AI VIDEO / IMAGE / MUSICPRODUCTION No. 003 — OCT. 2026

PUNKCANVERSE.

NOTES FROM BEHIND THE CAMERA

この一コマから、次の作品へ。

AIの動画・画像・音楽制作の入り口です。プロンプトを集め、映像を読み解き、制作の記録を残します。

プロンプト集を見る / 192件 ↗
DIRECTED & CURATED BYPUNKCANARCHIVE 192 / EDITION 03
TAKE03
ORIGINAL POSTS / REAL PROMPTSAIと働く / Punkcan ↗
01 / PROMPT ARCHIVE

プロンプト集

全192件

FIGHT/PROMPTS · 格闘と武器アクション (63)動画プロンプト / 動画元投稿の画像です。クリックするとXを読み込みます
絞り込み モデル / タグ
モデル
タグ

同じ項目で複数選ぶといずれかに一致するもの、モデルとタグを組み合わせると両方に一致するものに絞り込みます。

01VIDEO / おすすめ
Xで見る ↗
画像:@itxsarmaddの元投稿より ↗

Seedance 2.5

炎の戦場へ突撃する槍使い(10秒)

参照画像から動画元投稿は約20秒、画角 16:9
集団戦と村落近接武器夜戦と炎アクション設計実写風
プロンプトと制作メモを読む ↗
収集メモ

槍は一本だけ、常に主人公の手にあると指定しています。敵全員を動かし、次の動作につながる流れを作る書き方は、竹竿や農具の戦いにも応用できます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 2678文字
DURATION: exactly 10 seconds
FORMAT: 16:9
STYLE: Ultra-photorealistic live-action war action, grounded realism, burning battlefield, blue hour, dense smoke, fire, embers, collapsing structures, realistic impacts, Hollywood stunt choreography, grounded CGI only, no anime, no game-render look.

REFERENCES

IMAGE 1 — BULU-BULU
Preserve facial identity, body proportions, costume, and appearance exactly.

IMAGE 2 — BATTLEFIELD
Preserve environment, fire, smoke, terrain, structures, and atmosphere exactly.

WEAPON LOCK

- One fixed spear/tombak with golok-style blade.
- Always remains in Bulu-Bulu's control.
- Never disappears, drops, duplicates, floats, or changes form.

ACTION

0.0–2.5 SECONDS — BREAKTHROUGH

Fight begins mid-battle. Dozens of enemies charge. Bulu-Bulu explodes forward at extreme speed. Three attackers converge simultaneously. He slips through the gap between them, deflecting one attack with the spear shaft, striking another with the blade, and smashing a third with the spear butt. Camera aggressively chases him.

2.5–5.0 SECONDS — REDIRECTION

A new attacker intercepts him. Bulu-Bulu grabs the attacker with his free hand while maintaining spear control and hurls him into advancing enemies. Without stopping, he cuts diagonally through a cluster of attackers, using tight spear movements to redirect weapons and create openings. Camera whip-pans after him.

5.0–7.5 SECONDS — HIGH JUMP

Using collision momentum, Bulu-Bulu launches into a massive high jump above enemies and burning debris. Camera tilts sharply upward. Mid-air, he rotates once while maintaining full spear control, evading attacks from below. He kicks off a burning beam and changes direction laterally.

7.5–10.0 SECONDS — IMPACT RUN

Bulu-Bulu disappears briefly through smoke, then bursts back into view behind another attacker. The spear drives forward, launching the enemy across burning ground. Without slowing, he accelerates toward another incoming wave as the camera races beside him.

END MID-MOTION.

VISUAL RULES

- Dozens of enemies remain active.
- No enemy stands and watches.
- No pauses, poses, or resets.
- Every action directly causes the next.
- Continuous momentum throughout.
- Grounded superhuman speed.
- Realistic destruction and impacts.

CAMERA

Reactive Hollywood action camera. Aggressive pursuit, whip-pans, rapid reframing, lateral acceleration, low/high-angle transitions, natural motion blur.

ENVIRONMENT

Burning battlefield. Dense smoke, fire, embers, damaged earth, collapsing structures, realistic war-zone atmosphere.

SOUND

Footsteps, spear impacts, weapons clashing, fire, debris, bodies hitting ground, battlefield ambience.

NO MUSIC.

全文を読む ↗

02VIDEO / おすすめ
Xで見る ↗
画像:@abulu8の元投稿より ↗

Seedance 2.5 (Higgsfield)

ブルース・リー風の中庭格闘:FPVのワンカット

参照画像から動画元投稿は約15秒、画角 16:9
素手の格闘カンフーワンカットアクション設計実写風
プロンプトと制作メモを読む ↗
収集メモ

逆再生やフェードを禁じ、見せ場だけを短いスローにしています。見えないカメラ、参照画像との対応、レンズの脇をかすめる攻撃まで指定した、長回しの参考例です。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3815文字
One CONTINUOUS FPV shot, no cuts, one unbroken take, EXTREME kinetic energy. The footage NEVER reverses or plays backward. NO slow motion except one half-second beat at the reveal, then an instant snap back to full speed. Photoreal point-blank framing. GHOST CAMERA: only the CAMERA moves — INVISIBLE, no drone, shadow or reflection ever appears in frame, it leaves no wash and casts nothing. The camera ORBITS the two fighters and DIVES in toward each strike, then pulls back into the orbit — always moving, never a static locked-off shot. NO fade to black — the take runs until time runs out, inside the fight.

CINEMATIC CAPTURE: aged retro film footage — vintage anamorphic lens, heavy analog grain, dust, scratches and gate weave, halation glow off the highlights, low faded contrast with milky open shadows, NEVER crushed blacks. Soft warm daylight in a walled courtyard, dappled sun through trees, weathered stone walls. Grade: faded teal and tan, muted desaturated color, warm sun, the worn texture of an old archival film scan — NOT a game engine, NOT animation, NOT modern digital.

@Image1 is the HERO — match his face, build and black sash trousers exactly in every frame. @Image2 is the OPPONENT — match his face and build exactly in every frame. The shot opens ALREADY mid-fight, the camera whipping in a tight ORBIT around the two fighters in a face-off. The camera orbits once, catching the hero's (@Image1) coiled stillness, fingers beckoning, then he EXPLODES forward with a lightning straight punch, the camera DIVING in hard — the lens rushing to his knuckles as they snap past the opponent's (@Image2) jaw, sweat spraying. It whips behind the opponent as he swings a heavy hook; the hero SLIPS it, the fist tearing past the lens, the camera riding the miss out into a fast orbit, ARCING low around their feet as they pivot, then SWEEPING across to the hero's face — jaw set, eyes blazing, a sharp exhaled shout — before DIVING again onto a spinning back-kick into the opponent's ribs, the impact rippling his torso. The opponent staggers; the camera whips around him as he answers with a wild flurry, fists strobing past the lens, the hero weaving between them, each miss whipping the frame. THE REVEAL: half-second slow motion — the hero airborne in a flying kick, leg extended, foot inches from the opponent's chest, both faces taut, sweat suspended in the warm sun — then an INSTANT SNAP back to full speed as the kick CONNECTS, the opponent blasted backward off his feet, the camera driving through the sweat and orbiting tight and low as he crashes to the stone. The hero lands in a low fluid stance over him, chest heaving, and snaps into his guard with a sharp beckoning gesture and a piercing shout, the camera still whipping around him in the haze as more figures rush in from the shaded edges of the courtyard, the runtime running out mid-chaos.

Sound: a driving percussive score with sharp rhythmic hits, the WHIP of limbs cutting air, cloth snapping, bare feet on stone, the hero's (@Image1) sharp high fighting shouts and exhales on each strike, meaty impact thuds — dropping to one held breath of near-silence at the airborne kick, then a MASSIVE concussive impact, then sustained escalating chaos: pounding feet, shouts, more attackers closing, the score surging to the final frame.

Global style lock: aged retro film look — heavy grain, halation, faded low contrast, gate weave, NEVER clean or modern-digital; the camera is never visible, no drone in frame; the camera ORBITS and DIVES, always moving, never a static locked-off shot; @Image1 and @Image2 match their reference sheets exactly in every frame; strikes land OFF-axis past the lens, never dead-center into it; the fight escalates rather than resolves, no directed ending; no distortion, no subtitles, no watermarks.

全文を読む ↗

03VIDEO / おすすめ
Xで見る ↗
画像:@Langby2の元投稿より ↗

Seedance (作者はバージョンを書いていない)

じゃれ合う武術と不意のキス:ワンカットの失敗例

参照画像から動画元投稿は約20秒、画角 16:9
素手の格闘カンフーワンカット
プロンプトと制作メモを読む ↗
収集メモ

ワンカットを指定しても、相手のリアクションへ切り替わった例です。画角を滑らかに切り替える表現が編集を誘うことがあり、繰り返すスローには別途禁止指定を加えています。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 767文字
Scene & Style: A cinematic, high-end modern luxury apartment at night, large floor-to-ceiling windows showing a blurred Hong Kong city skyline with glowing bokeh lights. Moody lighting, cool tones, movie shot style, high detail, 4k.
Characters: [char_s2aj] & [Mia]
Action & Camera: Fast-paced martial arts combat/playful fight scene. [Mia] throws punches and kicks at the man. [char_s2aj] nimbly dodges her attacks and swiftly sneaks a cheek kiss and a quick surprise kiss on her lips during the fight. [Mia] looks shocked and annoyed before continuing her strike. Looping this action pattern 3 times within 20secs. Shooting in one continuous shot, dynamic camera movement, smooth switching between mid-shots and close-up reactions, high action motion. No slowmotion.
04VIDEO / おすすめ
Xで見る ↗

動画は同じ作者のスレッド先頭の投稿から表示しています

画像:@TechieBySAの元投稿より ↗

Seedance 2.0

竹竿・木箱・はしごで戦う市場の乱闘

テキストから動画元投稿に動画なし
素手の格闘近接武器カンフーアクション設計アニメ表現
プロンプトと制作メモを読む ↗
収集メモ

身近な道具を使う、ジャッキー・チェン風のアクションです。2秒ごとの動きに効果音を添え、竹竿や農具を使う乱闘にも参考になる組み立てです。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3438文字
“Cinematic anime short film clip, 15 seconds. Busy colorful Asian street market, vibrant vendor stalls everywhere, hanging lanterns, bamboo poles, fruit and vegetable displays, wooden crates, ladders, market umbrellas, food trays, watermelon stacks. Warm afternoon sunlight, very chaotic and colorful environment.

CHARACTER 1 — JACKIE: Light brown skin, sharp expressive Asian features, short messy dark hair, bright quick eyes, lean agile build, early 30s, alert expression. White tank top, dark loose trousers, black cloth shoes. No weapons — uses environment only.

CHARACTER 2 — OPPONENT: Light skin, broad intimidating features, shaved head, mean cold expression, large muscular build. Black jacket, dark trousers, black boots.

AUDIO: Fast paced comedic action music from frame one, building with every exchange, comedic timing on every prop impact, always energetic and fun throughout.

[0:00-0:02] Already mid fight from frame one. Opponent throws a punch — Jackie ducks under it — grabs a nearby bamboo pole from a vendor stall — vaults completely over the opponent using it. Wide shot showing colorful market. Low angle of the vault. SFX: punch whoosh, bamboo pole, vault landing.

[0:02-0:04] Opponent charges — Jackie grabs a wooden crate — throws it — opponent smashes through it — Jackie already moving, grabs a food tray — uses it as a shield deflecting the next punch — spins and hits opponent with the tray. Fast cuts every angle. SFX: crate smash, tray deflect, comedic impact.

[0:04-0:06] Opponent grabs a stool and swings — Jackie ducks — grabs hanging string of lanterns — swings across the market on them — lands on top of a vegetable stall. Opponent charges from below. Wide shot of the swing. Side profile of the landing. SFX: lanterns creaking, stall landing.

[0:06-0:08] Jackie jumps off the stall — uses opponent's momentum against him — redirects him into a stack of fruit — fruit exploding everywhere. Jackie lands using a market umbrella to slow his fall. Very comedic but very skillful. Wide shot of fruit explosion. Close up of Jackie's surprised face. SFX: fruit explosion, comedic music hit.

[0:08-0:10] Opponent back up furious — Jackie grabs a ladder — uses it between both hands spinning it, blocking every strike, opponent can't get past it. Very signature move. Close up of ladder blocking. Side profile of the spinning. SFX: ladder impacts, frustrated opponent.

[0:10-0:12] Opponent grabs one end of the ladder — tug of war — Jackie lets go suddenly — opponent stumbles — Jackie slides under a market table, comes up the other side, kicks the table into the opponent sending him backward. Low angle of the slide. Wide shot of table impact. SFX: table sliding, impact.

[0:12-0:15] HERO MOMENT. Opponent makes one final massive charge — Jackie sidesteps perfectly at the last second — opponent crashes into a massive stack of watermelons — watermelons exploding everywhere in slow motion — Jackie standing calmly in the middle of the explosion, watermelon pieces flying around him — looks at camera — slight embarrassed smile — shrugs — cut to black.

Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, warm afternoon market lighting, vibrant colorful market colors, digital painting feel, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, film grain, premium anime quality, fast paced comedic action music dominant throughout.”

全文を読む ↗

05VIDEO / おすすめ
Xで見る ↗
画像:@techhallaの元投稿より ↗

Seedance 2.0

村を襲う狂戦士:ワンカットの追跡

テキストから動画元投稿は約15秒、画角 16:9
集団戦と村落近接武器ワンカット実写風
プロンプトと制作メモを読む ↗
収集メモ

スタイル、参照画像、時間軸を分け、4秒ごとに追跡カメラの方向を書いています。人物の外見も固定する構成は、村へ攻め込む場面の骨格に使えます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 2741文字
[STYLE + CAMERA + ATMOSPHERE]
Brutal 2026 Viking action cinema with hyper-realistic grounded fight choreography and heavy physics. Single continuous dynamic tracking shot following a massive fat berserker as he rampages through a Viking village, systematically taking down villagers with brutal force and his axe until he reaches his longhouse, discovers his wife's betrayal and explodes in full berserk rage. Anamorphic lens, subtle film grain, cold northern daylight, intense motion blur, stabilized professional handheld camera.

[IMAGE REFERENCES]
Generate consistent character: late-30s massive fat but powerfully built Viking berserker, long wild hair and thick beard, intense wild eyes, covered in Norse tattoos and scars, heavy belly but thick muscular arms. Wears dirty fur cloak over bare scarred chest, leather pants, heavy boots and carries a large blood-stained axe. Exact same appearance, body type, clothing and weapon throughout.

[TIMELINE SECOND BY SECOND]
0-4s: [Continuous Dynamic Tracking Shot] Camera tracks backward through the muddy village center as the berserker advances with growing rage. Several villagers try to stop him; he swings his heavy axe in brutal arcs, cleaving one and throwing another into a longhouse wall with raw power. Heavy impacts, bodies reacting with realistic weight. Camera tight on his massive frame.

4-8s: [Continuous Dynamic Tracking Shot with subtle lateral orbit] Pushes deeper between longhouses. Uses his massive size to bull-rush and crush one against a post, then delivers devastating axe strikes. Fabric, fur and blood move realistically. Growing intensity. Camera orbits slightly while tracking his advance.

8-12s: [Continuous Dynamic Tracking Shot - Building Rage] Approaches his longhouse area, smashing through a door with his body and axe, throws a villager into a fire pit. His movements become more unhinged. Camera tracks forward as destruction builds.

12-15s: [Continuous Dynamic Tracking Shot - Berserk Explosion] Reaches his longhouse and sees his wife with another man. Full berserk rage erupts. He charges with animalistic fury, axe swinging in devastating blows. Camera stays locked on the explosion of violence as he advances, then slowly pulls back revealing the trail of carnage through the village. Seamless continuous take, peak visceral energy.

[STYLE & QUALITY BOOSTERS]
Photorealistic 8K, ultra-detailed skin, fabric, fur, wood and blood textures with realistic sweat, dirt and impact, perfect coherent physics on all strikes, throws, body impacts and environmental destruction, flawless motion blur, stable character consistency, no artifacts, professional blockbuster film look, high dynamic range, intense visceral action, cold northern color palette.

全文を読む ↗

06VIDEO / おすすめ
Xで見る ↗
画像:@LumPaween64255の元投稿より ↗

Seedance 2.0

二郎神対孫悟空:中国語の台詞付き

参照画像から動画元投稿は約14秒、画角 9:16
怪物と神霊近接武器カンフー夜戦と炎
プロンプトと制作メモを読む ↗
収集メモ

二人の神に別々の参照画像([Image1]/[Image2])を割り当て、三尖両刃刀と如意金箍棒、外見を明記しています。途中に中国語の台詞を入れ、英語字幕も指定しています。最後にCAMERA、LIGHTING、COLOR GRADINGを分け、NO MUSICで雨、足音、武器の音だけを残します。神々の対決で台湾語(台湾の閩南語)や客家語を話させたい場合も、この台詞の置き方が参考になります。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 1767文字
Ultra-realistic cinematic AAA Xianxia action film inspired by high-end martial arts fantasy and Black Myth Wukong combat energy. Ancient stormy mountain temple ruins above the clouds at night, rain, fog, burning incense embers drifting through the air. Erlang Shen and Sun Wukong face each other in silence before battle.

Erlang Shen [Image1] : divine Chinese god warrior, silver-black celestial armor, red waist cloth, third eye glowing faintly, wielding an enormous three-pointed double-edged spear.
Sun Wukong [Image2] : legendary monkey king, dark golden fur details, battle-worn ornate armor, flaming phoenix-red cloth strips, holding the Ruyi Jingu Bang staff.

Both characters use attached face references exactly.
No cartoon style. Pure cinematic realism.

The camera begins with extreme close-ups of wet armor, eyes, fingers gripping weapons, boots sliding across stone. Sudden explosive movement — Wukong [Image2] vanishes using cloud-step speed movement, appearing behind Erlang Shen [Image1]  instantly. Erlang blocks without looking using the spear shaft. Sparks explode. Shockwaves ripple through rain puddles.

Rapid wuxia movement, superhuman agility, gravity-defying martial arts, realistic cloth physics, detailed rain simulation, cinematic debris.

Chinese dialogue only:
Sun Wukong [Image2] : “杨戬,你还是老样子。”
Erlang Shen [Image1] : “这一次,我不会让你逃。”

English subtitles burned-in.

CAMERA:
ARRI Alexa 65
Lens: Atlas Orion Anamorphic 40mm and 65mm
Fast handheld + drone-like orbital tracking + speed ramping

LIGHTING:
Cold moonlight mixed with warm fire embers

COLOR GRADING:
Dark teal, silver, gold highlights, high contrast cinematic grading, subtle film grain

NO MUSIC.
Only rain, wind, footsteps, weapon impacts, cloth movement, thunder, breathing.

全文を読む ↗

07VIDEO / おすすめ
Xで見る ↗
画像:@johnAGI168の元投稿より ↗

Seedance 2.0

大蛇から街を救う東洋の龍(ワンカット)

テキストから動画元投稿は約15秒、画角 16:9
怪物と神霊ワンカット実写風
プロンプトと制作メモを読む ↗
収集メモ

翼のない生物として筋肉、鱗、重さ、慣性を指定しています。怪物の襲撃から神獣の登場、救出へ進む流れは、神霊を描く場面にも参考になります。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3018文字
Ultra-realistic cinematic disaster epic, single continuous shot, no cuts, no montage, no multiple-camera language, documentary-style realism, IMAX-scale clarity, natural film grain, high dynamic range, physically accurate daylight, realistic atmospheric perspective, authentic reflections, volumetric dust and smoke, true-to-life city lighting and environmental behavior. A real modern Chinese megacity in daytime: high-rise towers, elevated roads, broad avenues, plaza spaces, parked and moving cars, street signs, glass facades, all with the look of genuine live-action footage. The shot begins with chaos already underway: a colossal ancient giant python, far larger and more terrifying than a realistic anaconda, is violently rampaging through the city. Its thick muscular body whips between streets and buildings with horrifying speed and weight, crushing cars, smashing roadside structures, wrapping around building facades, lunging at fleeing crowds. People run in panic, vehicles collide, glass shards, concrete dust, torn billboards and debris fill the air. Everything feels like a real catastrophic emergency captured in one uninterrupted shot. Then the sky suddenly shifts. Clouds are torn apart at high speed and a gigantic Chinese dragon dives down from the heavens. This is not a cartoon dragon and has no wings. It is a believable colossal Eastern dragon, a mysterious real biological creature of the natural world, long serpentine body, no wings, powerful limbs, realistic muscles, bones, scale overlap, weathered reflective scales, layered shadows, natural skin tension, believable mass and inertia. As it moves, its body undulates through the air with convincing aerodynamic resistance, whiskers and mane trailing in turbulent airflow, subtle cloud vapor and disturbed mist forming around it. The dragon descends like a guardian over the city, precisely targeting the giant python below. In one continuous shot, the two beasts engage in a brutal close-range fight among skyscrapers and over shattered streets. The python coils, strikes, and thrashes between buildings; the Chinese dragon tears away constriction with its claws, coils around the serpent to overpower it, and finally bites hard into the python's upper body and neck. With overwhelming force, the dragon drags the struggling serpent up from the city ruins and lifts it into the sky. In the final moments, the wingless Chinese dragon powers upward by driving its long body through the air, carrying the still-writhing python away into the distant sky. Below, terrified citizens stop running and stare upward in stunned awe. The ruined city remains filled with smoke, debris, and sunlight cutting through haze, creating a final epic image of a divine dragon saving humanity. Keep the entire piece grounded in real-world physics, realistic destruction, believable scale, terrifying weight, restrained camera behavior, immersive live-action disaster authenticity, not stylized, not fantasy-cartoon, not game-like, absolutely photorealistic.

全文を読む ↗

08VIDEO / おすすめ
Xで見る ↗
画像:@autorambler_ruの元投稿より ↗

Seedance 2.0

古寺の松明の下で戦う三人:香港武侠映画風

テキストから動画元投稿は約18秒、画角 4:3
集団戦と村落近接武器カンフー夜戦と炎アクション設計
s_popova@autorambler_ru元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

時間軸ごとにカメラ、動き、伝統楽器の音を組み合わせています。180度の回り込みや打撃時の短い減速で、夜の集団戦にリズムを作っています。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 2769文字
The film has a retro Hong Kong-style martial arts film aesthetic, with a slight film grain and a warm amber tone.

0-4 seconds: A fixed medium shot from the front, inside an ancient temple hall. Two fairies and a swordsman are depicted in sword-wielding stances. The protagonist in the center holds a long sword horizontally across his chest, while the two on either side each hold a short sword. Both their gazes are fixed ahead. Torches flicker inside the hall, casting orange light and shadow across the stone floor. In the background, the figure of an assassin in a straw hat sways slightly in the shadows. Ambient sounds include the crackling of burning torches and the sound of wind in the distance, intermittently plunging, deep notes from a guzheng (Chinese zither) like heartbeats.

4-8 seconds: A rapid zoom-in to the protagonist's face. The protagonist suddenly opens his eyes wide, pupils slightly contracting—the scene flashes to a close-up of the pupils. The shot cuts back to a medium-long shot at a 45-degree angle from above. All three simultaneously spring up from their kneeling positions, robes billowing and dust rising, weapons drawn and flashing metallic arcs. The protagonist slashes forward with his long sword, the swordsman on the left sweeps his short sword horizontally, and the swordsman on the right delivers a flying kick to the side. The ambient sound abruptly shifts to sharp metallic clanging and the whistling of fabric, accompanied by a rapid, torrential drumbeat.

8-13 seconds: A circular tracking shot moves in a 180-degree arc around the protagonist. The three engage in a chaotic battle with a group of assassins in straw hats, swords clashing and sparks flying. The protagonist spins and delivers a horizontal slash, deflecting a straw hat that spins into the air, the hat spinning twice in slow motion. A warrior on the left flips over an enemy's shoulder to launch a sneak attack from behind, while a warrior on the right parries with his sword hilt and then thrusts back. The fight's pace alternates between fast and slow, with each heavy blow momentarily reduced to 60% speed before returning to normal. The ambient sound consists of dense weapon clashes, shouts of battle, and the vibrations of wooden structures, while the background music shifts to intense pipa tremolo.

13-15 seconds: The camera rapidly pulls back to a wide, frontal angle shot, revealing three warriors standing back-to-back, their weapons pointing in three directions, while all the surrounding straw-hatted assassins fall to the ground. Inside the hall, dust slowly settled, and torchlight beams pierced through the dust, forming Tyndall effect pillars. The scene froze, the sound stopped for a second, and then a deep, lingering chime faded away.

全文を読む ↗

09VIDEO / おすすめ
Xで見る ↗
画像:@LudovicCreatorの元投稿より ↗

Kling 2.6

燃える村を駆け抜ける騎士

テキストから動画元投稿は約10秒、画角 16:9
燃える建物集団戦と村落夜戦と炎実写風
プロンプトと制作メモを読む ↗
収集メモ

戦闘より、炎、灰、逃げる人々で状況を伝える場面です。背後からローアングルで追うショットと夕暮れの光は、戦いの後のつなぎにも使えます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 557文字
A battle-worn knight clad in dented silver armor and a tattered crimson cape rides a black warhorse through a burning medieval village; ashes drift in the air as flames consume wooden buildings around him, and villagers flee in panic; the camera follows him from behind in a low-angle tracking shot, emphasizing the weight of duty in his solemn posture; the lighting is a dramatic mix of firelight and dusk glow, with warm tones, high contrast, and medium focal length; stylized in a gritty historical epic tone, evoking the atmosphere of a war-torn legend.
10VIDEO
Xで見る ↗
画像:@Zoyavelleの元投稿より ↗

Seedance 2.5

コンビニ前のストリートファイト(縦9:16)

テキストから動画元投稿は約24秒、画角 9:16
素手の格闘実写風
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短い縦動画向けの一対一です。服の色や形で人物を区別し、技の種類だけを挙げて具体的な連携はモデルに任せています。

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原文プロンプト

プロンプト全文 · 1250文字
Create an ultra-realistic cinematic martial arts fight scene outside a modern Minimarket convenience store on a sunny day. A young East Asian woman with long black hair, wearing a white cropped jacket, a red top, loose dark gray jeans, and white sneakers, fights a young East Asian man with messy black hair, wearing a black tactical jacket, a dark green shirt, black cargo pants, and black combat boots. The fight features fast martial arts combinations, powerful high kicks, spinning kicks, acrobatic jumps, dodges, blocks, and realistic counterattacks. The woman demonstrates impressive fighting skills, knocking the man off balance and sending him crashing against a concrete wall. Bright blue sky, fluffy white clouds, green trees, colorful convenience store signage, wet reflective pavement, yellow road markings, realistic shadows, dynamic handheld camera movements, low-angle action shots, wide shots, close-up facial expressions, natural motion blur, dramatic impact moments, physically believable body movements, detailed clothing textures, realistic human anatomy, photorealistic skin, cinematic color grading, 4K resolution, vertical 9:16 aspect ratio, high-end action movie cinematography. No subtitles, no watermarks, no on-screen text.
11VIDEO
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画像:@liluocheng13の元投稿より ↗

Seedance 2.0 (画像:Midjourney)

角速度でカメラを指示する水墨の剣士

画像から動画元投稿は約15秒、画角 16:9
近接武器カンフーアニメ表現
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毎秒何度回すかを数値で書き、速い旋回とゆっくりした移動を分けています。カメラ、画面、効果を別欄にして、水墨の質感を保つ書き方です。

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原文プロンプト

プロンプト全文 · 1709文字
[0–3s]
Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli).
Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds.
Effects: Motion blur, ink brushstroke trails, particle effects.
[3–6s]
Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing.
Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion.
Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation.
[6–9s]
Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path.
Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails.
Effects: Motion blur, particle effects, ink ghosting trails.
[9–12s]
Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body.
Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background.
Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation.
[12–15s]
Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place.
Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional).
Effects: Slow motion, particles dissipating, subtle camera shake.

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12VIDEO
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画像:@Zoyavelleの元投稿より ↗

Seedance 2.5

列車の車内で一対多数の近接戦

テキストから動画元投稿は約20秒、画角 16:9
素手の格闘集団戦と村落実写風
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雰囲気と撮影用語を中心に、人物の重複や余分な手足を抑える指定を加えています。細い通路で動ける範囲を限定する発想は、路地の戦いにも使えます。

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原文プロンプト

プロンプト全文 · 1176文字
A cinematic action fight scene inside an old, crowded Pakistani passenger train compartment. A young woman with long brown hair, wearing a blue denim jacket and loose white pants, fights multiple men dressed in black. She performs fast, realistic martial-arts moves, dodging punches and delivering powerful kicks and strikes. The fight moves through the narrow aisle between old worn-out blue train seats. Dynamic handheld camera movement, low-angle shots, wide shots and close-ups, realistic body movement, natural motion blur, dramatic physical choreography, intense expressions, dusty vintage train interior, daylight coming through the windows, gritty realistic atmosphere, cinematic color grading, shallow depth of field, highly detailed, photorealistic, realistic skin texture, Hollywood-style action cinematography, 35mm lens, high contrast, 4K, smooth motion, no text, no subtitles, no watermark.”
Negative Prompt
“cartoon, anime, CGI look, unrealistic anatomy, extra fingers, extra limbs, distorted face, duplicate people, floating objects, unnatural movement, excessive blood, gore, blurry faces, low quality, oversaturated colors, text, subtitles, watermark, logo.”
13VIDEO
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画像:@itxabdullaaの元投稿より ↗

Seedance 2.5

人物の混同を抑える高速の槍勝負

参照画像から動画元投稿は約10秒、画角 16:9
近接武器アクション設計実写風
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二人と二本の槍を別々の参照画像で指定しています。顔や武器の入れ替わりを禁じ、カメラも追跡だけでなく迎え撃つ方向へ動かします。

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原文プロンプト

プロンプト全文 · 3064文字
SCENE 1
REFERENCES:
Image 1 = Ilya
Image 2 = Ilya’s Spear
Image 3 = Rica
Image 4 = Rica’s Spear

CHARACTER LOCK:
Image 1 remains Ilya’s exact identity throughout.
Image 3 remains Rica’s exact identity throughout.
Never swap, merge, replace, or mix their identities. Keep both fighters correctly separated.

STYLE:
GOD-LEVEL PHOTOREALISTIC LIVE-ACTION COMBAT
EXTREME SPEED • CONTINUOUS MOTION • AGGRESSIVE CAMERA
NO STATIC MOMENTS • NO NORMAL RUNNING

ACTION

0–2 SECONDS:
Ilya and Rica face each other. Purple electricity erupts across Ilya and his spear. Red electricity erupts across Rica and her spear. Both EXPLODE forward simultaneously with extreme speed, instantly erasing the distance. Camera flies diagonally through the battlefield as they tear past from opposite directions, violently shaking the frame from air displacement. Camera continues forward instead of following.

2–4 SECONDS:
Both instantly reverse and collide again from different directions. Ilya’s spear creates multiple changing purple trajectories while Rica’s spear simultaneously creates red trajectories. Both attack while already moving and changing direction. Camera intercepts from above, dives diagonally through the electrical wake, then violently redirects toward the next clash.

4–6 SECONDS:
Continuous high-speed exchanges. Ilya flashes across one side while Rica attacks from another. Their bodies cross → separate → instantly reverse → cross again. Purple and red electrical trails tear through the battlefield. Camera races across Rica’s spear path, banks away from Ilya’s spear, then shoots upward through the electrical collision.

6–8 SECONDS:
The fight accelerates further. Both attack while moving away and changing direction. Spears never stop. Purple and red electricity repeatedly intersect across different locations. Camera arrives low beneath their crossing point as both blast overhead, then instantly shoots sideways, rises, and dives toward another clash.

8–10 SECONDS:
FASTEST CONTINUOUS BURST. Ilya and Rica repeatedly tear across the battlefield, changing direction instantly. Neither spear stops. Purple and red attack lines continuously overlap, collide, separate, and reappear from new directions. Camera constantly changes route: side interception → violent direction change → rise above red trajectory → break away from Ilya’s purple spear → diagonal dive into the next clash.

CAMERA:
Never static. Never locked to one direction. Never simply follows behind either fighter. Every extreme pass, electrical collision, acceleration, and impact causes realistic directional jolts and rapid vibration.

SOUND:
NO DIALOGUE. NO MUSIC.
Only extreme wind, air displacement, rapid spear movement, aggressive purple electricity, violent red electricity, weapon impacts, electrical collisions, and environmental reactions.

ABSOLUTE RULES:
NO IDENTITY SWAP.
NO CHARACTER MERGING.
NO NORMAL SPRINTING.
NO TELEPORTATION.
NO DEAD TIME.
NO STATIC CAMERA.
NO SLOW ATTACKS.
SPEARS ALWAYS IN MOTION.
BOTH FIGHTERS MOVE SIMULTANEOUSLY.
PHOTOREALISTIC LIVE-ACTION ONLY.

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Seedance 2.5 (Flova)

炎の剣で影の獣を薙ぎ払う剣士

テキストから動画元投稿は約15秒、画角 16:9
怪物と神霊近接武器カンフー
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ローアングルの追従ショット、回転斬り、獣の突進、衝撃波を一段落でつないでいます。細かな時間軸を作る前に、動きの案を試す参考になります。

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原文プロンプト

プロンプト全文 · 768文字
Cinematic dark fantasy wuxia action scene, low angle dynamic tracking shot. A male warrior in black martial robes and arm guards stands in a tall grass field under an overcast gray sky. He spins dynamically, slashing a glowing fiery sword that leaves arc trails of bright orange fire and sparks. A massive swarm of black shadow beasts charges across the field. He triggers a powerful ground shockwave that blasts dirt, smoke, and embers into the air. A circular matrix of glowing red target reticles and energy lasers shoots outward into the monster swarm. The warrior then rests his blazing sword on his shoulder and walks forward in slow motion through floating embers, smoke, and dissolving black ash. Photorealistic VFX, motion blur, 8k resolution, hyper-detailed.
15VIDEO
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画像:@ZaraIrahhの元投稿より ↗

Wan 3.0 (OpenArt)

豪華な宴会場で20秒の長回し格闘

テキストから動画元投稿は約20秒、画角 16:9
素手の格闘ワンカットアクション設計実写風
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収集メモ

受け、投げ、足払い、ガラスへの衝突から退場までを七つの区間でつなぎます。技名と重さ、慣性、身体の仕組みを繰り返す点が参考です。

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原文プロンプト

プロンプト全文 · 4061文字
A single continuous 20-second cinematic long take set inside a lavish luxury hotel ballroom at night. Massive floor-to-ceiling windows reveal a neon city skyline, elegant chandeliers hang overhead, polished black marble floors reflect the lights, overturned tables and scattered glass create a dangerous environment. The scene feels glamorous and sophisticated, but suddenly erupts into an extremely intense, fast-paced hand-to-hand fight.

[0:00–0:03] Medium tracking shot. A sophisticated woman with sharp green eyes, bold dark brows, and deep red lips walks calmly through the ballroom. She wears an adorable feminine outfit: a fitted pastel-pink cardigan, white pleated mini skirt, delicate ribbon at the collar, white ankle socks, and elegant Mary Jane shoes. She looks completely composed and graceful. Without warning, a large muscular assassin in a dark tactical outfit charges toward her from behind.

[0:03–0:06] She instantly turns and blocks his first punch. He throws a rapid combination of heavy strikes. She narrowly dodges each one, ducking, twisting and stepping around him with precise martial-arts movement. Camera circles tightly around them, creating intense kinetic energy. He grabs her arm and attempts to throw her — she reverses the movement and slams him hard onto a marble table.

[0:06–0:09] Before he can recover, he violently sweeps her legs. She hits the floor, rolls underneath a punch, springs back to her feet and immediately launches a brutal counterattack. Rapid punches, elbows, knee strikes, blocks and evasive movements. Her cute skirt and cardigan move naturally with every movement. Realistic weight, momentum and body mechanics.

[0:09–0:12] The assassin grabs her and drives her backward through a decorative glass partition. Camera follows through the impact in one fluid movement. Glass explodes around them. She lands, rolls across the marble floor and immediately rises. Her expression becomes cold and determined. The assassin charges again.

[0:12–0:16] EXTREMELY INTENSE FIGHT SEQUENCE. Continuous rapid choreography with no pause: she parries a punch, strikes his ribs, ducks under a hook, counters with a spinning kick, blocks a heavy strike, grabs his arm and uses his momentum to throw him across the room. He crashes into a wooden table. He immediately gets back up and rushes her. She uses the environment, stepping onto a fallen chair and launching herself into a powerful flying strike. Camera rapidly tracks, whips around and crashes close during every major impact. Realistic motion blur, powerful sound-implied impacts, debris flying through the air.

[0:16–0:18] The assassin attempts one final desperate attack. She catches his arm, pivots with perfect timing and executes a devastating Judo-style throw, sending him crashing onto the marble floor. The impact sends loose glass fragments sliding across the reflective surface. She remains standing, breathing heavily but composed.

[0:18–0:20] Extreme close-up. Her sharp green eyes lock onto the defeated attacker. A tiny strand of hair falls across her face. She calmly fixes her pink cardigan, straightens her pleated skirt and adjusts her ribbon as if nothing happened. She turns and walks away gracefully through the ruined ballroom while city lights shimmer behind her. Camera slowly pushes toward the shattered glass and fades to black.

STYLE: Photorealistic, ultra-detailed 4K cinematic action film, extremely intense hand-to-hand combat, sophisticated feminine aesthetic contrasted with brutal choreography, realistic martial-arts technique, physically accurate body mechanics, realistic impacts and momentum, natural cloth and hair movement, cinematic motion blur, dynamic handheld camera, continuous uninterrupted camera movement, rapid tracking shots, whip pans, dramatic close-ups, shallow depth of field, realistic glass destruction, practical lighting, warm chandelier light mixed with cool blue city light, glossy reflections, high contrast, premium Hollywood action cinematography, relentless pacing, no cuts, one continuous shot.

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画像:@ou_zhen599の元投稿より ↗

MiniMax-H3

矢を受けて倒れる赤髪の戦士(ワンカット・ミリ秒の時刻指定)

画像から動画元投稿は約15秒、画角 16:9
近接武器ワンカット夜戦と炎実写風
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MiniMax-H3の構造化形式で動作と音を分けています。矢の方向、耐える一歩半、武器の落下、倒れ方まで刻み、受けた衝撃を具体化しています。

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原文プロンプト

プロンプト全文 · 3202文字
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.

integrated_multimodal_description: [Shot 1] Live-action, cinematic realism, epic fantasy war climax, hyper-real and tragic. The same red-haired female warrior from <Picture 1> is fully preserved in face, hair, body proportions, dual swords, armor, burning battlefield, skulls, spears, smoke, embers, sparks, and infernal war atmosphere. IMAX 70mm film grain, inspired by Nolan cinematic aesthetics, photorealistic natural color grading with charcoal black, umber, dark ochre, ash gray, and pale amber interwoven. The whole video is one continuous shot with no cuts. The camera stays low and close, retreating under pressure while also making slight side drift, subtle breathing-like push-pull, one short impact disturbance, a curved move around her front-side during the breakdown, and a low dipping follow into the fall. From 00:00.000 to 00:04.500, she charges straight toward the lens at high speed, chest angled slightly toward camera-left, head forward, eyes locked ahead, mouth slightly open, breathing hard, shoulders and core tight. One sword drives low at frame-right, the other opens wider at frame-left. Hair, straps, armor, cloth, and blades all carry strong secondary motion. Embers cross the lens and flames boil behind her. From 00:04.500 to 00:06.200, a heavy arrow blasts in from the off-screen right-front side and hits high in her right upper torso near the shoulder and chest. The impact is like a hammer: right shoulder jerks back, chest contracts, head and neck snap slightly rearward, and her breath is cut off. The camera gives one short force reaction. From 00:06.200 to 00:10.500, she does not fall immediately. She forces half a step to one and a half more steps forward while losing control: upper body tipping backward, lower body still trying to drive ahead, compensation steps failing, pain and disbelief visible in her face. The camera arcs around her front-side to watch the breakdown. One sword slips free first and is thrown or dropped; the second weapon also loses control and falls out of its attack line. Hair, shoulders, arms, armor, leather, and weapons all lag with visible inertia while sparks and fire whip around her. From 00:10.500 to 00:13.200, the collapse fully breaks through in layers: upper body whips farther back, chest and shoulder are dragged open by the wound, legs try one last catch and fail, knees buckle, and she slams backward or diagonally backward with heavy force. The camera follows the fall with a low dipping angled movement. From 00:13.200 to 00:15.000, her body and weapons hit the ground with one deep heavy impact, throwing up dust, embers, sparks, and debris. The camera stays low with a small drifting or sinking continuation, holding her as a fallen legend rather than a weak victim. Fire and battlefield ash keep moving to the end.

overall_soundscape: Heavy running footfalls, armor and weapon movement, wind, ember crackle, distant fire roar, arrow whistle, brutal impact into armor and body, broken breath, stumbling loss of control, weapon drops, and one deep final body-and-metal crash.

non_diegetic_music: N/A

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画像:@NoOneIsHere2603の元投稿より ↗

Seedance 2.5 (WeryAI)

ネオンの路地で三体のロボットと戦うワンカット

テキストから動画元投稿は約15秒、画角 16:9
ワンカット近接武器アクション設計
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収集メモ

服、刀、三体の敵、路地を最初に固定し、瞬間移動や位置のリセットを禁じています。3秒ごとにカメラの出発点と到着方向まで指定しています。

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原文プロンプト

プロンプト全文 · 1997文字
One continuous shot. The young Korean man, same matte-black combat suit, same blue-glowing gravity blade, same three black armored robots, and the same rain-soaked neon alley remain unchanged throughout. No teleporting, no position resets, no sudden costume/weapon changes, no jump cuts.

