Wan 3.0
寫實幫派開放世界實機
Ai Girllie@Inshrah_ali_原帖 ↗
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原文提示词
Create a 30-second ultra-realistic open-world GANGSTER gameplay cinematic featuring two rival street gangs fighting in a gritty modern city at night. Make the entire video feel like a trending AAA gameplay recording, as if a player is actively controlling the main character. GAMEPLAY SCREEN / HUD — VERY IMPORTANT: Add a polished, original modern gameplay interface that stays visible naturally throughout the video: Top-left: small circular character portrait + green HEALTH BAR and blue STAMINA BAR Top-right: compact MISSION OBJECTIVE panel Bottom-left: detailed MINIMAP, circular radar, player arrow, enemy indicators, nearby vehicle icons and objective marker Bottom-right: transparent action-button icons for punch, dodge, sprint, interact and crouch Center: small dynamic crosshair/aim indicator when appropriate Enemy targets: red diamond markers above hostile characters Teammates: blue/green indicators above friendly characters Combat feedback: subtle hit indicator, combo counter and XP/reward notification Mission notifications: sleek pop-up messages such as “RIVAL GANG DETECTED”, “SURVIVE THE AMBUSH”, and “BOSS FIGHT INCOMING” Add subtle controller-style button prompts when the player approaches objects or enemies HUD should be semi-transparent, futuristic and minimal, integrated naturally into the scene rather than covering the action. UI animations should feel responsive: icons pulse, objectives update, health decreases realistically, enemy markers move with characters. Make the interface original and not an exact recreation of any existing game UI. 0–5 SEC — RIVAL GANG DETECTED Third-person camera follows the protagonist walking through a neon-lit city street. HUD: Minimap activates → several red enemy markers appear → objective panel displays: MISSION RIVAL GANG DETECTED An enemy warning icon flashes briefly. 5–10 SEC — STREET FIGHT A rival gangster attacks. The player-controlled protagonist blocks, dodges and counterattacks. Show bottom-right action icons responding to the player's movements. Red enemy markers appear above opponents. Add a small COMBO ×3 indicator after consecutive successful moves. 10–15 SEC — CHAOS The fight spreads across the street. Gang members run between cars and barriers. The minimap becomes crowded with moving red and blue indicators. OBJECTIVE UPDATED: SURVIVE THE AMBUSH Add subtle screen shake and damage feedback when the protagonist gets hit. 15–20 SEC — SLOW-MOTION COUNTER The protagonist becomes surrounded. Gameplay suddenly enters dramatic slow motion. A DODGE prompt appears near the bottom-right controls. He dodges an incoming attack and performs a counterattack. The HUD smoothly returns to normal speed. 20–26 SEC — GANG WAR Both gangs charge toward each other. The protagonist runs through the battlefield while teammates fight alongside him. OBJECTIVE: DEFEAT THE RIVAL GANG Show dynamic enemy markers, teammate indicators, minimap movement, stamina depletion while sprinting, and realistic combat feedback. 26–30 SEC — BOSS FIGHT A black SUV arrives. The rival gang leader steps out. All enemy indicators converge around him. A dramatic BOSS HEALTH BAR appears across the top-center: RIVAL GANG LEADER ████████████████████ Then a large original gameplay notification appears: ⚠ BOSS FIGHT INCOMING The protagonist raises his fists. Camera moves behind him into a classic third-person gameplay position. CUT TO BLACK.