Wan 3.0
紙地圖找地標(風格化動畫)
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Generate a 30-second, 16:9 animated short: a young woman searches a hill town for a landmark with a paper map. ART STYLE — hold this exactly in every frame, it is the contract: painterly 3D concept art. Sculpted readable silhouette. Planar cheek structure and wedge-shaped hands. Directional hand-painted brush patches locked to the 3D surfaces, never floating. Rough matte cloth. Ivory light anchor against deep oxblood architecture, with cobalt accents. Broad morning key with a restrained rim. 50mm eye-level framing. Layered staging: foreground, character plane, background. NO plastic skin, NO smooth airbrush, NO floating brush texture, NO photorealism, NO gradients, no text, no logos, no watermarks, no extra people beyond those described. CHARACTER: @Image1 is the woman and the style authority. One original adult courier — long asymmetrical face, cropped silver-black bob, ivory ankle-length coat with oxblood piping, cobalt satchel. Keep her face, hair, coat and satchel identical in every frame. Her expression arc runs from breezy confidence, through mounting frustration, to defeat, to startled indignation, to open joy. Shot 1 [0-5s]: THE MAP. She stands in a hill-town tram plaza unfolding a paper map far too big for her arms, kiosk stone steps and one wind-bent tree behind her. She turns the map ninety degrees, then upside down. Shot 2 [5-11s]: THE FIRST GUESS. She strides off down a side street, map held out in front of her like a shield, counting buildings under her breath — and arrives at a blank stone wall. She looks up at it, then back at the map. Shot 3 [11-17s]: THE SECOND GUESS. She rotates the map and sets off the other way, weaving through market stalls and a fountain square, stepping over a cat, checking the map against a street sign that plainly does not match. Shot 4 [17-21s]: GIVING UP. She stops dead in the middle of the plaza. The enormous map sags in her hands. Her shoulders drop. She blows a strand of hair off her face, beaten. Shot 5 [21-25s]: THE BUMP. A passer-by clips her shoulder hard as they hurry past. She staggers half a step, snaps her head round after them, indignant, and calls out sharply: "Hey!" — young female voice, irritated, clipped. Shot 6 [25-30s]: THE REVEAL. Mid-turn she stops dead — because the landmark she has been hunting is standing directly behind her, enormous, filling the frame. Hold close on her face: her eyes blink once, twice, the irritation draining out of them; her mouth opens slightly; and the expression blooms slowly into an unguarded joyful smile. The camera then pulls back in one continuous move to a wide shot — she stands small at the base of the landmark, her back to camera, head tilted up, looking at it. The map hangs forgotten at her side. Hold on the wide. CAMERA: tracking shots at her shoulder through the searching beats; locked and still for the defeat; a fast whip round with her on the bump; then one continuous accelerating pull-back for the final reveal that never decelerates before the last frame. AUDIO: light playful woodwind-and-pizzicato score that stumbles with each wrong turn, drops out completely on the bump, and resolves into one warm full phrase as she smiles. Hill-town ambience, paper crinkling, footsteps on stone, market chatter, a tram bell in the distance. The only dialogue in the entire video is her single word: "Hey!".