0–3 sec: The man walks slowly forward through the neon alley while the three robots approach him from ahead. Camera: smooth backward tracking at chest height, keeping him centered. Rain falls naturally and blue blade light reflects on the wet ground.

3–6 sec: Without cutting, the robots charge. He stops, plants his left foot, and swings the blade horizontally. A blue gravity wave expands directly from the blade toward the closest robot. Camera: smoothly circles from his front-left to his side, following the same movement.

6–9 sec: The gravity wave hits the first robot and throws it sideways into the wall; the other two lose balance and become partially weightless. The man remains exactly where he finished the swing. Camera: continues the same orbit and reveals the robots floating around him.

9–12 sec: One robot recovers and jumps toward him. He raises the same blade upward and reverses its gravity, pulling the attacker sharply toward the ceiling while the other robot remains suspended behind him. Camera: smoothly tilts upward with the robot, then follows the blade back down to the hero.

12–15 sec: The man lowers the blade and releases the gravity field. The floating robots and loose debris fall naturally to the ground around him. He remains standing in the same position as rain continues falling. Camera: slowly pushes toward his face as the blue glow of the blade fades slightly.

Visual style: continuous cinematic sci-fi action, anime-inspired but original, realistic physics, detailed mechanical robots, rain, neon reflections, volumetric fog, natural motion blur and smooth camera choreography. No cuts, no scene changes, no teleportation, no sudden jumps in character position.

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画像:@SirGlavan_の元投稿より ↗

Wan 3.0 (Qwen Create)

炎の王都から王位継承者を救う騎士

テキストから動画元投稿は約25秒、画角 16:9
燃える建物集団戦と村落夜戦と炎
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収集メモ

物語、場所、色、光、カメラ、音を短く並べています。遠景と炎の寄り、狭い場所の手持ち撮影を組み合わせるモンタージュの参考です。

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原文プロンプト

プロンプト全文 · 700文字
Medieval war epic, montage. A young knight crosses fire on the night the royal city falls, finds the heir and escorts them out of the castle. Besieged stone castle, burning throne hall, walls under arrow fire, dark tunnels, forest edge before dawn. Armour, banners, stone bridges, warhorses. Iron grey, flame orange-red, dark gold, deep forest green. Thick smoke, torches and fire throwing jumping highlights, cold light on stone and steel, ash and dust in the air. Third-person on the hero, cross-cut with the wider battle. Big wides, fire close-ups, fast intercutting, slow-motion charge, tight handheld in cramped spaces. War drums, horns, metal impacts, fire, horses screaming, low choral voices.
19VIDEO
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画像:@JasonHeatony7の元投稿より ↗

Seedance 2.5 (SocialSight)

雨夜の倉庫で30秒の対決:流血なし

テキストから動画元投稿は約30秒、画角 16:9
素手の格闘夜戦と炎アクション設計実写風
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収集メモ

5秒ごとの展開に加え、負傷、血、武器を使わないと前後で明記しています。音と足運びで強さを表し、拳を寸前で止める結末にしています。

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原文プロンプト

プロンプト全文 · 1642文字
30-second ultra-realistic cinematic fight scene, 16:9. Two adult male fighters face off inside a rain-soaked abandoned warehouse at night. Keep the SAME two men, clothing, and appearances throughout. Intense choreographed action with realistic physics. No injuries, blood, wounds, or graphic violence.

[0–5s] Wide shot. Fighters circle cautiously beneath flickering lights. Heavy rain pounds the roof, distant thunder rumbles, shoes scrape the concrete. Both breathe heavily.

[5–10s] Fighter one throws a controlled punch. Fighter two ducks and counters with a blocked strike. Realistic whooshes, impacts, sharp grunts, footsteps, and clothing movement.

[10–15s] Rapid punches and defensive blocks. Each fighter makes natural effort sounds—short grunts, forceful exhales, heavy breathing. Punches create crisp impact sounds without exaggerated bone-cracking.

[15–20s] Fighter two attempts a sweeping kick. Fighter one jumps backward. Loud shoe scrape, kick whoosh, landing thud, rain and thunder continue.

[20–25s] Fast dodges, blocks, spins, and controlled martial-arts combinations. Dynamic camera circles them. Realistic impacts, grunts, breathing, footsteps, and environmental echoes.

[25–30s] Both attempt a final strike but stop inches apart. Silence briefly cuts through the action except for their heavy breathing and rain. They lower their fists and step backward as thunder rolls.

Photorealistic humans, realistic anatomy, natural physics, cinematic lighting and synchronized audio. No music. No dialogue. No injuries, blood, bruises, weapons, gore, death, broken limbs, distorted anatomy, duplicated characters, or morphing.

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20VIDEO
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画像:@Langby2の元投稿より ↗
収集メモ

三つのショットを明確に分け、それぞれに一つの役割を持たせています。最後は三つの技から武器のつばぜり合いへ進み、編集の意図を伝えています。

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原文プロンプト

プロンプト全文 · 953文字
A structured 15-second high-intensity action duel with explicit hard cuts. [SHOT 1: 0s-4s] Dissolving smoke on the lantern-lit street reveals the dark warlord unharmed, standing tall as his eyes glow with fierce red energy, raising his black dragon staff. [HARD CUT TO SHOT 2: 4s-8s] Dynamic low-angle tracking shot of the beautiful white-robed female swordswoman sprinting forward at lightning speed across the stone cobblestones, her glowing silver sword leaving a trail of blue light, white silk dress fluttering. [HARD CUT TO SHOT 3: 8s-15s] Intense close-quarters martial arts collision! The female swordswoman leaps and strikes her silver sword violently against the warlord's dragon staff, unleashing a blinding explosion of bright sparks and shockwaves. They rapidly exchange three furious parries—a spin kick, a staff thrust, and a sword slash—ending in a fierce weapon lock-up with intense face-to-face eye contact under floating red lanterns.
21VIDEO
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画像:@apilpirmanの元投稿より ↗

Seedance 2.0 (Pollo AI)

スーパーでキャベツ対日本刀:0.25秒ごとの動作

テキストから動画元投稿は約15秒、画角 4:3
素手の格闘近接武器アクション設計実写風
プロンプトと制作メモを読む ↗
収集メモ

細かな時間指定に加え、前景から背景の層とシャッターを指定しています。各人物が自分の道具だけを持つ固定ルールは、複数の武器が出る場面に役立ちます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 2978文字
[PROSE & IN-LINE SPATIAL & GLOBAL LOCK]: [0s-1s] In a supermarket aisle, Kenji in an open suit chops a Katana; at 0.25s Chinese housewife Mei-Ling cradling toddler Wei in her left arm blocks with a cabbage in her right hand; at 0.5s the blade chops the cabbage; at 0.75s she thrusts half-cabbage into his face. [1s-2s] At 1.25s he slashes; at 1.5s Mei-Ling high-blocks; at 1.75s she swings Wei's body so Wei's sneaker kicks Kenji's chin. [2s-3s] At 2.5s Mei-Ling parries his blade with leeks, exploding green mist. [3s-4s] At 3.25s she rams a shopping cart into Kenji's shins; at 3.75s Kenji winces, speaking native Japanese: "Kuso!" [4s-5s] At 4.75s Mei-Ling side-steps and drives a Wing Chun punch into his ribs. [5s-6s] At 5.75s Mei-Ling ducks while Wei's small foot taps Kenji's nose. [6s-7s] At 6.75s Mei-Ling slaps a carrot tray across Kenji's cheek. [7s-8s] At 7.5s she front-kicks Kenji's chest. [8s-9s] At 8.75s Kenji's blade lodges between cart steel bars. [9s-10s] At 9.5s Mei-Ling twists the cart, snapping the Katana blade with a metallic ring. [10s-11s] At 10.25s Mei-Ling delivers an open-palm chop to his neck; at 10.75s she shouts, speaking fluent native Mandarin Chinese: "Beyao darao wo mai cai!" [11s-12s] At 11.5s Wei's sneaker kicks Kenji's eye. [12s-13s] At 12.25s Mei-Ling smashes a watermelon onto Kenji's head, bursting red juice. [13s-14s] At 13.25s she backfists his temple, causing Kenji to drop his broken hilt. [14s-15s] At 14.0s Kenji collapses onto the terrazzo floor; at 15.0s Mei-Ling adjusts Wei and picks up her groceries. [FG: Flying cabbage & water mist | Mid: Mei-Ling & Kenji combat | BG: Refrigerated produce shelves]
[ACTING & LIGHTING SCIENCE]: Jackie Chan action comedy drama. Authentic micro-expressions, fierce maternal protective eyes, unforced kinetics. Affirmative skin physics: Bright natural fair ivory skin tone, translucent epidermal pores, unpolished realism, subtle sweat. Bright 5000K LED lighting clashing with 3000K warm accent spotlight on white terrazzo floor. Uncompressed 32-bit float audio mix, clear vocal headroom, heavy sub-bass impact weight. [COLOR GRADE LOCK]: Primary Triadic Separation of Crimson, Emerald, and White.
[CAMERA SCIENCE & KINETIC PHYSICS]: [SUBJECT MOTION: Level 4 hyper-velocity 250ms sub-second martial arts pairings, toddler sneaker kicks, cabbage shield, sword snap] [CAMERA MOTION: Low-angle pursuit tracking pan, 45-degree staccato shutter angle for blur-free high-velocity combat. Smooth fluid 24fps cinema motion, natural shutter, continuous fluid physics]. Clean wall architecture. Strict 100% Euclidean architecture: double-row stainless steel shelves, clean white terrazzo floor geometry. Fast f/1.4 Anamorphic prime lens, creamy background bokeh blur. Edge-to-edge optical clarity, 16:9 aspect ratio. Real-time 1.0x. Strict single-character weapon ownership lock: Mei-Ling strictly uses martial arts & props, Kenji strictly holds Katana, zero weapon swapping, zero blade morphing.

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Seedance 2.0 (Sjolt)

体育館で太極拳の受け流しと投げ

テキストから動画元投稿は約9秒、画角 16:9
素手の格闘カンフーアクション設計実写風
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収集メモ

飛び込みから受け流し、投げ、立て直しへと一拍ずつ書いています。9秒の短い映像に、一つの区間で一つの動作を割り当てる例です。

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原文プロンプト

プロンプト全文 · 1885文字
A dynamic 9-second cinematic martial arts fight scene inside a large indoor training gymnasium with a smooth teal-green mat floor, high industrial ceiling with metal beams, an American flag hanging in the background, and rows of spectators in white t-shirts watching from the sidelines. Soft dramatic lighting with slight haze.
A muscular Asian man with short dark hair, wearing an olive-green military-style button-up shirt, matching cargo pants, and black combat boots, aggressively attacks with intense facial expressions and open-mouthed shouts. A graceful young woman with long blonde wavy hair, dressed in a light blue traditional Chinese martial arts tunic with black frog buttons, white loose pants, and white sneakers, remains calm and precise, using fluid Tai Chi/Kung Fu techniques.
Sequence:
The man leaps high into the air toward the woman with clenched fists and a fierce shout.
He delivers a powerful mid-air high kick; she blocks and redirects it.
He drops low to the mat in a predatory stance, crawling forward with intense focus.
She settles into a strong defensive horse stance, both palms extended forward in a guarding posture.
Close-up of their hands clashing as he pushes aggressively and she redirects his force.
She grabs his raised boot and flips him backward; he crashes onto the mat on his back with legs in the air.
He quickly recovers into a ready fighting stance, fists raised, face contorted in determination.
He jumps again with arms raised for another strike as her white-clad leg counters.
Final shot: the woman stands alone in a balanced, elegant martial arts pose on the green mat, hands raised in a calm, powerful guard, looking directly forward with quiet confidence while the man is defeated off-screen.
Smooth tracking and dynamic camera angles, realistic physics, high-detail clothing movement, cinematic action style, sharp focus, 24fps feel.

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Seedance 2.0 (Topview)

白髪の双剣使い対黒鎧の武士:縦の絵コンテ式

参照画像から動画元投稿は約15秒、画角 16:9
近接武器カンフーアクション設計
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収集メモ

15秒を五つの絵コンテ枠に分けています。人物と舞台を先に整理し、最後は流血のない幻想的な武術として指定しています。

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原文プロンプト

プロンプト全文 · 2876文字
Cinematic 15-second storyboard, vertical/portrait aspect ratio, ultra-detailed anime-realism hybrid style, epic wuxia fantasy action.

Character (Heroine – exact match to reference): Beautiful young woman with waist-length flowing pure white hair, wearing an ornate white horned mask with sharp upward horns covering the upper face, revealing only lips and chin. Form-fitting white battle dress with open midriff, layered sheer white fabric, white arm wraps, thigh high white bandages, and white heeled sandals. Dual-wielding: right hand a long white sword with wooden handle held high, left hand a pure white blade held low. Pale skin, athletic build, dynamic combat stance.

Setting: Wet circular stone platform high on misty mountain cliffs, towering jagged green-gray rock peaks in background, soft overcast light, light fog, water droplets on the ground.

Opponent: Dark mirror counterpart – tall male warrior in black tattered armor with crimson accents, dual black blades, red glowing eyes under a horned black mask.

15-second timed sequence (storyboard panels):

0–3s
Wide establishing shot → medium shot.
Heroine stands in ready pose on the wet platform, white hair and fabric gently moving in the wind. Opponent steps into frame from the mist. Both raise their dual blades. Tension builds, slight camera push-in.
3–6s
Fast cut to close-up of eyes through masks → full body dynamic exchange.
Heroine launches forward with a spinning slash using the wooden-handled sword. Opponent blocks and counters with a low sweep. Sparks and white energy trails fly. Quick side-tracking camera follows the clash.
6–10s
Mid-air aerial combo.
Heroine leaps high, white hair and dress flowing dramatically, dual swords crossing in an X-slash. Opponent jumps to meet her. Multiple rapid blade clashes in the air, white and black energy trails intertwining. Slow-motion moment as blades lock, then they separate and land hard on the platform, water splashing.

10–13s
Ground power clash.
Both charge, blades colliding in a massive impact. Camera circles 180° around them. Heroine uses the momentum to spin low and strike upward. Opponent staggers back. Intense motion blur on the swords, glowing white energy cracks the stone floor slightly.
13–15s
Final decisive moment.
Heroine performs a graceful yet deadly finishing dual-sword thrust, white energy exploding outward. Opponent is pushed back to the edge of the platform. Freeze-frame on her powerful pose (matching the reference image energy), white hair and fabric dramatically billowing, mountains in background, soft mist swirling. Fade to black with lingering energy particles.
Style notes for every panel:
Photorealistic skin and fabric details, cinematic lighting with soft volumetric fog, high-speed action clarity, elegant feminine power, no blood, pure fantasy martial arts energy. Consistent character design throughout.

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Seedance 2.0 (Dreamina)

夜の木造艦隊を襲う海の怪物

テキストから動画元投稿は約15秒、画角 16:9
怪物と神霊夜戦と炎ワンカット
プロンプトと制作メモを読む ↗
収集メモ

暗い海、青い発光、砲火を60:30:10で配分しています。怪物の性質、フレームレートの変化、スロー時のこもる音までまとめた夜戦の例です。

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原文プロンプト

プロンプト全文 · 3409文字
Single continuous shot, one take no cuts, cinematic oner, photorealistic,

8K ultra-high-definition, hyperdetailed, 35mm film quality, professional

color grading, sharp focus, fine film grain, depth of field mastery,

sweeping crane-to-tracking fluidity, 180° shutter motion blur.

SUBJECT: an original design — a colossal humanoid-serpentine monster made

entirely of churning black seawater and glowing bioluminescent teal veins

threading through its translucent liquid form, no solid skin, constantly

reforming and sloughing water as it moves, taller than the tallest warship

mast, faceless but for two pale glowing eyes deep within the water-mass.

Same design throughout, no drift. Setting: a night ocean battle, a fleet of

a dozen wooden ironclad-era warships scattered across dark heaving water,

cannons flashing, torches lit along the decks, a storm gathering overhead.

COLOR 60:30:10 — 60% deep black ocean and storm-grey sky / 30% cold teal

bioluminescent glow through the monster's water-body and reflected on the

waves / 10% accent of hot orange cannon-fire and burning ship timber.

PHYSICS: the monster's body behaves as real seawater under immense force,

surging, collapsing, reforming, throwing spray and foam as it moves,

ships rock and are swamped in its wake, cannonballs punch through and

splash out the far side of its liquid mass with no effect, wood splinters

and fire scatters on impact.

0–4s — THE ERUPTION, real-time 24fps: the ocean surface bulges and cracks

open as the monster's colossal head and shoulders explode upward between

two warships, a wall of water and foam crashing outward, capsizing one ship's

rigging. Wide low-angle shot craning up to take in its full height against

the storm sky.

4–5s — THE VOLLEY: sailors scramble, cannons on three ships fire in unison,

muzzle flashes strobing orange in the dark. Time begins to violently ramp as

the cannonballs streak toward the creature.

5–10s — THE IMPACT, slow motion 120fps: near standstill as the cannonballs

punch clean through the monster's translucent water-body, water splashing

outward around each ball in slow arcs, teal bioluminescent veins rippling

and scattering like ink in water at each impact, utterly unharmed, its pale

eyes narrowing with something like fury. Droplets and foam hang suspended,

lit by the orange muzzle flashes and storm lightning.

10–15s — THE RECKONING, snap back to 24fps: time cracks back, the monster

roars a deep resonant water-choked bellow and brings one massive liquid arm

down across the nearest warship, shattering its hull and masts in a wave of

water and splinters, the camera pulling into a vast wide as the fleet scatters

and burning wreckage drifts on the churning black sea.

AUDIO (no music): storm wind, waves crashing against hulls, distant thunder.

At the eruption, a massive roar of displaced water. At the volley, sharp

cannon booms and shouted orders. During slow-mo, sound drops into a deep

muffled underwater pulse, only a slow heartbeat-like resonance. At 10s a

crushing wave-roar and splintering wood as full sound crashes back.

FORBIDDEN: no franchise or recognizable characters, no anime or cel-shaded

style, no design drift, no solid humanoid skin or face, no plastic CGI gloss,

no cartoon proportions, no readable text or logos, no desaturated grading,

no warping geometry outside the creature's intended liquid form.

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Seedance 2.0 (Dreamina)

寺の妖怪を祓う槍使い:アニメ表現

テキストから動画元投稿は約15秒、画角 16:9
怪物と神霊近接武器アクション設計アニメ表現
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収集メモ

三つの時間帯に人物と動きを組み合わせ、回り込みや急な寄りなどの作画用語を添えています。札を巻いた槍や金色の光は、廟の法具にも応用できます。

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原文プロンプト

プロンプト全文 · 972文字
A dark anime exorcist with long black hair, golden prayer beads floating around his neck, spear wrapped in glowing talismans, focused eyes and calm deadly posture + 0–4s: stands inside an abandoned temple lit by daylight beams as shadow yokai crawl from walls and ceilings, camera slowly pushes through dust toward his spear; 
4–10s: he spins into combat, spear cutting arcs of golden fire, talismans exploding into sacred symbols, yokai disintegrating into black smoke, camera orbits through the fight, whip pans between enemies, crash zooms on spear impacts, MAPPA-style black-and-gold impact frames filling the screen; 
10–15s: he drives the spear into the floor, releasing a massive circular purification wave that vaporizes every monster, temple bells ring silently as dust clears, camera pulls back to show him alone in the restored sunlight
Ancient Japanese temple, broken statues, floating dust, black smoke, golden holy VFX, supernatural combat climax. epic anime
26VIDEO
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Grok Imagine Video 1.5

起伏のある地面を走りながら戦う6秒

テキストから動画元投稿は約29秒、画角 688×464
素手の格闘ワンカット実写風
プロンプトと制作メモを読む ↗
収集メモ

蹴り、膝、跳躍、転倒を一段落にし、重さと勢いを強調しています。短いGrok Imagineの映像では、一続きの動作に絞る考え方です。

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原文プロンプト

プロンプト全文 · 561文字
Masterpiece quality, 6-second video of a highly skilled fighter traversing rough terrain while engaged in a brutal, high-intensity fight. The character performs fast, powerful martial arts combos including spinning kicks, flying knees, aerial flips, wall runs, and savage takedowns. Strong realistic physics with heavy impact and momentum. Dynamic camera work with tracking shots, circling camera, and dramatic low angles. Cinematic lighting, sharp motion clarity, intense and raw action, no cuts, smooth and powerful choreography, best quality, 6-second video.
27VIDEO
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画像:@MathisYanisの元投稿より ↗

Seedance 2 (Dreamina)

城の骸骨軍団と戦う女拳士

参照画像から動画元投稿は約15秒、画角 16:9
怪物と神霊素手の格闘カンフー集団戦と村落アクション設計
プロンプトと制作メモを読む ↗
収集メモ

各区間の末尾で髪、服、手袋を固定しています。速度変化と音を合わせ、カメラが人物を追い越さずについていく原則も参考になります。

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原文プロンプト

プロンプト全文 · 3766文字
Shot on ARRI ALEXA 65, 28mm anamorphic. 2.39:1. Muted colors, wuxia desaturation, cold jade-white light bleeding into warm gold. Crushed blacks. Film grain. [Use for the hero character] face, dark hair in double bun with loose strands, white and gold ornate martial arts outfit, gold-embroidered cropped top, wide linen pants, white sneakers, spiked golden gauntlets appearance only. 0.0s–3.0s: Extreme low-angle wide shot the warrior stands alone at the center of Dracula's castle grand hall, massive gothic stone columns rising on both sides, cracked stained glass windows bleeding moonlight, chandeliers swaying above. Skeleton warrior silhouettes emerge from the shadows all around her, hollow eye sockets glowing faint green. She sinks deeper into her fighting stance, fists raised, white smoke curling from her gauntlets, eyes locked forward with cold precision. Camera pushes in slow and low from wide to medium. Audio: distant thunder outside castle walls, chains dragging on stone floor, hollow wind through broken arches. 3.1s–6.0s: TIME REMAP: sudden speed ramp into real-time she explodes forward, golden energy detonating from her fist on impact with the first skeleton warrior, bones shattering and scattering across the stone floor. She pivots into a low spinning kick, sweeping three more skeletons off their feet simultaneously. Camera races beside her in aggressive handheld tracking, barely keeping up. Maintain: dark double bun hair, white gold-embroidered outfit, spiked golden gauntlets, white sneakers throughout all frames. Audio: bone shattering like dry wood, deep energy pulse on each strike, boots crashing on stone, cathedral reverb swallowing every impact. 6.1s–9.5s: Orbit shot camera circles her at medium distance as skeleton warriors attack from every angle simultaneously. She deflects with her forearms, white smoke and golden light bursting from contact points, spins through two attackers at once, uses a fallen column to vault upward and drive both fists downward into a cluster of skeletons below. Green spectral energy meets white fire where she lands. Audio: roaring battle echo in cathedral reverb, cracking bone percussion, distant organ chord vibrating the walls. 9.6s–12.5s: TIME REMAP: ultra slow-motion she delivers the final devastating uppercut, golden chi energy erupting upward from her fist in a column of white light, a shockwave radiating outward across the hall floor, every remaining skeleton warrior blasted backward simultaneously, bones and armor fragments suspended frozen in the air around her. White smoke freezes mid-curl. Loose hair strands suspended in zero gravity. Camera catches debris hitting the lens. Audio: deep subsonic pulse, silence stretching like glass before shattering. 12.6s–15.0s: Slow crane pull-back and rise she stands alone, breathing controlled, fists lowering slowly, white smoke dissipating from her knuckles, surrounded by scattered bones and extinguished torches. Gothic hall stretches impossibly long behind her. One candle still burning in the darkness far above. Camera rises slowly revealing the full scale of devastation. Audio: single candle flame crackling, wind through broken stone, silence. STYLE NOTES: Wuxia meets gothic dark fantasy. Light starts cold jade-white and deep shadow then fractures into gold and white energy bursts during combat, then collapses back to cold silence. Her white outfit becomes a blade of light cutting through the darkness of the castle. The camera worships her precision. Every strike feels inevitable. Single continuous feel, camera chases never leads. Muted colors, wuxia-gothic grading, deep shadow detail preserved. 4K Ultra HD, Rich details, Sharp clarity, Cinematic texture, No blur, No ghosting, No flickering, Stable picture.

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Kling 3.0

炎の剣士と怪物の大軍

テキストから動画元投稿は約15秒、画角 16:9
怪物と神霊集団戦と村落近接武器夜戦と炎
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収集メモ

人物、動作、環境、カメラを四行に分けています。カメラの行だけで遠景の導入、速度変化、手持ちの交戦、最後の回り込みまで構成しています。

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原文プロンプト

プロンプト全文 · 879文字
A battle-hardened medieval warrior with heavy scratched armor, cape torn, blood across his face, gripping a flaming sword with both hands
Charges into a massive battlefield against monstrous creatures, blocking giant attacks and carving through enemies while catapults explode and fire spreads across the battlefield
Dark fantasy warzone under storm clouds with burning siege towers, mud, ash and thousands of soldiers fighting in the distance
Begins with wide IMAX-style battlefield reveal, slow push-in on the warrior, sudden speed ramp into combat, handheld tracking through brutal clashes, whip pans following sword swings, slow-motion sparks and blood during impacts, lightning illuminating the battlefield, ending with the warrior standing atop a mountain of defeated monsters while rain extinguishes the surrounding flames, camera slowly orbiting his victorious silhouette
29VIDEO
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Seedance 2 (Higgsfield)

泥の戦場で一対多数に挑む重装騎士

テキストから動画元投稿は約15秒、画角 16:9
集団戦と村落近接武器実写風
プロンプトと制作メモを読む ↗
収集メモ

人物からカメラまでを四行で整理しています。動作の重さと、交戦をつなぐ素早い振りが、集団戦を軽く見せないための要点です。

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原文プロンプト

プロンプト全文 · 488文字
A medieval knight in heavy armor, scratched and battle-worn, gripping a longsword with both hands, breathing heavy but steady
Clashes against multiple enemies, blocking blows with brute force, pushing forward with powerful strikes and shield bashes
Muddy battlefield under stormy sky, rain falling, chaos all around
Low-angle tracking shot pushing into combat, weight emphasized in movement, whip pans connecting each clash, slow motion sparks on sword impacts, dramatic lightning flashes
30VIDEO
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画像:@alzina3691の元投稿より ↗

Kling 3.0 (Yapper)

古戦場へ降り立つ二つの軍勢

テキストから動画元投稿は約10秒、画角 16:9
集団戦と村落近接武器実写風
プロンプトと制作メモを読む ↗
収集メモ

空撮で配置を見せてから着地、突撃、接近戦、全景へ進みます。最後をスタイル、カメラ、雰囲気でまとめる構成は、村同士の衝突にも応用できます。

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原文プロンプト

プロンプト全文 · 1560文字
A dramatic aerial wide shot of a vast, dry mountain range with rugged cliffs and dusty terrain, resembling an ancient battlefield. The environment is harsh and barren, with wind blowing sand through the air under a golden sunset sky. From high above, multiple warriors descend using parachutes, landing across the rocky slopes. They are dressed in detailed historical battle armor from 400–500 years ago — leather and metal armor, capes flowing, helmets, and traditional warrior outfits. From the opposite side, another group of enemy soldiers also descends with parachutes, landing aggressively across the mountain terrain. As soon as both sides touch the ground, they quickly detach their parachutes and draw swords. Without hesitation, they charge toward each other across the dusty landscape. The camera shifts to dynamic close-up shots as warriors clash swords, sparks flying on impact, dust rising from the ground, and intense combat movements. The sound of metal clashes echoes through the mountains. Slow-motion moment: two warriors leap toward each other mid-air, swords colliding dramatically. Additional cinematic detail: torn flags fluttering on the mountain, distant echoes, and wind adding intensity to the scene. Final shot: a wide-angle view of the chaotic sword battle spreading across the mountain as the sun sets behind the peaks. Style: ultra-realistic, cinematic, historical action film, dramatic lighting, 4K quality Camera: aerial shots, fast cuts, slow motion during sword clash, dynamic tracking Mood: intense, epic, historical battle.

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31VIDEO
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Grok Imagine

豪雨の竹林で忍者の集団戦

テキストから動画元投稿は約10秒、画角 784×1168
集団戦と村落近接武器夜戦と炎
Hyun Lee@HolyMolySakura元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

多数の忍者、竹林、雨、霧、刀の衝突を短くまとめた縦画面です。Grok Imagineで集団戦を試す出発点になります。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 253文字
ultra realistic cinematic scene, large group of ninjas engaged in an intense battle inside a dense bamboo forest at night, heavy rain pouring, thick mist and fog drifting between tall bamboo stalks, dramatic samurai sword fight, multiple katana clash...
32VIDEO
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Seedance 2.0 / Kling 3.0 Pro / Grok Imagine 1.0

雨の屋上の剣戟:同じ文章で三モデル比較

テキストから動画元投稿は約15秒、画角 16:9、動画3本つき
近接武器夜戦と炎実写風
プロンプトと制作メモを読む ↗
収集メモ

同じ文章を三つのモデルで生成し、並べて見せています。雨、スローでの刃の接触、360度の回り込みを比べる資料です。

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原文プロンプト

プロンプト全文 · 682文字
Live action cinematic action film. A breathtakingly beautiful female warrior in her late 20s, with long dark braided hair and battle-worn leather and steel armor, faces off against a massive armored villain on a rain-soaked rooftop at night. She moves with lightning speed — a flurry of precise sword strikes creating arcing trails of steel. Her eyes burn with fierce determination. Slow-motion close-up of their blades locking. Rain splatters dramatically off the metal. Shot in the style of a high-budget Hollywood action film — anamorphic lens flare, shallow depth of field, moody blue-orange color grade. Camera does a fast 360-degree orbit during the clash. 4K ultra-realistic.
33VIDEO
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Kling 3.0

虎の戦士対龍の戦士:斬り合いから炎へ

テキストから動画元投稿は約10秒、画角 16:9
怪物と神霊近接武器アクション設計
プロンプトと制作メモを読む ↗
収集メモ

刀の衝突、つばぜり合い、火炎、受けた側の反応を一本につないでいます。頭ののけぞり、焦げた毛、落ちる腕などの細部で衝撃を伝えています。

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原文プロンプト

プロンプト全文 · 591文字
Epic sword fight with tiger warrior vs dragon wraith warrior, both trading devastating blows at high speed, camera swinging low and fast as sparks explode on every clash,  both warriors locked blade to blade face to face, then the dragon wraith breaks, jaw opening wide, a massive torrent of crimson fire erupts from his mouth directly into the tiger warrior's face, his head snapping back from the impact, massive body convulsing under the heat, clawed hand grabbing his own face as the fur scorches black and skin cracks beneath the fire, knees buckling under the force, sword arm dropping
34VIDEO
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画像:@Langby2の元投稿より ↗

Seedance 2.0 (Dreamina)

豪雨の屋上の暗殺者:原文は中国語の時間指定

テキストから動画元投稿は約15秒、画角 16:9
近接武器カンフー夜戦と炎アクション設計
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各時間帯に一つのカメラと一つの動作を割り当てています。撮影のクレーン指示が実物の車両として出たため、作者が表現を修正した例です。

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原文プロンプト

プロンプト全文 · 332文字
港式武俠+好萊塢動作混合,電影感強烈,時長15秒,女刺客 及 男刺客 
暴雨古代屋頂瓦片,遠處雷電城市天際線,女刺客,濕發貼臉,手持雙匕首 

[00:00-00:03] 低角度仰拍,女刺客從屋簷躍下,慢鏡捕捉雨滴滑過匕首,落地瞬間瓦片碎裂,快速推鏡到中景 
[00:03-00:10] 快速跟拍女刺客及男刺客交手,匕首與長劍激烈碰撞,火花四濺,360度環繞鏡頭捕捉高速移動,雨水甩出弧線
 [00:10-00:12] 女刺客迴旋踢命中對手胸口,慢動作表現衝擊波,衣服撕裂,男刺客倒退撞斷木柱
 [00:12-00:15] 運鏡急速拉高成全景,女刺客持匕俯視倒地男刺客,閃電照亮側臉,雨水流下 

電影級光影,超現實粒子特效,物理真實,角色一致性,8K超清,無畸變
35VIDEO
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画像:@Langby2の元投稿より ↗

Seedance 2.0 (Dreamina)

雨の竹林で黒衣の剣士と白衣の双刀使い

テキストから動画元投稿は約10秒、画角 16:9
近接武器カンフー夜戦と炎
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外見、剣光、水しぶき、濡れた布を一段落で指定しています。追跡、上下移動、回り込み、打撃時のスローを重ねた中国語の例です。

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原文プロンプト

プロンプト全文 · 154文字
武俠動作片風格,雨夜竹林激戰,黑衣女劍客(長髮飛揚、紅色腰帶)對戰 白衣刺客(面罩、雙刀),快速劍招連擊,劍光軌跡,水花四濺,布料濕透貼身,電影級運鏡:快速跟隨鏡頭 + 吊臂升降 + 360環繞 + 瞬間極速推鏡 + 關鍵擊中慢動作,背景竹子隨風搖曳被劍氣削斷,8K寫實,極致物理模擬,電影光影,角色全程一致
36VIDEO
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画像:@opener_aiの元投稿より ↗

Hailuo 2.3

千騎の突撃:草むらの低位置から空撮へ

テキストから動画元投稿は約10秒、画角 16:9
集団戦と村落実写風
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カットや急なズームで四つのショットをつなぎます。映画の参照と小さな手持ちの揺れで、騎兵の規模や地面の振動を感じさせています。

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原文プロンプト

プロンプト全文 · 556文字
Extreme wide shot — thousand cavalry on a fog-covered plain at dawn, camera positioned low in the grass, hooves thunder toward lens, slow motion as the first wave crests a hill and sunlight breaks behind them in blinding corona, cut to tracking shot riding alongside at full gallop, manes and armor catching light, crash zoom to general's raised sword, then snap to aerial crane pulling back to reveal the full impossible scale of the charge, earth trembling implied through handheld micro-vibration, Gladiator / Lawrence of Arabia grammar, 65mm film grain
37VIDEO
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画像:@tokyo_Valentineの元投稿より ↗

Grok Imagine (画像:Midjourney)

四つの場面でロボットを斬る女剣士

画像から動画元投稿は約10秒、画角 3:4
近接武器アクション設計アニメ表現
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画質と速度を先に指定してから、四つの動作区間へ進みます。不意打ち、背面での戦い、レーザーの防御、爆発を伴う斬撃を複数の角度で描きます。

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原文プロンプト

プロンプト全文 · 693文字
Quality: Japanese full-color animation, high-speed cuts, numerous frames, 24fps, photorealistic, high-definition 2.5D. A 2.5x-speed action movie.
Cuts: Video created from a variety of camera angles, including overhead shots and drone footage.
Music: EDM

Scene 1:
An evil cyborg appears from a blind spot and is slashed at lightning speed with a Japanese sword.

Scene 2: With his back to the camera, he engages in a fierce battle with the cyborg, slashing with his sword at lightning speed.
The cyborg fires a laser beam, and the woman blocks the laser with her sword.

Scene 3: The woman slashes the cyborg at lightning speed, shredding it into scrap.

Scene 4: The resulting scrap explodes.
38VIDEO
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画像:@YaReYaRu30Lifeの元投稿より ↗

Hailuo (作者はバージョンを書いていない)

固定の全身ショットで見せる剣舞と元素の効果

テキストから動画元投稿は約6秒、画角 768×1152、動画3本つき
近接武器カンフー
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実戦ではなく映画的な武術演技と明示しています。正面の固定カメラで全身を入れ、火、雷、風、氷の変化で見せる構成です。

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原文プロンプト

プロンプト全文 · 1425文字
Full-body kung fu sword performer moving at extreme speed.
Action:
The character performs traditional kung fu sword forms using a single-edged Chinese-style or katana-inspired blade.
Movements include slashing arcs, thrusting motions, blade deflections, spins, overhead and low sweeps, aerial movements, stance transitions, rotations, jumps, and sudden controlled stops.
The body and sword move in perfect harmony, with every step and turn synchronized to precise blade control.
This is a cinematic martial arts performance, not realistic combat.
Motion Style:
Fluid yet powerful martial arts flow.
Smooth transitions between stances and techniques.
Dynamic rhythm with bursts of speed and moments of stillness, showing master-level control.
Elemental Effects:
Each sword movement is enhanced by changing elemental visual effects.
Elements include fire, lightning, wind, ice, glowing energy, and shockwave-like pulses.
Every motion briefly produces a different visual element — such as flaming trails, lightning streaks, wind pressure lines, ice patterns, or glowing energy flares.
Elements switch rapidly and unpredictably with each movement.
Visual Style:
Stylized cinematic martial arts.
Motion blur on sword trails, bright flashes on movement peaks, glowing arcs, and floating elemental particles.
Camera fixed in front, full body always visible.
Dark or neutral background to highlight motion, light, and visual effects.
39VIDEO
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画像:@creativesinner2の元投稿より ↗

Runway Gen-4.5 / Kling 2.6

竹林の武士対決:Runway 4.5とKling 2.6

テキストから動画元投稿は約19秒、画角 16:9、動画2本つき
近接武器アクション設計実写風
Anthony T@creativesinner2元投稿 ↗
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短い斬り合いと決めの姿勢を秒数で指定しています。白黒の強い対比に赤い結び目だけを残す、黒澤映画を思わせる設計です。

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原文プロンプト

プロンプト全文 · 507文字
"The camera orbits around Two samurai in traditional armor face each other in bamboo forest. Shafts of morning light cut through mist. At 1s, both explode forward simultaneously. 2s: katanas meet in center frame, steel rings out, impact sends visible shockwave through mist. 2.5-4s: rapid exchange of three strikes, blades catching light with each swing. 4.5s: they pass each other, freeze in opposing stances. Kurosawa framing, high contrast black and white with selective color on blood-red cord details."
40VIDEO
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画像:@Artedeingenioの元投稿より ↗

Kling 2.6

巨獣の首を巡る空中戦:アニメ表現

テキストから動画元投稿は約10秒、画角 16:9
怪物と神霊近接武器アニメ表現
OscarAI@Artedeingenio元投稿 ↗
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首や肩をらせん状に上がり、連続斬りと空振りする巨手で大きさを見せています。一瞬の打撃停止と回り込みが、体格差のある戦いに役立ちます。

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原文プロンプト

プロンプト全文 · 322文字
Wild aerial anime fight against a giant monster, agile fighter spirals upward around the creature’s neck and shoulders, rapid slashes delivered at extreme speed, violent near-misses with grasping hands, exaggerated motion arcs, split-second impact freezes, cinematic camera orbiting the massive scale, brutal kinetic chaos
41VIDEO
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画像:@fluttercubeの元投稿より ↗

Runway Gen-4.5

水の武士対煙の龍:元素表現のテスト

テキストから動画元投稿は約8秒、画角 16:9
怪物と神霊夜戦と炎
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文章、カメラ、照明、必須事項を分けています。水や煙のような実体のない相手同士がどう作用するかを、三つの条件で指定しています。

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原文プロンプト

プロンプト全文 · 910文字
A cinematic, wide-angle slow-motion shot of a samurai made entirely of transparent, rushing crystal-clear water fighting a dragon made of thick, billowing black smoke. They are fighting on a wet rooftop in Tokyo at night.

Camera Settings: Shot on Arri Alexa 65, Panavision C-Series Anamorphic lens, 24mm wide angle, f/1.8 aperture for shallow depth of field, high shutter speed to capture crisp water droplets.

Lighting: High-contrast neon-noir lighting. Strong volumetric backlighting from pink and blue neon signs to maximize light refraction through the water samurai's body. Dramatic rim lighting to outline the black smoke dragon against the dark sky. Ray-traced reflections on the wet rooftop.

Key Details: 1. The neon city lights must refract and shine THROUGH the transparent water body. 2. The Smoke Dragon is volumetric and shifting. 3. Hyper-realistic fluid simulation, 8k resolution, epic scale.
42VIDEO
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画像:@SebJefferiesの元投稿より ↗

Veo 3.1

雪夜の村を守る戦士と狼

テキストから動画元投稿は約8秒、画角 16:9
集団戦と村落近接武器実写風
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家の間から敵が現れ、刀と斧が火花を散らし、狼が加勢します。カメラは大まかな動的指示にとどめ、Veoに任せる村落防衛戦の例です。

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原文プロンプト

プロンプト全文 · 603文字
A fierce Viking warrior with fur-lined armor and a massive engraved sword charges into battle in a snowy medieval village. The sky is dark and stormy as snow swirls violently through the air. Enemy raiders rush toward him from between the wooden houses. The Viking swings his sword with power, sparks flying as blades collide. His wolf companion snarls and leaps into the fight, circling and darting between attackers. Cinematic slow-motion moments capture the warrior blocking an axe strike, fur cloak whipping in the wind, and snow exploding from the ground with every clash. Add dynamic camera moves.
43VIDEO
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画像:@mrcurlymoleの元投稿より ↗

Kling 2.6

道場で弟子の連打を片手で受ける師匠:音声指定付き

テキストから動画元投稿は約10秒、画角 16:9
カンフー素手の格闘
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場面、要素、動作、音、その他を別欄にしています。対象・動き・効果音を角括弧で書き、声の調子も添えたKling 2.6向けの例です。

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原文プロンプト

プロンプト全文 · 548文字
Scene: A traditional wooden dojo with sunlight streaming through rice paper windows. Dust motes dance in the light. Element: An old master with a long white beard and a young, eager student. Movement: The student attacks with a flurry of punches; the master blocks them all with one hand behind his back, barely moving his feet. Audio: [Object: Cloth Robes] sharply [Action: Snap] + [Sound Effect: Whipping Sound] + "Focus your breathing, not your fists." + Wise + Slow + Gentle + [Master speaking]. Other: Martial Arts / Fluid Motion / Steady Cam.
44VIDEO
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画像:@johnAGI168の元投稿より ↗
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場面、動き、音、カメラを分けています。擬音と音楽の種類、横からの追跡と打撃時の揺れで、日常の場面をアクションへ変えています。

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原文プロンプト

プロンプト全文 · 674文字
Scene: Cinematic action movie, matrix style.
Action:
The Coffee: The man and woman violently throw their coffee cups aside (out of frame). Brown liquid splashes in the air.
The Fight: Immediately, they turn to face each other aggressively. The woman throws a high kick towards the man, and the man raises his arm to block. They are engaging in fast martial arts combat.
Clothes: Their black suits move dynamically with the fight.
Audio: Intense fighting sounds. "Whoosh" (kick), "Smack" (block), glass breaking sound. Fast-paced techno combat music.
Camera: Side view tracking shot. The camera moves to the side to capture the profile of them fighting. Shaky cam for impact.
45VIDEO
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画像:@opener_aiの元投稿より ↗

Hailuo 2.3

紙を破って現れる水墨の武士:画像から動画へ

画像から動画元投稿は約6秒、画角 16:9
近接武器アニメ表現
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動作、カメラ、雰囲気、スタイルを一文ずつにしています。外見は参照画像に任せ、文章では動きと撮影に集中する例です。

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原文プロンプト

プロンプト全文 · 424文字
Action: The samurai bursts out of the paper, landing in the real world with a shockwave, then spins and slashes in a flurry of sword strikes.  Camera: Quick orbit shot followed by dynamic tracking as he moves forward with each attack.  Atmosphere: Ink splashes become 3D particles that fly off with each move, creating a surreal effect.  Style: Fast-paced, energetic with traditional sumi-e style mixed into the environment.
46VIDEO
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画像:@MrDasCreatesの元投稿より ↗

Veo 3.1 (BasedLabs)

固定カメラで撮る雨夜の武術対決

テキストから動画元投稿は約8秒、画角 16:9
素手の格闘カンフー夜戦と炎
Mr Das@MrDasCreates元投稿 ↗
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中距離のカメラを固定し、人物だけを動かしています。複雑な動作でも形を保ちやすくし、短いスローでリズムを付ける考え方です。

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原文プロンプト

プロンプト全文 · 406文字
intense martial arts duel on a rain-soaked urban street at night. Two fighters move with lightning speed, kicking up puddles and splashing rain. Neon signs reflect off wet pavement, and sparks fly from metal clashes. Camera locked at medium distance, capturing flips, strikes, and blocks in dramatic slow-motion bursts. Hyper-realistic textures, cinematic lighting, dynamic reflections, zero camera motion.
47VIDEO
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画像:@ksa8Turkyの元投稿より ↗

Midjourney Video V1

炎の戦場の騎士:Midjourney動画版

テキストから動画元投稿は約5秒、画角 1:1、動画2本つき
集団戦と村落近接武器夜戦と炎
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Lumaと同じ場面にMidjourneyの動画パラメータと正方形の比率を付けています。元投稿の二つの生成結果で、動くイラスト的な質感やカメラを比べられます。

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原文プロンプト

プロンプト全文 · 367文字
Low-angle tracking shot: A knight in battle-worn armor strides across a burning battlefield, sword dragging along the ground and sparking with each step. The camera pushes forward through smoke and falling ash, framing shattered catapults and silhouettes of clashing soldiers in the distance as the knight raises his blade to the sky. --ar 1:1 --motion high --video 1
48VIDEO
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画像:@LudovicCreatorの元投稿より ↗

Luma Ray3

燃える戦場で剣を引きずる騎士

テキストから動画元投稿は約5秒、画角 16:9
集団戦と村落近接武器夜戦と炎
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低い位置からの追従カメラで、火花や煙、遠くの戦いを捉えながら、剣を掲げるまでを描きます。同じ文章のMidjourney版もあり、比較の参考になります。

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原文プロンプト

プロンプト全文 · 334文字
Low-angle tracking shot: A knight in battle-worn armor strides across a burning battlefield, sword dragging along the ground and sparking with each step. The camera pushes forward through smoke and falling ash, framing shattered catapults and silhouettes of clashing soldiers in the distance as the knight raises his blade to the sky.
49VIDEO
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画像:@CharaspowerAIの元投稿より ↗

Luma Ray3

超高層ビルの壊れた壁際での格闘

テキストから動画元投稿は約5秒、画角 16:9
素手の格闘
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200階の壁の縁と落ち続けるガラスで危険を作っています。技を増やさなくても、場所そのものが緊張を生む例です。

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原文プロンプト

プロンプト全文 · 299文字
Tracking dolly shot: Two fighters brawl inside a skyscraper with shattered walls. The camera swings wide, capturing their silhouettes against a 200-story drop, shards of glass still falling into the city below. Every punch teeters dangerously close to the edge. Thrilling, cinematic, nerve-wracking.
50VIDEO
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画像:@Ror_Flyの元投稿より ↗

Luma Ray3 (あわせて MiniMax 02)

足払いと跳躍のかわしを同時に見せる

画像から動画元投稿は約27秒、画角 16:9
カンフーアクション設計
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赤い服の足払いと白い服の跳躍を同時に指定しています。低い移動から上向きの動きへつなぎ、二人の間合いとカメラを合わせています。

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原文プロンプト

プロンプト全文 · 515文字
The red warrior drops low into a crouch, spinning gracefully into a wide leg sweep. Dust lifts as his leg cuts across the ground in a powerful arc. In perfect timing, the man in white leaps high, body twisting as he clears the sweep with a sharp airborne motion. The camera tracks the sweep in a low dolly shot before tilting up to follow the leap. Wide framing shows the full choreography against the looming stone guardian, emphasizing the precision and control of both fighters. Fluid, elegant, martial artistry.
51VIDEO
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画像:@LudovicCreatorの元投稿より ↗

Wan 2.2 (作者は後から Wan 2.6 でも作り直している)

折れた槍と燃える旗の間を歩く夕暮れの浪人

テキストから動画元投稿は約5秒、画角 16:9
近接武器燃える建物実写風
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折れた武器、雨、雷、灰で戦いの後を描きます。背後の追跡から目の寄りへ進み、暖かな夕日と冷たい雲を対比しています。

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原文プロンプト

プロンプト全文 · 563文字
A lone samurai in a tattered black kimono walks slowly across a deserted battlefield at dusk, the ground littered with broken spears and burning banners; his sword drips with rain as thunder rumbles in the distance, and a sudden gust of wind sends ash swirling around him—camera tracks from behind in a steady dolly shot, then shifts to a close-up of his determined eyes under a straw hat, warm orange sunset light colliding with cold blue storm clouds, medium telephoto lens, cinematic contrast; the style is realistic historical drama with an epic, solemn mood.
52VIDEO
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画像:@Artedeingenioの元投稿より ↗

Hailuo 02

古い巻物から全彩色へ飛び出す武士の決闘

テキストから動画元投稿は約6秒、画角 16:9
近接武器アニメ表現
OscarAI@Artedeingenio元投稿 ↗
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歩くたびに巻物が開き、最後は紙の外のアニメ世界へ移ります。壁画、地図、家系図などを導入に使う構成の参考です。

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原文プロンプト

プロンプト全文 · 191文字
Two samurai duel on an ancient scroll — every step they take unrolls more of the battle scene — the camera follows the unfurling paper until the fight bursts out into a full-color anime world
53VIDEO
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画像:@PrometheanAIXの元投稿より ↗

Veo 3

赤と青の気流をまとう忍者の道場稽古

テキストから動画元投稿は約8秒、画角 16:9
近接武器カンフー
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道場の内装、色、エネルギーの軌跡に文章を使っています。動作は大まかにしており、実戦より演武や術の表現に向く例です。

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原文プロンプト

プロンプト全文 · 1468文字
Create an 8-second animated sequence featuring 2 mysterious Shinobi ninjas sparing using ninjatō swords in a traditional Shinobi dojo. The dojo should have a minimalist design with wooden floors, tatami mats, and wooden walls, maintaining an open structure to allow for extensive movement and sparring activities. The ninja characters are dressed in traditional attire with a hood.

One ninja should be surrounded by swirling red energy trails that emanate from his body as he performs fluid, martial arts movements. The energy effects should pulse and flow, emphasizing their power and agility.

The second ninja should be surrounded by swirling blue energy trails that emanate from his body as he performs fluid, martial arts movements. The energy effects should pulse and flow, emphasizing their power and agility.

In the background, include traditional training weapons such as shuriken, kunai, and possibly a kyoketsu-shoge, mounted on the walls or placed around the dojo. Add scrolls and a few calligraphy banners with Japanese characters, reflecting themes of stealth, endurance, and martial prowess, hanging on the wooden walls. The overall color palette should be dominated by natural wood tones, with the glowing red energy providing a stark contrast. Subtle smoke effects at the base of the dojo can enhance the mystical atmosphere, while the open design of the dojo ensures the focus remains on the ninja's dynamic movements and the glowing energy trails.
54VIDEO
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Veo 3 Fast (BasedLabs)

カンフーをするアヒル:毎秒のJSON指定

テキストから動画元投稿は約8秒、画角 16:9
カンフーアクション設計アニメ表現
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長さ、フレームレート、人物、音をJSONにまとめ、毎秒一つの動きを置いています。8秒のVeoで動作を詰め込みすぎない構成です。

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プロンプト全文 · 2924文字
{
  "video": {
    "duration": 8,
    "fps": 30,
    "resolution": "1920x1080",
    "style": "cinematic, animated, martial arts film",
    "setting": {
      "environment": "traditional East Asian dojo with paper lanterns and wooden architecture",
      "lighting": "dramatic, with soft ambient light and shadows",
      "atmosphere": "tense, action-packed"
    },
    "characters": [
      {
        "type": "duck",
        "appearance": "anthropomorphic, with vibrant feathers (one white with black accents, one brown with green accents), wearing traditional martial arts headbands",
        "actions": [
          "performs high kicks, spins, and punches in a stylized kung-fu manner",
          "moves with agility and precision, feathers ruffling with each move"
        ]
      },
      {
        "type": "duck",
        "appearance": "anthropomorphic, with dark feathers and a red crest, wearing a different colored headband",
        "actions": [
          "blocks and counters with swift movements, uses wing strikes and beak jabs",
          "leaps and dodges with exaggerated martial arts flair"
        ]
      }
    ],
    "sequence": [
      {
        "time": 0,
        "description": "Two ducks face each other in a ready stance, surrounded by paper lanterns and wooden dojo elements, mist lightly rising from the ground."
      },
      {
        "time": 1,
        "description": "The white duck initiates the fight with a spinning kick, feathers flying as it moves."
      },
      {
        "time": 2,
        "description": "The brown duck blocks the kick and counters with a rapid series of punches, creating a blur of motion."
      },
      {
        "time": 3,
        "description": "Both ducks leap into the air, performing simultaneous high kicks that almost connect, with dramatic shadows cast on the dojo walls."
      },
      {
        "time": 4,
        "description": "The white duck uses a wing strike, sending the brown duck stumbling back slightly, feathers scattering."
      },
      {
        "time": 5,
        "description": "The brown duck recovers and charges forward with a series of beak jabs, forcing the white duck to dodge and weave."
      },
      {
        "time": 6,
        "description": "Both ducks pause momentarily, circling each other with intense focus, their breathing visible in the mist."
      },
      {
        "time": 7,
        "description": "The fight resumes with a flurry of synchronized movements, ending with both ducks in mid-air, about to clash again."
      }
    ],
    "audio": {
      "background": "traditional East Asian instrumental music with a fast tempo, punctuated by martial arts sound effects (kicks, punches, impacts)"
    },
    "text_overlays": [
      {
        "time": 0,
        "text": "Duck Kung-Fu Duel",
        "position": "top-center",
        "style": "bold, white with black outline, traditional font"
      }
    ]
  }
}

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55VIDEO
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Wan 2.2

空中回し蹴りの一瞬を捉えるカンフー

テキストから動画元投稿は約5秒、画角 16:9
カンフー素手の格闘実写風
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小柄な人物の蹴りと、背の高い相手が驚いてのけぞる反応を描きます。5秒で一つの動作に絞った、初期モデル向けの例です。

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プロンプト全文 · 486文字
Intense close-up of a fierce Kung Fu duel — a striking, agile martial artist launches a powerful mid-air spinning kick toward the head of a towering opponent. Their expression is razor-focused, eyes locked, muscles coiled with explosive energy. The opponent, a disciplined Kung Fu master with weathered features and sweat-drenched robes, leans back in surprise, caught off guard. High contrast, dynamic motion blur, traditional Chinese setting, dramatic lighting, cinematic action shot.
56VIDEO
漫画のコマ風に天使が巨獣を貫く:Midjourney動画画像を表示できません / ORIGINAL POST漫画のコマ風に天使が巨獣を貫く:Midjourney動画 — @Artedeingenioの元投稿の画像VIDEO0:05Xで見る

センシティブな内容を含むため、Xでご覧ください。

画像:@Artedeingenioの元投稿より ↗

Midjourney Video V1

漫画のコマ風に天使が巨獣を貫く:Midjourney動画

画像から動画元投稿は約5秒、画角 1080×2280
怪物と神霊近接武器アニメ表現
OscarAI@Artedeingenio元投稿 ↗
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まず構図と色を作り、最後に高い動きとrawの動画パラメータを付けています。金、灰白、赤を使った神と巨獣の配置が中心です。

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プロンプト全文 · 626文字
A vertical American comic book page in the style of Simon Bisley, mixing divine iconography with brutal violence and anatomical exaggeration. A battle-scarred archangel in cracked golden armor plummets from the sky with a flaming spear, wings tattered and bleeding. Below, horned titans rise from storm clouds. One panel shows the angel roaring as he impales a beast through the mouth. Palette of radiant gold, ash white, and blood red. Glorious, apocalyptic, and sacredly violent. Dialogue and narration in illuminated manuscript-inspired English comic fonts. No real-world likenesses. --ar 9:19 --motion high --raw --video 1
57VIDEO
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Hailuo 02

廃工場の宿敵対決:衝撃に合わせる手持ちの揺れ

テキストから動画元投稿は約6秒、画角 16:9
素手の格闘アニメ表現
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衝突ごとに揺れるカメラ、火花、壊れる木箱、最後の衝撃波を一文にしています。カメラの反応で動きを見せるHailuo 02の例です。

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プロンプト全文 · 213文字
Anime-style combat sequence: two rivals fight in an abandoned factory — the camera bounces with each impact, handheld-style — steel sparks, crates shatter, and their final clash sends a shockwave through the walls
58VIDEO
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Hailuo 02

狭い路地のアニメ格闘:受けに合わせて左右へ

テキストから動画元投稿は約6秒、画角 16:9
素手の格闘アクション設計アニメ表現
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カメラを防御のたびに左右へ動かすと指定しています。技と撮影のリズムを合わせ、一手ずつ応じる感覚を出しています。

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プロンプト全文 · 193文字
Anime-style fight scene: two characters exchange blows in a tight alleyway — the camera moves side-to-side in sync with each parry, every strike lighting up the walls with glowing energy trails
59VIDEO
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Hailuo 02

松明を掲げて雪林へ突撃するローマ軍

テキストから動画元投稿は約6秒、画角 16:9
集団戦と村落夜戦と炎近接武器実写風
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広角、低位置、汚れた鎧、煙、炎、フィルムの質感を角括弧で分けています。キーワードの積み重ねで集団戦の空気を作る例です。

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プロンプト全文 · 415文字
[cinematic wide-angle footage], [low-angle perspective capturing the chaos of battle], [Roman soldiers charging through a snowy, forested battlefield], [gleaming armour with streaks of dirt], [background of smoke and fire against a muted gray sky], [golden tones from torches contrasting with dark shadows], [dynamic motion blur adding energy to the action], [shot on Kodak Vision3 250D for epic cinematic realism].
60VIDEO
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画像:@heydin_aiの元投稿より ↗

Veo 3 (Freepik)

夕暮れの屋上格闘:快いカットとナレーション

テキストから動画元投稿は約8秒、画角 16:9
素手の格闘アクション設計
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空撮から足元、肩越しの拳、細部、シルエットへ五つのショットで進みます。Veo 3の音声を使い、男性の語りも文章に含めています。

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プロンプト全文 · 387文字
A cinematic fast cut rooftop fight scene at dusk. Opens on a wide aerial shot circling two fighters. Cut to a low-angle close-up of feet pivoting on gravel. Snap to handheld over-the-shoulder punch impact. Cut to extreme macro on blood dripping onto concrete. Final shot: wide silhouette as one figure stands tall while the other falls. VO (male, gritty tone): "Some battles are silent."
61VIDEO
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Kling 2.0 / Luma / Runway Gen-4ほか

雪の中で軍を率いる王:画像から動画の四モデル比較

画像から動画元投稿は約25秒、画角 1080×1350
集団戦と村落近接武器
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一文の動作と動的な動きの指定だけにし、外見は画像に任せています。画像から動画を作るとき、文章を簡潔にする参考です。

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プロンプト全文 · 116文字
“A king charges through snowfall on horseback, sword raised, leading his army into battle. Dynamic dramatic motion.”
62VIDEO
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画像:@MartianWarStoryの元投稿より ↗

Pika 2.2 / Luma Ray2

宇宙の戦士対赤い蜘蛛ロボット:LumaとPika

画像から動画元投稿は約5秒、画角 4:3、動画2本つき
怪物と神霊アニメ表現
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同じ画像と文章でLuma Ray2とPika 2.2を比較しています。誰が攻め、誰がかわすかを書き、片方だけが動く状態を防ぐ考え方です。

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プロンプト全文 · 448文字
"A Star Ranger engages in a vibrant battle against a deadly red spider robot, depicted in dynamic anime style. The scene unfolds under a dark, starry nighttime sky, illuminated by bursts of energy from their clash. Background movement highlights fluttering debris and sparks, while rich reds and glowing blues create a visually stunning contrast. Rapid motion emphasizes the intensity as the Ranger evades the robot's attacks with acrobatic grace."
63VIDEO
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Luma Ray2

水と溶岩の戦士の対決

テキストから動画元投稿は約5秒、画角 16:9
怪物と神霊
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二人の元素の戦士、回り込むカメラ、光とエネルギーの衝突だけで構成しています。術のぶつかり合いを短く試す出発点です。

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プロンプト全文 · 202文字
Two elemental warriors clash in an open field, one wielding glowing water and the other molten lava. The camera moves dynamically around the battle as their attacks create explosions of light and energy
64VIDEO
花を摘む、静かな集中VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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伏せた視線と指先の小さな震えを寄りで捉え、環境音とともに静かな集中を表します。

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プロンプト全文 · 314文字
日光,暖色调,侧光,特写镜头,居中构图。一位拥有波浪形栗色长发的年轻女子,身穿浅蓝色吊带连衣裙,裙边饰有精致的蕾丝花边,亭亭玉立于阳光普照的花园中。她纤细的指尖轻轻捏住一片粉色玫瑰花瓣的边缘,以流畅而从容的动作,慢慢将其从花朵上摘下。摄像机紧密聚焦于她的手和花朵,捕捉到每一个细微的动作——指尖的轻微颤抖,花瓣从花茎上柔和地脱离。她的脸部在柔和的虚焦中若隐若现,双眼低垂,神情宁静而专注,嘴唇微启。她身后,一片繁盛的盛开花田——牡丹、雏菊和薰衣草——模糊成绿意与柔和色彩交织的渐变。阳光在她皮肤和连衣裙的面料上投下柔和的高光,营造出自然的容光。没有对白或人声;环境音包括树叶轻柔的沙沙声、远处鸟儿的鸣叫,以及微风拂过花瓣的声音。
65VIDEO
歌い終えて、ほっと微笑むVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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歌い終わり、ヘッドホンを外し、微笑むまでの動作で、緊張がほどける様子を伝えます。

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プロンプト全文 · 147文字
视频展示了一位身穿黑色丝绸衬衫、长发披肩的女子在现代录音棚中。她戴着带有蓝色灯光的耳机,眼神专注地闭着眼睛,深情地对着一个专业电容麦克风演唱着中文歌曲。演唱结束后,她摘下耳机,脸上露出轻松愉悦的笑容。背景透过玻璃窗可见录音控制室。整个视频捕捉了她从专注的演唱状态到放松微笑的瞬间,充满艺术气息。
66VIDEO
孤高の将軍:悲壮な空気を描くVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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15秒の四つのショットで抑圧から爆発へ進め、将軍、槍、麒麟の設定を参照で固定します。

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プロンプト全文 · 648文字
东方史诗仙侠,霸气雄浑。身披重甲的将军手持长枪,独骑一只金色麒麟,镇守两山之间的雄关关前,远处敌军黑潮压境。15 秒,节奏由沉稳压抑转为爆发。将军形象参考图1,面部神态参考图2,坐骑参考图3,音色参考音频1。
分镜1(00:00-00:03):大远景建立镜头,24mm 广角,极低角度仰拍,摄影机静止。巍峨石拱门矗立于两山之间,门侧各立一尊风化巨型武将石雕;将军独骑金色麒麟立于门前,身形渺小却孤峙不退;远处敌军黑潮铺满旷野缓缓逼近,阴云压顶,狂风卷起漫天沙尘,残破战旗猎猎作响。
分镜2(00:03-00:06):近景特写,85mm 长焦,浅景深。将军半张脸,额角血与尘,眼神坚定;插入握枪的手,指节发白。麒麟低吼喷出白气,金鳞泛起流动反光。将军低沉开口:"此关,我守了十年。"
分镜3(00:06-00:10):中近景略仰视,摄影机极缓推进。将军抬眼,眼底杀意翻涌,沉声道:"今日,一个都别想过去。"话音落,麒麟前蹄高高扬起重重砸地。
分镜4(00:10-00:15):摄影机沿将军 120 度弧线环绕并下沉至极低角度,转大远景。三头六臂金色法相自身后升腾而起,高过拱门,与将军动作同步;长枪顿地处炸裂出放射状裂纹,环形尘浪冲击波外扩,敌军黑潮齐齐停滞,将军与麒麟剪影立于金光之中。
风格情绪:东方史诗,IMAX 感大场面,变形宽银幕,电影感,胶片颗粒,高动态范围;悲壮、孤峙、一夫当关的压倒性威势。
负向清单:无现代元素、无字幕水印、无多余人物、避免面部畸变与穿帮、避免画面模糊与低分辨率。
67VIDEO
舞踏会で交わす微笑み:冒頭の延長VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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冒頭を15秒延ばす際に二人の服装と微笑みを再指定し、元の映像につなげます。

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プロンプト全文 · 376文字
将视频 1 向前延长 15s。角色 A 为穿黑色燕尾服、白色衬衫、黑色领结及米色马甲的深棕色短发男性,角色 B 为穿米色泡泡袖复古长裙、裙身带黑色蕾丝花边、佩戴深色水滴耳环的棕色盘发女性。舞厅内水晶吊灯光芒映照大理石地面,宾客们三两交谈持杯低语,一段悠扬的华尔兹弦乐前奏缓缓响起,人群的谈话声逐渐安静。角色 B 从舞厅一侧缓步走来,裙摆轻拂过大理石地面,目光环顾四周。角色 A 从人群中走出,穿过宾客径直来到角色 B 面前,微微欠身伸出右手,目光温柔注视着她。角色 B 垂眸浅笑,将右手轻轻搭上角色 A 的掌心,两人相视一笑,角色 A 引领角色 B 步入舞池中央,周围宾客自然后退让出空间,目光齐聚二人。角色 A 左手握住角色 B 右手举起,右手轻扶她的腰后,两人摆好华尔兹舞姿,随弦乐正拍踏出第一步,开始旋转。19 世纪宫廷舞会的典雅氛围,暖金色调。
68VIDEO
ウォン・カーウァイ風:庭園から雨の車窓へVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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四区間の時刻と最初・最後のフレームで庭の記憶と雨の車窓をつなぎ、質感や光、感情を書き分けます。

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プロンプト全文 · 477文字
镜头1(00:00-00:08)美好的过往:
35mm 电影胶片,复古阳光花园,一位戴草帽、黑色项链和白色衣裙的优雅女子,站在盛开的玫瑰花墙前。风吹拂着她的发丝,她轻触帽檐,眼神温柔而带有一丝沉思。镜头缓慢拉近,自然光斑,柔和暖色调,浅景深,极其细腻的动态,4K 高画质。
镜头2(00:08-00:15)情绪的转折:
电影特写镜头,女子缓缓摘下头上的草帽,低下头,表情带有淡淡的怅惘与眷恋。柔和的风掠过,画面光影微变化,呈现出故事感与叙事氛围,35mm 胶片质感,深沉优雅,电影感光线。
镜头3(00:15-00:23)回归现实·车内:
行驶的车内后座视角,同一个女子侧颜,手枕在车门上,凝视着挂满雨滴的车窗外。窗外模糊的绿植与光影迅速退后,车内光线阴沉而温暖,侧面轮廓精致,极具电影情绪感,真实胶片颗粒,慢速摄影,优雅忧郁。
镜头4(00:23-00:30)最后的凝望:
极近面部特写,女子在车窗旁缓缓闭上双眼,流露出沉静而释怀的表情。雨滴在车窗玻璃上缓缓滑落,焦距逐渐转移到玻璃雨滴上,背景人物虚化,画面逐渐淡出黑屏,王家卫风格电影感,深情且流畅。
69VIDEO
白黒の結婚式:喜びから驚きへVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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列車内の結婚式で出来事と表情の落差を作り、喜びが驚きへ変わるきっかけを明確にします。

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プロンプト全文 · 200文字
这是一个充满复古气息的黑白动画片段。场景设定在一节行驶的火车车厢内,一场婚礼正在进行。车厢中央,一对新人幸福地依偎在一起,他们面前的桌上摆放着一个漂亮的三层婚礼蛋糕。两侧的宾客们面带微笑,气氛温馨而欢乐。突然,火车似乎猛烈地晃动了一下。桌布瞬间被抽离,蛋糕和花束随之坠落。这突如其来的变故打破了宁静,所有人的表情从喜悦瞬间变为夸张的惊愕,身体也因惯性而摇摆,营造出一种充满戏剧性和喜剧效果的混乱场面。
70VIDEO
華容道を逃げる記者VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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記者がカメラへ向かって走る動きに、背景の混乱と手持ちの追従を合わせて恐怖を見せます。

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プロンプト全文 · 548文字
这段视频展示了公元 208年华容道的一个混乱场景。在白天的自然光线下,一位脸庞沾满泥污、身穿现代黑色外套的年轻女记者位于前景中央,她正朝着镜头惊慌失措地奔跑,神情紧张,气喘吁吁。她的表情和动作显示出极度的恐慌与不安。在她身后,大批身着深色盔甲、神色狼狈的魏军士兵也一同在泥泞的峡谷小道中仓皇逃窜,他们的动作显得凌乱而急促。随着她的奔跑,她用急促、恐慌的普通话说道:“我现在只能跟随溃败的魏军一起逃跑。”背景中的峡谷小道两旁是高耸的山壁,山壁上覆盖着稀疏的植被,被雨水冲刷得斑驳陆离。天空呈现出湛蓝色,但云层厚重,光线柔和,为整个场景增添了一丝压抑感。镜头采用低角度手持拍摄,剧烈的晃动感让观众仿佛身临其境,直面溃败的军队。画面中的每一个细节都清晰可见,从艾米沾满泥污的脸庞到魏军士兵狼狈不堪的表情,再到泥泞的小道和飞溅的泥水。整体视觉风格写实、粗粝且色调阴暗,营造出战争纪录片般的现场感;而音频则通过急促的脚步声、泥水飞溅声以及主角紧张的旁白,成功渲染出一种紧迫、绝望的氛围。在这段视频中,艾米的奔跑动作连贯而有力,每一步都显得格外艰难。她的身体微微前倾,双臂快速摆动,脚步沉重而急促。与此同时,魏军士兵们也在泥泞的小道中奋力前行,他们的盔甲在阳光下反射出微弱的光芒,但更多的是被泥土和汗水所掩盖
71VIDEO
ショーウィンドウから路上の男性へVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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左への移動で高級店の隣にいる人物を見せ、場所の対比から感情の変化を生みます。

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プロンプト全文 · 90文字
繁华都市的商业街橱窗。镜头向左移动,缓慢地扫过一个奢侈品店的橱窗,里面是光鲜亮丽的模特和昂贵的商品。镜头继续向左,离开橱窗,揭示出旁边小巷里一个衣衫褴褛、正在角落里瑟瑟发抖的流浪汉
72VIDEO
暖色の光と、深まる微笑みVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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中寄りで口元の小さな変化を捉え、服装や夕日の光とともに落ち着いた一場面にまとめます。

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プロンプト全文 · 198文字
左侧重构图,日落时分,柔光,暖色调,中近景,一位外国女性身穿剪裁精致的深棕色毛呢大衣,毛皮领子勾勒出她的面部轮廓,金色长发盘成复古发髻。她坐在木质长椅上,身体微微倾向另一位模糊的女性角色,两人手握热饮,轻声交谈。随着对话展开,她的嘴角由浅笑逐渐上扬,眼角微眯,神情洋溢着真挚的喜悦。背景中模糊的人群缓慢走动,营造出温馨私密的氛围,夕阳余晖洒在她的侧脸上,柔和的光线强化了她表情的变化与情感的流动。
73VIDEO
ステンドグラスの横光と、瞳の憂いVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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ステンドグラスの横光と視線のわずかな変化で、身ぶりを大きくせず憂いを描きます。

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プロンプト全文 · 218文字
边缘光,侧光,柔光,中近景,黄昏,日落,中心构图,暖色调低饱和度,长焦镜头,一位拥有一头蓬松棕色卷发的女子优雅地站在一扇宏伟的彩色玻璃窗前。她身穿一袭飘逸的白色长裙,头发整齐地向后梳理,柔和的面部轮廓被窗外透进的斑斓光线轻轻照亮。女子正与画面外的某人交谈,然而眼中却闪现一丝忧伤,为她的神秘气质增添了一层深度。背景昏暗,光影对比强烈,进一步突出了人物情绪的张力。彩色玻璃在夕阳余晖的映照下投射出斑斓光影,增强了整体画面的艺术感和氛围感。
74VIDEO
恋人の会話:夢のようなひとときVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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二人の中景に視線、台詞、暖かな舞台光を組み合わせ、やり取りから感情を伝えます。

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プロンプト全文 · 281文字
双人对话,暖色调,日光,柔光,侧光,中景,中心构图,全景。红色背景的舞台铺着光滑的木质地板,两束聚光灯从上方斜射而下,照亮一对恋人。男人比女人略高,身穿剪裁合体的深灰色西装,面容清晰,眼神专注;女人身着酒红色长裙,发丝乌黑柔顺,随微风轻轻飘动。他双手轻捧她的脸颊,拇指缓缓摩挲她颧骨,她微微仰头,双眸含光,与他深情对视。她的长发被他的指尖轻轻拂过,发丝在光线中泛出细腻光泽。两人呼吸轻缓,身体随着无声的旋律微微贴近又分离,仿佛在静默中共舞。背景隐约传来柔和的钢琴前奏,音符如水流动。她轻启唇瓣,低声呢喃:“这一刻,像梦一样。” 他凝视着她,回应道:“但它是真的。
75VIDEO
怖がらなくていい、私が守るからVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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月光と枕元の灯りで寒色と暖色を対比させ、テディベアを抱きしめて安心させようとする女の子の台詞と動きを描きます。

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プロンプト全文 · 272文字
月光透过儿童卧室的窗户斜射入内,形成柔和的侧光,冷色调中带一丝暖黄的实用光点缀,来自床头一盏小夜灯。中景镜头,中心构图,低角度拍摄,展现整个房间的静谧氛围。蓝色天空隐约可见于窗外,薄云轻移。小女孩约五岁,亚裔,齐肩黑发,脸颊圆润,穿着印有小兔子图案的粉色睡衣,赤脚蜷坐在地板上,双臂紧紧环抱着一只比她还高的棕色泰迪熊,脸深深埋进熊胸前的绒毛里。她缓缓抬头,眼睛微闭,嘴角轻动,用童音低声说道:“别怕,我会保护你的。” 背景中,风轻轻吹动白色窗帘,玩具箱半开,毛绒动物散落一旁。音频包含柔和的夜间虫鸣、远处猫头鹰叫声,以及女孩说话时细微的呼吸声。
76VIDEO
扉を開けて驚く表情VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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扉を開け、予想外の光景に驚く反応だけを書き、一つの感情指示に絞っています。

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プロンプト全文 · 34文字
一个年轻的女孩推开门,脸上是惊讶的表情,她看到了完全出乎意料的场景。
77VIDEO
高いコントラストの中で涙ながらに話すVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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照明と構図を涙ながらの発話と一緒に指定し、表情の寄りに明確な条件を与えます。

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プロンプト全文 · 197文字
高对比度,高饱和度,短边构图,日落,中焦距,柔光,背光,暖色调,边缘光,中近景,日光,晴天光,一位外国白人女性的近景,她身穿黄色格子连衣裙,戴着耳环。随着仰拍镜头的上升,女子抬起头来,眼睛里含着泪水,看着前方说着话。虚化的背景中是白色的砖墙,墙上挂着一幅画,下面是一个木质柜子,上面放着花瓶和台灯,旁边是一把椅子。左侧是一个棕色的柜子,上面放着一个台灯,后面是一扇打开的门,阳光从外面照射进来。
78VIDEO
熟したトマトを手に喜ぶVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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手にした熟したトマトと輝く目で喜びを見せ、短い文章にも具体的な描写を入れています。

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プロンプト全文 · 64文字
一位面容慈祥的老人,戴着草帽,穿着工装裤,站在阳光明媚的菜园里。他手里拿着一个熟透了的西红柿,十分高兴,眼睛里闪烁着纯粹的幸福。
79VIDEO
雪を受けて微笑む:前後の延長VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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元の映像の前に2秒、後ろに3秒を加え、歩み寄りや顔を上げる動き、雪との触れ合いをつなぎます。

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プロンプト全文 · 165文字
以视频为中间段向前续写两秒:镜头平滑跟随,女孩向镜头缓缓走来,停下脚步,温柔地微微抬头,在冷空气中深吸一口气,嘴唇微张;以视频为中间段向后续写三秒:女孩搓完手,直视镜头,绽放出温暖灿烂的笑容。她缓缓抬起一只戴着手套的手,去接一片轻轻飘落的雪花,镜头缓慢后拉成中远景,展现阳光雪林小路,黄金时刻逆光,镜头光晕,浅景深,温暖治愈氛围。
80VIDEO
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約10秒のショットに落胆から希望までを分け、出来事に合わせて表情を変えます。

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プロンプト全文 · 174文字
这个故事以第三人称视角,讲述一个关于放弃与重拾希望的短剧。
第1个镜头[0-3秒] 一个男孩在操场角落独自坐着,低头望着手中的信纸,随后轻轻叹气,眼神迷茫。
第2个镜头[4-6秒] 硬切转场,固定机位,聚焦男孩的眼睛,泪光闪烁,带着失落和无助。
第3个镜头[7-10秒] 硬切转场,场景转至一间简朴的教室,一个女孩神情温和坚定,走到男孩身边安慰他。
81VIDEO
窓辺の電話と微表情VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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人物の置き換え、声の参照、口の同期を分け、瞬きや呼吸、小さなうなずきを台詞に合わせます。

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プロンプト全文 · 297文字
将图 1的男性角色无缝替换至视频 1的女生。角色坐在窗边,手持手机贴耳说话。【音色与台词】提取音频 1中的音色特征,并让角色说出以下台词:"真的吗?听起来很棒!你什么时候回来啊。我好想你啊。"【口型与神态】生成的语音需精准驱动角色的口型自然开合。说话时伴随自然的眨眼、轻微的头部点动和呼吸感,面部微表情需与台词中的关怀、回忆情绪完美契合。【光影与场景】人物面部需自然接收室内暖光与窗外霓虹冷光的混合照明。背景窗外雨滴持续缓慢滑落,桌上咖啡有轻微热气升腾,人物与场景边缘融合自然,无抠图痕迹。【镜头与画质】15 秒长镜头,镜头极缓慢向前推进,画面极度稳定,电影级光影,8K 分辨率,照片级真实感。
82VIDEO
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画像:@veynmotionの元投稿より ↗
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10秒の縦画面の寄りで、好奇心のある視線と微表情から問いを進めます。

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プロンプト全文 · 3061文字
FORMAT
Duration: 10 seconds
Aspect Ratio: 9:16 vertical
Style: cinematic photorealism, high-end fantasy beauty film, realistic skin and water physics, elegant and delicate
Camera: intimate close-up / medium close-up, subtle handheld movement, shallow depth of field
CHARACTER
An adult mermaid princess in her mid-20s, breathtakingly beautiful, ethereal and refined.
Long wet platinum-silver hair, pale luminous skin covered with tiny water droplets, large blue-green eyes, delicate pearl and shell accessories, subtle iridescent scales around her shoulders and collarbone.
CRITICAL ANATOMY RULE:
She is a real mermaid.
From the waist downward, her body transitions continuously into ONE complete iridescent fish tail with a large translucent tail fin.
NO human legs, NO thighs, NO knees, NO feet, NO transformation into legs at any point.
The tail remains clearly visible throughout the video.
She wears delicate pearl jewelry and translucent sea-inspired fabric around the upper body, elegant and slightly sensual but refined.
SETTING
Nighttime rocky shoreline beneath soft moonlight.
She rests half-submerged in shallow seawater beside dark wet rocks.
The ocean behind her reflects silver-blue moonlight.
Small waves move naturally around her tail and sparkling water droplets cling to her skin and hair.
0–3s
Medium close-up.
The mermaid princess is resting against a wet rock, her long shimmering tail curling naturally behind her in the water.
She notices the camera.
She slowly lifts her gaze toward the viewer with genuine curiosity, blinking once.
Her expression is innocent, thoughtful, almost as if she is studying a strange human creature.
Subtle ocean breeze moves strands of her wet hair.
3–8s
The camera slowly pushes closer.
She tilts her head slightly and looks directly into the lens.
In a soft, naturally curious female voice, she asks:
“So… humans really wear shoes every day?”
Natural realistic English lip sync.
The delivery should sound genuinely puzzled rather than seductive or theatrical.
After saying “shoes,” her eyebrows lift slightly, as though she still cannot understand the idea.
8–10s
She pauses.
Her eyes briefly glance downward, imagining human feet and shoes, then return to the camera.
A tiny amused smile appears.
Her tail fin gently flicks through the water behind her, creating a soft splash.
Hold eye contact for the final moment.
VISUAL STYLE
ultra-detailed cinematic fantasy realism
soft silver-blue moonlight
pearlescent highlights
wet skin texture
realistic water reflections
delicate facial micro-expressions
natural blinking and breathing
high-end fantasy film cinematography
85mm portrait lens feeling
shallow depth of field
soft background bokeh
romantic ocean atmosphere
AUDIO
Natural ocean waves
soft water movement
subtle nighttime sea ambience
clear intimate female voice
No background music
AVOID
human legs
human feet
split tail
two tails
tail transforming into legs
extra limbs
anime style
cartoon appearance
overacting
exaggerated seductive expressions
fast camera movement
large subtitles
text on screen

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画像:@AllaAislingの元投稿より ↗

Wan 3.0

最後の海:ミサイルから水を守る

テキストから動画15秒 / 16:9
感情と演技実写風SFと壮大な光景
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15秒のSFアクションで最後の水を守る選択と衝撃をつなぎ、動作に感情の目的を持たせます。

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プロンプト全文 · 1074文字
15-second cinematic photorealistic sci-fi action film, 16:9.
Earth is completely dry and abandoned.
A gigantic spacecraft carries the LAST OCEAN inside a transparent spherical containment field.
The enormous blue ocean floats inside the ship like a miniature planet.
A hostile fleet suddenly attacks.
Human defense ships race around the ocean carrier, protecting it.
Enemy fighters fire missiles.
The carrier takes a direct hit.
The containment field cracks.
A colossal wave of water bursts into space.
Human fighters immediately fly around the escaping water, using their ships to protect the floating ocean from enemy weapons.
The water forms a gigantic blue sphere against the stars.
The carrier's containment system activates again and captures the ocean just before it is lost.
The fleet accelerates toward a distant green planet.
Epic emotional science fiction, crystal-clear premise, spectacular water physics in space, intense fighter combat, huge scale, dynamic camera movement, photorealistic spacecraft, dramatic lighting, no text, no logos, no anime, no cartoon.
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同じ投稿の動画を参照する、別の区間のプロンプトです

画像:@Kangaikrotoの元投稿より ↗

Wan 3.0

ソウルのコンビニ:抱擁がくれる力(パート2)

テキストから動画完成映像は約50秒 / 複数区間の編集
感情と演技実写風
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パート2は20秒の抱擁とやり取りで感情を引き継ぎ、パート1と同じ元投稿の映像を参照します。

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プロンプト全文 · 5051文字
Prompt video 2 :

SCENE CONTEXT
Create a 20-second, 1080p ultra-realistic personal home video outside a small convenience store in Seoul. A hungry young Korean woman holding partially eaten bread breaks down while speaking to the young man beside her. His quiet reassurance makes her finally reach for him and cry in his arms. Emotional, intimate, and physically natural.

ACTIVE REFERENCES
Use the attached image as the exact opening frame and visual reference for both faces, hairstyles, clothing, seating positions, bread, wrapper, water bottle, shopping bag, bench, brick wall, and store entrance. The image controls visible details and initial object placement.

CHARACTERS
Woman: Korean, 23, beautiful natural face, tired reddened eyes, damp cheeks, loosely tied black hair with strands falling around her face. Worn beige cardigan, gray shirt, faded blue jeans, scuffed white sneakers. Her attempt to remain composed gradually gives way to trembling lips, broken speech, and genuine sobbing.

Man: Korean, 26, short black hair, navy windbreaker over a white T-shirt, dark trousers, gray sneakers. He listens attentively, responding with a serious, compassionate expression.

An off-screen friend holds the camcorder.

ENVIRONMENT
Weathered wooden bench against a red-brick wall beside an open convenience-store entrance. Woman seated on the left, man on the right. Begin with the bottle upright between them and the shopping bag behind it, matching the image. Cool overcast afternoon, soft daylight, fluorescent store lighting visible inside.

CAMERA & TEXTURE
Raw early-2000s consumer DV footage filmed by a friend: strong natural handheld shake, spontaneous imperfect framing, occasional autofocus hunting, exposure shifts, motion blur, faded colors, soft digital detail, mild noise, and brief accidental zooms. The camera follows the activity with natural amateur movements.

The operator stands in front of the bench, slightly toward its right end. Begin at the reference framing. A hesitant short zoom follows the woman’s trembling expression. As she leans toward the man, the operator reacts slightly late, then takes half a step backward to keep their embrace visible. Preserve readable faces and gestures.

FORMAT MODE
Four timed segments with exact hard cuts at 5, 10, and 14 seconds. End at exactly 20 seconds. Keep actions and object positions continuous across cuts.

ACTION & TIMING
0–5 seconds:
The woman finishes swallowing, still holding the partially wrapped bread with both hands. She slowly raises her wet eyes toward the man. Her lower lip trembles.
In a strained Korean voice, she says, “저… 너무 힘들어요.”
She falters after the first word, trying to control her breathing. The camera makes a small, imperfect zoom toward her face.

5–10 seconds:
Tears run down her cheeks as she adds, “아무도 제 곁에 없어요.”
She lowers the bread and places it carefully on its opened wrapper on the bench to her left, freeing both hands. While listening, the man lifts the sealed bottle with his right hand and places it upright on the pavement beside his right shoe. He then moves the shopping bag from between them to the bench on his right, clearing the space.

10–14 seconds:
The man turns his torso toward her and quietly says, “제가 옆에 있을게요.”
He maintains gentle eye contact. She looks at him, draws a shaky breath, and her expression crumples. She turns toward him and begins reaching with both arms. The camera pans slightly late to follow her movement.

14–20 seconds:
She shifts closer along the bench and wraps both arms around his torso, pressing her face against his shoulder. He briefly pauses in surprise, then gently returns the embrace, one hand resting on her upper back and the other supporting her far shoulder.
Her shoulders tremble with uneven sobs; her fingers clutch the back of his windbreaker. He softly says, “울어도 괜찮아요.”
The operator takes half a step backward, causing a brief footstep shake, then holds on their seated embrace. End with her still crying against his shoulder while he quietly holds her.

AUDIO
Natural Korean dialogue exactly as written, with accurate lip-sync and distinct voices. Her speech becomes breathy and broken before turning into audible sobbing. His voice remains low and reassuring. Include wrapper rustling, jacket fabric shifting during the hug, distant traffic, faint refrigerator hum, and subtle camcorder-handling noise. No background music or narration.

CONTINUITY
Preserve the reference identities, clothing, natural skin texture, bench geography, and lighting. The bread remains partially eaten and rests on its wrapper to the woman’s left before the embrace. Move the bottle and shopping bag visibly before she shifts closer; they remain in their new positions. Both characters stay seated. Her hands are empty during the hug. Maintain realistic arm placement, body contact, accumulating tears, and natural breathing without exaggerated theatrical movements. Fully photorealistic live action. No slow motion, beauty filters, stylized lighting, subtitles, added text, logos, or watermark.

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Wan 3.0

ソウルのコンビニ:涙と孤独(パート1)

テキストから動画完成映像は約50秒 / 複数区間の編集
感情と演技実写風カメラ設計
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収集メモ

パート1は30秒の動作と感情の細部で孤独を描き、二つの文章は別の項目として残しています。

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プロンプト全文 · 5408文字
Prompt video 1 :

SCENE CONTEXT
Create a 30-second, 1080p ultra-realistic personal home video capturing a quiet, heartbreaking encounter in an older Seoul neighborhood. A beautiful young Korean woman, exhausted and hungry, sits outside a small convenience store. A young Korean man notices her and shares his food. Her restrained reaction carries the emotion: embarrassment, disbelief, then relief at being treated kindly.

ACTIVE REFERENCES
Text-only generation. The written descriptions define the consistent characters, objects, and locations throughout.

CHARACTERS
Woman: Korean, 23, naturally beautiful, pale tired face, slightly chapped lips, long black hair loosely tied back with stray strands around her cheeks. Worn beige cardigan over a plain gray shirt, faded blue jeans, scuffed white sneakers. Natural skin texture, no glamorous makeup. She moves slowly and avoids eye contact, trying to hide her hunger.

Man: Korean, 26, short black hair, gentle expression, navy windbreaker, white T-shirt, dark trousers, gray sneakers. His concern is expressed through patient, ordinary gestures.

His off-screen friend holds the camcorder, initially recording their walk.

ENVIRONMENT
An older Seoul residential alley on a cool, overcast afternoon. A small convenience store faces the pavement; a weathered wooden bench stands beside its entrance, with a red-brick wall behind it. The woman sits at the left end. The man approaches from the right carrying one small transparent shopping bag containing one wrapped bread roll and one sealed water bottle. Soft daylight, distant neighborhood traffic, a faint refrigerator hum from the open store entrance.

CAMERA & TEXTURE
Raw early-2000s consumer DV footage filmed by a friend: strong natural handheld shake, spontaneous imperfect framing, occasional autofocus hunting, exposure shifts, motion blur, faded colors, soft digital detail, mild noise, and brief accidental zooms. The camera follows the activity with natural amateur movements.

The friend begins one step behind the man, then stops near the bench’s right end, leaving the woman space. Walking creates visible footstep shake. When the man stops unexpectedly, the camera briefly drifts past him before correcting. Later details are captured with one hesitant short zoom. Keep the interaction readable and quietly observed.

FORMAT MODE
Five timed home-video segments with exact hard cuts at 6, 12, 18, and 24 seconds. End at exactly 30 seconds. Preserve the same bench, character positions, clothing, food, and bag across cuts.

ACTION & TIMING
0–6 seconds:
The camera follows behind the man approaching the store. On the bench, the woman searches an empty cardigan pocket, then lowers her hand into her lap. She notices the bread through his shopping bag; her gaze lingers before she quickly looks down, embarrassed. He notices and stops. The operator takes one extra step, then corrects the framing.

6–12 seconds:
From beside the bench, a slightly crooked medium shot. The man bends his knees to meet her eye level without crowding her. Holding the bag in his left hand, he retrieves the wrapped bread with his right and gently offers it.
He quietly says in Korean, “이거 드세요.”
She looks from the bread to his face, hesitating, then accepts it with both hands. He releases it only once her grip is secure.

12–18 seconds:
The man sits at the bench’s right end, leaving a respectful gap. He places the bag on the bench to his right, removes the sealed water bottle, and sets it upright between them.
The woman rests the bread on her lap and peels back the wrapper with trembling fingers. The camera makes a small imperfect zoom toward her hands; autofocus briefly searches, then settles. She lifts the partially wrapped bread and takes one small bite.

18–24 seconds:
A closer, imperfectly framed view of her face. She chews slowly and swallows. Her shoulders loosen, but her eyes fill with tears. She pauses with the bread held over her lap, presses her lips together, and wipes one cheek with her free hand.
In a barely steady voice, she says, “감사합니다.”
The camera holds quietly, with subtle hand tremor.

24–30 seconds:
A wider view includes both of them. He gives a small reassuring nod and says softly, “천천히 드세요.”
He then looks toward the alley, giving her privacy. She takes another small bite, holding the wrapper beneath the bread to catch crumbs. Her gaze drops, tears still visible, but her breathing settles. End on both sitting quietly together, the untouched water bottle standing between them.

AUDIO
Natural Korean dialogue only as specified. Distant passing vehicles, faint footsteps, refrigerator hum, bread-wrapper rustling, quiet breathing, and subtle camcorder-handling noise. Her voice is fragile and restrained; his voice is gentle and conversational. No background music or narration.

CONTINUITY
Maintain consistent faces, ages, hairstyles, clothing, and footwear. One bread roll transfers from the man’s bag to the woman and remains partially wrapped; each bite visibly reduces it. One water bottle remains sealed and upright between them. The shopping bag stays at the man’s right after being placed there. Preserve realistic hands, chewing, swallowing, restrained tears, and the bench’s geography. Use ordinary overcast daylight throughout. Fully photorealistic live action; no stylized lighting, slow motion, beauty filters, subtitles, added text, logos, or watermark.

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Wan 3.0

My player 2:届かない別れのハイタッチ

テキストから動画複数場面の短編 / 縦または横
感情と演技実写風
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夜の居間のソファで二人がゲームをする場面です。30秒の長回しと届かないハイタッチで別れを表します。

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プロンプト全文 · 2983文字
Photoreal cinematic short, 30 seconds, one unbroken camera move, 24–30fps, natural indoor lighting mixed with TV glow. No cuts, no gore, no blood, no logos. No burned-in subtitles. All lines are spoken, not written on screen.

Setting: a small lived-in apartment at night. Couch facing a large TV. Two controllers. Soft lamp. Half-finished snacks. A second headset on the cushion. On the TV: a bright third-person co-op fantasy game, split or shared screen, two adventurers running together through glowing ruins.

Characters in the room:
Player 1 — young man, hoodie, focused then laughing, left side of the couch.
Player 2 — young woman on his right, same age, casual clothes, laughing with him, second controller, leaning into his shoulder when they win.

00:00–00:08
Start on the TV: both in-game characters sprint and tag-team a small monster. Camera slowly pulls back from the screen to the couch. The couple cheers. He shouts at a jump. She bumps his arm, grinning, mashing buttons. While they play he talks to her, excited: “We’re so good together. Look at that combo. Nobody plays like us.” She laughs and keeps playing. They look at each other, not just the screen. Warm co-op night. On the TV her avatar stays fully present the whole time.

00:08–00:16
They clear a checkpoint. In-game victory chime. Her character is still fully in the game, running beside his. He keeps talking to her: “That was perfect. You’re carrying us. We still got it.” She raises the controller like a trophy. He laughs. They turn toward each other for a high-five / clap.

00:16–00:24
This is the transition. He swings his hand in for the clap. In the first part of the motion she is still there, smiling, hand coming up to meet his. Mid-clap she fades from the couch: her hand first, then her body, until his palm hits empty air. No one is on the right seat. One body print. Second controller rests unused, battery light dark. Headset unused.
Rule for the game screen: Player 2’s avatar remains in the game for as long as the girl is still visible on the couch. The instant she is fully gone from the room, her adventurer fades out of the game and the slot goes empty. Not before.

00:24–00:30
His smile stalls. He stares at the empty space where her hand should have been. Quietly, broken, he says: “I wish you are still here.” The camera drifts to a small framed photo of the girl on the side table. A single candle burns in front of it, warm light on her face. He sets his controller down. Hold on the candlelit photo, empty seat behind it, co-op screen now showing only Player 1. No cause of death. No grave. No hospital.

Audio: co-op music, his talk about how well they play, her laugh, two controllers, then music thins after the missed clap, her voice gone, one controller, fridge hum, distant traffic, leftover victory chime, candle flicker, his last line.

Do not include: gore, wounds, funeral, jump-scare ghost face, horror makeup, first-person death footage, guns, on-screen logos.

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Wan 3.0

Bon Voyage:世界の名所を巡るファッション映像

参照画像から動画元映像51秒 / 1:1(三モデル比較、Wanは最初)
実写風ファッション旅と街
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収集メモ

15秒の正方形映像でコラージュから名所へ入り、参照固定と四分割のマッチカットを使います。元投稿は三モデル比較です。

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プロンプト全文 · 3529文字
[DECLARATION]
15秒・1:1スクエア。
HIGH-END CINEMATIC FASHION TRAVEL FILM。完成済みのヴィンテージ・コラージュポスターから現実世界へ入り、世界の名所を巡り、途中でパリにいる女性のファッション・マッチカットを挟み、最後に元のポスターへ帰還する映像。

[REFERENCE]
<image1> は完成済みVOYAGEポスター。冒頭と終盤の完成ポスター全体、人物、文字、建築コラージュ、配色、世界観の参照とする。
<image2> は全身人物アンカー。現実世界に登場する女性の顔、髪型、髪色、体型、黒いハイネック寄りのノースリーブトップス、腹部の肌見せ、黒×オフホワイトの大柄な幾何学模様のワイドパンツ、黒い厚底靴を固定する。

[CONDITION]
全編を通して同一人物、同一体型、同一衣装を維持する。現実世界はフォトリアルな実写表現。ランドマークは短時間でも誰でも分かる象徴的な構図で見せるが、観光写真のような静止に近いショットにはしない。各ランドマークは、短い尺の中でもテンポが出るよう、明確なカメラ移動、前景の流れ、視差、通過感を持たせる。軽い前進だけで終わらせず、横移動、斜め移動、すり抜け感、カーブ移動などを使い、各場所で動きの性格を変える。
女性はパリで1回だけまとまって登場し、ファッション性を見せる4カットのマッチカットとして扱う。同じ場所に固定する必要はなく、パリの中で成立する複数の背景や立ち位置を使ってよい。ただし、4カット全体は同じ人物・同じ衣装・同じ世界観の連続したファッション編集として見せる。マッチカットは、同じ女性を異なる画角と角度でリズミカルに切り替えることを重視し、背景の完全一致よりも、人物の存在感、シルエット、衣装の見せ方、画面内でのつながりを優先する。Shot 4 と Shot 5 は全身を完全に収め、Shot 6 は上半身、Shot 7 は顔寄りとして役割を明確に分ける。
冒頭と終盤のポスターは、まずヴィンテージ紙の質感を持つ背景があり、その上に完成済みのVOYAGEポスターが置かれている状態として見せる。ポスターは完成した平面デザインとして扱い、ポスター内の女性、文字、彫刻、建築コラージュ、切れ目を含めて完成形のまま明確に見せる。背景は背景、ポスターはポスターとして区別し、背景がポスター内部の彫刻や建築、紙の切れ目を補完したり、続きを生成したりしない。白い無地余白や不自然な額装感は出さない。終盤も、人物を含んだ完成済みポスター全体へ明確に戻る。
現実世界の全ショットは快晴の昼間。鮮明な青空、澄んだ大気、明るく透明感のある自然光、自然で豊かな色彩を維持する。曇天、雨上がりのくすみ、黄ばんだ空気感、灰色がかった街並みを避ける。川や水面が画面に入る場合は、濁った黄色い水にせず、青空を自然に反射する清潔な水面にする。ロンドンでも暗く湿った印象にせず、明るく抜けの良い日中の街並みとして見せる。

[SHOT FLOW]

Shot 1|0.00~1.70秒
ヴィンテージ紙の質感を持つ背景の上に、完成済みVOYAGEポスターが大きく置かれている。ポスター内の女性、VOYAGEの文字、彫刻、建築コラージュ、切れ目を含む完成デザイン全体が明確に見える。背景は背景として存在し、ポスター内部の要素を補完しない。左側の大きな「VOYAGE」が一瞬だけ光を放ち、微細に揺れる。直後にカメラがポスター内の女性の顔へ高速ズームし、片目のクローズアップまで一気に接近する。目が画面いっぱいに映った状態で終了する。

Shot 2|1.70~3.00秒
直前の目のクローズアップからハードカットで快晴のロンドンへ切り替わる。ビッグ・ベンとウェストミンスター宮殿が明確に見える昼間の街並み。カメラは街路や橋のラインを使いながら、やや見上げ気味に斜め前方へ素早く移動する。象徴的な時計塔が明確に読めるようにしつつ、前景や周辺の流れで通過感を出す。もし川や水面が入る場合は、濁った黄色い水ではなく、青空を自然に反射する穏やかな水面にする。

Shot 3|3.00~4.30秒
快晴のパリ。エッフェル塔が明確に見える街並み。カメラは柵、街路、欄干などの前景をかすめながら、横方向へ流れるように素早く移動し、エッフェル塔を印象的に見せる。観光写真のような静止感ではなく、パリを通過しているようなテンポを出す。

Shot 4|4.30~5.10秒
パリで女性のマッチカット1。パリらしい街路または広場。カメラは人物から十分に距離を取った正面の全身ロングショット。頭頂と黒い厚底靴の靴底の上下に明確な余白を確保し、両腕、パンツの裾まで全身を画面内に完全に収める。人物は画面中央付近に配置し、幾何学柄のワイドパンツと厚底靴を含む衣装全体を見せる。

Shot 5|5.10~5.90秒
パリで女性のマッチカット2。Shot 4 から瞬間的なハードカット。カメラは人物の真横に近い位置へ大きく角度を変えたサイド全身ロングショット。正面とは明確に異なる横方向の輪郭と、ワイドパンツの立体的な広がりを見せる。人物全体が収まる距離を維持し、頭頂から厚底靴まで上下左右に余白を確保する。背景は別のパリらしい場所でもよい。女性は同じ衣装と自然な立ち姿を保つ。

Shot 6|5.90~6.70秒
パリで女性のマッチカット3。Shot 5 から瞬間的なハードカット。カメラを女性の斜め前方へ切り替え、腰から頭頂までを収めた3/4斜めのミディアムショット。顔、肩、黒いハイネックトップス、腰のラインを明確に見せる。頭頂に余白を確保し、人物が画面端へはみ出さない。サイド全身から斜め上半身へ、角度と距離が明確に変化するファッションカットとする。

Shot 7|6.70~7.50秒
パリで女性のマッチカット4。Shot 6 から瞬間的なハードカット。反対側の斜め前方から撮影した顔のクローズアップ。頭頂と顎を画面内に収め、顔の輪郭、髪型、視線、表情を明確に見せる。前カットとは異なる撮影角度で立体的な顔立ちを印象づける。背景は柔らかくぼかしたパリの街並み。4カット全体を明確な画角とカメラ角度の変化で構成する。

Shot 8|7.50~9.50秒
快晴のニューヨーク。自由の女神が明確に見える昼間の風景。カメラは直線的でややスピーディーな移動を行い、ヨーロッパとは異なる都市の空気感を出す。誰でもすぐ認識できる構図で、短く力強く見せる。

Shot 9|9.50~12.00秒
快晴のローマ。コロッセオが大きく見える昼間の街並み。カメラはややカーブしながら前進し、古代ローマの象徴的な建築を見せる。終盤に向けて、実景の質感が少しずつヴィンテージ印刷写真のような質感へ移行し始める。

Shot 10|12.00~15.00秒
ローマの建築風景がヴィンテージ紙の質感を持つ背景へ移行する。その上に、人物を含んだ完成済みVOYAGEポスター全体が大きく明確に現れる。ポスター内の女性、VOYAGEの文字、彫刻、建築コラージュ、切れ目を含む完成デザイン全体をそのまま見せる。背景は背景として存在し、ポスター内部の要素を補完したり続きを生成したりしない。白い無地余白や不自然な額装感は出さない。画面中央に完成ポスターがはっきり見えた直後、左側の「VOYAGE」が冒頭と同じように一瞬だけ発光して微細に揺れる。光が収まり、完成済みポスターを静止状態で見せて終了する。

[SOUND]
全編に洗練されたアップテンポのエレクトロニック・ファッションビートをBGMとして流す。インストゥルメンタル、ボーカルなし。ポスター文字の発光に短い電子的な光の効果音。冒頭の高速ズームには鋭い風切り音。各ランドマークには控えめな都市の環境音。ローマからポスターへの帰還には柔らかい紙の重なりと印刷的な効果音。

[NEGATIVE]
別人化、衣装変更、人物の複製、顔や身体の変形、ランドマークの混同、不要な文字生成、現実世界へのポスター装飾の混入、ポスター本体の文字やレイアウト変更、黒画面の挿入。
曇天、雨天、黄ばんだ空、灰色や黄褐色にくすんだ映像、濁った黄色い川、汚れた水面、現実世界へのセピア色の混入。
観光写真のような静止に近いランドマークショット、カフェの反復、飲食動作、座り姿。
ポスターの不自然な縮小、額装のような見せ方、白い無地余白、腹部など不自然な位置に目が出現する破綻、瞳内部の不自然な変形。

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Wan 3.0

耳なし芳一:実写風の怪談短編

テキストから動画元映像 30秒 / 16:9
実写風恐怖とサスペンス
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収集メモ

30秒・16:9の怪談で古寺と亡霊の舞台を先に定め、人物と光で物語をつなぎます。

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プロンプト全文 · 1272文字
30秒短劇,16:9,電影感,12世紀末鎌倉時代日本古風,電影級光影。

場景: 鎌倉時代日本古寺、極其華麗的平家幽靈舞台(金箔、華麗燈籠、精美屏風、在蓮花池邊)、深夜山寺,氛圍先奇幻曖昧再轉恐怖。

角色:  
ほういち(芳一):年輕英俊盲眼僧人,精瘦結實身材、兩眼皆盲角膜泛灰白、光頭。穿素色僧衣(後轉只穿白色兜襠布)。  
白衣女鬼:蒼白長黑髮,穿華麗12世紀日本女官和服(層層鮮豔顏色、精美刺繡、華麗髮飾)。  
黑盔甲女鬼將軍與貴族女鬼:黑甲與極其華麗的平家貴族女官和服。  
老和尚:年長僧人,長白眉、長白鬍鬚,穿深色僧衣。

風格: 電影級打光,淺景深,先奇幻浪漫再陰森恐怖,膠片質感,節奏極快。

第一段(0-15秒):  
0-1s:夜晚古寺內,ほういち彈奏琵琶,村民們滿足聆聽。  
1-2s:末排一位華麗女官和服白衣女鬼(身上冒著淡淡的黑色煙霧)滿意點頭。  
2-3s:當晚寺廟寢室,ほういち躺下,準備睡覺。  
3-4s:白衣女鬼跪在寢室的門外請求:「Please play for us.」  
4-5s:白衣女鬼拉著ほういち的手,走上蓮花池邊極其華麗的平家舞台。  
5-7s:ほういち高速彈奏古曲,台下的黑盔甲女鬼將軍與華麗貴族女鬼們驚嘆。  
7-9s:貴族女鬼們曖昧挑逗ほういち——輕摸他光頭、長舌輕舔他唇、在他耳邊吹氣。  
9-11s:ほういち生氣拒絕:「Stop! Send me back please.」  
11-13s:ほういち睡在寢室夜夜惡夢,窗外華麗女鬼呼喊「ほういち…」。  
13-14s:老和尚(長白眉白鬚)經過走廊撞見寢室內ほういち說夢話的痛苦模樣。  
14-15s:早晨,老和尚在ほういち全身(除耳朵)寫滿紅色經文。
15-16s:夜晚,全身(雙耳除外)寫滿紅色經文的ほういち只穿兜襠布在寺廟寢室內打坐。  
16-18s:華麗女鬼們湧入,紛紛淒厲呼喚:「ほういち…ほういち…」  
18-19s:ほういち心跳加速,胸口劇烈起伏。  
19-21s:ほういち全身冒汗,紅色經文被汗水稍微溶解。  
21-22s:女鬼們靠近,然而——房間裡完全看不到芳一的身體。只有一對「孤零零、漂浮在黑暗中的耳朵」。女鬼們愣住。鏡頭快速推近漂浮的雙耳。紅色經文在其他身體部位完全隱形,只有耳朵暴露。
22-23s:數名女鬼同時撲向漂浮的雙耳。黑色長髮瘋狂飛舞。
帶頭女鬼伸出冰冷的手,說“Found you.” 她猛然抓住雙耳。
畫面只看到漂浮的雙耳被強行扯下。鮮血在黑暗中濺開。
23-24s:帶頭女鬼拎著血淋淋的雙耳,發出詭異的笑聲,與其他女鬼們一起快速飛走。
24-26s:早晨,老和尚滿臉擔憂,快步衝進寢室。  
26-28s:老和尚發現只穿兜襠布且沒有耳朵的ほういち正痛苦跪著掙扎,失去雙耳的周圍臉部皮膚血淋淋。  老和尚擔憂地問:「ほういち…You okay? 」 
28-30s:鏡頭定格在ほういち那失去雙耳的痛苦蒼白臉孔,以及他的痛苦喘息聲,畫面fade into black。
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固定の寄りで目元、鼻先、顔の筋肉を細かく指定し、美肌補正や顔の変化、舞台的な演技を除外します。

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生成5秒写实剧情短片,16:9,24fps,轻微胶片颗粒,室内昏暗房间,柔和侧逆光,氛围感压抑悲伤。
人物:中年中国女性,黑长发,朴素日常上衣,胸部以上近景,固定机位,镜头几乎不动。全程连续说话,不停哭诉,眼泪不断顺着脸颊往下流,眼眶红肿,鼻尖泛红,嘴唇不停开合,伴随哽咽、细微肩膀抖动,面部肌肉真实抽搐,委屈痛苦,口型和中文语音严格同步,5秒全程铺满台词,没有空白。

【时间轴 0.0‑5.0秒】
0‑5秒全程持续哭诉,不停讲话,泪珠持续滑落,呼吸断断续续带哽咽
女人带着哭腔持续说道:“我到底做错了什么,为什么要这么对我……”

声音设计:原生中文人声,带哭腔哽咽,有抽泣换气,无背景音乐,只有极轻室内环境底噪。
硬性禁止:字幕、水印、logo、夸张嘶吼、舞台表演感、美颜磨皮、面部漂移变形、口型错位、黑屏淡出。5秒结束直接截断画面。
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30秒のワンカットに不完全な手持ち構図、フィルムの揺れ、褪せた暖色を合わせ、少年の鉄道探検を描きます。

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Unplanned handheld 8mm home-movie recording, shot by an older teenage brother moving with the group, imperfect framing, warm faded film colors, visible fine grain, slight gate weave, occasional motion blur, natural summer daylight, realistic deep focus.

Characters:

The hero is a thirteen-year-old Japanese boy with slightly overgrown black hair, wearing a faded white baseball shirt with red piping, navy shorts, worn canvas sneakers and a red cloth shoulder bag.

His three friends: a stocky boy wearing a yellow baseball cap and striped T-shirt, a thin boy with round glasses wearing a pale-blue short-sleeved shirt, and a smaller energetic boy wearing a white sleeveless shirt and khaki shorts.

They carry insect nets, metal canteens, flashlights and a hand-drawn treasure map folded inside an old school notebook.

They tease one another, argue over directions and laugh loudly as they travel together.

Setting:

Rural Japan during the late Shōwa era, summer of 1978 — green rice fields, narrow country roads, wooden houses with tiled roofs, concrete utility poles, rusted road signs and distant forested mountains.

An abandoned local railway line runs beyond a weathered crossing, disappearing through tall grass into a dark railway tunnel.

Beyond the tunnel stands a forgotten wooden signal cabin beside a shallow river, surrounded by cicadas, weeds and golden late-afternoon sunlight.

No modern objects, no contemporary buildings, no smartphones, no modern cars, no LED signs.

Shot list:

0.0s–4.0s — Wide tracking shot, waist height, camera moving beside the group
The four boys race old Japanese bicycles along a narrow road between bright green rice fields, shouting and laughing as their shirts flutter in the summer wind; the handheld camera struggles to keep pace while cicadas roar and bicycle bells ring.

4.0s–7.0s — Medium-wide, eye level, sudden stop and loose reframe
They skid to a stop at a rusted abandoned railway crossing. The hero jumps off his bicycle, pulls the folded hand-drawn map from his shoulder bag and points toward the overgrown railway tracks while the others gather around him.

7.0s–10.0s — Rear tracking shot, low angle, uneven handheld movement
The boys leave their bicycles hidden in the tall grass and run along the disused tracks, balancing on the rails and pushing one another playfully; their insect nets and metal canteens bounce as the camera follows from behind.

10.0s–13.0s — Medium shot, entering darkness, natural exposure shift
They reach the mouth of an old railway tunnel and slow down. The hero switches on a flashlight, raises it above his head and leads the group inside as the bright summer landscape behind them rapidly fades into darkness.

13.0s–16.0s — Close handheld group shot inside the tunnel
The flashlight beam shakes across damp brick walls while the boys walk closely together, trying to act brave. A sudden flutter of birds erupts from the ceiling, making all four scream, duck and then burst into embarrassed laughter.

16.0s–19.0s — Wide shot, camera following them out of the tunnel
They run from the tunnel into brilliant golden sunlight and stop in surprise. Below them lies a sparkling river, an old wooden signal cabin and a forgotten railway platform almost completely covered by summer grass.

19.0s–22.0s — Medium tracking shot, running downhill
The hero checks the map, spots the signal cabin and races toward it. His friends chase him through waist-high grass while the camera follows with excited unstable framing and brief flashes of sunlight across the lens.

22.0s–25.0s — Close medium, crouched handheld angle
Inside the dusty signal cabin, the hero kneels beside a loose wooden floorboard and pulls out a rusted metal lunchbox. The four boys crowd around as he opens it, revealing old glass marbles, a brass compass and a faded black-and-white photograph.

25.0s–28.0s — Tight group shot, drifting between faces
The boys quietly examine the small objects. Their excitement becomes a shared look of wonder as the brass compass catches the warm sunlight; the smallest boy smiles and whispers something while the others nod.

28.0s–30.0s — Wide rear shot, camera settles
The four boys sit side by side on the abandoned platform with their backs toward the camera, looking across the river and distant mountains as the summer sun begins to set; the hero holds the brass compass in his hand while their bicycles remain far behind beyond the tunnel.

Audio:

Natural location sound accompanying the footage — loud cicadas, bicycle chains, rattling metal canteens, boys shouting and joking in casual Japanese, sneakers striking wooden sleepers, echoing footsteps inside the tunnel, startled screams, fluttering wings, flowing river water, distant train whistle and warm summer wind moving through the grass.

The Japanese conversation is spontaneous and overlapping, mostly indistinct except for short reactions and laughter.

No music.

Style:

Raw amateur late-1970s Japanese 8mm home-movie footage, nostalgic but realistic, warm sun-faded colors, fine analog grain, mild flicker, occasional overexposure, imperfect focus, natural handheld movement and authentic childhood spontaneity.

A grounded coming-of-age summer adventure about friendship, curiosity and the final days of childhood.

No polished commercial cinematography, no modern fashion, no fantasy elements, no supernatural effects, no subtitles, no on-screen text.

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Wan 3.0

ロンドン・ソーホーを夜歩く二人

画像から動画元映像 16秒 / 3:4
実写風旅と街感情と演技夜戦と炎
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最初の写真で二人の外見を固定し、各場面で同時に映して、夜の光でも自然な肌を保ちます。

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プロンプト全文 · 4370文字
LONDON AFTER DARK | 15-Second Cinematic City Tour | WAN 3

Character & Visual Continuity
Begin with the exact supplied Soho couple reference image as the opening frame. Preserve both characters’ facial identities, hairstyles, natural skin texture, proportions, and outfits throughout. The man wears a fitted ivory henley, black jeans, and necklace. The woman wears a charcoal off-shoulder top, brown shorts, black tights, and carries a black handbag. Their chemistry is natural, romantic, and understated. Both protagonists remain visible in every scene.

Scene 1 — Soho, Wardour Street (0–2.5s)

Open on the supplied image. Both characters make direct eye contact with the camera for less than one second, then exchange a smile and begin walking together. His arm moves naturally from her waist as the camera tracks backward at close range. Neon bar signs, authentic London storefronts, and lively pedestrians fill the background.

Scene 2 — Carnaby Street (2.5–5s)

Hard cut to Carnaby Street beneath its illuminated overhead decorations. A lateral tracking shot follows the couple past busy shops and groups of friends. She playfully takes his hand and pulls him toward a storefront. He laughs and follows, maintaining natural movement and believable chemistry.

Scene 3 — Piccadilly Circus (5–7.5s)

Hard cut to Piccadilly Circus, with its recognizable illuminated advertising screens and red double-decker buses passing behind them. A dynamic close-range camera pass captures the couple pausing at a pedestrian crossing. She turns toward him and says something playful. He smiles as they continue across the street with surrounding pedestrians.

Scene 4 — Leicester Square (7.5–10s)

Hard cut to Leicester Square, surrounded by illuminated cinemas, restaurants, and active nightlife. A street performer entertains a small gathering nearby. The couple briefly turn toward the performance, exchange amused glances, and continue walking shoulder to shoulder. The camera tracks them from a medium-close angle, keeping the background active and authentic.

Scene 5 — South Bank, River Thames (10–12.5s)

Hard cut to the Thames riverside promenade, with the illuminated London Eye visible across the water. The couple walk hand in hand as the camera glides laterally beside them. He turns toward her, and she responds with a spontaneous smile. Reflections shimmer across the river while pedestrians move naturally through the background.

Scene 6 — Westminster Bridge (12.5–15s)

Hard cut to Westminster Bridge, with illuminated Big Ben and the Palace of Westminster clearly recognizable behind them. The couple stop close together. He gently wraps an arm around her waist, and she leans toward him. The camera makes a subtle curved movement into an intimate medium-close portrait. They exchange a brief glance before looking directly toward the camera. End on a confident, natural cinematic frame.

Cinematography & Direction
Six distinct scenes connected by clean, motivated hard cuts. Alternate backward tracking, lateral movement, close-range camera passes, and subtle curved camera movement. Keep both protagonists prominent in every shot. Avoid repetitive head-to-toe camera scans, static posing, excessive wide shots, and zooms.

Capture authentic London nightlife through recognizable architecture, British street signage, left-side traffic, red buses, active pedestrians, and believable street interactions. Every location should feel naturally populated without distracting from the couple.

Maintain consistent nighttime lighting with realistic neon illumination, warm storefront lighting, natural shadows, and accurate reflections. Preserve detailed skin texture, believable facial expressions, realistic walking mechanics, and consistent character identities.

Each new location appears through a clean cut, never through teleportation or morphing. No artificial slow motion, distorted hands, unnatural gestures, plastic skin, excessive smoothing, or animated appearance.

Audio: Natural London nightlife ambience, footsteps, passing traffic, background conversations, and brief spontaneous dialogue between the couple. No generated music.

Visual style: Hyper-realistic cinematic street photography, intimate editorial fashion-film aesthetics, dynamic camera movement, natural human interactions, and authentic London atmosphere. Total duration: 15 seconds.

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Wan 3.0

アルマトイの朝を巡る

画像から動画元映像 22秒 / 16:9
実写風旅と街日々の記録
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22秒の六場面をハードカットでつなぎ、冒頭3秒の階段と背景を固定し、白い閃光や瞬間移動、音楽を除外します。

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プロンプト全文 · 3541文字
ALMATY, KAZAKHSTAN — MORNING CITY TOUR V3

22 seconds, 16:9, WAN 3. 

Six scenes, HARD CUTS ONLY. No flashes, fades or dissolves. Hyper-realistic morning in Almaty. Preserve the reference man's exact face, beard, brown beanie, tan jacket, gray hoodie, jeans and sneakers. Natural crowds, motion and light.

SCENE 1 (0–3s) — EXACT REFERENCE LOCATION
Begin on the supplied image. For ALL three seconds preserve the SAME concrete stairs, dark railings, concrete pillars, bushes, stickered walls, red circular sign with white writing, white numbered signs including 656, and sidewalk. Do not replace, rebuild or transform this background; no tree-lined street. He makes eye contact under one second, then walks naturally through this SAME location as camera tracks gently. Opening title appears ONLY here, two lines:

Almaty, Kazakhstan
Morning City Tour
At 3s hard cut; title vanishes instantly.

SCENE 2 (3–6s) — ASCENSION CATHEDRAL
Lateral medium tracking as he walks past the colorful wooden cathedral in Panfilov Park, briefly glancing toward it. Visitors behind him, natural sunshine. No text.

SCENE 3 (6–9s) — ZHIBEK ZHOLY CAFÉ
A barista hands him takeaway coffee. He accepts, smiles and says Kazakh: “Рақмет.” English subtitle: “Thank you.” Natural handoff and lip-sync. Camera tracks him leaving with the cup.

SCENE 4 (9–14s) — GREEN BAZAAR BUTCHER
Medium-close two-shot at a busy meat counter, showing both faces and beef cuts. He asks in Kazakh: “Бүгін не жақсы?” Subtitle: “What's good today?” Butcher maintains eye contact, gestures to beef ribs and replies in Kazakh: “Бүгін сиырдың қабырға еті жақсы.” Subtitle: “The beef ribs are excellent today.” Let subtitle remain for a brief reading beat. The man STAYS at the counter, smiles and nods in understanding while the butcher remains engaged. Neither turns or walks away. Then HARD CUT. No fruit.

SCENE 5 (14–18s) — REPUBLIC SQUARE
Low-angle tracking as he walks with the Independence Monument behind him, adjusting his beanie while holding coffee. Pedestrians move naturally. No text.

SCENE 6 (18–22s) — CENTRAL ALMATY CAFÉ STREET
Busy pedestrian sidewalk with outdoor café seating, storefronts and locals. Angled front-side medium view. He walks LEFT to RIGHT on the sidewalk, happy and relaxed; sips coffee, lowers cup, smiles, then fully EXITS frame right. Hold briefly and end with clean cut. No roadway walking, no final title. Storefront text must be realistic, stable and legible: use a simple red sign with credible Kazakh lettering, a green-and-white café or shop sign with correctly spelled words, and replace the nonsensical “HHRIHM” sign with “CAFE” in the same white lettering and style. No random symbols or invented brands.

SUBTITLES — ONE DESIGN THROUGHOUT
Poppins SemiBold 600, white #FFFFFF on softly rounded charcoal-slate #17212B at 60% opacity. Background translucent; consistent padding, bottom-center position and safe margins. Opening title two lines, first larger. Translate both café and butcher dialogue into American English. One subtitle at a time, synchronized to speech; hold butcher's answer briefly. No text outside specified title, subtitles and realistic storefront signs.

CONTINUITY / AUDIO
Same man and wardrobe throughout; coffee first appears in Scene 3 and stays consistent. Natural gestures, physical handoffs, accurate Kazakh lip-sync, realistic skin, fabric and architecture. No morphing, fake skin, warped signs, object teleportation, zooms, slow motion or empty shots. City, café and market ambience only. No music or narration.

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Wan 3.0

雨上がりに呼吸する巨大都市

テキストから動画元映像 15秒 / 9:16
実写風SFと壮大な光景夜戦と炎
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15秒の縦映像で低いカメラと波打つ道路から規模を伝え、開く黒いガラス状の巨大構造物を見せます。

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プロンプト全文 · 2564文字
Format: 9:16 vertical, 15 seconds, cinematic, ultra-realistic, massive subjects, high-detail, no text, no logos.
0–3 sec: Nighttime futuristic city street after heavy rain. Camera starts extremely low at street level, reflections of skyscrapers stretching across the wet pavement. Everything feels enormous. Suddenly, the entire street subtly moves as if the city itself is breathing—pavement rises and falls by a few centimeters. Cinematic fog drifting between buildings, realistic rain droplets, deep atmospheric sound.
3–6 sec: Camera rapidly pushes forward between towering buildings. Windows across hundreds of floors flicker simultaneously in a wave, travelling upward like a heartbeat. The camera tilts toward the sky as clouds begin rotating unnaturally above the city.
6–10 sec: A gigantic glowing geometric structure slowly emerges from behind the skyscrapers—not a creature, not a spaceship, something completely unfamiliar. It is impossibly tall, dwarfing the buildings. Its surface looks like black glass with thin luminous cracks flowing across it. Camera keeps pulling back to reveal its enormous scale.
10–13 sec: The structure suddenly opens vertically like a colossal doorway. A blinding white-blue light floods the entire street. Cars, rain and loose debris react to the powerful pressure wave. People appear only as tiny silhouettes far below, emphasizing scale.
13–15 sec: Smash cut to an extreme close-up of one tiny raindrop falling in slow motion. Inside the droplet, the entire gigantic city and mysterious structure are reflected perfectly. The droplet hits the pavement—CUT TO BLACK.
Visual style: premium theatrical science-fiction cinematography, physically realistic lighting, volumetric fog, wet reflective surfaces, dramatic scale, realistic physics, subtle handheld camera movement, anamorphic cinematic depth, high dynamic range, extremely detailed environments, natural motion blur, realistic reflections, powerful contrast, immersive atmosphere.
Camera: aggressive cinematic push-ins, low-angle scale shots, rapid perspective transition, controlled handheld movement, final macro shot.
Sound design: distant thunder, rain hitting pavement, deep sub-bass rumble, building vibration, rising atmospheric tone, enormous pressure-wave impact, sudden silence on the final cut.
Important: Keep the main subject large and dominant inside the vertical frame, avoid tiny distant compositions. No recognizable existing movie designs, characters, franchises, logos, text or copyrighted elements. Original concept and original visual design.

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30秒を2秒ごとに分け、REFERENCE LOCKとOUTFIT LOCKで人物を保ち、夜の露出も場面ごとに指定します。

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WAN 3.0 PRIME / 30 seconds / 16:9 / 1080p

Use @Image 1 as the character reference.

REFERENCE LOCK:
Preserve the exact overall look and identity inspired by @Image 1:
adult woman in her early 20s, Korean-idol-style beauty, long straight black hair with soft natural volume, fair porcelain-like skin, large expressive eyes, delicate V-line face, small nose, naturally glossy lips, light natural makeup, approachable and cute expression.

OUTFIT LOCK:
Match the outfit to @Image 1 and keep it consistent through the whole video:
white hoodie layered under a dark oversized jacket, short black pleated skirt, white socks, white sneakers.
This is casual Japanese street fashion, relaxed and natural, not stage costume.

VISUAL STYLE:
A realistic Tokyo travel snapshot video shot on a smartphone.
26mm smartphone lens look, deep depth of field, realistic skin texture, mild HDR, neutral iPhone-like color, unedited snapshot feeling.
No cinematic color grading, no studio lighting, no dramatic rim light, no light streaks, no fake bokeh overload, no heavy motion blur.
Everything should feel like real casual footage shot during a trip in Japan.

PERFORMANCE STYLE:
Natural expressions, small gestures, casual real-person behavior, selfie-like energy in some shots.
She should feel friendly, cute, relaxed, and spontaneous.

EDITING STYLE:
Fast but readable travel MV rhythm.
Hard cuts, flash cuts, and natural movement-based cuts.
Keep the pacing energetic but grounded in realism.

AUDIO / DIALOGUE FEEL:
Heavy rhythmic beat music underneath.
Natural environmental sound can briefly be felt in some scenes.
Japanese dialogue lines should feel spontaneous and casual.

30-SECOND STRUCTURE:

0:00–0:02
Tokyo Tower selfie-style walking shot, low angle.
She walks while holding the camera selfie-style, Tokyo Tower clearly visible behind her.
The sky is slightly overexposed white.
Natural smile, relaxed eye contact.
Neutral daylight, deep depth of field.
Dialogue: 「とうきょうに きちゃった…!」
Hard cut on the beat.

0:02–0:04
Shibuya scramble crossing at night.
She steps into the crowd, then turns back toward the camera.
Neon signs remain sharp and readable in the background.
Realistic night exposure, no fake glow effects.
Fast rhythmic cut.

0:04–0:06
Convenience store interior.
She holds an onigiri toward the camera and raises one eyebrow slightly.
Cool fluorescent lighting, realistic skin texture, casual playful expression.
Rhythmic flash cut.

0:06–0:08
Yoyogi Park.
She sits casually and looks away from the camera.
Sunlight through trees creates dappled shadow.
A little lens dirt or light smudge can be visible on the image.
Wind and birds are subtly felt.
Cut back naturally with body movement.

0:08–0:11
Takoyaki food stall.
She takes a bite of takoyaki, reacts immediately, opens her eyes wide, then laughs.
Warm lantern light, amber tone, real skin texture.
Dialogue: 「あつっ! めっちゃ おいしい!」
Cut right after the laugh lands.

0:11–0:13
Night vending machine shot.
She stands in front of a glowing vending machine.
Mixed LED light reflects naturally on her face.
She gives a mischievous little smile.
Single clean shot, no exaggerated lighting effects.

0:13–0:15
Train window shot.
Her side profile appears in the reflection on the train window.
She looks outside instead of at the camera.
The city outside is naturally soft, not heavily blurred.
Quiet reflective mood.
Flash cut.

0:15–0:17
Torii gate, low angle.
She walks toward the torii and passes beneath it.
The torii fills the upper frame.
Natural daylight, wide smartphone perspective.
Flash cut.

0:17–0:21
Digital light show, iconic shot.
She slowly raises her face.
Blue, purple, and gold projected light moves softly across her face.
Use gentle focus shift: her face stays clear while the light remains soft and diffused.
Only soft shadow and color play on the skin, no harsh reflective glare.
This part can feel slightly slower and more iconic, around 60% speed feeling.
Soft cut during her head movement.

0:21–0:23
Gundam statue reveal.
Start on her face in medium close-up, then pan upward to reveal the full Gundam.
She gives a small impressed smile.
Natural daylight, wide angle.
Sharp cut immediately after the smile.

0:23–0:25
Lantern alley follow shot.
Tracking shot from behind and slightly beside her as she walks through a narrow alley lined with lanterns.
Warm lantern color and natural shadow.
She turns around to look back at the camera.
Cut while moving forward.

0:25–0:28
Rooftop skyline at night.
Selfie close-up first, then she extends her arm to reveal the skyline behind her.
Wind moves her hair naturally.
Real smartphone night-city look, not overly cinematic.
Dialogue: 「この やけい、はじめて みた」
Cut sharply at the end of the line.

0:28–0:30
Nara Park.
She crouches and offers deer crackers.
A deer bows, she laughs in surprise, then another deer nudges her from behind so she almost loses balance.
Slight handheld shake is okay here.
Everything should feel like real captured footage.
Dialogue: 「ちょっと! ちゃんと ばいばい したでしょ!」
End with a fade to black.

IMPORTANT:
Keep the girl visually consistent in all scenes.
She must always feel like the same person from @Image 1.
Do not change her hairstyle, age, or outfit identity.
Keep her attractive but natural, like a real travel snapshot subject.

NEGATIVE:
anime look, over-cinematic lighting, studio lighting, glossy beauty ad look, fashion editorial look, heavy color grading, light streaks, strong motion blur, unrealistic skin smoothing, fake HDR halos, unstable identity, face drift, hairstyle change, costume change, idol stage costume, unrealistic poses, extra fingers, distorted hands, deformed face, duplicate person, text, subtitles, logos, watermark, UI.

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Wan 3.0

実験車が挑む陸上マッハ1

テキストから動画元映像 30秒 / 16:9
実写風SFと壮大な光景
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収集メモ

速度上昇から衝撃波、浮き上がり、部品の脱落へ進め、空撮とタイヤ付近の低い視点で見せます。

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原文プロンプト

プロンプト全文 · 1289文字
A futuristic experimental racing vehicle attempts to become the first ground vehicle to maintain Mach 1 across open terrain. Dawn. Engines ignite. The camera follows close behind as the vehicle accelerates across a vast desert. 200 mph. 400 mph. 600 mph. The landscape becomes a blur. Shockwaves begin forming around the body. Warning messages appear throughout the cockpit. The vehicle starts lifting slightly from the ground. Control surfaces struggle to stabilize it. The camera alternates between wide aerial shots and terrifyingly close wheel-level views. 700 mph. 750 mph. Small components begin tearing away from the chassis. The driver refuses to slow down. Mountains ahead approach far too quickly. The speed reaches the critical threshold. A massive sonic boom erupts across the desert. The vehicle becomes unstable. It drifts sideways at incredible speed. The driver fights for control. For several seconds disaster seems inevitable. Then the vehicle stabilizes and continues accelerating. Final shot: the machine races beyond the horizon while the sonic shockwave rolls across the desert behind it. Ultra-realistic cinematic speed record attempt, realistic aerodynamics, overwhelming speed sensation, shockwaves, intense tension, detailed cockpit, IMAX quality, dramatic scale.
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Wan 3.0

ソウルの夏の記録(Seedance 2.5との比較)

テキストから動画元映像 27秒 / 16:9
実写風日々の記録旅と街モデル比較
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乱れた髪、疲れた目、不完全な構図で生活感を作り、同じ文章をSeedance 2.5とも比較しています。

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原文プロンプト

プロンプト全文 · 6897文字
Seoul Summer Day - Video Prompt

Create a 30-second, 1080p ultra-realistic documentary-style personal home video showing an ordinary summer day in the life of a young Korean man. The footage should feel spontaneous, intimate, imperfect, and genuinely observed rather than performed.

MAIN SUBJECT

The same young Korean man in his early 20s throughout the entire video.

Naturally handsome, realistic skin texture, minimal styling, relaxed expression, slightly tired but peaceful eyes.

He has naturally messy medium-length dark hair with a few strands falling over his forehead and very subtle stubble.

He wears a loose washed-black T-shirt, relaxed olive-beige trousers, worn white sneakers, and a simple silver wristwatch.

Keep his face, identity, body proportions, hairstyle, clothing, watch, and overall appearance completely consistent from beginning to end.

LOCATION

A quiet older residential neighborhood in Seoul during a warm summer afternoon.

Narrow concrete alleys, low-rise homes, rooftop terraces, external staircases, potted plants, laundry lines, parked bicycles, utility poles, overhead wires, mature trees, concrete walls, small residential courtyards, and distant city sounds.

The neighborhood should feel authentic and lived-in.
No crowds, tourist attractions, advertisements, recognizable brands, or commercial activity.

CAMERA / VISUAL STYLE

Authentic casual personal-video footage captured with an older consumer digital camera.

Handheld camera operated by a friend walking nearby.
Natural camera shake, imperfect framing, occasional autofocus changes, slight exposure adjustments when moving between sunlight and shade, soft image detail, mild motion blur, subtle digital noise, slightly muted colors, imperfect white balance, and natural compression.

The camera operator occasionally reacts a little late, cuts off part of the subject, or briefly loses focus.

No stabilization, gimbal movement, drone shots, cinematic camera choreography, dramatic lighting, slow motion, modern commercial color grading, or polished cinematography.

The footage should feel like someone simply decided to record his friend during an ordinary day.

00:00–00:05 — MORNING ROOFTOP
He sits casually on a small rooftop beside an old plastic chair.
A cold bottled drink rests beside him.
He looks quietly across the neighborhood while the wind moves his hair and T-shirt.
He takes a sip, notices something happening in the distance, and smiles faintly.
He briefly notices the camera and gives a subtle nod before looking away.
The camera takes a moment to find focus on his face.

00:05–00:10 — WALKING THROUGH THE ALLEY
He gets up and walks downstairs into the neighborhood.
He walks casually through a narrow concrete alley with his hands in his pockets.
He passes parked bicycles, potted plants, laundry hanging from balconies, and old residential walls.
The camera follows several steps behind him.
He occasionally looks back toward the camera but never deliberately poses.
His footsteps remain naturally synchronized with his movement.

00:10–00:14 — SMALL EVERYDAY MOMENT
He notices an old basketball resting near a wall.
He picks it up, casually bounces it twice, then takes a simple shot toward a nearby hoop.
The shot misses.

He laughs quietly, shakes his head, and leaves the ball where he found it.

The camera briefly loses focus during the movement and recovers naturally.

No exaggerated athletic movement.

00:14–00:19 — LOCAL SHOP
He walks to a tiny neighborhood shop and buys a cold drink.
He exchanges a few natural words with the shopkeeper but the conversation is not clearly audible.
He steps outside, opens the bottle, takes a drink, and leans casually against the wall.
He watches bicycles and pedestrians passing in the distance.
The camera remains handheld and slightly imperfect.

00:19–00:23 — SUMMER RAIN
A sudden summer shower begins.
He looks toward the sky with mild surprise.
Instead of immediately running for shelter, he smiles and slowly walks into the rain.
The rain becomes heavier.
His hair becomes wet and falls naturally across his forehead.
He eventually starts running down the alley, laughing genuinely.
He briefly spins around while running, then continues toward a covered walkway.
His clothes become visibly damp.
Maintain realistic rain interaction, wet fabric, wet hair, reflections, and foot contact with the ground.

00:23–00:27 — QUIET MOMENT
He reaches the covered walkway and catches his breath.
Rain falls heavily behind him.
He wipes water from his forehead and looks quietly toward the street.
For a moment, everything becomes still.
He notices the camera again.
He gives a small genuine smile, not a posed expression.

00:27–00:30 — WALKING AWAY
The rain becomes lighter.
He walks away down the wet residential lane.
The camera follows from behind.
Reflections shimmer across the concrete.
He turns his head once, gives a tiny wave toward the camera, smiles, and continues walking.
The camera remains pointed toward the empty street for a brief moment.
At approximately 00:29, the recording abruptly cuts to black mid-motion.
No fade-out.

PHYSICAL REALISM
Maintain believable real-world physics throughout.
Hands, fingers, feet, clothing, hair, rain, bottle, basketball, and background objects must behave naturally.

No extra fingers, fused hands, duplicated limbs, distorted anatomy, floating objects, teleportation, disappearing objects, or sudden transformations.
The bottle remains a separate physical object and never intersects with his face.

The basketball behaves naturally and remains where it lands.

Parked bicycles and background objects remain stationary unless physically moved.

His feet remain properly connected to the ground while walking and running.

Keep the environment and subject consistent between shots.

AUDIO
Natural environmental audio only.
Footsteps on concrete, distant traffic, birds, leaves moving in the wind, bicycles, faint neighborhood conversations, shop sounds, bottle opening, basketball bouncing, rain hitting concrete, water dripping from rooftops, and subtle camera-handling noise.
No music.
No narration.
No soundtrack.
No artificial sound effects.
No spoken dialogue is necessary.
FINAL FEEL
The result should feel like a forgotten personal recording of an ordinary summer day.
Not a commercial.
Not a fashion film.
Not a music video.
Not a professional cinematic production.
The emotional appeal should come from small human moments: sitting alone, wandering through familiar streets, missing a basketball shot, drinking something cold, getting caught in the rain, laughing, and walking home.

Quiet, masculine, youthful, nostalgic, slightly melancholic, warm, spontaneous, and deeply human.
Prioritize natural behavior, consistent identity, believable physics, imperfect handheld framing, authentic environmental details, and the feeling that the camera happened to be there.

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Wan 3.0

高層ビルの屋上で一対多数の格闘

参照画像から動画元映像 10秒 / 16:9
実写風カンフーアクション設計
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収集メモ

人物の動きとCAMERA CHOREOGRAPHYを分け、参照で主人公を固定し、除外項目で連続性を保ちます。

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プロンプト全文 · 1866文字
Use IMAGE 1 as the exact main character reference. Preserve the exact face, identity, hairstyle, clothing and body proportions.

Create a spectacular live-action martial-arts fight on the rooftop of a skyscraper. IMAGE 1 fights many attackers using extremely agile, playful and inventive martial-arts choreography: rapid footwork, evasions, pivots, spins, low sweeps, acrobatic rolls, vaults, controlled strikes and clever environmental interaction.

CAMERA CHOREOGRAPHY:
Start with a dramatic aerial establishing shot looking down between skyscrapers, then rapidly dive toward IMAGE 1.

Orbit 180 degrees around IMAGE 1 as several attackers surround him.

Use a low-angle tracking shot as IMAGE 1 ducks under an attack and spins past another enemy.

Whip-pan from one attacker to another as IMAGE 1 redirects their momentum and makes two attackers collide.

Use a fast side-tracking shot following IMAGE 1 as he runs across the rooftop.

Brief slow-motion only at the peak of a spectacular jump, then immediately return to full speed.

Camera performs a smooth 360-degree orbit during a spinning evasive sequence.

Finish with a long-lens push-in as IMAGE 1 suddenly sprints toward the rooftop edge.

FINAL SHOT:
Camera follows directly behind IMAGE 1 in a fast pursuit shot as he leaps from the skyscraper toward the suspended railway between two buildings.

Pull the camera backward into a huge wide aerial shot, revealing IMAGE 1 completely airborne above the enormous city gap.

End exactly while IMAGE 1 is reaching toward the suspended railway support.

Ultra-photorealistic live-action cinema, realistic physics, natural body weight, cinematic lighting, detailed city environment, controlled motion blur.

No supernatural abilities, no flying, no teleportation, no gore, no identity change, no costume change, no distorted anatomy, no excessive camera shake.

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Wan 3.0

LENS ONEミラーレスカメラの広告

テキストから動画元映像 30秒 / 16:9
実写風広告と商品
Synthia@AIwithSynthia元投稿 ↗
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収集メモ

30秒で機体の接写から日常へ進み、商品の細部と人物の感情を交互に見せます。

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プロンプト全文 · 3040文字
Create a 30-second, ultra-realistic cinematic product commercial for a fictional premium mirrorless digital camera called LENS ONE. Make it feel like a high-end global camera campaign with cinematic storytelling, beautiful photography, premium product cinematography and emotional everyday moments.
Feature a stylish young woman in her early 20s with long dark hair, natural makeup and a sophisticated outfit: cream fitted blazer, white top, high-waisted tailored trousers, minimal gold jewelry and elegant sneakers. Keep her face, hairstyle, body proportions and outfit consistent throughout.
0–4s: Open with a dramatic macro close-up of the LENS ONE resting on a premium dark surface. Slowly glide around the camera, revealing the textured grip, metallic body, lens barrel, control dial, shutter button and detailed lens glass. Show the aperture opening, then the woman naturally picking up the camera.
4–10s: She walks through a beautiful city street during golden-hour light and notices a child chasing soap bubbles. She raises the camera, looks through the viewfinder and presses the shutter. The exact moment briefly freezes into a beautiful cinematic photograph. Show the captured image clearly on the camera's rear display.
10–17s: She continues walking and photographs an elderly couple holding hands, a street musician and a dog running through sunlight. Include cinematic close-ups of her eye against the viewfinder, her finger pressing the shutter, the focus ring turning and the camera lens locking focus.
17–23s: Create a fast premium montage of the camera capturing different moments: a cyclist passing through golden light, rain droplets falling, friends laughing at a café and sunlight reflecting on wet pavement. Between shots, show detailed macro product shots of the lens, controls, shutter mechanism and rear display.
23–27s: She sits at an outdoor café and reviews the photographs on the camera screen. The images appear as a beautiful visual story of her day. She pauses on one photograph, smiles and looks back toward the street.
27–30s: She places the camera carefully on the table. The background becomes beautifully blurred as the camera becomes the sole focus. Slowly push toward the product, showing the lens glass catching warm sunset light and revealing the premium body details. End on a clean hero shot of the entire camera against the glowing city skyline.
Voiceover:
“Some moments happen once. Make them unforgettable.”
Ultra-realistic luxury camera advertising, cinematic bokeh, realistic metal and rubber textures, detailed lens reflections, natural skin and fabric textures, smooth camera movement, subtle film grain, realistic motion blur and authentic shutter sounds.
Keep the camera design, lens, buttons, dials, proportions and materials identical in every shot. No camera morphing, changing lens design, distorted hands, extra fingers, identity drift, duplicated people, unrealistic reflections, floating camera, excessive VFX, CGI appearance, subtitles, captions, random text, logos or watermark.

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Wan 3.0

IN RED:赤いドレスのファッション映像

参照画像から動画元映像 20秒 / 16:9
実写風ファッション広告と商品
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収集メモ

参照画像とARRI Alexa風の質感で赤いドレスの映像を整え、自然な肌と浅い被写界深度を繰り返し指定します。

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プロンプト全文 · 1077文字
【风格】高端时装广告片(Luxury Fashion Film / High-End Commercial),真实摄影质感(Photorealistic),ARRI Alexa 拍摄感,浅景深,8K超清,达芬奇高级调色,暗调低饱和背景衬托纯正正红,无塑料感、无AI油光
【画幅】16:9 横屏
【时长】20秒
【场景】高层酒店套房,落地窗外是黄昏城市天际线,白色纱帘被穿堂风吹起,室内是米色木饰面墙与黑色大理石台面,全场唯一的高饱和色是那条红裙
【角色】女模特@图1(保持面部特征、发型、肤质一致,气质冷静克制,不笑或极轻微微笑)
【服装】她身穿@图2的红色真丝缎面吊带短裙(胸前羽翼状立体编织、腰侧手工绳编镂空、不规则手帕式裙摆),保持款式、颜色、工艺细节完全一致

[00:00-00:04] 镜头1:布料起手(Macro / Slider)
微距横移:红色真丝缎面在深色背景中缓缓滑过,光沿着布料的褶皱流动,能看清纱线织纹和缎面反光的高光线。
镜头缓缓推向胸前的羽翼状立体编织,一根根绳线的编织结构清晰可见。
音效:布料摩擦的细微沙沙声,低频弦乐单音进入。

[00:04-00:09] 镜头2:人影入画(Backlit Tracking)
中远景侧逆光:她穿着红裙从纱帘后走过,黄昏侧逆光穿透纱帘,在地面拉出长影。
裙摆随步伐扬起又落下,不规则手帕摆的尖角在空气中划出弧线,穿堂风让纱帘和裙摆同时飘动。
镜头低角度水平跟移,人物始终保持在画面右三分之一。

[00:09-00:14] 镜头3:工艺特写(Detail Insert)
特写:她的手指轻轻捏住胸前系带的缎面蝴蝶结末端,缎带垂落。
切特写:腰侧手工绳编镂空在光下形成一排细密的阴影格。
切特写:裙摆边缘在空中甩动,慢速升格(Slow-mo),缎面翻转时从深酒红过渡到亮正红。

[00:14-00:18] 镜头4:回眸中景(Medium Shot / Push-in)
中景:她背对镜头站在窗前,肩背线条与红色系带带子形成干净的构图,缓缓转身回头看向镜头。
面部毛孔与皮肤质感真实,眼神平静直视镜头,下巴微抬,长发在风中轻微晃动。
镜头极缓推进(Slow Push-in),焦点始终锁在她的眼睛。

[00:18-00:20] 镜头5:定格收尾(Freeze / Title Card)
全景定格:她站在落地窗前,红裙是画面中唯一的亮色,背景城市天际线虚化成散景光点。
画面缓缓变暗,屏幕中央淡入白色细体英文字幕:"IN RED."
音效:弦乐收在一个长音上,尾部留 0.5 秒静音。
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Wan 3.0

大学の化学実験の実演

テキストから動画元映像 30秒 / 16:9
実写風
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30秒の授業場面で実験の手順、説明、カメラの位置を合わせ、操作と発話を対応させます。

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原文プロンプト

プロンプト全文 · 1828文字
Create a 30-second ultra-realistic cinematic educational video set inside a modern university chemistry laboratory and lecture classroom. A confident male chemistry professor enters the room carrying a coffee cup and teaching materials while students prepare for class. Show the professor explaining chemistry concepts on a large digital board, with chemical equations, molecular structures, and a clear reaction diagram displayed behind him as students listen attentively.

Transition to a detailed close-up of a glass beaker containing two clear chemical solutions, highlighting the upcoming experiment and the principles of chemical reactions. Show the professor and students gathering around the laboratory table as he carefully mixes the solutions and demonstrates the reaction using realistic laboratory equipment. Capture natural hand movements, accurate pouring, mixing, bubbling, color changes, and realistic interactions with the glassware.

Show students reacting with curiosity and discussing the experiment while the professor explains the chemical changes they are observing. Include cinematic close-ups of the reacting solution, glass beaker, laboratory tools, the professor’s hands, and the students’ focused expressions.

Maintain scientifically realistic chemistry throughout, including accurate liquid behavior, mixing, chemical reactions, bubbles, temperature effects, and proper contact between materials, with no physically impossible results. Use smooth camera movements, shallow depth of field, realistic laboratory lighting, detailed facial expressions, and authentic university chemistry-lab surroundings.

End with the professor standing beside the completed experiment while the students observe the final result, creating a professional, inspiring, and photorealistic chemistry-education atmosphere.

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Wan 3.0

一人の女性登山者と広大な旅

参照画像から動画元映像 14秒 / 16:9
実写風旅と街
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参照で登山者を固定し、広い風景と旅のモンタージュで撮影のリズムを作ります。

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原文プロンプト

プロンプト全文 · 4496文字
A cinematic travel montage of a solitary young female hiker exploring vast dramatic natural landscapes. Photorealistic, ultra-high detail, filmic color science, anamorphic lens feel, subtle film grain, rich natural contrast. Exact same cinematography as the reference: contemplative wide frames, slow deliberate camera moves, epic scale that dwarfs the human figure, seamless ground-to-aerial transitions, dramatic weather and light changes.

Consistent subject
Young East-Asian woman, mid-20s, long straight dark hair, slender athletic build. Cream-white knit beanie → white bucket hat; light sage-grey technical rain jacket → white softshell hoodie; dark olive-green hiking backpack with red zipper accents; black hiking pants; trekking poles. Calm, solitary presence — never looks at camera, always absorbed in the landscape.

Shot-by-shot timeline (exact pacing & camera language)

0.0–1.8s  
Wide static-to-slow push-in. Woman sitting on mossy green highland plateau, back to camera, hands resting on the grass, white beanie, sage jacket, dark backpack. Vast turquoise lake dotted with small rounded islands under heavy layered cloudy sky with soft blue openings. Soft overcast daylight, cool teal-green color grade. Gentle breeze moves her hair. Camera slowly creeps forward and slightly rises, emphasizing solitude and scale.

1.8–3.1s  
Tracking shot from behind at medium-wide. She walks steadily uphill across rolling emerald hills, trekking pole in right hand, white beanie, same backpack. A vivid double rainbow arcs across the grey-green sky over distant soft mountains. Slight handheld micro-sway, camera following at her walking pace, low and slightly behind.

3.1–4.2s
Static wide shot. She stands alone on a small grassy spit at the edge of a dark alpine lake, facing away, white hoodie, yellow-tinged beanie. Towering jagged black peaks rise steeply, low white clouds and mist clinging to the rock faces. Moody, desaturated blue-grey light. Still water reflects the mountains. Pure contemplative silence.

4.2–5.9s  
Slow aerial drone pull-back and slight orbit. High-angle reveal of the same dark lake from above — perfect circular dark water, dense conifer forest, tiny red-roofed building at the shore, dramatic mist-shrouded granite spires and snow patches. Low clouds pour over the ridges like a waterfall. Cool high-contrast desaturated grade. Smooth floating drone motion.

5.9–7.8s  
Night sequence. Extreme wide. Black SUV with glowing red taillights drives slowly left-to-right on a flat dark lakeshore road. Massive violet-pink lightning bolt cracks across the deep indigo sky, illuminating distant mountains and water for a fraction of a second. Camera holds wide and static. Residual thin lightning forks linger after the flash.

7.8–9s  
Golden-hour peak shot. Woman stands on a grassy ridgeline, white bucket hat, backpack, one trekking pole, looking left toward the horizon. Endless layered mountain ranges fade into soft atmospheric haze under glowing orange-pink sunrise/sunset. Soft rim light on her silhouette. Slow subtle push-in.

9–11.6s 
Epic aerial tracking shot. Smooth high-speed drone follows a black SUV driving along a winding dirt mountain road through lush green karst-like hills. Multiple white wind turbines on ridges. Deep valleys with patchwork green fields, distant lake and town. Brilliant clear blue sky with scattered white cumulus. Camera flies parallel and slightly above the road, car becomes a tiny moving element.

11.60–14s  
Intimate POV from inside a car (slightly soft foreground of A-pillar and side mirror). Through the open window we see the same woman standing outside on the overlook, white bucket hat, green backpack, holding binoculars to her eyes, gazing at the vast green mountain range and wind turbines under late-afternoon light. Soft focus on car interior, sharp on her and the landscape. Gentle breeze moves her hair.

Overall cinematography & technical notes
Camera language: locked-off contemplative wides, slow creeping push-ins, organic tracking, floating drone reveals, one intimate car-POV. Never shaky.  
Lighting progression: soft overcast → dramatic rainbow → cold misty alpine → night lightning → golden hour → crisp clear daylight.  
Color science: cool teal-greens and greys early, warm golden tones mid-way, rich emerald and deep blue later. Subtle anamorphic flare and gentle film grain.  
Mood: quiet awe, solitude, the scale of nature vs one small human traveler. 24 fps cinematic motion, 4K detail.

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Wan 3.0

ネオンの舞台を実写格闘ゲーム風に

テキストから動画元映像 15秒 / 16:9
実写風カンフーゲーム表現
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実写風の人物とネオンの舞台を格闘ゲームの表現に重ね、文章では15秒の縦アクションを指定しています。

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プロンプト全文 · 2123文字
Create a 15-second vertical 9:16 ultra-realistic cinematic action sequence set on a massive outdoor stage in a futuristic neon city, inspired by a high-budget fighting game.

A huge muscular male fighter with spiky golden hair, wearing loose white martial-arts pants, a red waist sash, golden wristbands and boots, stands confidently in the center of the stage while a massive crowd watches and records on their smartphones. Behind him is a dense modern city skyline filled with glowing billboards, neon signs, skyscrapers, smoke, and dramatic evening lighting.

A blonde female fighter wearing a dark blue and red superhero-style combat suit suddenly attacks him at high speed. She leaps through the air and delivers a powerful spinning kick toward the male fighter. He remains composed, then counters with an explosive martial-arts strike, sending her flying backward across the stage.

Show dynamic hand-to-hand combat with realistic body mechanics, powerful impacts, flying dust and smoke, subtle camera shake, dramatic slow motion during the kick, and a fast cinematic camera push-in during the counterattack.

The crowd reacts with excitement, raising their phones and cheering. Capture the atmosphere of a live street-fighting spectacle with hundreds of spectators in the foreground.

Visual style: photorealistic AAA video-game cinematic, highly detailed characters, realistic skin and fabric textures, physically accurate lighting, volumetric smoke, neon reflections, cinematic depth of field, realistic motion blur, dramatic contrast, dynamic camera movement, epic action choreography.

Camera: vertical handheld smartphone-style perspective mixed with cinematic tracking shots, low-angle hero shots, rapid push-ins, slight camera shake during impacts, smooth slow motion at key moments.

End with the female fighter being thrown into the air as smoke and dust fill the stage, while the muscular fighter stands triumphantly in the center and the crowd erupts behind him.

No dialogue, no subtitles, no text overlays, no logos, no watermark. Maintain consistent character appearance throughout the entire sequence.

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Wan 3.0

夕日の鳥居で迎える最後の戦い

テキストから動画元映像 15秒 / 16:9
実写風カンフー近接武器アクション設計
プロンプトと制作メモを読む ↗
収集メモ

15秒・16:9の侍の戦いに夕日、実物らしい質感、身体の接触をまとめ、実写映画らしさを保ちます。

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原文プロンプト

プロンプト全文 · 2375文字
Create a 15-second live-action cinematic samurai battle, 16:9, ultra-realistic movie quality, practical-looking effects, natural human movement, detailed costumes, realistic physics, and dramatic handheld camera work. Avoid an obvious AI or cartoon appearance.

Story: After protecting a sacred village, a wounded white-haired samurai returns to an ancient torii gate at sunset—only to find the demon warrior who destroyed his clan waiting for him. This is their final confrontation.

0–3s: Wide establishing shot. A ruined Japanese shrine and massive torii gate stand beneath a blood-red sunset. Dust blows across the ground. The samurai slowly walks forward, gripping his black katana. Across from him, a huge dark armored demon waits silently, red eyes glowing through the smoke.

3–6s: The demon suddenly charges. The samurai blocks a devastating strike. Their swords collide repeatedly—fast, heavy, and physical. Sparks burst from every impact as they move through the ruined shrine.

6–11s: The fight becomes relentless. Close-range sword exchanges, brutal parries, spinning attacks, dodges, low slides, and powerful counterattacks. The demon smashes through wooden structures while the samurai narrowly escapes. Camera rapidly follows them with realistic motion blur, impact shakes, flying dust, sparks, and debris. The samurai finally finds an opening.

11–13s: In one explosive final exchange, both warriors sprint toward each other. Their blades cross in slow motion. The samurai lands a precise finishing cut and stops behind the demon.

13–15s: Silence. The demon collapses into drifting black ash. The samurai lowers his sword and looks toward the enormous setting sun. Wind moves his torn haori as the last embers disappear into the sky.

Visual style: Photorealistic live-action Japanese period film, grounded martial-arts choreography, realistic sword physics, practical-looking smoke and sparks, natural skin and fabric texture, cinematic lighting, deep shadows, anamorphic lens feel, subtle film grain, realistic camera movement, dramatic pacing, believable weight and impact.

Character consistency: One white-haired wounded samurai in a torn white haori and one towering black-armored demon with glowing red eyes. No extra characters, no duplicates, no subtitles, no text, no watermark, no cartoon look, no exaggerated CGI, no artificial-looking movement.

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Wan 3.0

バーガンディーのシルクと高級服飾

参照画像から動画元映像 20秒 / 16:9
実写風ファッションカメラ設計
プロンプトと制作メモを読む ↗
収集メモ

人物参照とシルクの反射で高級感を作り、布の質感と照明を明確に指定します。

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原文プロンプト

プロンプト全文 · 1758文字
【风格】顶级奢侈品牌大片(Ultra-Luxury Fashion Haute Couture Film),Vogue国际时尚大片质感,电影级摄影(Photorealistic),8K超清画质,16:9宽画幅,阿莱电影机调色(ARRI Alexa Color Science),光影粒子(Cinematic Dust & Flare),顶级柔焦布光
【时长】20秒
【比例】16:9
【场景】极简高级灰调水泥立柱影棚 ➔ 落地窗暮色光影露台,冷暖光影交织
【角色】时尚超模@图片2 穿着高定真丝礼服@图片1(五官立体冷艳、身姿修长的东方超模,身穿酒红色真丝挂脖睡裙,胸前为立体镂空蝴蝶纹理与流苏系带,后背为大面积极简露背设计,下摆为层叠不规则如波浪般垂坠的丝缎裙摆)

[00:00-00:03] 镜头1:宏观微距·丝缎流光(Macro Lens Extreme Close-Up)
【微距镜头/极慢平移(Macro Pan)】16:9 极简构图。
画面细节:微距特写酒红色的高品质真丝面料,光线以45度角扫过,面料如同流动的红酒与液体黄金,折射出深邃奢华的缎面微光。
细节动作:模特修长精致的手指轻轻拂过丝缎边缘,织物随着指尖滑过产生丝滑细腻的物理波纹。
【转场】:镜头迅速虚化光斑切换(Focus Blur Transition)

[00:03-00:06] 镜头2:高定锁骨·系带流苏(Close-Up on Collarbone & Detail)
【近景特写/斜角侧光(Chiaroscuro Lighting)】
焦点与细节:焦点对准模特修长的天鹅颈与精致锁骨。
设计亮点:极近特写胸前精致的镂空立体蝴蝶纹理与胸口中央悬垂的流苏系带;细窄的酒红挂脖细绳从颈后绕过,流苏随微风轻轻晃动,极具法式优雅与高级呼吸感。
【转场】:镜头顺势向后拉开(Dolly Out)

[00:06-00:10] 镜头3:绝美露背·侧身回眸(Medium Orbit Shot / The Backless Silhouette)
【中景180度半环绕运镜(Orbit Tracking)】
构图与光影:模特背对镜头,落地窗外的暮色暖阳勾勒出背部绝美的肩胛骨线条与大面积露背剪裁,酒红真丝与冷白肌肤形成极高级的视觉对比。
动作:模特迈着轻盈从容的步伐向前,随后以优雅的慢动作(Slow-mo Turn)缓缓侧身回眸,眼神清冷高级、带着顶级超模的从容与睥睨。
【转场】:镜头掠过光晕(Lens Flare Cut)

[00:10-00:14] 镜头4:曼妙旋转·裙摆绽放(Slow-Motion Spin & Fabric Physics)
【中全景仰拍/极致升格慢动作(Super Slow-mo)】
动作与动态物理:模特在影棚中央轻盈旋转半圈,层叠不规则的酒红色真丝裙摆瞬间如盛开的深红玫瑰般在半空中完全舒展、波浪状翻滚荡漾(Hyper-realistic Silk Fluid Simulation)。
视觉效果:真丝裙摆在空中滞空翻飞,光影在流动褶皱中变幻,尽显衣服的轻盈与极致垂坠感。
【转场】:快速推近切入正前方(Quick Push-In)

[00:14-00:17] 镜头5:气场全开·台步迈进(Full Body Runway Stride)
【全身大景深低角度跟拍(Low-Angle Steadicam Tracking)】
构图与气场:16:9 横向大画幅,空间留白高级。
动作:模特气场全开,迈着稳健从容的顶级超模台步自光影深处迎面走向镜头,酒红丝缎裙摆随着迈步节奏在双腿间律动生风,身姿修长挺拔,极具大牌成衣发布会的压迫感与奢华气场。
【转场】:平滑推向面部与半身(Smooth Dolly In)

[00:17-00:20] 镜头6:神颜收束·奢华定格(Hero Close-Up & Final Brand Frame)
【中近景特写定格(Hero Shot)】
微表情与终章:模特在镜头前站定,身姿微侧,单手优雅插腰。
神态细节:她微微昂首,红唇微启,眼神在镜头前流露出自信、松弛而神秘的顶级超模神韵;一缕发丝随风飘过脸庞,酒红真丝裙摆缓缓归于沉静,画面在极具胶片质感的光影中完美定格。

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Wan 3.0

崖を駆ける馬と、長大なシルクの裾

テキストから動画元映像 29秒 / 9:16
実写風ファッション
プロンプトと制作メモを読む ↗
収集メモ

崖での乗馬と長大な裾の対比で幻想的な服飾映像を作り、カメラは布の動きを追います。

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原文プロンプト

プロンプト全文 · 718文字
A cinematic, surreal AI-generated video featuring a regal woman in an elegant gown mounted on a horse atop the precipice of a towering mountain cliff, overlooking expansive valleys beneath dramatic sky formations. Attached to her dress is an extraordinarily long, translucent silk train that billows dynamically in high-altitude wind, sweeping up toward the sun and blending into voluminous, fluffy clouds. The visual sequence transitions through majestic landscapes—from jagged ridges at golden hour to misty volcanic peaks—while the sweeping fabric shifts in vivid hues of crimson, cobalt blue, warm gold, and pure white, creating an ethereal, dreamlike atmosphere with cinematic lighting and hyper-realistic detail.
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Wan 3.0

映画館で手をつなごうとして叱られる

参照画像から動画元映像 30秒 / 9:16
実写風コメディ
プロンプトと制作メモを読む ↗
収集メモ

30秒の縦映像で三列の座席と左右関係を先に決め、手をつなぐいたずらと反応を配置します。

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原文プロンプト

プロンプト全文 · 1041文字
30秒短劇,9:16,電影感,現代都市黑色喜劇風格,電影級光影。

場景:現代都市夜晚高級電影院內,昏暗燈光,大螢幕播放《白衣女鬼從電視爬出》的恐怖片。三排座位中間區域,空間邏輯清晰:霸總坐左側、女秘書坐右側(兩人中間扶手)、女秘書更右側是正在大口吃爆米花的中年胖大嬸。銀幕藍白冷光與座椅暖黃微光對比,氛圍從恐怖逐漸轉為曖昧,最後徹底搞笑崩壞。

角色:
英俊蓄鬍霸總<<<Image1>>>  :35歲,英俊成熟,短髮蓄鬍、精緻五官、氣場強大,穿淺灰色合身西裝,眼神色瞇瞇又帶玩味。
女秘書<<<Image2>>>  :25歲,清純美麗、長黑直髮、精緻五官,穿簡約職業套裝(白襯衫+黑窄裙),氣質專業卻容易害羞緊張。
中年胖大嬸<<<Image3>>>  :50歲左右,俗氣的及肩捲髮,臉頰上明顯雀斑,誇張的藍色眼影,整形過度的浮腫鮮豔雙唇,圓潤體型、穿廉價平底鞋與寬鬆花色衣服,表情先是專心看電影,後轉為忍無可忍的正義感。

風格:電影級寫實光影,冷藍銀幕光與暖黃座椅燈對比,柔焦側臉與突兀喜劇節奏,整體從恐怖張力→曖昧輕挑→爆笑崩壞。

分鏡(0-30秒):
0-3s:大螢幕特寫白衣女鬼從老舊電視爬出,陰森音樂響起,全場觀眾屏息。女秘書坐在右側座位,眉毛深鎖、眼睛緊盯銀幕,專注又害怕。
3-5s:霸總坐在她左側,色瞇瞇地側頭望著女秘書美麗側臉,嘴角微揚,偷偷將手伸過去,握住她擱在兩人之間扶手上的左手。
5-7s:女秘書被嚇到,身體微顫,下意識想抽回左手,卻被霸總輕輕扣住。
7-10s:霸總湊近她耳邊,用低沉曖昧的聲音輕聲挑逗(中文):「害怕的話……就靠過來一點啊。」同時用拇指輕撫她手背,另一手悄悄搭上她肩膀。
10-13s:女秘書臉頰微紅、呼吸急促,又羞又慌地想推開,霸總卻越靠越近,準備吻她。
13-15s:右側中年胖大嬸終於忍無可忍,怒目圓睜,把手中整桶爆米花「嘩」地全部撒在霸總頭上。
15-17s:女秘書嚇得尖叫,急忙拍掉自己身上與頭髮上的爆米花,表情又驚又窘。
17-20s:中年胖大嬸的廉價平底鞋踩到地上散落的爆米花,重心瞬間不穩,整個人往前撲倒,直接摔進霸總懷裡。
20-23s:霸總愣了一秒,隨即雙手抱住胖大嬸,深情又熱情地吻了上去(臉貼臉深吻)。
23-26s:女秘書氣得滿臉通紅,猛地起身轉身離去,高跟鞋踩得響亮。
26-30s:現場其他觀眾哄堂大笑,連大螢幕上的白衣女鬼也突然轉頭看向鏡頭,跟著張大嘴巴大笑,畫面fade into black。
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Wan 3.0

クリエイターがオープンワールドへ吸い込まれる

テキストから動画元映像 15秒 / 16:9
実写風ゲーム表現日々の記録
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収集メモ

15秒のUGC映像で人物とゲーム世界への移行をつなぎ、気取らない撮影の感覚を保ちます。

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原文プロンプト

プロンプト全文 · 2775文字
Create a 15-second ultra-realistic cinematic UGC-style video where a young female creator suddenly finds herself physically inside a fictional open-world video game. She is a real, live-action human character interacting naturally with the game's world, not a gamer watching a screen.

CHARACTER CONSISTENCY:
The exact same young female creator throughout the entire video. Clear realistic face, natural skin texture, expressive eyes, stylish Gen-Z streetwear, same hairstyle and outfit in every shot. She must look like a real person seamlessly placed inside the game world.

0–3 SEC — ENTERING THE GAME

Start with the creator standing in a realistic bedroom holding a game controller. The screen suddenly glitches with a dramatic digital distortion. In a seamless transition, the environment around her transforms and she is teleported directly into a huge fictional open-world city.

She looks around in shock and says:
“Wait… I’m actually inside the game?!”

3–7 SEC — OPEN-WORLD CHAOS

She is now physically walking through the game's city streets as a live character. Massive skyscrapers, pedestrians, sports cars, traffic lights, shops and cinematic city details surround her.

She looks at her hands, then touches a nearby car and reacts with genuine disbelief.

A police siren suddenly starts in the distance.

7–11 SEC — THE CHASE

She jumps into a fictional sports car and starts driving through the city.

Camera switches between third-person cinematic game-camera shots and close-up live-action shots of her face inside the vehicle.

Police cars begin chasing her. She laughs nervously and says:

“Oh no… I think I’m wanted!”

11–15 SEC — ESCAPE

She dramatically turns into a narrow alley, narrowly avoids a pursuing police vehicle, and escapes into an underground parking garage.

She stops the car, looks directly into the camera and says:

“Okay… how do I get OUT?!”

End with a dramatic cinematic pull-back revealing the enormous fictional game city around her.

VISUAL STYLE

Ultra-realistic live-action human seamlessly integrated into a photorealistic open-world game environment, cinematic game graphics, realistic physics, natural facial expressions, detailed city, dynamic camera movement, realistic vehicles, dramatic lighting, shallow depth of field, high-end VFX, premium gaming trailer + authentic UGC reaction style.

IMPORTANT: The woman must remain a realistic live human character inside the game world. Do not make her look like a cartoon, CGI avatar, animated character, or video-game model.

Create an original fictional open-world crime-action game aesthetic. Do not use GTA logos, characters, locations, UI, music, copyrighted assets, or recognizable game elements.

No text overlays, subtitles, watermarks, logos, or futuristic objects.

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Wan 3.0

LUMENスマートボトルの広告

テキストから動画元映像 30秒 / 16:9
実写風広告と商品日々の記録
Synthia@AIwithSynthia元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

30秒の商品映像で架空のブランドと容器を定め、使用場面と商品のショットを組み立てます。

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原文プロンプト

プロンプト全文 · 2350文字
Create a 30-second, 1080p ultra-realistic cinematic product commercial for fictional premium smart water bottle LUMEN. The bottle should be the hero product while the woman remains visible and naturally interacts with it throughout the film.

Character consistency: Same stylish young woman, early 20s, long dark hair, natural makeup and identical facial features throughout. Keep the exact LUMEN bottle design, color and proportions consistent.

Scene 1 — City Morning
The woman walks through the city wearing a fitted white athletic top, high-waisted beige trousers, white sneakers and a lightweight cream jacket, carrying the LUMEN bottle. Show her full body, then a brief close-up of the bottle and hydration indicator.

Scene 2 — Park Workout
She arrives at a park wearing a black fitted sports top, black high-waisted leggings and white running shoes. After jogging, she takes a refreshing sip from LUMEN. Show condensation, water movement and the bottle’s premium materials.

Scene 3 — Café
She sits at a modern café wearing a soft beige knit sweater, straight-leg blue jeans and white sneakers, with LUMEN beside her. She picks it up and drinks while working on her laptop.

Scene 4 — Visual Transformation
As she takes another sip, transition into cinematic visuals of crystal-clear mountain water, flowing streams and ocean waves, then seamlessly return to the bottle in her hand. Keep her outfit consistent with the café scene.

Scene 5 — Sunset Hero Shot
She stands on a rooftop wearing a sleek black blazer, fitted white top, tailored trousers and elegant sneakers, holding LUMEN while watching the sunset. Camera slowly pushes toward the bottle, capturing reflections, condensation and the illuminated hydration indicator.

Voiceover:
“Your day moves fast. Your hydration should keep up. LUMEN keeps every sip within reach and reminds you when it matters. Stay refreshed. Stay moving.”

Style: Photorealistic luxury product cinematography, realistic skin and fabrics, cinematic lighting, macro product details, natural movement, shallow depth of field, realistic reflections, smooth transitions and premium commercial quality.

Negative: No bottle morphing, design changes, identity drift, distorted hands, extra fingers, random outfits, duplicated people, floating objects, excessive CGI, subtitles, captions, random text or watermark.

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Wan 3.0

ワイヤレスイヤホンのUGC広告

参照画像から動画元映像 20秒 / 9:16
実写風日々の記録広告と商品
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収集メモ

20秒の縦広告で顔形、生え際、服装を固定し、商品との自然なやり取りへ進みます。

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原文プロンプト

プロンプト全文 · 2493文字
Create a 20-second ultra-realistic cinematic UGC advertisement, vertical 9:16, featuring the EXACT SAME male character from Reference Image 1. Strictly preserve his facial identity, face structure, skin tone, hairstyle, hairline, eyes, nose, lips, jawline, beard/stubble and overall appearance. No identity drift, face morphing, aging or redesign.

PRODUCT: premium modern wireless earbuds with sleek minimalist matte-black charging case, subtle metallic details, realistic luxury-tech appearance, no recognizable brand/logo.

WARDROBE: fitted black premium T-shirt, minimalist dark overshirt/jacket, black watch, subtle accessories, sophisticated urban look.

SETTING: modern luxury apartment/stylish urban workspace during golden hour, warm window light, realistic shadows, tasteful furniture and subtle city ambience. Premium lifestyle + authentic UGC + cinematic commercial aesthetic.

0–4s: Close-up of male looking slightly tired after a busy day. He picks up the earbud case from a table, camera quickly pushes toward product. He looks at camera confidently: “These changed my daily routine.”

4–8s: Cinematic macro reveal as he opens the case, removes an earbud and puts it in. Smooth product movement and shallow depth of field. Dialogue: “The sound is seriously impressive.”

8–13s: Male walks through apartment and works at desk wearing earbuds. Show natural tap interaction, earbud close-up, working shots and product case. Dialogue: “Music, calls, work… everything feels better.”

13–17s: Male stands by window in golden-hour light, looks directly into camera and holds case toward lens. Dialogue: “Honestly, I keep them with me everywhere.”

17–20s: Hero product shot: earbuds and case sharply focused in foreground, male softly blurred behind. Slow cinematic movement and premium reflections. On-screen text: “Sound. Style. Freedom.” then “Upgrade Your Everyday.”

AUDIO: original modern premium lifestyle beat with smooth electronic bass, atmospheric synth and subtle percussion; minimal at start, gradually builds, slight impact on final reveal. No copyrighted music. Dialogue remains crisp.

Natural American English male UGC voice, confident, relaxed, authentic, conversational, accurate lip-sync.

Photorealistic 4K/8K, realistic skin, eyes, blinking, hands, fabric, reflections, shadows, depth of field and motion blur. No distorted hands, extra fingers, text glitches, random logos, watermarks or cartoon look. Maintain exact identity and clothing consistency throughout.

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Wan 3.0

涙で微笑む別れの一文(三モデル比較)

テキストから動画元映像 10秒 / 9:16
実写風モデル比較
プロンプトと制作メモを読む ↗
収集メモ

泣く、微笑む、別れを告げることを一文にまとめ、三モデルを同じ条件で比べています。

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原文プロンプト

プロンプト全文 · 67文字
A young girl crying and smiling through tears while saying goodbye.
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Wan 3.0

VOLTIS電動スクーターのブランド広告

テキストから動画元映像 30秒 / 16:9
実写風広告と商品旅と街
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架空のスクーターのブランド映像として、商品の紹介と走行場面をつないでいます。

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原文プロンプト

プロンプト全文 · 3727文字
Create a ultra-realistic cinematic brand commercial for a fictional premium electric scooter brand called VOLTIS. The film follows a young woman moving through a modern city, showing how VOLTIS turns an ordinary commute into an effortless urban adventure.
Character: Same young woman throughout, long dark hair, natural makeup, confident and energetic personality.
Scooter: Premium matte-black electric scooter with subtle metallic details, integrated LED headlight, digital display, wide deck, sleek aerodynamic frame and clearly visible VOLTIS branding. Keep the exact scooter design, logo, proportions and details consistent throughout.
Scene 1 — The Start | 0–5s
Early morning. The woman leaves a modern apartment wearing a cream fitted jacket, white top, straight-leg black trousers and white sneakers. She unlocks the VOLTIS scooter and checks the digital display.
Close-up of the VOLTIS logo, handlebar controls and LED display.
VO:
“Somewhere between here and there… there’s a better way to move.”
Scene 2 — City Commute | 5–10s
She rides through a clean modern city street wearing the same outfit. Use smooth tracking shots, front and side angles and a few wide shots showing the entire city around her.
She effortlessly moves through the morning commute while cars remain stuck in traffic.
Show the scooter's smooth acceleration and responsive handling.
Scene 3 — Different Terrain | 10–15s
Transition to a city park and smooth pedestrian cycling path. She wears a lightweight sage-green windbreaker, black athletic leggings and the same white sneakers.
She rides through the park, passes trees and open spaces, then takes a gentle uphill path.
Show close-ups of the wheels, suspension and deck moving naturally over the pavement.
VO:
“Smooth when the city moves fast. Steady when the road changes.”
Scene 4 — Unexpected Rain | 15–20s
Clouds gather and rain begins.
She now wears a black waterproof jacket, black leggings and the same sneakers. She continues riding carefully along wet urban streets.
Show realistic rain droplets, wet pavement reflections, water splashes from the tires and the LED headlight illuminating the road.
VO:
“Because your journey doesn’t always go according to plan.”
Scene 5 — Sunset Freedom | 20–26s
Golden hour. She rides along a scenic riverside road wearing a beige oversized jacket, white top, relaxed dark trousers and white sneakers.
The city glows behind her. Use a wide cinematic tracking shot followed by a low-angle shot of the scooter moving smoothly along the road.
She smiles naturally as she rides.
Scene 6 — Final Hero Shot | 26–30s
She stops at a beautiful city overlook at sunset and steps off the scooter.
She looks toward the skyline while standing beside VOLTIS.
Slow camera push-in toward the scooter. The VOLTIS logo and sleek silhouette are clearly visible.
VO:
“VOLTIS. Take the shortcut.”
End on a clean premium brand frame featuring the scooter and VOLTIS logo.
Visual Style
Premium global mobility campaign, photorealistic live-action aesthetic, cinematic city cinematography, realistic riding physics, natural human movement, dynamic tracking shots, realistic reflections, subtle motion blur, golden-hour lighting, detailed materials, authentic urban environments and sophisticated commercial pacing.
Safety: Show the rider wearing a properly fitted helmet whenever riding, with controlled riding in appropriate areas and no dangerous traffic maneuvers.
Negative prompt: scooter design changes, misspelled VOLTIS logo, logo distortion, unrealistic riding physics, floating wheels, distorted hands, extra limbs, dangerous traffic behavior, excessive CGI, identity drift, inconsistent outfits within scenes, duplicated people, random text, subtitles, watermark.

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Wan 3.0

高級ライフスタイル商品の広告

テキストから動画元映像 15秒 / 1:1
実写風広告と商品
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収集メモ

15秒という長さを決め、映画的なショットで商品と暮らしの場面をまとめます。

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原文プロンプト

プロンプト全文 · 861文字
Create a premium 15-second cinematic commercial for a global lifestyle brand. Start with a dramatic close-up of the product in a dark, luxurious environment, with soft cinematic lighting and subtle atmospheric particles. At 3 seconds, smoothly transition into dynamic macro shots showing the product’s premium design and details. From 7–11 seconds, show a stylish young professional confidently using the product in a modern international city environment, with elegant camera movement and shallow depth of field. At 11–15 seconds, return to a hero product shot with a clean background, dramatic rim lighting, and space for the brand logo and tagline. Ultra-realistic, high-end commercial cinematography, premium color grading, smooth transitions, realistic reflections, 4K detail, sophisticated international advertising aesthetic, no extra text, no watermark.
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Wan 3.0

動物園の一日Vlog

テキストから動画元映像 30秒 / 16:9
実写風旅と街動物の映像日々の記録
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30秒のVlogで手持ち、肌の質感、周囲の細部を指定し、整いすぎた映像を避けます。

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原文プロンプト

プロンプト全文 · 3847文字
Create a 30-second ultra-realistic professional vlog video, filmed like authentic footage from a real travel/content creator visiting a modern wildlife zoo. 16:9 horizontal, 4K, natural daylight, realistic skin texture, real-world physics, authentic animal behavior, natural camera movement, realistic environmental audio, professional documentary/vlogging quality.

The entire video must feel 100% real and naturally filmed, not CGI, not animation, not a cinematic fantasy scene, and not AI-generated. Avoid overly perfect lighting, plastic-looking skin, unnatural animal movements, fake-looking backgrounds, excessive sharpness, or impossible camera movements.

MAIN VLOGGER:
A young adult woman in casual modern clothes, natural makeup, realistic hair movement, carrying a small vlog camera. Keep her face, hairstyle, clothing and appearance perfectly consistent throughout all shots.

0–5 SEC — HOOK

Start with a handheld selfie shot as the girl walks through the zoo entrance.

She looks directly into the camera with genuine excitement.

Girl:
“Okay, I just got inside the zoo… and apparently, the lions are this way!”

Natural footsteps, distant visitors, birds and subtle zoo ambience in the background.

Quick natural camera movement as she turns the camera toward the animal section.

5–10 SEC — WALKING THROUGH THE ZOO

Cut naturally to a walking shot following her from slightly behind.

She walks along a realistic zoo pathway surrounded by trees, signs, families and visitors.

She occasionally looks toward animal enclosures.

Girl:
“I honestly didn’t expect it to be this busy today.”

Her voice should sound spontaneous and conversational, with natural pauses and breathing.

10–16 SEC — LION ENCLOSURE

She reaches a realistic lion enclosure.

Switch to a handheld over-the-shoulder shot showing her watching a real-looking adult lion resting naturally on a large rock.

The lion moves naturally, blinks, breathes, looks around and briefly raises its head.

No exaggerated animal behavior.

Girl, quietly:
“Oh wow… look at him. He’s literally just chilling.”

Natural zoo ambience continues.

16–22 SEC — ELEPHANT AREA

Smooth but realistic handheld transition to the elephant enclosure.

A large elephant naturally walks toward a water area, uses its trunk to drink and gently moves its ears.

The girl appears beside the enclosure, keeping a safe distance.

Girl:
“And the elephants are even bigger than I imagined.”

She laughs naturally.

22–27 SEC — CLOSE VLOG MOMENT

Return to a selfie shot.

The girl walks slowly while talking directly to the camera.

Sunlight naturally filters through the trees.

Girl:
“I think this might already be my favorite part of the day.”

She briefly turns the camera toward the animals behind her.

27–30 SEC — NATURAL ENDING

End with a spontaneous shot of the girl smiling while walking away from the camera.

She turns back toward the lens.

Girl:
“Anyway, I’m going to explore the rest of the zoo. Come with me!”

She laughs slightly and continues walking.

REALISM & PRODUCTION REQUIREMENTS

- Photorealistic live-action appearance
- Authentic zoo environment
- Realistic human skin, hair and facial expressions
- Natural animal anatomy and behavior
- Realistic animal fur and skin textures
- Natural daylight and shadows
- Realistic reflections and materials
- Handheld vlog camera movement with subtle stabilization
- Occasional natural autofocus adjustment
- Realistic exposure changes when moving between bright and shaded areas
- Authentic background visitors behaving naturally
- Natural ambient zoo sounds
- Girl's voice recorded like a real vlog microphone
- Accurate lip synchronization
- Natural blinking, breathing and body movement
- No exaggerated cinematic effects
- No fantasy elements
- No artificial-looking animals
- No distorted faces or hands
- No duplicated people

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Wan 3.0

街歩きVlog:軽食と景色

テキストから動画元映像 20秒 / 16:9
実写風旅と街料理と食
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収集メモ

20秒を四つに分け、街歩き、試食、眺望それぞれに動作と台詞を割り当てます。

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原文プロンプト

プロンプト全文 · 861文字
Create a realistic 20-second cinematic travel vlog featuring one young female travel vlogger exploring a beautiful city. 0–5 sec: She walks through a lively street, holding a phone/camera and says, “Hey guys, today I’m exploring this beautiful place!” 5–10 sec: She stops at a small local food stall, smiles at the camera, tries a local snack and says, “Wow, this is really good!” 10–15 sec: She continues walking through a colorful market, showing the surroundings and briefly talking to the camera. 15–20 sec: She reaches a scenic viewpoint, looks around happily and says, “What an amazing day!” then walks forward toward the next destination. Natural handheld camera movement, authentic vlog style, realistic facial expressions, natural lighting, smooth transitions, ambient city sounds, consistent character and outfit throughout, highly realistic 4K video.
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Wan 3.0

雨夜の狭い路地での格闘

テキストから動画元映像 15秒 / 16:9
実写風カンフーアクション設計夜戦と炎
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収集メモ

15秒の中で拳、呼吸、打撃後の反応を区切り、濡れた路面やネオンと人物固定も指定します。

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原文プロンプト

プロンプト全文 · 3252文字
Create a 15-second ultra-realistic cinematic fight scene, shot like a high-budget action movie. The scene takes place at night in a narrow urban street after light rain. The wet asphalt reflects streetlights and neon signs, creating realistic cinematic reflections. Two adult male fighters face each other, both wearing slightly dirty, realistic everyday clothing.

0–3 seconds: Start with a wide establishing shot. Both fighters stand several feet apart, breathing heavily and staring at each other with intense expressions. Light rain falls around them. The camera slowly pushes forward with subtle handheld movement. Realistic ambient city sounds, distant traffic, footsteps, rain and heavy breathing.

3–6 seconds: One fighter suddenly moves forward and throws a realistic punch. The other fighter quickly blocks and steps backward. Use natural body mechanics, realistic weight, believable footwork and authentic reactions. Camera switches to a dynamic medium tracking shot, following the movement.

6–10 seconds: The second fighter counters with two fast punches. The first fighter dodges the first punch and blocks the second. Show realistic impact reactions without exaggerated superhero movements. Clothing and hair react naturally to the motion. Use a brief slow-motion moment during the dodge, then immediately return to real-time speed.

10–13 seconds: The fighters exchange a short sequence of close-range defensive movements and strikes. Keep the choreography grounded and realistic, with natural balance, fatigue and imperfect movements. Camera moves around them in a smooth handheld cinematic arc.

13–15 seconds: One fighter lands a strong final body-level strike, causing the other fighter to stumble backward and fall against a wall. End with a close-up of the standing fighter breathing heavily while rain continues falling. The camera slowly pulls back as the street lights flicker in the background.

Visual style: photorealistic, cinematic movie quality, realistic human anatomy, natural skin texture, realistic facial expressions, physically accurate movement, detailed wet clothing, realistic rain droplets, atmospheric night lighting, subtle lens flare, shallow depth of field, natural motion blur, realistic shadows, high dynamic range, cinematic contrast, 35mm film look, professional action cinematography.

Camera: realistic handheld camera, smooth tracking shots, wide establishing shot, medium action shots, close-up reaction shots, natural camera shake during impacts, realistic focus pulls, cinematic depth of field.

Lighting: practical streetlights, soft neon reflections on wet pavement, realistic rim lighting, subtle volumetric atmosphere, natural shadows, no artificial glowing effects.

Audio: realistic rain, footsteps on wet asphalt, breathing, clothing movement, distant traffic, realistic impact sounds, subtle cinematic background score that builds tension.

Important: Make the entire sequence feel like real footage captured by a professional film crew, not animation or a video game. No superhero physics, no exaggerated punches, no impossible movements, no cartoon effects, no excessive camera shake, no distorted faces, no extra fingers or limbs, consistent characters throughout the entire 15 seconds.

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Wan 3.0

画像編集ツールが現実の街へ現れる追跡劇

参照画像から動画元映像 30秒 / 16:9
実写風コメディ
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収集メモ

カーソルや選択枠を遠近感、影、重なりのある実物として描き、光と位置関係で追跡劇の実写感を保ちます。

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原文プロンプト

プロンプト全文 · 6237文字
Duration:30秒

Aspect ratio:16:9横屏

Overall style:电影实拍质感的都市白天喜剧。真人演员,真实街道,手持跟拍的能量感。图像编辑软件的工具和界面元素以实物形态出现在真实街道上,包括光标、虚线选框、变换框、白色方形把手和灰白透明格子,它们有透视、有遮挡,地面上有淡淡的投影。所有编辑都瞬间完成,干净利落,滑稽无害。动作物理动量连续,严禁静止发呆,严禁塑料CG感。

SUBJECT / 角色与道具绑定:

图片1 命名为【Iaro】,容貌、发型、服装、配饰全部以参考图为准,全片保持一致;

(@只在此处声明一次,正文严禁再出现@)

道具【光标】:巨型电脑光标,带细黑描边的白色哑光实物,常态高约1.2米,悬浮在离地1到1.8米之间,地面上有淡灰色投影。光标有三种形态,切换时"啪"地瞬间变形:

- 箭头形态:经典左上指向的白色箭头;

- 油漆桶形态:白色倾斜的小桶图标,桶口朝下;

- 橡皮擦形态:白色长方体橡皮块,长约1米。

每次"点击"时,光标整体向前点约10厘米,伴随清脆的咔哒声。性格固执又狡猾。

路人与动物:

【遛狗姑娘】年轻女性,浅蓝色卫衣,手牵红色狗绳;

【小白】白色小型卷毛狗,常态肩高约25厘米,被放大后肩高约1.5米,性格欢快,见到会动的东西就想追。

ENVIRONMENT / 空间轴线:

现代城市商业街,晴朗白天。自然阳光从画面右上方45度照下,色温约5600K,阴影清晰柔和。人行道上有木质长椅、路边停着一辆白色厢式货车,有一面红砖墙,街角有一条两侧是砖墙、尽头被墙堵死的窄巷。追逐方向全片统一:Iaro始终从画面右侧往左侧逃,光标始终从画面右侧追来。所有招牌、车身、墙面上都没有任何文字、数字或Logo。

AUDIO / 声音位置,严格按时间(全片无台词,无人声):

① 0.0s起:城市环境声(远处车流、鸟鸣、路人脚步),原创轻快放克配乐(贝斯加军鼓,无人声),低电平进入;

② 1.2s–2.4s:四声连续的"啵、啵、啵、啵",冰淇淋球被复制出来;

③ 4.0s"咔哒";5.6s第二声"咔哒",长椅被复制,"咚"一声落地;6.2s四个冰淇淋球摔在地上,"啪嗒";

④ 9.4s"咔哒",接一声弹性拉伸的"啵——";10.2s巨犬欢快地低沉吠叫"汪!";

⑤ 13.2s油漆倾泻的"哗——";16.2s橡皮摩擦的"擦擦擦";

⑥ 19.0s光标放大,低频上扬"呜——";20.0s巨犬吠叫,接着"嗷呜"一口,然后是撕咬玩具的"吱吱"声;

⑦ 23.5s甩水声"噗噜噜";

⑧ 25.5s配乐戛然而止,只剩环境声;25.8s"咔哒";26.0s爆炸头弹开,"嘭"的一声;26.8s拍头时头发的弹簧声"啵嘤";

⑨ 28.0s–30.0s安静,光标晃动时两声俏皮的电子音"嘀嘀",巨犬尾巴拍地"啪、啪、啪"。

--------------------------------------------------------------------------------

SHOT 1(0.0s–3.5s)|【冰淇淋复制】

Subject:Iaro,光标

Action:Iaro坐在木质长椅中间,右手握一支单球香草冰淇淋甜筒,正伸舌头要舔。0.6s,箭头光标从画面右侧滑入,停在冰淇淋上方30厘米处。1.0s,一个小号虚线选框框住冰淇淋球。1.2s起,"咔哒"四连击,每0.3秒在顶上复制出一个完全一样的冰淇淋球,摞成5个球、约40厘米高的冰淇淋塔,微微摇晃。2.6s,Iaro眼睛睁大,嘴张开,抬头看光标,咧嘴笑,对光标点了点头。

Environment:长椅背后是人行道和店铺,有零星路人走过。

Camera:35mm,平视中景,Iaro在画面左三分之一处,光标在右三分之一处。1.2s起镜头轻微上摇,跟住长高的冰淇淋塔。

Style:冰淇淋表面有真实的奶油质感和阳光高光,球与球接触处轻微压扁。

Performance:从准备舔,到发愣,再到惊喜,要一气呵成。

Constraints:禁止冰淇淋球悬空分离,每个球必须压在下一个上面。禁止光标碰到Iaro。

SHOT 2(3.5s–7.5s)|【目标换成Iaro】

Subject:Iaro,光标

Action:3.5s,光标慢慢把箭头转向Iaro。4.0s"咔哒",一个黑白虚线矩形选框"啪"地合拢,把坐着的Iaro连同身下的长椅一起框住,虚线沿边缘流动。4.3s,Iaro的笑容收住,眼睛往下瞟虚线,再瞟回光标。4.8s,Iaro保持右手举着冰淇淋塔不动,屁股贴着椅面向画面左侧一点点平移,左脚先落地,身体侧滑出选框。选框留在原地。5.6s第二声"咔哒":选框里的长椅被复制,一张一模一样的长椅"咚"地出现在原长椅右边,紧挨着。5.8s,落地震动让冰淇淋塔剧烈摇晃。6.2s,上面4个球依次滑落,"啪嗒"砸在人行道上,只剩最底下1个。6.6s,Iaro低头看剩下的1个球,再抬头看光标,嘴角下拉。7.0s,Iaro转身向画面左侧起跑,右脚蹬地,身体前倾。

Environment:两张长椅紧挨着并排,掉落的冰淇淋在地上摊开。

Camera:35mm,平视中景,与SHOT 1同轴线。7.0s镜头向左甩,跟住起跑。

Style:选框虚线约3厘米粗,在人身上和长椅上投下极淡的虚线影子。

Performance:侧滑时动作慢而小心,像怕吵醒什么,和后面的爆发起跑形成反差。

Constraints:长椅复制必须在5.6s瞬间完成,不得渐变。Iaro的外观不得发生任何变化。

SHOT 3(7.5s–12.0s)|【小白变巨犬】

Subject:Iaro,光标,遛狗姑娘,小白

Action:Iaro在人行道上全速向画面左侧冲刺,双臂大幅摆动,光标在Iaro右后方2米处追赶。8.4s,前方遛狗姑娘牵着小白迎面走来。8.8s,Iaro右脚起跳,双膝收起,从小白头顶跃过,左脚先落地,继续跑。9.0s,光标的选框套向Iaro,Iaro已经跳过去,选框落在小白身上。9.4s"咔哒":小白身上出现带8个白色方形把手的变换框,四角的把手同时向外拉,小白在0.5秒内被等比放大到肩高1.5米,像一匹小马。狗绳仍握在遛狗姑娘手里,姑娘的手臂被一下拉到头顶。10.2s,巨犬欢快地"汪"一声,尾巴猛摇,脑袋跟着光标转来转去,眼睛死死盯着光标,前爪在地上跃跃欲试。11.0s,Iaro边跑边回头,看到巨犬,瞪大眼睛,又回头看第二眼。

Environment:路人纷纷后退给巨犬让出空间,巨犬的卷毛逐根清晰,在阳光下发亮。

Camera:24mm,横移跟拍,机位在Iaro右侧3米处,与Iaro同速向左平移,腰部高度,轻微手持颠簸。

Style:放大后的狗毛质感真实,脚掌接地有重量感。

Performance:巨犬全程开心,不凶,像看见一个大号玩具球。

Constraints:禁止狗变形或变丑,只能等比放大。禁止遛狗姑娘摔倒。禁止Iaro碰到小白。

SHOT 4(12.0s–15.0s)|【油漆桶:货车染紫】

Subject:Iaro,光标

Action:12.0s,Iaro冲到一辆停在路边的白色厢式货车旁,后背和双手掌心紧贴车身侧面,憋住呼吸,屏息躲藏。12.6s,光标"啪"地变成油漆桶形态,悬停在货车车尾上方。13.0s"咔哒",桶口点在车尾,鲜艳的亮紫色从点击处向车头方向扩散,像水波一样漫过白色车身,0.6秒内覆盖整辆车。13.3s,Iaro瞥见紫色从右侧涌来,在紫色到达后背前0.2秒,双手一推车身,向画面左侧弹开半米。13.8s,整辆货车变成纯亮紫色,Iaro站在旁边,低头看自己的双手,确认没被染色,长出一口气,继续跑。

Environment:紫色只停在车身漆面上,车窗、轮胎、车灯都保持原样。

Camera:35mm,平视中景,侧面拍货车和Iaro,货车占画面右三分之二,Iaro在画面左侧边缘。

Style:紫色漆面在阳光下有真实的车漆反光。

Performance:贴车躲藏时双眼圆睁,嘴唇紧抿。

Constraints:Iaro身上不得沾到任何紫色。禁止油漆液体溅出车身之外,变色只发生在车身表面。

SHOT 5(15.0s–18.0s)|【橡皮擦:墙上擦出透明格子】

Subject:Iaro,光标

Action:Iaro沿红砖墙向画面左侧奔跑。15.5s,光标"啪"地变成橡皮擦形态,从Iaro右后方追上来,在头部高度从右向左横扫过来。15.9s,Iaro双膝一弯,上身前折,向下滑铲,橡皮擦从Iaro头顶上方擦过,扫在砖墙上。16.2s,"擦擦擦"三下来回摩擦,砖墙被擦掉一块约1米见方的区域。缺口里不是墙洞,而是一块平整的灰白相间的棋盘格透明背景图案,边缘干净。16.8s,Iaro从滑铲中站起,停下回头,把脸凑近那块棋盘格,用右手食指轻戳一下,指尖碰到的是一个平面,Iaro的眉毛挑起。17.4s,橡皮擦又扫过来,Iaro转身拔腿就跑。

Environment:棋盘格每格约5厘米,灰白两色,平铺在墙面上,周围砖块完好。

Camera:35mm,跟拍转为静止中景。16.8s镜头轻推,Iaro的侧脸和棋盘格同时在画面里。

Style:棋盘格像墙面的一部分,同样被阳光照亮,有砖墙一致的透视。

Performance:戳棋盘格时的好奇和怀疑,是这段的笑点。

Constraints:禁止橡皮擦碰到Iaro。棋盘格禁止发光,禁止出现文字或数字。

SHOT 6(18.0s–22.5s)|【死胡同:巨犬救场】

Subject:Iaro,光标,小白

Action:18.0s,Iaro拐进窄巷,跑到尽头,被墙堵住,转身背贴墙面,双手摊在墙上。18.5s,光标变回箭头形态,飘到巷口,周身出现变换框,从1.2米膨胀到3米高,堵住整个巷口。19.4s,光标拖出一个虚线矩形选框,框住整条巷子和Iaro。Iaro闭上眼,脸扭向一边。20.0s,巨犬从光标身后的巷口跃起,前爪腾空,一口咬住光标的尾端,叼在嘴里,落地后左右猛甩脑袋,像甩玩具一样。光标的变换框和选框同时闪两下消失,光标在狗嘴里缩回1.2米,被甩得左右乱晃。21.0s,巨犬叼着光标趴下,前爪按住,开心地啃咬,尾巴拍地。21.5s,Iaro睁开一只眼,再睁开另一只,背贴着墙慢慢滑坐到地上,喘着气笑出来。

Environment:窄巷两侧是红砖墙,地面有一些积水,巨犬落地时溅起水花。

Camera:18.0s–19.4s,24mm低机位,从Iaro身后、贴近墙角处拍出去,光标在巷口逆光。20.0s切35mm侧面中景,拍巨犬跃起叼住光标的完整动作弧线。

Style:光标在狗嘴里被咬出真实的压痕,有弹性。

Performance:巨犬全程是玩耍,不是攻击。

Constraints:禁止狗撕碎光标。禁止Iaro在本镜头被选中编辑。禁止出现文字。

SHOT 7(22.5s–25.5s)|【以为结束了】

Subject:Iaro,光标,小白

Action:22.5s,Iaro站起来,拍了拍裤子,走到巨犬面前,伸手挠它的下巴,脸上是得意的笑。23.0s,巨犬张嘴吐舌头哈气,光标从嘴里滑出,湿漉漉、皱巴巴地掉在地上。23.5s,光标晃晃悠悠浮起,飘到Iaro后脑后方1米处,像狗一样抖身,"噗噜噜"甩出一圈水珠,皱褶瞬间恢复平整。Iaro背对着光标,正在摸狗,毫无察觉。

Environment:甩出的水珠在阳光下闪亮,落在地上。

Camera:35mm,平视中景,Iaro和巨犬在画面左侧,光标在画面右侧Iaro的身后升起,镜头静止。

Style:浅景深,Iaro和光标都清晰。

Performance:Iaro完全放松,甚至有点得意,和下一镜形成反差。

Constraints:Iaro不得回头。光标抖水时不得碰到Iaro。

SHOT 8(25.5s–28.0s)|【红色爆炸头】

Subject:Iaro,光标

Action:25.8s"咔哒",一个虚线矩形选框"啪"地合拢,只框住Iaro的头部。26.0s,无论Iaro原本是什么发型,都在0.4秒内"嘭"地膨胀成一个巨大的鲜红色爆炸头:直径约60厘米,正圆形,由紧密的小卷组成,整颗都是同一种正红色,比Iaro的肩膀还宽。26.4s,选框消失。26.6s,Iaro整个人僵住,手还停在狗下巴上。Iaro的右手慢慢抬起来,拍了一下头顶,爆炸头像弹簧一样上下弹了两下。

Environment:爆炸头的边缘在阳光下透出红色的光晕。

Camera:35mm,从Iaro侧后方的中景开始,26.0s起缓慢推近,让爆炸头的体积和形状一目了然。

Style:发卷逐根清晰,有真实的蓬松度和弹性,绝不能是一块头套或一颗毛球。

Performance:从僵住到拍头,脸上没有表情,只有手在动。

Constraints:发型变化只能发生在26.0s–26.4s之间。只有发型改变,Iaro的脸、服装、配饰必须与参考图完全一致。爆炸头禁止出现红色以外的颜色。

SHOT 9(28.0s–30.0s)|【"真的假的?"】

Subject:Iaro,光标,小白

Action:28.0s,Iaro慢慢转身,用0.8秒转过来面向光标,爆炸头随转身轻微颤动。28.8s,Iaro停住,面无表情地瞪着光标,眉毛压低,嘴角下拉,长长地从鼻子呼出一口气。29.0s,光标在画面右侧左右轻快地摇摆两下,一副无辜的样子。29.3s,画面左下角,巨犬的眼睛盯住了这颗又圆又弹的红色爆炸头,脑袋一歪,尾巴越摇越快,前爪压低身体,摆出扑球前的预备姿势。29.6s,Iaro的眼珠慢慢斜向巨犬。30.0s定格。

Environment:巷子里的阳光打在爆炸头上,背景微虚。

Camera:50mm近景,Iaro在画面中央,胸部以上加爆炸头完整入画,光标在右侧边缘,巨犬的脑袋从左下角入画。镜头静止。

Style:喜剧节奏靠最后的停顿和眼神来出效果。

Performance:"真的假的?"只靠表情:先是无语,再是警惕,绝不开口。

Constraints:禁止Iaro说话或张口。巨犬禁止真的扑上去,停在预备姿势。禁止出现字幕或文字。

--------------------------------------------------------------------------------

NEGATIVE / 全片负面约束:

禁止任何文字、字母、数字、Logo、水印、字幕,禁止软件界面的文字菜单和工具栏。禁止对白和人声。禁止开场静止发呆。禁止Iaro的脸、服装、配饰偏离参考图或在镜头间漂移(只有SHOT 8的发型变化例外)。禁止假发套感的头发、塑料皮肤、浮肿卧蚕、CG蜡像脸。禁止变形带有恐怖、血腥或伤害感,巨犬禁止凶狠。禁止光标穿过人体,光标漂浮时必须有投影。禁止追逐方向反转。禁止物体悬空。禁止画面卡通化,所有编辑元素都必须像实物一样嵌在真实光线里。

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Wan 3.0

Alexa Greyのジュース広告、その撮影裏

参照画像から動画元映像 38秒 / 1:1
実写風広告と商品コメディ
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収集メモ

人物設定を絵コンテより優先し、30秒の中に笑ってしまう演技と画面外の監督の声を入れ、缶も固定します。

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プロンプト全文 · 4644文字
WAN 3.0 IMAGE-TO-VIDEO | ALEXA GREY | 30-SECOND BTS COMMERCIAL

REFERENCE:
Use the attached Alexa Grey Character Sheet as PRIMARY identity reference and storyboard as SECONDARY visual reference. Preserve Alexa’s exact face, facial proportions, warm deep-brown skin, dark brown eyes, long wavy black hair, gold hoop earrings, layered gold necklaces and athletic/hourglass proportions. SAME WOMAN, SAME FACE, SAME IDENTITY throughout. Keep her orange beach outfit consistent.

PRODUCT LOCK:
One single orange juice energy drink can. Keep identical shape, size, orange/yellow packaging, label, artwork and material throughout. Same hand holding the product. No switching hands, redesign or deformation.

STYLE:
Photorealistic premium beverage commercial filmed as authentic BTS footage. Tropical beach, wet sand, ocean waves, palm trees, warm golden-hour sunlight, cinematic depth of field, realistic skin/hair and natural handheld camera movement. Alexa is confident, playful and spontaneous, not overly rehearsed.

IMPORTANT:
Alexa SPEAKS every line marked ALEXA. Generate accurate natural English lip-sync. Director is OFF-SCREEN only. No subtitles.

00:00–00:04
CAM: Handheld side tracking, starting low and tilting from her legs/waist toward face.
ACTION: Alexa walks along shoreline holding the drink naturally. She looks around at the ocean.
ALEXA: “Wow… this place is beautiful.”

00:04–00:08
CAM: Smooth front-side arc into medium close-up.
ACTION: Alexa notices the product is too low, raises it herself and turns the label slightly toward camera.
ALEXA: “Okay, let’s make this look good.”
DIRECTOR OFF-SCREEN: “Perfect. Just relax and be yourself.”

00:08–00:12
CAM: Medium close-up, subtle handheld push-in.
ACTION: Alexa gives an exaggerated commercial pose, immediately realizes it feels forced and laughs, covering her mouth.
ALEXA: “Okay… that was definitely too much.”
DIRECTOR: “Exactly! Keep that laugh.”

00:12–00:16
CAM: Lower tracking movement, rising naturally with her.
ACTION: Alexa lowers her hand, brushes her hair back and relaxes. A small wave reaches her foot. She looks down, surprised, then laughs.
ALEXA: “Oh! The ocean wants a cameo too.”
DIRECTOR: “Forget the pose. Just be Alexa.”

00:16–00:20
CAM: Follow laterally into a relaxed three-quarter angle.
ACTION: Alexa looks toward the ocean, takes a natural breath, then glances back at camera. Her expression becomes calm and confident.
ALEXA: “Honestly… this is more my kind of energy.”

00:20–00:24
CAM: Medium close-up framing Alexa and product, subtle push-in.
ACTION: Alexa rotates the can naturally so the front faces camera. She studies it for a moment, then smiles.
ALEXA: “Natural energy. Real juice.”
DIRECTOR: “Yes. That’s the shot.”

00:24–00:28
CAM: Smooth waist-up hero tracking shot.
ACTION: Alexa walks slowly toward camera, drink clearly visible. Hair moves naturally in the sea breeze. She looks directly into lens.
ALEXA: “Fresh energy… without trying too hard.”

00:28–00:30
CAM: Slow cinematic push-in to final hero close-up.
ACTION: Alexa stops, raises the drink slightly and gives a confident, genuine smile.
ALEXA: “Fresh energy. No pretending.”
DIRECTOR OFF-SCREEN: “Beautiful. That’s a wrap.”

END with Alexa and the orange juice energy drink clearly visible against the ocean sunset.

AUDIO:
Natural ocean surf, sea breeze, footsteps, clothing movement and subtle beach ambience. Premium upbeat commercial music gradually builds. Alexa’s voice is warm, conversational and confident. Director remains off-screen.

CAMERA:
Use handheld tracking, low angles, medium close-ups, subtle arcs, push-ins, three-quarter angles and smooth hero movement. Realistic motion blur, shallow depth of field, cinematic lensing and natural golden-hour lighting. No static shots.

PRODUCT:
The same orange juice energy drink must remain consistent in every frame. Keep packaging readable and unchanged. Final frames prioritize product visibility.

NEGATIVE:
NO face change, NO identity drift, NO duplicate Alexa, NO extra people, NO hairstyle change, NO skin-tone change, NO body distortion, NO extra fingers, NO malformed hands, NO hand switching, NO product deformation, NO packaging change, NO product duplication, NO outfit change, NO visible director, NO subtitles, NO gibberish, NO misspelled text, NO exaggerated acting, NO drinking, NO pouring, NO jump cuts, NO camera glitches, NO warped background.

FINAL FEEL:
A believable premium orange juice energy drink commercial that feels like genuine BTS footage from a real shoot. Alexa’s personality drives the commercial: confident, funny, natural and relatable. SAME ALEXA from first frame to last.

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Wan 3.0

SIPPOチェリージュースの日本風ファッション広告

参照画像から動画元映像 30秒 / 16:9
実写風広告と商品ファッションカメラ設計
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包装と四人の人物を別々に固定し、WHIP CUTとMATCH CUTで幻想的な東京のセットをつなぎます。

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プロンプト全文 · 3292文字
SCENE CONTEXT
Premium 30-second Japanese cherry juice commercial: playful, surreal, fashion-forward, photorealistic and highly polished. Energetic pacing, Japanese fashion-ad aesthetics, creative HARD CUTS, MATCH CUTS and WHIP CUTS.

ACTIVE REFERENCE
<<<image_1>>> is the exact SIPPO Cherry carton reference. Preserve its matte powder-pink rectangular carton, folded top, white flexible straw, striped sunset symbol, dark-red SIPPO logo, Cherry label and two smiling cherries. Never change the packaging into another container.

CHARACTERS
Four adult Japanese women, 22–28, distinct hairstyles: black bob, raven ponytail with burgundy ribbons, copper-brown bob, waist-length black hair with blunt bangs. Tokyo fashion styling in cherry red, pink, ivory and chrome. Stable faces, natural skin and believable friendship.

FIRST FRAME
Carton already dominates the foreground with its full front panel readable; lead woman directly behind it. No establishing shot.

FORMAT MODE
Fast multi-shot commercial with consistent product, characters, wardrobe and color world. Every shot introduces a new visual idea.

ACTION AND CAMERA SEQUENCE
OPENING — 107° wide rectilinear shot. Carton fills foreground on glossy pink table. Lead woman smiles and points at straw as camera rapidly pushes in.

WHIP CUT — Camera bursts through a cherry-red circular portal into a surreal Tokyo studio street with pink tiles, cream walls, chrome rails and giant cherries. Four women walk toward camera in synchronized formation. 84° wide stabilized dolly.

MATCH CUT — Carton passes through a circular wall opening and emerges into another woman’s hands inside a burgundy/pink Japanese photo booth. Fast 180° orbit as she sips and side-eyes camera.

OVERHEAD — Four women form a radial composition around a cherry-red platform, passing the carton clockwise while camera rotates opposite. Two cherries roll across frame as transition.

MACRO INSERTS — Condensation, flexible straw, fingertips, glossy cherry, SIPPO logo and smiling cherry graphics. Product remains faithful to <<<image_1>>>.

LOW ANGLE — Four women surround the product pedestal. Camera rapidly cranes upward as they turn toward camera and break into natural laughter. Realistic hair and fabric motion.

FINAL GROUP — 84° wide cherry-red stage with giant circular sunset-inspired light. Each woman holds an identical carton and they perform a synchronized toast.

FINAL PACKSHOT — HARD CUT to cream-pink studio. Exact SIPPO Cherry carton on polished pedestal with two cherries beside it. Straw bends right. Slow premium telephoto push. Hold for brand recognition.

LIGHTING AND IMAGE QUALITY
Premium Japanese beauty-commercial lighting, soft overhead light, cherry-red edge light, pearlescent skin, powder pink/burgundy/cream palette. Photorealistic ARRI Alexa 35 look, natural grain, HDR, pristine commercial finish.

PHYSICS
Realistic carton weight and stiffness, natural finger pressure, flexible straw, gravity-driven condensation, believable hair, fabric and cherry motion.

AUDIO
Original upbeat Japanese electro-pop with female vocal chops, bass, claps and sparkling synths. Add synchronized carton taps, straw flex, cherry rolls, fabric swishes, whooshes and sip sounds. Final toast: “SIPPO Cherry!” End with a two-note sonic logo. No subtitles.

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Wan 3.0

青緑のネイルカラーの広告

参照画像から動画元映像 10秒 / 3:4
実写風広告と商品カメラ設計
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10秒に18ショットを置き、人物、爪、瓶を先に固定して、接写やピント移動、マッチカットを使います。

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プロンプト全文 · 2249文字
Create a 10-second vertical 9:16 ultra-photorealistic luxury beauty commercial following all 18 storyboard shots in order. Keep one identical blonde model with messy tied hair, blue-gray eyes, freckles, glossy lips, natural skin and an off-shoulder Tiffany Blue dress. All nails are glossy turquoise, medium almond-shaped. One identical transparent glass nail-polish bottle with turquoise lacquer and silver cap. Pure white studio, soft beauty lighting, realistic textures, cinematic macro, smooth orbits, focus pulls and elegant match cuts. 0–0.5s: Extreme macro of glossy turquoise nails, slow orbit. 0.5–1s: Pull back revealing the same hand holding turquoise ice cream in a waffle cone. 1–1.5s: Reveal model behind ice cream, playful eye contact, focus shifts to face. 1.5–2s: Macro of two manicured fingers holding polish bottle, subtle push-in. 2–2.5s: Brush emerges from bottle with a realistic turquoise lacquer droplet. 2.5–3s: Extreme macro of brush smoothly applying glossy polish to one nail. 3–3.5s: Model playfully peeks from behind a giant turquoise macaron, focus pull to eye. 3.5–4s: Manicured fingers place a macaron onto a stack of three, tactile macro. 4–4.5s: Beauty portrait, model touches cheek with turquoise nails, slow push-in. 4.5–5s: Extreme nail macro transitions to matching turquoise macaron texture. 5–5.5s: Model playfully brings ice cream near lips, rotates cone, camera arcs 45 degrees. 5.5–6s: Both manicured hands elegantly frame polish bottle, slow macro push-in. 6–6.5s: Fingers lift a glossy turquoise ceramic cup, focus on nails. 6.5–7s: Close-up of glossy lips approaching turquoise macaron, rack focus to nails. 7–7.6s: Top-down shot of hand spreading five perfect turquoise nails across white surface. 7.6–8.2s: Model holds polish bottle at eye level, focus shifts from product to eyes. 8.2–9s: Overhead composition of polish bottle, turquoise macarons, ice cream and cup; manicured hand picks up bottle, gentle orbit. 9–10s: Final beauty hero portrait, model holds bottle beside face while other hand frames cheek, all nails visible, slow push-in and final hold. Maintain exact identity, colors, realistic hand anatomy, natural movement and product consistency. No extra people, objects, text or overlays

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Wan 3.0

ディズニーランドを駆けるFPV

テキストから動画元映像 15秒 / 16:9
実写風旅と街
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収集メモ

短い文章で低空通過、急降下、トンネルをつなぎ、反射と動く影で実写感を支えます。

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プロンプト全文 · 459文字
Extremely fast paced, realistic, cinematic FPV flying through Disneyland. Low altitude over Sleeping Beauty Castle, parade streets, and fantasy villages. Sharp dives past rollercoasters, spinning teacups, and fireworks launch zones. Gliding above rivers with boats, glowing lights, and crowded themed lands. Realistic textures, reflections, dynamic shadows, steam, and smooth fluid movement. Close passes through tunnels, animatronic sets, and neon-lit rides.
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Wan 3.0

実写風のオープンワールド抗争ゲーム

テキストから動画元映像 30秒 / 16:9
実写風ゲーム表現アクション設計夜戦と炎
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30秒の三人称戦闘とは別に、顔表示、体力、目標欄、ミニマップの位置を具体的に決めています。

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プロンプト全文 · 3449文字
Create a 30-second ultra-realistic open-world GANGSTER gameplay cinematic featuring two rival street gangs fighting in a gritty modern city at night. Make the entire video feel like a trending AAA gameplay recording, as if a player is actively controlling the main character.

GAMEPLAY SCREEN / HUD — VERY IMPORTANT:
Add a polished, original modern gameplay interface that stays visible naturally throughout the video:

Top-left: small circular character portrait + green HEALTH BAR and blue STAMINA BAR

Top-right: compact MISSION OBJECTIVE panel

Bottom-left: detailed MINIMAP, circular radar, player arrow, enemy indicators, nearby vehicle icons and objective marker

Bottom-right: transparent action-button icons for punch, dodge, sprint, interact and crouch

Center: small dynamic crosshair/aim indicator when appropriate

Enemy targets: red diamond markers above hostile characters

Teammates: blue/green indicators above friendly characters

Combat feedback: subtle hit indicator, combo counter and XP/reward notification

Mission notifications: sleek pop-up messages such as “RIVAL GANG DETECTED”, “SURVIVE THE AMBUSH”, and “BOSS FIGHT INCOMING”

Add subtle controller-style button prompts when the player approaches objects or enemies

HUD should be semi-transparent, futuristic and minimal, integrated naturally into the scene rather than covering the action.

UI animations should feel responsive: icons pulse, objectives update, health decreases realistically, enemy markers move with characters.

Make the interface original and not an exact recreation of any existing game UI.

0–5 SEC — RIVAL GANG DETECTED

Third-person camera follows the protagonist walking through a neon-lit city street.

HUD:
Minimap activates → several red enemy markers appear → objective panel displays:

MISSION
RIVAL GANG DETECTED

An enemy warning icon flashes briefly.

5–10 SEC — STREET FIGHT

A rival gangster attacks. The player-controlled protagonist blocks, dodges and counterattacks.

Show bottom-right action icons responding to the player's movements. Red enemy markers appear above opponents. Add a small COMBO ×3 indicator after consecutive successful moves.

10–15 SEC — CHAOS

The fight spreads across the street. Gang members run between cars and barriers.

The minimap becomes crowded with moving red and blue indicators.

OBJECTIVE UPDATED:
SURVIVE THE AMBUSH

Add subtle screen shake and damage feedback when the protagonist gets hit.

15–20 SEC — SLOW-MOTION COUNTER

The protagonist becomes surrounded. Gameplay suddenly enters dramatic slow motion.

A DODGE prompt appears near the bottom-right controls. He dodges an incoming attack and performs a counterattack.

The HUD smoothly returns to normal speed.

20–26 SEC — GANG WAR

Both gangs charge toward each other.

The protagonist runs through the battlefield while teammates fight alongside him.

OBJECTIVE:
DEFEAT THE RIVAL GANG

Show dynamic enemy markers, teammate indicators, minimap movement, stamina depletion while sprinting, and realistic combat feedback.

26–30 SEC — BOSS FIGHT

A black SUV arrives. The rival gang leader steps out.

All enemy indicators converge around him.

A dramatic BOSS HEALTH BAR appears across the top-center:

RIVAL GANG LEADER
████████████████████

Then a large original gameplay notification appears:

⚠ BOSS FIGHT INCOMING

The protagonist raises his fists. Camera moves behind him into a classic third-person gameplay position.

CUT TO BLACK.

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Wan 3.0

スマホで巡るイスタンブールVlog

テキストから動画元映像 30秒 / 16:9
実写風旅と街
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自撮り、市場、屋上の夕日を分け、手持ちの揺れ、オートフォーカス、露出変化でスマホらしさを作ります。

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プロンプト全文 · 2203文字
Create a 30-second photorealistic smartphone travel vlog featuring a young Turkish woman exploring Istanbul on a warm summer evening. She wears a cute, elegant cream-colored linen dress with delicate embroidered details, a light patterned scarf loosely tied around her hair, small gold earrings, and a woven shoulder bag. Her look feels stylish, natural, and effortlessly Turkish.

The vlog opens in selfie mode as she walks through a lively historic Istanbul street, smiling at the camera while colorful shop signs, old Ottoman-style buildings, hanging lamps, and passing locals create an authentic atmosphere. She turns the camera toward a small street vendor and excitedly tries a freshly baked simit, then laughs and gives the camera an approving reaction.

She continues toward the Grand Bazaar, where she browses colorful handmade ceramics and shimmering Turkish lamps. She picks up a tiny mosaic lamp, holds it beside her face, and playfully asks the camera, “Should I take this home?”

Cut to her sitting at a rooftop café overlooking the Bosphorus at sunset, sipping Turkish tea while ferries glide across the water and seagulls pass overhead. She captures the view, then turns the phone back toward herself with the golden sunset behind her.

For the final moment, she walks along the waterfront as Istanbul's evening lights begin to glow. She smiles directly into the camera and says, “I think I’m already falling in love with Istanbul. See you on the next adventure!”

Authentic handheld smartphone footage, natural selfie-camera perspective, subtle camera shake, realistic autofocus and exposure shifts, genuine facial expressions, natural walking and hand movements, realistic skin texture, detailed fabric and jewelry, believable crowds and background activity. Authentic Istanbul ambience with ferry horns, distant conversations, footsteps, seagulls, street vendors and café sounds. Warm natural lighting, realistic sunset, cinematic but not overly polished. No beauty filter, no artificial skin, no exaggerated acting, no CGI appearance, no distorted hands, no text overlays. Maintain the exact same woman, outfit, hairstyle, facial features and proportions throughout the entire video.

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Wan 3.0

1980年代の屋上パーティーへ急ぐ

テキストから動画元映像 30秒 / 16:9
実写風カメラ設計旅と街
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CHARACTER CONTINUITYで外見を固定してから街を急ぐ場面を並べ、現代の車や建物を除外します。

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プロンプト全文 · 3208文字
Create a cinematic, ultra-realistic 1980s lifestyle story about a stylish young woman who has one goal: make it to a legendary rooftop dance party before the final song begins. The entire 30-second video follows her race through the city, building anticipation until she finally reaches the party.

CHARACTER CONTINUITY

The same young woman in every scene, identical face, hairstyle, body, makeup, and clothing.

She has voluminous wavy dark-brown hair, subtle 1980s makeup, gold hoop earrings, and a confident but expressive personality.

Exact same outfit throughout: oversized cream blazer with rolled sleeves, fitted black top, high-waisted light-wash jeans, white sneakers, black shoulder bag, and sunglasses.

SCENE 1 — THE GOAL | 0–7 SEC

Morning in a vibrant 1980s city. She receives an urgent handwritten note from her best friend: “ROOFTOP PARTY — 8 PM. DON’T BE LATE!”

She looks at the clock, realizes she is running out of time, grabs her shoulder bag, puts on her sunglasses, and rushes outside.

Quick cinematic close-up of the handwritten invitation, clock, her determined expression, and her sneakers hitting the pavement.

SCENE 2 — THE RACE | 7–14 SEC

She jumps into a classic 1980s car and races through the colorful city streets.

She checks the clock on the dashboard and realizes the party is getting closer to starting. She looks worried but determined.

Fast cuts: vintage traffic, neon signs, passing storefronts, her hands on the steering wheel, wind blowing through her hair, and the city rushing past the windows.

SCENE 3 — LAST CHANCE | 14–22 SEC

She arrives near the party but discovers the elevator is broken.

She grabs her bag and runs up a long staircase, climbing several flights toward the rooftop. Her friends are already waiting above, looking toward the door.

She reaches the final staircase, exhausted, then hears the distant sound of music starting.

She smiles and pushes herself harder.

SCENE 4 — THE PAYOFF | 22–30 SEC

The rooftop doors suddenly swing open.

She arrives just as the first beat of the final song begins. Her friends cheer excitedly and pull her into the party.

City skyline glowing behind them, colorful 1980s lights, dancing crowd, balloons, vintage speakers and neon decorations.

She laughs, removes her sunglasses, and joins the dance.

FINAL SHOT: The camera pulls backward as she dances confidently with her friends against the glowing city skyline. She looks directly into the camera with a triumphant smile.

VISUAL STYLE

Authentic 1980s cinematic lifestyle aesthetic, nostalgic 35mm film texture, subtle VHS imperfections, soft halation, practical neon lighting, realistic skin and hair, period-correct cars, architecture and props, energetic music-video editing, smooth tracking shots mixed with handheld movement, dramatic close-ups, natural expressions, premium fashion-commercial quality.

CRITICAL CONTINUITY: Same woman, identical face, identical hairstyle, identical outfit and accessories in all four scenes. The story must clearly communicate goal → urgency → obstacle → achievement.

No smartphones, modern vehicles, modern clothing, modern buildings, text overlays, subtitles, logos, watermarks, or futuristic objects.

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Wan 3.0

GTA 6流出風?海辺の後方宙返り

参照画像から動画元映像 10秒 / 16:9
実写風ゲーム表現ワンカット
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10秒のワンカットで主人公と左下の地図を固定し、宙返りを繰り返さないよう一回だけと明記します。

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原文プロンプト

プロンプト全文 · 2925文字
STYLE REFERENCE: Photoreal, vibrant open-world action-game aesthetic — naturalistic sun-drenched color grading, dynamic third-person gameplay camera, cinematic framing typical of open-world exploration moments DURATION: 10 seconds, single continuous take, no cuts ASPECT: 9:16 vertical SETTING: A sunny tropical beach at midday — turquoise water, white sand, scattered palm trees, gentle rolling waves, bright natural sunlight with soft lens flare off the water CHARACTERS: - MAIN CHARACTER:
@image1
— use this reference image as the exact locked visual identity, maintaining the same face, hair, body proportions, and outfit precisely as shown, from every angle, with no design deviation - WOMAN: a beautiful woman standing near the shoreline in casual beachwear, smiling warmly — generic, non-specific appearance CAMERA: Third-person perspective, open-world-game-style follow-cam. Behind-the-shoulder tracking during the walk and run, then a dynamic arcing camera move that swings around the character during the single backflip to capture it cinematically, settling low near the water surface for the dive and splash. HUD OVERLAY: A small minimap in the bottom-left corner of the screen (radar-style circle showing the character's position), unobtrusive — no other UI elements. BEAT-BY-BEAT: 0:00–0:02 — Protagonist walks onto the beach, camera trailing behind the shoulder; they spot the woman standing near the waterline 0:02–0:03 — Protagonist raises a hand and waves, calling out "Hello!" with a warm grin; the woman smiles and waves back 0:03–0:06 — Protagonist turns and breaks into a run down the beach toward the water, sand kicking up behind them, camera dynamically following at running speed 0:06–0:08 — Reaching the shoreline, the protagonist leaps upward and performs exactly one single backflip — one complete 360° rotation, performed only once — as the camera arcs fluidly around the rotation to capture it from a dramatic angle, sunlight flaring across the frame mid-rotation 0:08–0:10 — Protagonist completes the single rotation and plunges into the water with a splash; camera settles low at the water's surface, capturing the splash and rippling water sparkling in the sunlight CHARACTER DIALOGUE: "Hello!" (warm, friendly, called out while waving) — no on-screen subtitles beyond the minimap HUD AUDIO: Gentle ocean waves, seagulls calling, a light breeze, bare feet on sand, the friendly greeting line, a satisfying splash as the character hits the water, an upbeat breezy ambient undertone NEGATIVE PROMPT: no on-screen text or subtitles, no logos or brand names, no extra HUD elements beyond the minimap, no watermark, no extra unintended cuts, no extra limbs, no design drift on the protagonist from the reference image, no first-person view, no sexualized content, no real identifiable person depicted as the woman, no multiple flips or repeated rotations — only one single backflip performed once

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画像:@noorlewisxの元投稿より ↗

Wan 3.0

ニューヨークの街と赤いバッグの広告

参照画像から動画元映像 30秒 / 9:16
実写風ファッション広告と商品旅と街
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30秒を靴、歩く中景、バッグの寄りで構成し、夕方の街と前景のタクシーで奥行きを作ります。

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原文プロンプト

プロンプト全文 · 1443文字
Cinematic fashion commercial, 30 seconds, New York City streets at golden hour. A young woman with short platinum blonde hair, fair skin, walking confidently and stylishly through busy NYC crosswalks and sidewalks. She wears a shiny metallic silver cropped jacket with high collar, matching mini skirt, and knee-high silver metallic boots. She carries a structured red leather Prada handbag with the triangular Prada logo clearly visible.

Camera shots sequence:
- Low-angle close-up of her silver boots stepping on white crosswalk lines
- Medium shot of her walking forward, holding the red bag, slight smile
- Close-up beauty shots of the red Prada bag with logo and gold hardware, warm sunlight flare
- Wide cinematic shot of her walking down a sunny NYC avenue with yellow taxis, tall buildings, scaffolding, and traffic lights
- Overhead shot of her crossing the street
- She walks past luxury store windows
- Low-angle dramatic shot of her holding the bag with the text “SET THE PACE” overlay
- Side profile walking past yellow taxis
- Final confident pose in the middle of the street with taxis and people in background
- Ends with black screen and white text: “NEW YORK OWN THE STREETS”

Style: High-fashion luxury advertisement, glossy metallic textures, warm golden sunlight, cinematic color grading, shallow depth of field on bag close-ups, dynamic yet elegant movement, premium Prada campaign aesthetic. Realistic, high detail, 4K.
126VIDEO / 注目
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画像:@iam_mian7の元投稿より ↗

Wan 3.0

張り込み中の諜報チーム、フライドチキンに負ける

参照画像から動画元映像 17秒 / 16:9
実写風コメディカメラ設計
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人物と全体の絵コンテを固定し、17秒・13ショットを0.1秒単位で指定して、緊張から食事の笑いへ転じます。

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原文プロンプト

プロンプト全文 · 2758文字
Create a 17-second cinematic photorealistic video using the provided character reference and the provided master storyboard as strict visual references. Recreate the storyboard sequence accurately without changing the characters, environment, props, wardrobe, or story.

Shot 1 — 0.0–1.3s: A woman stands inside an office/building and carefully aims a large telescope toward a distant building. Cinematic medium shot, subtle camera movement, realistic lighting.

Shot 2 — 1.3–2.5s: Extreme close-up of her eye looking through the telescope. Detailed eyelashes, realistic skin texture, focused expression, shallow depth of field.

Shot 3 — 2.5–3.8s: Close-up of the telescope as she adjusts and aims it precisely. Smooth cinematic camera movement, realistic metal and glass reflections.

Shot 4 — 3.8–5.0s: Telescope point-of-view shot showing the distant building through the lens. Clear optical perspective, realistic depth and slight lens distortion.

Shot 5 — 5.0–6.3s: Exterior/front view of the telescope, maintaining the same woman and location. Build anticipation with a subtle push-in.

Shot 6 — 6.3–7.5s: A piece of fried chicken suddenly enters the frame from the side, creating a humorous surprise. Natural motion and realistic physics.

Shot 7 — 7.5–8.8s: Cut to the group inside the office near the window, watching the situation with surprised expressions. Keep their appearance and environment consistent with the storyboard.

Shot 8 — 8.8–10.0s: The fried chicken flies rapidly across the scene toward the woman. Use dynamic tracking camera movement and realistic motion blur.

Shot 9 — 10.0–11.4s: The woman catches/bites the fried chicken naturally. Close cinematic framing, realistic facial expression, comedic timing.

Shot 10 — 11.4–13.0s: She calmly returns to the telescope and continues looking through it as if nothing unusual happened. Smooth transition, deadpan comedy.

Shot 11 — 13.0–14.2s: Cut back to the group; they begin eating fried chicken together.

Shot 12 — 14.2–15.8s: The group continues eating happily. Natural gestures, subtle reactions, realistic food movement.

Shot 13 — 15.8–17.0s: Final cinematic group shot of everyone eating together. Hold for a brief comedic ending.

Overall style: ultra-realistic cinematic commercial, natural human movement, realistic physics, consistent faces and clothing, detailed food textures, realistic office environment, cinematic depth of field, subtle handheld camera movement, smooth cuts, natural motion blur, believable lighting and shadows, high-end film production quality, 4K photorealism.

Important: Follow the provided storyboard exactly. Do not invent new scenes, do not change the sequence, do not change the characters, and do not add unnecessary objects or actions.

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127VIDEO
西湖の女神(開始・終了フレーム)VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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15秒のワンカットで水滴から女神へ変わり、岩彩の質感、青と金、開始・終了画像で方向を定めます。

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原文プロンプト

プロンプト全文 · 878文字
【一镜到底,慢速唯美运镜,无剪辑,15秒长镜头,岩彩画矿物颜料质感与3D渲染碰撞,青蓝×鎏金撞色】
全局设定:国风岩彩画质感,矿物颜料颗粒肌理,金箔质感,青蓝与鎏金强烈撞色。场景为清晨薄雾中的西湖:湖面呈哑光青蓝晕染,金色晨光穿透云层形成丁达尔光柱,远处三潭印月的石塔与雷峰塔在雾中若隐若现,近处有荷叶与荷花。画面主体是西湖水神"西子":岩彩画质感,鹅蛋脸,柳叶眉,丹凤眼,眉心一点朱砂花钿,肌肤如羊脂白玉泛着柔光,头后悬浮一轮淡金色圆光;高挽发髻插一支鎏金荷花发簪,她的裙摆与披帛由流动的湖水构成,青蓝色渐变,表面水光粼粼。
配音与音效:背景为轻柔的古筝与竹笛,环境音有细微的水波声与清晨鸟鸣。第8秒起,一位空灵温柔的女声缓慢吟诵:"欲把西湖比西子——";回眸段接下半句:"淡妆浓抹,总相宜。"语速缓慢,带轻微回响,余韵悠长。
[0-3秒:一滴水]极近微距,清晨的荷叶边缘,一颗水珠凝聚饱满,映着金色晨光,缓缓坠落。镜头跟随水珠下摇(Tilt down),水珠滴入湖中,激起一圈金蓝色涟漪,涟漪层层扩散。
[3-7秒:水聚成形]涟漪中心,湖水缓缓隆起,凝聚成神女"西子"的身形:湖水化作她的青蓝色裙摆与半透明披帛,细小水流在她周身环绕流动。她从湖心缓缓升起,双眸轻闭又缓缓睁开,鎏金荷花簪亮起微光。镜头缓慢环绕(Orbit)她半垂的眼眸与流水织成的裙摆。
[7-11秒:一步一莲]她赤足踏在湖面上缓缓前行,每一步脚下都漾开一圈金色涟漪,涟漪中荷花次第绽放。镜头后撤拉远成中全景:薄雾散开,远处三潭印月的三座石塔亮起温暖灯光,雷峰塔在晨光中显现,岸边垂柳拂水。第8秒,女声旁白起:"欲把西湖比西子——"她的披帛在身后拖出长长的金蓝色水光。
[11-15秒:回眸·总相宜]她停下脚步,回眸看向镜头,镜头缓缓推近至半身特写:晨光洒在她的脸上,湖水披帛在身侧轻轻飘动,几滴发光的水珠从发梢滴落,在空中化作细碎光点。旁白接下半句:"淡妆浓抹,总相宜。"她浅浅微笑,身后是晨光中的雷峰塔与朦胧的三潭印月。最后一秒画面完全定格在她的回眸特写,定格为完美的电影海报构图。
128VIDEO
水墨の竹林の刀使い(開始フレーム)VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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水墨の開始画像から20秒の五区間へ進み、白い墨跡のような刀光と最後の文字も流れに組み込みます。

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原文プロンプト

プロンプト全文 · 753文字
(0:00 - 0:03) 运镜:中景。画面:沿用 图片1 的水墨竹林场景。头戴斗笠、身着墨色长袍的刀客,其剪影伫立在浓雾环绕、竹影婆娑的中心。动作:刀客左手轻按刀柄,竹叶随风飘落。氛围:寂静,压抑,水墨晕染的颗粒感清晰可见。
(0:03 - 0:08) 剧情引入,运镜:特写。剧情:刀客察觉杀气。画面:镜头快速推进到刀客斗笠下的特写。细节:斗笠边缘露出一双凌厉、决绝的眼睛,眼神如刀。水墨晕染的“汗珠”从额头滑落。动作:刀客右手缓缓握紧刀柄,指关节泛白。竹叶飘落的速度加快。
(0:08 - 0:13) 运镜:快速环绕。画面:镜头以刀客为中心快速环绕。剧情:两名同样是水墨剪影的刺客从竹林深处杀出,手持双钩和短刃。细节:刺客的动作也是水墨笔触构成的,如墨迹流动。镜头快速掠过刺客的身影,强调速度感。
(0:13 - 0:18) 运镜:手持感,高速捕捉。打斗:刀客猛然拔刀,刀光是一道纯白色的水墨裂痕。刺客双钩攻来。细节:一击:刀客回身一斩,刀刃与刺客双钩碰撞,迸发出无数黑白相间、带有书法感的火花和墨点。二击:刀客虚晃一枪,利用竹竿弹射,从高处劈下。刺客翻滚躲避。竹竿被打断,化作飞散的墨痕。三击:刀客刀尖直指另一刺客咽喉,刺客以短刃格挡,镜头捕捉刀刃与短刃摩擦时细微的墨迹崩裂细节。
(0:18 - 0:20) 运镜:慢镜头至定格。* 画面: 刀客的刀停在刺客颈侧,刺客凝固。* 细节: 刀客的斗笠在打斗中略微倾斜。竹林归于平静,更多竹叶飞舞。* 氛围: 镜头慢慢拉远,回到中景,定格在刀客收刀、刺客倒地的画面。* 文字(可选): 画面下方显现水墨风文字:“江湖,不过一笔勾销。”风格说明: 整个过程保持 图片1 的高度黑白、水墨画风格,动作必须有毛笔触感,速度要快,细节要足(墨滴、火花、墨痕裂口)。
129VIDEO
監督と俳優のワンカットVIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
収集メモ

30秒の一つのショットで監督と俳優を速いパンでつなぎ、1秒内の表情の落差を具体化します。

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原文プロンプト

プロンプト全文 · 1473文字
镜头1 [0秒-30秒]
近景,平视视角,连续快速摇镜,一镜到底(单镜头连续无缝运镜):
画面左侧是身穿黑色潮流导演马甲、戴着高档专业工作耳麦的导演,其左下方放置着一台巨大的专业电影摄像机。右侧是妆容精致、留着时尚韩式逗号刘海、身穿高定制西装的关系户小鲜肉。背景是宽敞的专业影棚拍摄现场,可见巨大的绿色幕布、数个高耸的影视级C型灯架、缠绕的电线,以及在背景中穿梭忙碌的灯光师和化妆师等工作人员。
专业影棚人工光。柔和的LED柔光箱光源从右侧洒入,将三位主角的面部均匀照亮,场景色彩饱满。背景的摄影器材与绿幕在充足的影棚灯光下投射出淡淡的阴影,呈现出真实而忙碌的现代化大制作片场质感。
镜头手持拍摄一镜到底,近景,镜头一开始,拍摄导演,导演无所谓的表情,瞥了一眼画面右侧斜前方画外的一眼关系户小鲜肉,对他下达指令,说道:“媒体故意黑你,做个表情看看”。说完后镜头快速右摇到关系户面部近景,镜头不要切镜,关系户小鲜肉,面部朝向画面左侧斜前方画外导演方向,神色自若,眼神真挚而自信。他嘴唇微动,神情专业地向对方阐述到““就这种事情来说,情绪可以有好几种”,说话时,头部伴有极其轻微的自然晃动,说完后镜头快速左摇到导演面部近景,镜头不要切镜,导演思索了一下,一边挑衅似地歪了歪头,向关系户小鲜肉说到““狗仔爆料你深夜幽会”,导演说完台词后,镜头迅速右摇到小鲜肉面部近景,不要切镜,关系户小鲜肉,面部朝向画面左侧斜前方画外导演方向,并快速进入表演状态,他眉头紧锁,眼神慌乱、焦急地快速游移,随后他狠狠地咬紧下唇,闭上双眼,整张脸(虽带着精致妆容)因极度的焦虑而紧绷,完美呈现出面对偶像生涯毁灭时,内心惊恐、紧张交织的挣扎状态。表演完后, 镜头再次迅速左摇到导演近景,不要切镜,导演面部表情微变,语速加快,说到““媒体又帮你洗白了,说那是你亲姐!”导演说完后,镜头再次迅速右摇到小鲜肉近景,镜头不要切镜,镜头中,关系户小鲜肉,面部朝向画面左侧斜前方画外导演方向,他的表情在千分之一秒内完成神级转换。他先是面部一滞,随后双眼猛地眯起,嘴角极大程度地咧开,露出一排白皙的牙齿,展露出一个极其夸张、甚至有些变形的狂喜笑容。这种“星途尽毁的绝望”与“彻底摆脱束缚”交织的疯魔情绪在他脸上扭曲呈现。角色表演完后,镜头再次迅速左摇到导演近景,镜头不要切镜,导演说到“你亲姐向媒体透露,你是领养的”,导演说完后,镜头再次迅速右摇到小鲜肉近景。镜头不要切镜,镜头内,关系户小鲜肉面部朝向画面左侧斜前方画外导演方向,只见他双眼暴睁,眼球凸出,精心修剪的眉毛高高扬起,嘴巴震惊地张成“O”形。紧接着,他的嘴角再次无法克制地向上拉扯,露出一副不可思议、惊魂未定却的复杂神态。 角色表演完后,镜头再次快速左摇到导演近景,镜头不要切镜,紧接着导演露出有点惊讶的表情说到“其实你是千亿豪门真少爷”。导演说完,镜头再次随即迅速右摇到小鲜肉近景,镜头不要切镜,镜头内,关系户小鲜肉面部朝向画面左侧斜前方画外导演方向,他瞬间爆发出极度魔性的狂喜。他整个人激动得微微颤抖,双眼笑得眯成了一条缝,双手甚至抬起至胸前,双手小幅度快速连续鼓掌,身体前倾摇晃,将一夜暴富、无法自持的癫狂喜悦演绎得淋漓尽致。 角色表演完后,镜头再次快速左摇到导演近景,镜头不要切镜,导演说到“你姐卷款跑路”导演说完,镜头再次迅速右摇到小鲜肉近景。小鲜肉面部朝向画面左侧斜前方画外导演方向,只见他的双眼再次瞪大,瞳孔颤抖,嘴角向下耷拉,神情在一秒钟之内从天堂坠入地狱,写满了惊愕、痛苦与不知所措。画面最后定格在这个表情上。
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荒廃した給油所のカウガールVIDEO
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内容梗概
这是一场发生在色彩明亮的未来废土上、充满了冷幽默与荒诞感的“加油”事件。在一个被遗忘的、类似66号公路的加油站,百无聊赖的工作人员迎来了一位奇特的客人——一个骑着真马的酷酷女牛仔。就在工作人员以为这只是个路过的疯子时,女牛仔却径直走向加油机,拿起油枪,为她的马“加满”了新鲜的青草。这超现实的一幕,让见多识广的工作人员彻底陷入了认知失调的呆滞状态。
场景描述与光影美学
视觉风格: 写实风格,色彩处理上采用高饱和度、高亮度的电影调色,营造出一种“晴朗”感,让荒诞的故事发生在一个无比正常、甚至有点美好的环境里。
色彩美学: 严格遵循明亮的“青橙配色”体系。
青色(Teal): 万里无云的天空是明亮、清澈的蔚蓝色(偏青)。加油站的主要建筑是复古的黄橙蓝配色,建筑微微褪色。加油机是褪色的复古红。
橙色(Orange): 地面是龟裂的橙色干涸土地。远处的山脉呈现出温暖的赤陶色。女牛仔的围巾或夹克是橙色的。
角色与场景:
女牛仔: 形象酷飒,沉默寡言。戴着一顶宽檐牛仔帽。穿着耐磨的工装靴和牛仔裤,身上有长途旅行的风尘痕迹。
马: 一匹神态淡定、毛色普通的真马,仿佛对这一切早已司空见惯。
加油站工作人员: 穿着油腻的蓝色工装,戴着一副巨大的黑色墨镜,百无聊赖地靠在椅子上,嘴里叼着一根牙签。他是本片的核心“反应镜头”担当。
加油站: 经典的66号公路风格,旁边有一个小小的便利店,门口放着一台褪色的可乐贩卖机,充满了美式复古感。
运镜风格描述
运镜风格是“冷静的旁观与荒诞的特写(Calm Observation & Absurd Close-up)”:
大量使用固定的中景镜头和缓慢的横移,以一种非常冷静、客观的视角来记录事件,不做任何情绪引导。
在关键的荒诞行为发生时,镜头会突然给到一个极端的特写,比如油枪喷出草的瞬间,或者工作人员呆滞的面部表情,通过这种突兀的放大来制造笑点。
分镜描述
0s - 8s:序幕:无聊的午后
大全景(固定)。蓝天,风沙。一个复古的黄橙蓝配色微微褪色的加油站孤独地立在公路旁。加油站门口,一个工作人员戴着墨镜,懒洋洋地躺在椅子上打盹。一切都安静得只剩下风声。
远景。地平线上,一个骑着马的女牛仔缓缓出现,打破了这份宁静。
中景。工作人员被马蹄声惊醒,他扶了扶墨镜,不耐烦地坐直了身体,看着这个奇怪的组合,嘴里叼着的牙签动了动,脸上写满了“又是个问路的”。
8s - 16s:破:一本正经的胡闹
女牛仔没有说话,她利落地翻身下马,牵着马,径直走向一台老式的加油机。马儿熟练地将头伸到加油机旁。
工作人员的主观视角(略带鱼眼): 镜头模仿他从墨镜后看出去的视角,那个女人和马的组合显得更加古怪。他看到女牛仔真的拿起了加油枪。
近景。工作人员的眉头皱了起来,他觉得这女人在寻开心。他摘下了墨镜,准备开口呵斥。
慢动作特写: 就在他摘下墨镜的瞬间,他看到女牛仔将油枪的喷嘴对准了马嘴,然后扣动了扳机。
16s - 24s:急:【高潮】认知崩溃的瞬间
【终极反差】:
特写: 油枪喷嘴。喷出的不是汽油,而是一股股新鲜翠绿、还带着水珠的青草!
极端特写: 镜头快切到工作人员那张呆若木鸡的脸上。他的眼睛瞪得像铜铃,嘴巴微微张开,叼着的牙签都忘记了动弹。他的表情凝固了,仿佛世界观在这一秒被彻底颠覆。
中景。马儿吃得津津有味,幸福地眯上了眼睛,然后心满意足地、有力地甩了一下尾巴。马尾扫起的灰尘,正好扑了旁边还在呆滞的工作人员一脸。
24s - 30s:合:绝尘而去,留下呆滞
“加满”了草。女牛仔将油枪挂回原位。她从口袋里掏出几枚硬币,走到便利店门口,“叮叮当当”地扔进了柜台上的一个铁皮罐子里。
她回头看了一眼还在石化状态的工作人员,帽檐下的嘴角似乎微微上扬了一下。
【终极定格】: 她翻身上马,绝尘而去。
镜头缓缓推向工作人员。他依然保持着那个呆若木鸡的姿势,满脸灰尘,手里还捏着刚刚摘下的墨镜,嘴里的牙签终于“啪嗒”一声掉在了地上。
定格在他这张怀疑人生的脸上,全片在荒诞的寂静中结束,只留下一阵风吹过时,牙签在地上滚动的声音。

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131VIDEO
ぬいぐるみの質感で描く宇宙冒険VIDEO
サンプル画像:Alibaba Cloud Model Studio 公式ドキュメント(動画のスチル)
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20秒で布、ボタン、ファスナーを質感だけでなく脱出の動作にも使い、FPVで大きさを見せます。

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プロンプト全文 · 265文字
20秒超宽银幕毛绒宇宙冒险片段,整体采用超精细毛绒材质、电影级太空尺度、可爱外形与强烈动作反差、夸张FPV运镜和真实软体物理。一艘由毛绒布、纽扣、拉链与填充棉制成的宇宙飞船,载着兔子、狐狸和乌鸦三只小型毛绒动物,在由巨大毛线行星、绒毛星云和布偶巨兽组成的宇宙中高速逃亡。一只覆盖深蓝长绒毛、眼睛像两枚玻璃纽扣的巨大星际鲸兽从星云中追赶飞船。动态包括拉链飞船弹射起航、贴着毛线行星高速绕行、巨鲸从后方冲出、穿越纽扣小行星带、被鲸兽吞入体内、沿金色拉链从背部逃出、巨鲸如泄掉填充棉般缓慢变扁、最终穿越粉紫色绒毛星云向彩色纽扣太阳飞去。
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Wan 3.0 Prime

子ども部屋で生まれる安心

テキストから動画元映像 10秒 / 9:16
アニメ表現
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10秒の四区間で夜灯、柔らかな効果音、子守歌を使い、小さな怪物の不安を安心へ変えます。

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プロンプト全文 · 1175文字
Heartwarming Pixar-style 3D animated scene, 10 seconds, vertical 9:16. A child's cozy bedroom at night, moonlight through the curtains, toys scattered on the rug. Under the bed hides a big fluffy purple monster with round glowing eyes, tiny horns, floppy ears, and soft teddy-bear fur, trembling and hugging a small stuffed bunny.

0–3s: Slow push-in under the bed. The monster peeks out nervously as the hallway light clicks off, plunging the room into darkness. It gasps and pulls its blanket over its head, eyes wide with fear.
3–6s: Creaky floorboards and a ticking clock. A shadow from the closet makes the monster squeak and shiver, its fur puffing up. It whimpers softly.
6–8s: A small hand reaches down from the bed holding a glowing star-shaped night-light. The monster blinks, then slowly smiles as warm golden light fills the space beneath the bed.
8–10s: The monster happily cuddles its bunny and the night-light, sighing in relief, and gives a sleepy yawn as the child's hand pats its fuzzy head. Twinkling music box melody.

Soft cinematic lighting, cozy and funny, expressive character animation, smooth motion, gentle sound effects and soothing lullaby score.
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Wan 3.0

海から響くベル

テキストから動画元映像 15秒 / 3:4
夜戦と炎実写風恐怖とサスペンス
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15秒で海底のベルを先に聞かせ、光と規模によって浮上する沈んだ都市を明かします。

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プロンプト全文 · 1311文字
Photorealistic cinematic live action, night photography, low-key lighting, deep teal and black water, warm practical lantern glow, film grain.
One old fisherman sits alone in one small wooden rowboat on a perfectly still black sea under a starless sky. One oil lantern hangs from the boat.

0-5s: The fisherman sits in silence, holding a line in the water. The sea is flat like glass, reflecting the lantern. The viewer is wide and low across the water. Sound: total quiet, a faint creak of wood.

5-10s: A deep church bell rings from somewhere far below the water. Ripples spread out from beneath the boat. The fisherman slowly leans over the edge and looks down. The viewer looks down past him into the water, where hundreds of faint golden lights glow in the depths.

10-15s: An entire sunken city rises around the boat, stone towers and rooftops breaking the surface on all sides with water pouring off them, every window lit with lanterns. The boat now floats in a flooded city street. The fisherman stands, staring up at the glowing bell tower directly in front of him as the bell rings again. Sound: the bell, rushing water, then stillness.

Negative prompt: cartoon, 3D animation, stylized, CGI look, extra people, extra boats, distorted hands, text, watermark, slow motion, flickering, warped buildings
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あの扉

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15秒の三段で描いた扉を路地と美術館の通路にし、35mmの実写感で幻想を支えます。

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プロンプト全文 · 881文字
Style: cinematic magical realism, soft overcast daylight, rich color, 35mm film look, shallow depth of field.

0-5s: One woman in paint-stained overalls paints a bright red wooden door onto a plain brick wall in an empty alley, the brush strokes thick and wet, the viewer behind her shoulder.

5-10s: She finishes the brass doorknob with a final stroke, sets down her brush, reaches out, and the painted knob turns in her hand, the painted door swings open into warm golden light, the viewer following her as she steps through.

10-15s: She steps out of a large framed painting hanging on the wall of a quiet art museum, landing on the polished floor, two visitors holding brochures freeze and stare at her, she nods politely and walks past them.

Negative prompt: more than one woman, more than two visitors, duplicate people, cartoon style, graffiti, text, watermark, slow motion
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Wan 3.0

都市を駆け下りるパルクール

テキストから動画元映像 30秒 / 16:9
スポーツアクション設計実写風
Just Me@redwooddesigns元投稿 ↗
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30秒で高い場所から下へ追い、重さと重力を強調して跳躍や乗り越えに着地の実感を与えます。

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プロンプト全文 · 4844文字
A dramatic 30-second cinematic parkour chase following one elite male athlete descending through an ancient Italian seaside town built vertically into a steep mountain. Every cut places him farther downhill toward the sea. Keep the same bell tower, roofs, cliffs and harbor visible from progressively lower elevations. Photorealistic feature-film cinematography, anamorphic lens character, natural motion blur, subtle grain and rich Mediterranean color.

Consistent athlete: handsome Mediterranean man, late 20s, lean powerful build, olive complexion, short dark curls, light stubble. Faded charcoal athletic T-shirt, rust-red training trousers, black wrist wraps and dark parkour shoes. A world-class competitive parkour athlete: explosive, fearless, fast and technically precise. Never looks at camera.

0.0–3.5s: Epic drone shot above an old Italian town clinging to the mountain. Ochre, rose, cream and faded-blue buildings plunge toward a fishing harbor and cobalt sea. Terracotta roofs, stone stairs, arches, balconies, cypress and bougainvillea form a vertical maze. Dark clouds crown the mountain while sunlight breaks across the water. The athlete stands on a high roof, studies the route, then launches into a sprint as the drone dives after him.

3.5–7.8s: First hero stunt, uninterrupted wide side-tracking shot, entire body visible. He accelerates across a sloping roof and commits to a long roof-to-roof precision jump over a broad open alley. Show the complete takeoff, airborne distance and landing. He lands on the narrow edge of the lower roof, absorbs the force, regains speed and continues downhill. The sea flashes far below.

7.8–12.0s: Second hero stunt, one continuous descending cat leap. Camera tracks beside and below him. He sprints off the roof toward a building several feet lower, flies across the street, catches a wrought-iron balcony with both hands and plants both feet against the wall. Without pausing, he pulls himself over the railing and vaults onto a lower terrace. Show full body, clear height difference, powerful grip and convincing momentum.

12.0–16.5s: Third hero stunt across a multi-level market square. A stabilized low camera races parallel. He bursts through an arch, accelerates toward a broad stone fountain and performs a long diving kong vault over its full width. His legs pass cleanly between his arms before he launches beyond the fountain into a substantial drop to the lower plaza. He lands in a fast shoulder roll, rises immediately and races onward as pigeons explode into the air.

16.5–21.0s: Fourth hero stunt down a deep exterior stair canyon. Wide crane view keeps his whole body visible. He runs along a high stone railing, jumps to the opposite wall, plants one foot high against the stucco, pushes away and clears the stairwell to a landing several levels below. He lands on both feet, converts the impact into a roll and continues toward the harbor. The camera drops with him, revealing the sea filling the background.

21.0–25.7s: Cliffside finale. Waves crash against black rocks below. In one tracking shot, he races down the last cliff path, vaults a chest-high stone barrier and launches into a dramatic running front flip over the descending harbor steps. Show the full rotation in profile, his body isolated against the silver-blue sea, then a firm landing on the lower promenade. He runs out of it as sunlight breaks beneath the clouds and turns the coast gold.

25.7–30.0s: The speed gives way to intimacy. Ground-level medium-wide beside the sea. He slows and stops at the water’s edge, breathing hard. A lovely Mediterranean woman in her late 20s waits near the surf, with wavy dark-brown hair, pale-yellow summer dress and flat sandals. She hears him, turns naturally and gives him a warm smile. His intensity softens into a relieved smile. He walks toward her while wind moves her hair and dress. End with a slow pull-back as they meet beneath the town rising above them.

Camera: fast stabilized pursuit, wide side tracking, descending crane moves and sweeping coastal reveals. Never crop him during a stunt or cut between takeoff and landing. Keep him fully visible during every major move. Preserve constant downhill direction and make the sea larger after every transition.

Color and mood: terracotta, ochre, limestone, Mediterranean blue, storm-grey, white spray, rust red and warm gold. Urgent, athletic, exhilarating, romantic and triumphant, like a major action-film climax.

Maintain his exact face, hair, physique and clothing. One athlete only. No duplicates, teleportation, upward travel, timid hops, ordinary jogging, easy playground vaults, broken anatomy, extra limbs, costume changes, text, logos, cars or crowds. The woman appears only in the final shot. Powerful human gravity and weight, 24 fps cinematic motion,  16:9, exactly 30 seconds.

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Wan 3.0

孤独な記録管理人の建築幻想の旅

参照画像から動画元映像 15秒 / 16:9
実写風
Just Me@redwooddesigns元投稿 ↗
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人物とリズムの参照を分け、素材からは撮影の調子を借ります。文章の原作者は@rovvmut_と明記されています。

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プロンプト全文 · 6271文字
A cinematic architectural odyssey following a solitary older female archivist through an immense abandoned coastal city. Photorealistic, ultra-high detail, sophisticated filmic color science, anamorphic lens character, subtle film grain, deep atmospheric perspective, rich natural contrast. Match the reference only in pacing, camera language, visual scale, and seamless montage structure. Do not reproduce its landscapes, traveler design, vehicles, or compositions.

Consistent subject: Tall Black woman in her early 60s, lean build, close-cropped natural silver hair. Long burnt-orange weatherproof coat, slate-blue scarf, charcoal trousers, black leather gloves, worn black ankle boots, compact dark-brown archival satchel worn across her body. Calm, purposeful presence. She never looks at the camera and is always studying the abandoned city.

Shot-by-shot timeline with precise pacing and camera language:

0.0–1.8s
Wide static shot transitioning into a very slow push-in. The woman stands alone in the center of a monumental abandoned railway terminal. The vaulted glass roof is partially broken, allowing pale morning light and fine rain to enter. A thin layer of water covers the marble floor, producing a vast mirror reflection. Empty platforms and silent iron arches recede into atmospheric haze. Her burnt-orange coat is the only warm color in the frame. Camera creeps forward and rises slightly, emphasizing the immense scale of the terminal around her.

1.8–3.1s
Low rear tracking shot at medium-wide distance. She walks steadily through a canyon-like avenue between enormous brutalist concrete towers. Wind drives loose paper and rainwater across the pavement. Long elevated walkways disappear into low cloud between the buildings. Her coat moves heavily in the wind while her satchel remains secure. Slight organic camera sway, controlled and deliberate, following several steps behind her.

3.1–4.2s
Locked-off symmetrical wide shot inside a ruined opera house. The woman stands ankle-deep in perfectly still water at the center aisle, facing the distant stage. Rows of faded crimson seats emerge from the reflective water. Torn velvet curtains move almost imperceptibly beneath a collapsed ceiling filled with cold blue daylight. Her reflection remains clear and undisturbed. Quiet, solemn, architectural stillness.

4.2–5.9s
Smooth aerial pull-back with a slight orbit. Begin close behind the woman on the roof of the opera house, then reveal the entire drowned city surrounding her. Concentric avenues have become dark canals. Pale stone towers, domed civic buildings, abandoned bridges, rooftop gardens, and a massive curved seawall extend toward the ocean. Low cloud spills between the tallest structures. The woman becomes a tiny burnt-orange point within the immense geometric city. Floating, stable drone movement.

5.9–7.8s
Night sequence, extreme wide shot. A single vintage crimson tram travels slowly left-to-right across a high steel viaduct above flooded streets. The woman appears only as a small silhouette inside one illuminated window. A silent violet electrical storm flashes behind the skyline, briefly revealing cranes, antennas, distant towers, and rain suspended in the air. The camera remains locked. Reflections of the tram lights stretch across the black water below. No explosions, destruction, or frantic motion.

7.8–9.0s
Golden-hour peak shot. The woman stands on a vast rooftop communications deck surrounded by enormous weathered parabolic antennas. She faces left toward the ocean, one gloved hand resting on her satchel. The antennas form monumental circular silhouettes against glowing amber and rose-colored clouds. Warm rim light outlines her silver hair and orange coat. Slow, subtle push-in. Gentle coastal wind moves her scarf.

9.0–11.6s
Epic aerial tracking shot. A crimson tram moves along a curving elevated railway between monumental skyscrapers and across broad sections of the flooded city. Below, geometric plazas, narrow canals, rooftop forests, empty bridges, and pale stone towers extend toward a brilliant blue sea. The camera flies parallel to the tram and slightly above it, then gradually pulls farther away until the tram becomes a small moving line within the city. Crisp daylight, deep blue sky, scattered sculptural clouds, smooth high-speed drone motion.

11.6–14.0s
Intimate point-of-view from inside the stationary tram. The edge of a dark window frame and softly reflected interior lights remain out of focus in the foreground. Outside, the same woman stands alone on an elevated platform, her burnt-orange coat, slate-blue scarf, brown satchel, silver hair, and black gloves unchanged. She holds a large translucent architectural map against the light and studies the distant flooded skyline through it. The city remains sharp beyond her, with white towers, blue water, and rotating antennas under late-afternoon light. A gentle breeze moves the map and her scarf. She never turns toward the camera.

Overall cinematography and technical direction:
Camera language: contemplative locked wides, slow creeping push-ins, controlled rear tracking, seamless floating aerial reveals, and one intimate vehicle-interior point of view. Stable, elegant motion throughout. No fast cutting, whip pans, shaky footage, abrupt zooms, or direct-to-camera performance.

Lighting progression: pale rainy morning, severe white overcast, cold blue interior light, violet electrical night, amber golden hour, crisp coastal daylight, soft late-afternoon light.

Color science: steel blue, wet charcoal, oxidized copper, faded crimson, and pale stone, unified by the woman’s burnt-orange coat. Subtle anamorphic flare, realistic reflections, restrained halation, fine cinematic grain, natural skin texture, volumetric weather, and deep atmospheric separation.

Mood: quiet discovery, lost human grandeur, the scale of architecture against one small observer, melancholy without horror.

Maintain exact character, wardrobe, coat color, satchel, age, body proportions, and facial identity in every appearance. No additional people. No readable text, logos, subtitles, signs, fantasy creatures, modern traffic, or post-apocalyptic debris piles. 24 fps cinematic motion, realistic physics, 4K detail, 16:9 widescreen.

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画像:@old_pgmrs_willの元投稿より ↗
収集メモ

30秒の飛行を密集した都市で見せ、模型らしさやアニメ的な物理を除外します。

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プロンプト全文 · 6473文字
30-second cinematic high-speed mecha flight sequence through a dense futuristic megacity.

A single sleek advanced humanoid mecha in compact high-speed flight configuration, dark metallic armor with subtle white panels, small glowing blue thrusters, aerodynamic silhouette, consistent design throughout the entire video. No other mecha, no combat, no weapons firing.

The scene takes place in a gigantic futuristic city at late afternoon, with extremely tall skyscrapers, glass curtain walls, steel structures, elevated highways, rooftop machinery, signs, antennas and narrow urban canyons. Realistic large-scale architecture, cinematic lighting, physically believable reflections and motion blur.

The main goal is extreme sensation of speed, dangerous proximity to architecture, immersive camera movement, strong parallax, and realistic inertia.

Use clear hard cuts every 3 seconds while preserving the same mecha, same city, same lighting, and continuous direction of travel.

[00:00-00:03]
24mm ultra-wide lens.
Low rear chase camera, flying only several meters behind the mecha.
The mecha accelerates violently through a narrow canyon between skyscrapers.
Building walls are extremely close on both sides.
Windows, beams, pipes and signs rush past the edges of frame at enormous speed.
Strong foreground parallax.
Camera vibration from turbulent air, subtle realistic handheld instability.
The mecha remains sharp while the nearby architecture streaks with motion blur.

[00:03-00:06]
Hard cut.
Side tracking shot, extremely close to the right side of the mecha.
Camera flies parallel to the mecha only a few meters away.
The mecha skims along a huge glass skyscraper wall with less than one meter of visual clearance.
Rows of windows flash past like rapid horizontal stripes.
The camera almost brushes the wall.
Extreme sensation of dangerous proximity and speed.

[00:06-00:09]
Hard cut.
Front three-quarter tracking shot, camera flying backward ahead of the mecha.
18mm wide-angle lens.
The mecha rapidly approaches the camera while weaving between structural beams connecting two buildings.
Camera struggles to maintain distance and slightly drifts from inertia.
Foreground beams suddenly whip past the lens.
The city behind the mecha compresses into a dense high-speed tunnel.

[00:09-00:12]
Hard cut.
High overhead camera looking almost vertically downward.
The mecha suddenly dives between two enormous skyscrapers.
Camera follows the dive with a slight delay, then aggressively tilts downward.
The city streets far below become visible.
Extreme vertical depth, strong scale contrast, rapid acceleration.

[00:12-00:15]
Hard cut.
Rear chase camera returns.
The mecha approaches the corner of a massive skyscraper at seemingly impossible speed.
At the final moment it banks nearly 90 degrees and turns tightly around the building corner.
The camera does not rotate perfectly with the mecha; it reacts about a fraction of a second late, rolls violently, overshoots slightly, then corrects.
The building wall fills most of the frame during the turn.
Very strong near-miss feeling.

[00:15-00:18]
Hard cut.
Camera mounted extremely low and slightly behind the mecha.
The mecha races beneath an elevated highway and between gigantic concrete support columns.
Columns repeatedly flash past the camera only meters away.
Strong rhythmic foreground occlusion.
The camera shakes from high-speed air pressure and narrowly avoids the structures.

[00:18-00:21]
Hard cut.
Static cinematic camera positioned beside a skyscraper facade.
For the first moment the city appears almost calm.
Suddenly the mecha blasts past the camera from background to extreme foreground at tremendous speed, passing only a few meters from the lens.
Violent motion blur and air distortion during the flyby.
The camera rapidly whip-pans to follow it after it has already passed.

[00:21-00:24]
Hard cut.
Long-lens 85mm tracking shot from another rooftop.
The mecha threads through a dense sequence of skyscraper gaps at extreme speed.
Because of the compressed perspective, buildings appear stacked dangerously close together.
The camera pans rapidly, momentarily losing the mecha behind foreground buildings, then catching it again.

[00:24-00:27]
Hard cut.
Ultra-wide chase shot again, now even closer to the mecha.
The mecha enters an impossibly narrow corridor between two glass towers.
Both walls occupy the left and right edges of frame.
Reflections of the mecha rapidly slide across the glass.
The camera stays directly behind it while the entire environment becomes a tunnel of streaking architecture.
Maximum visual speed.

[00:27-00:30]
Hard cut.
The mecha suddenly exits the narrow skyscraper canyon into a gigantic open section of the city.
The camera follows behind and then rapidly pulls farther back.
The claustrophobic close architecture disappears, revealing an enormous futuristic skyline stretching to the horizon.
The mecha continues accelerating forward into the open city.
Strong contrast between the previous confined high-speed flight and the sudden huge open space.
End on a dramatic wide cinematic composition.

Visual direction:
photorealistic cinematic CGI, premium science-fiction film quality, realistic materials, realistic atmospheric perspective, physically believable high-speed motion, strong foreground parallax, natural motion blur, subtle lens distortion, volumetric sunlight, realistic glass reflections, enormous architectural scale, detailed futuristic megacity.

Camera behavior:
the camera should feel like a physical flying camera with mass and inertia.
It should not perfectly lock onto the mecha.
During rapid turns, the camera reacts slightly late, overshoots, rolls, shakes and corrects naturally.
Nearby objects should pass extremely close to the lens to emphasize speed.

Maintain strict temporal consistency:
same mecha design in every shot,
same armor proportions,
same thruster locations,
same lighting conditions,
same city architecture style,
same direction of travel,
correct scale between mecha and buildings.

Avoid:
slow motion,
floating or weightless movement,
gentle cruising,
perfectly stabilized camera,
static centered framing,
camera clipping through buildings,
mecha clipping through architecture,
changing mecha design,
extra limbs,
deformed geometry,
random transformation,
additional robots,
combat,
explosions,
weapons fire,
unmotivated camera teleportation,
tiny-looking buildings,
miniature city appearance,
cartoon physics.

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画像:@bmx_ai13の元投稿より ↗

Wan 3.0

BMX JuiceのコメディCM

テキストから動画元映像 30秒 / 16:9
広告と商品コメディ実写風
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30秒・16:9の広告でブランドの言葉と人物の笑いを実写風にまとめ、除外項目も付けています。

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原文プロンプト

プロンプト全文 · 1331文字
30 second TV commercial for BMX Juice. 16:9, 1080p, 24fps, live-action cinematic comedy, bright sunny suburban cul de sac. Star: a heavyset 40 year old man with a sweaty mustache and beer belly, wearing a too-tight neon green spandex bodysuit, orange fanny pack, tiny red helmet, one pink knee pad.

0–5s: Drone shot: high aerial over the street, then fast dive down to the man. He straddles the tiny BMX bike, sniffs a bottle of BMX Juice, looks at camera.

5–10s: Low angle tracking shot. He chugs BMX Juice, throws the bottle, pedals furiously. Bike squeaks. He hits a plywood ramp. 

10–15s: Drone orbit shot, mid-air. Slow motion 120fps. His face goes from confident to panic. Spandex rips. Juice droplets float. 

15–22s: Extreme slow motion. The bike separates from him. He flails like a starfish. A pigeon flies past, also slow motion, looking disappointed.

22–27s: Real-time crash into a giant pile of leaves. Leaves explode. He sits up, dazed, leaf on his face, holds up a fresh BMX Juice bottle. 

27–30s: Product shot: BMX Juice bottle on the tiny BMX bike. Text overlay: "BMX JUICE." Tagline: "Get Juiced. Get Wrecked." Audio: funny ukulele, whoosh, squeak, slow-mo rip, thud, upbeat jingle.

Negative prompt: no watermark, no distorted face, no extra limbs, no cartoon, no low quality, no subtitles unless specified.
139VIDEO
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画像:@Langby2の元投稿より ↗

Wan 3.0

ドタバタ喜劇の三モデル比較

テキストから動画指定は15秒 / 9:16(元映像は三モデルの並列比較)
コメディモデル比較
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15秒・9:16の手持ち風喜劇を、Seedance 2.5、Wan 3.0、MiniMax H3で比べています。

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原文プロンプト

プロンプト全文 · 1031文字
A 15-second high-energy slapstick comedy video with a handheld smartphone aesthetic, 9:16 vertical frame.

[0-4s] In a cozy living room,  AhKit sits on the sofa rubbing his sore neck.  Mia stands behind him, smiling angelically at the camera while playfully rubbing her small fists together. Subtitle: "When she offers a massage..."

[4-9s] Snap zoom. Mia cheerfully taps her small fist onto AhKit's shoulder. Sudden dynamic shockwave impact: AhKit's eyes bulge out in dramatic exaggerated horror, his body recoils violently, and he collapses off the sofa onto the floor in hilarious defeat. Subtitle: "CRITICAL HIT! -9999"

[9-15s] Low-angle tracking shot. Mia's sweet face turns into a sinister, villainous mischievous smirk. She grabs AhKit by one ankle with one hand and effortlessly drags him across the wooden floor toward a bedroom doorway. AhKit lies face down, frantically clawing the wooden floor with both hands like a terrified cat refusing to go into the room, legs sliding helplessly. Subtitle: "Ah Kit: Help... ...!"
140VIDEO
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Wan 3.0

龍に追われ崖から飛び込む(失敗例)

参照画像から動画元映像 30秒 / 4:3
アクション設計怪物と神霊モデル比較
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雰囲気、ショット、音を分け、同じ人物参照と文章をSeedance 2.5とも比較した失敗例です。

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プロンプト全文 · 1332文字
整體拍攝氛圍與色澤設定 (Global Atmosphere & Color Palette)
整體氛圍: 好萊塢極限動作災難片質感、IMAX 史詩級電影畫幅、極度逼真且帶有沉浸感的手持跟拍、高緊張感與強烈生死壓迫感、自然運動模糊(Motion Blur)與真實底片顆粒感。
色澤與光影: 採用強烈的冷暖色調對比(Teal & Orange Dynamic Grading)。背景以冰冷暗藍色、深灰冷霧為主,交替黑龍吐息噴出的熾熱亮橙色火光;自然體積光(Volumetric Lighting)穿透煙塵,高動態範圍(HDR),微距捕捉角色皮膚汗水、濕髮與冰屑的細節反射。
鏡頭 1:寒潭驚魂(0-8 秒)
時間: 00:00 - 00:08
動作: 一男一女寶藏獵人在冰冷漆黑的洞穴寒潭中極速涉水狂奔,表情極度恐懼、喘著白霧。身後巨龍猛然撞碎洞壁衝出,張開巨口咬向鏡頭。女子滑倒,男子猛力拉起她繼續向前狂奔。
運鏡: 低角度極速倒退手持跟拍(Low-Angle Tracking Shot),鏡頭緊貼水面微幅震動;巨龍衝出時碎石與水花直接砸向鏡頭,形成極強臨場感。
音效: 刺骨的水花潑踐聲、兩人急促粗重的喘息與尖叫、洞穴深處震撼胸腔的龍吼、巨石崩塌砸入水中的沉悶撞擊聲。
鏡頭 2:雪坡極速滑降(8-16 秒)
時間: 00:08 - 00:16
動作: 兩人衝出洞口踏上陡峭雪坡,順勢高速向下滑降與跳躍,避開巨石與枯木。巨龍從空中俯衝,身後火球炸裂,冰塊與火碳飛濺。男子側身撲倒女子,剛好閃過巨龍的巨爪撕裂。
運鏡: 正面俯角高速倒退跟拍(High-Speed Backward Tracking),伴隨強烈搖晃與動態模糊;火球爆炸時畫面出現劇烈 Lens Flare(鏡頭光暈)與煙霧衝擊。
音效: 冰雪極速摩擦的沙沙聲、火球呼嘯而過的空氣撕裂聲、巨幅爆炸轟鳴、刺耳的風聲與龍翼撲空的高頻風噪。
鏡頭 3:生死密林穿梭(16-24 秒)
時間: 00:16 - 00:24
動作: 兩人衝入濃霧密林,在巨木間急轉彎穿梭,彎腰躲避藤蔓。飛鳥與鹿群驚慌散飛。巨龍直接撞碎兩側大樹追擊,木屑與燃燒的樹枝旋轉砸向鏡頭。
運鏡: 中特寫主觀跟隨鏡頭(Dynamic Medium Tracking),在樹木間快速穿堂掠影;當木屑飛向鏡頭時,畫面順勢產生瞬時模糊。
音效: 樹幹被暴力撞碎的巨響、狂暴的木材折斷聲、受驚鳥群急速拍翅離去的嘈雜聲、火焰燃燒樹冠的烈火呼呼聲。
鏡頭 4:峽谷懸崖絕命一跳(24-30 秒)
時間: 00:24 - 00:30
動作: 兩人衝出森林進入絕壁峽谷,兩側岩石崩落。面對盡頭的萬丈懸崖與下方急流,巨龍張口撲來,男子緊握女子的手毅然跳下懸崖,砸入湍急河流中;隨後兩人在水面浮起,仰望崖邊咆哮的巨龍。
運鏡: 鏡頭先平行跟拍,在兩人跳崖瞬間轉為高速下搖(Tilt Down)跟隨重力俯衝,隨後入水(Submerge)並迅速出水,最後定格為低角度仰拍(Low-Angle Shot)兩人濕透的面部特寫。
音效: 碎石落山的滾動聲、兩人縱身一躍的短暫風聲停頓(無聲片刻)、落水時巨響的入水聲與水下悶音、出水後湍急的水流聲與崖頂傳來的遙遠龍吼。
141VIDEO
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画像:@SSSS_CRYPTOMANの元投稿より ↗

Wan 3.0

吹奏楽部の三人(Seedance 2.5との比較)

参照画像から動画元映像 30秒 / 16:9
アニメ表現音楽と演奏
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三枚の画像で人物と楽器を対応させ、30秒の合奏をSeedance 2.5とも比べています。

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原文プロンプト

プロンプト全文 · 3182文字
<<<Image1>>> は Girl A の顔、黒髪の肩上ボブ、青い瞳、体格、制服デザインを定義する。Girl A は標準語を話す真面目な吹奏楽部員で、担当楽器はクラリネット。白背景や元のポーズは継承しない。

<<<Image2>>> は Girl B の顔、茶髪ポニーテール、体格、制服デザインを定義する。Girl B は関西弁を話す明るい吹奏楽部員で、担当楽器はトランペット。白背景や元のポーズは継承しない。

<<<Image3>>> は Girl C の顔、ダークブラウンのボブヘア、体格、カーディガンを含む制服デザインを定義する。Girl C は博多弁を話すおっとりした吹奏楽部員で、担当楽器はフルート。白背景や元のポーズは継承しない。

この3枚の参照画像は3人の別々の女子生徒を定義する。主要人物はこの3人のみ。顔、髪型、衣装、担当楽器、方言、性格を混同しない。

夏休みの高校の吹奏楽部を描く、爽やかで自然な日常アニメ映像。舞台は夏の朝の音楽室。窓の外は強い日差し、青空、校庭の緑。室内には譜面台、椅子、楽器ケース、扇風機、開いた窓、少し揺れるカーテン。外から蝉の声が聞こえる。空気は少し暑く、夏休みの学校らしい静けさがある。字幕なし、ナレーションなし。

全体のカメラ方針:
自然なマルチカット構成。1カットごとに目的を持たせる。引きの状況説明、寄りの仕草、手元の演奏、表情のリアクションを交互に見せる。人物を棒立ちにしないため、会話中も視線移動、重心移動、髪の揺れ、汗をぬぐう、譜面を見る、楽器を持ち直す、息を吸う、指を動かすなどの小さな動作を常に入れる。カメラは不自然に激しく動かさず、ゆるいドリーイン、軽いパン、短い横移動、自然なカットつなぎで構成する。演奏中は表情、指、口元、楽器、視線のやり取りを細かく切り替える。

全体の音:
蝉の声、教室の環境音、椅子を引く音、楽器ケースを置く音、扇風機の回転音、カーテンが揺れる気配、楽器を持つ音、短いチューニング音、息づかい、そして短い合奏。

0〜5秒 — 登場と状況説明
カット1:
音楽室の中を外の窓側から見たやや広めの引き。カメラはゆっくり前進する。朝の光が斜めに差し込み、窓辺のカーテンが揺れている。Girl A は譜面台の前で譜面を見ている。Girl B はドア側から入ってきて、少し前かがみで暑そうにしている。Girl C は楽器ケースを机に置く。

カット2:
Girl A の胸上のミディアムショット。譜面から目を上げ、2人を見る。クラリネットの部品を持ちながら落ち着いて言う。
Girl A が標準語で言う:
{おはよう。最初のフレーズ、合わせよう。}

終了状態:3人ともそれぞれの準備に入る空気になる。

5〜10秒 — 暑さと夏休み感
カット3:
Girl B のミディアムショット。カメラは少し右から寄る。Girl B は制服の襟元を軽くつまみ、片手であおぐようにしながら、汗をぬぐって言う。ポニーテールが少し揺れる。
Girl B が関西弁で言う:
{音楽室あっつ!}

カット4:
扇風機の回転を一瞬映すインサート。続いてカーテンが揺れるカット。夏の空気を見せる。

カット5:
Girl C のやや寄りのミディアムショット。Girl C は楽器ケースを開けながらふっと笑い、フルートを取り出して言う。
Girl C が博多弁で言う:
{でも夏休みの部活って感じやね。}

終了状態:3人の気分がそろい、練習モードに入る。

10〜15秒 — 準備と合図
カット6:
手元の短いモンタージュ。テンポよく3つの短いカットをつなぐ。
- Girl A がクラリネットを組み立てる指先の寄り
- Girl B がトランペットのバルブを軽く押して感触を確かめる寄り
- Girl C がフルートを水平に持ち、キーに指を置く寄り

カット7:
3人の半身が入る横並びのミディアム3ショット。カメラはゆっくり左から右へ小さくスライドする。3人が譜面台に向き直る。Girl A は譜面を見てから2人を見る。Girl B は姿勢を正し、Girl C は小さくうなずく。

カット8:
Girl A の顔寄り。目線で合図し、小さく息を吸って言う。
Girl A が標準語で言う:
{いくよ。}

終了状態:3人が同時に吹き始める直前。

15〜24秒 — 合奏メイン
演奏パートは会話よりも長く取り、部活らしい集中を見せる。カメラはテンポよく切り替えるが、空間の向きは崩さない。

カット9:
3人を正面から捉えたミディアム3ショット。合図と同時に演奏開始。最初の1〜2秒はこのカットで、3人が同時に入る瞬間を見せる。息を吸ってから音を出す流れを自然に見せる。

カット10:
Girl A のクラリネットの手元と口元の寄り。指が動き、真剣な視線が譜面へ向く。

カット11:
Girl B のトランペットのややローアングル寄り。ベルの輝き、頬の張り、バルブを押す指の動き、リズムに少し乗る体の揺れを見せる。

カット12:
Girl C のフルートの横顔寄り。フルートの水平ライン、指先、落ち着いた息遣い、やわらかな目線を見せる。

カット13:
再び3人の斜め前からの3ショット。カメラがわずかにドリーインし、3人の音がまとまっていく感じを見せる。演奏中、Girl A は譜面と2人を交互に見て、Girl B は少し楽しそうに吹き、Girl C は安定して支える。

カット14:
短いリアクション挿入。Girl A の目線、Girl B の口元、Girl C の指先をリズムよく短く切り替えて、演奏の躍動感を出す。

終了状態:フレーズを吹き終え、音が止まり、3人が手応えを感じる。

24〜27秒 — リアクション
カット15:
演奏直後の3ショット。音が止まり、一瞬だけ静けさ。Girl B が顔を上げて、嬉しそうに笑う。Girl A は少しほっとし、Girl C はうなずく。

カット16:
Girl B の寄り。トランペットを少し下ろして、明るく言う。
Girl B が関西弁で言う:
{今のええやん!}

終了状態:3人が「もう一回いける」という前向きな空気になる。

27〜30秒 — 締めの再演奏
カット17:
Girl C のミディアム寄り。フルートを構え直し、笑顔で短く言う。Girl A が少し笑い、Girl B もすぐ構え直す。
Girl C が博多弁で言う:
{このままいけるばい。}

カット18:
すぐに3人の正面ミディアム3ショットへカット。最後の2秒ほど、もう一度だけ短いフレーズを揃えて演奏する。今度は最初より自然に息が合っている。カメラはごくゆるく前進する。

カット19:
締めの短い寄り。演奏を終えたあと、3人が顔を見合わせて笑う。夏の光が差し込む音楽室で、前向きな空気のまま終わる。

全編の連続性ルール:
Girl A は常に標準語を話し、常にクラリネット担当。
Girl B は常に関西弁を話し、常にトランペット担当。
Girl C は常に博多弁を話し、常にフルート担当。
各キャラクターの顔、髪型、衣装、性格、方言、担当楽器を全編で一定に保つ。
主要人物は3人のみ。追加の部員を主役として出さない。
夏の朝の音楽室、照明、暑さ、学校の雰囲気を全編で維持する。
会話中は口だけでなく、視線、肩、手、重心移動、髪の揺れなども自然に動かす。
演奏中は息を吸う、指を押さえる、楽器を支える、体が少し揺れるなど、演奏に伴う自然な身体動作を入れる。
字幕、テロップ、ナレーション、ファンタジー演出、衣装変更、キャラ入れ替わりは禁止。

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Wan 3.0

平安京の百鬼夜行(Seedance 2.5との比較)

参照画像から動画元映像 30秒 / 16:9
恐怖とサスペンス怪物と神霊実写風
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参照で妖怪の姿を固定し、Cutごとに夜の行進を書き、日本語音声と効果音、BGMなしで雰囲気を保ちます。

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原文プロンプト

プロンプト全文 · 2872文字
【映像仕様】
超高品質な実写。平安時代の日本。夜の平安京。日本妖怪による本物の百鬼夜行。
BGMなし。日本語音声。SEあり。字幕、テロップ、ロゴ、透かし、読める文字なし。
参照画像の妖怪、ぬらりひょん、建築、色、質感、体格を全Cutで正確に維持。水平反転禁止。
中国仙侠、西洋モンスター軍団、ゾンビ軍団、ゲームCG、普通の人間の仮装行列にしない。
百鬼夜行は暴走や襲撃ではない。何百もの妖怪が巨大な一つの行列として、整然と同じ方向へ進む。
妖怪を一体ずつ見せる紹介PVにしない。どのCutでも、近景・中景・遠景に複数種類の妖怪を同時に入れ、「数百体いる」ことを一目で理解させる。
地上・屋根・空の三層すべてに妖怪を存在させる。
巨大な一つ目入道、土蜘蛛、牛鬼、鳥型天狗、獣妖、長い首の妖怪、付喪神、怪火、小型妖怪を大量に混在させる。
最重要は「数」「空間占有率」「ぬらりひょんと百鬼のサイズ差」。
同じ画を長く維持しない。ただし細かく切りすぎず、各Cutで必ず新しい情報が増えるようにする。
記述のない自然な動き、視線、呼吸、衣の揺れ、群れの連動、空気感を、場面の意図に沿ってプロの映画監督として自然に補完する。
────────────────────
【Cut 1|0:00–0:03|朱雀大路の全貌】
────────────────────
夜の平安京。
朱雀大路を真上に近い超高所俯瞰で捉える。
一直線に並ぶ松明の火。
その間を埋め尽くす、何百もの妖怪の大行列。
最初は「行列」として見えるが、下降し始めるにつれて、それが普通の人間ではなく異形の群れだと分かり始める。
通りだけでなく、左右の屋根にも妖怪。
夜空にも怪火と飛行妖怪。
カメラ:超ワイド俯瞰から、ゆっくり下降開始。
SE:低い足音の地鳴り、遠い翼音、火の爆ぜる音。
────────────────────
【Cut 2|0:03–0:06|異形の行列だと分かる】
────────────────────
下降を続けながら中ワイドへ。
列の輪郭が明確になる。
角。
長い首。
巨大な一眼。
獣の背。
器物の異形。
近景・中景・遠景に別種の妖怪が重なり、通り全体が妖怪で埋まっている。
一体ずつ止めて見せず、「行列全体」が異形であることを一気に理解させる。
カメラ:下降のまま前方へわずかに寄る。
SE:大小の足音、木と金属の付喪神が触れ合う音。
────────────────────
【Cut 3|0:06–0:09|地上の密度】
────────────────────
地上アイレベル。
手持ち気味に前進。
巨大妖怪の胴体、提灯を持つ付喪神、獣妖の尾がレンズ前を次々横切る。
視界の抜ける先にも、まだ何十列もの妖怪が続いている。
画面のどこを見ても人間ではない。
行列は乱れず、同じ方向へ静かに進んでいる。
カメラ:手持ちの前進ワイド。
SE:すぐ近くの足音、衣擦れ、提灯の揺れる音。
────────────────────
【Cut 4|0:09–0:12|足元と下層の異形】
────────────────────
低い位置。
石畳の足元。
無数の脚が通る。
下駄、獣の爪、多脚の節足、裸足、器物の小さな足。
引きずられる古皿の付喪神。
一反木綿の長い裾が地面近くを流れる。
小型妖怪が大型妖怪の足元をすり抜ける。
密度はさらに増し、画面下半分がほとんど脚と影で埋まる。
カメラ:超ローアングルで前進。
SE:石畳を打つ多数の足音、皿が擦れる音、布が流れる音。
────────────────────
【Cut 5|0:12–0:15|ぬらりひょん初登場】
────────────────────
カメラが一気に跳ね上がる。
ローアングル。
百鬼の壁の中央に、ぬらりひょんの全身。
60代。痩せ。瓢箪頭。薄い髪。短い髭。黒い直衣。閉じた扇。
周囲の巨大妖怪に比べると極端に小さい。
しかし本人だけは何の力みもなく、近所を歩く老人のような自然な足取りで進む。
後ろには地上・屋根・空まで続く百鬼の壁。
カメラ:ローアングル全身。
SE:周囲の重い足音の中に、ぬらりひょんの小さな下駄の音。
────────────────────
【Cut 6|0:15–0:18|ぬらりひょんの顔】
────────────────────
ぬらりひょんの顔から胸。
歩きながら閉じた扇を一度だけ軽く開き、すぐ閉じる。
視線だけが静かに前を見ている。
威圧しない。怒鳴らない。余計な大芝居もしない。
大物なのに、本人だけ妙に力が抜けている。
ぬらりひょん(扇を一度だけ軽く開いて閉じ、目だけ前方へ向けたまま、静かに低く):「夜の都は、こちらが借りる」
カメラ:顔〜胸の中寄り。
SE:扇の開閉音、下駄の足音、遠い火の音。
────────────────────
【Cut 7|0:18–0:21|左右の列が整う】
────────────────────
軸を保ったままドリーバック。
ぬらりひょんを中央に置き、左右の百鬼が整然と並んで画面を埋める。
一つ目入道、牛鬼、土蜘蛛、長首、付喪神、獣妖が左右両側に層を作る。
整列しているのに、圧迫感だけが増していく。
屋根の妖怪も進行に合わせて同じ方向へ移動し、空の怪火も列に沿って流れる。
カメラ:中央軸を保ったドリーバック。
SE:連続する足音、翼音、火。
────────────────────
【Cut 8|0:21–0:25|都全体を包む火と百鬼】
────────────────────
クレーンアップ。
大路だけでなく横巷まで見える。
火の点が都の中を走っているように見える。
そこに無数の妖怪の列が重なり、京全体が百鬼夜行に包まれていることを見せる。
屋根の影にも妖怪。
遠景にもまだ終わりが見えない。
「一つの通り」ではなく、「都全体を百鬼が通過している」印象を出す。
カメラ:上昇しながら広がる俯瞰。
SE:地響きのような足音、火、遠い鈴。
────────────────────
【Cut 9|0:25–0:28|朱の門へ近づく】
────────────────────
門前ワイド。
フレーム上半分を大きく朱の門が占める。
手前から奥へ続く百鬼の行列。
ぬらりひょんの後ろ姿。
閉じた扇を持ち、自然な足取りで門へ向かう。
左右にも百鬼。
列はまったく途切れない。
カメラ:門前の正面ワイド。
SE:下駄の音、百鬼の足音、火。
────────────────────
【Cut 10|0:28–0:30|門を抜ける】
────────────────────
同じ位置のまま。
ぬらりひょんが門をくぐる。
その後ろからも百鬼の列は切れず、まだ続いている。
ここで止める。
「終わらない百鬼夜行が京へ入っていく」印象を残して終了。
カメラ:固定ワイド。
SE:足音、鈴、火。BGMなし。

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Wan 3.0

人からウサギ人間へ

画像から動画元映像 37秒 / 3:4
恐怖とサスペンス
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開始画像の人物からウサギ人間へ連続して変わり、背景を保ちながら変形をつなぎます。

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原文プロンプト

プロンプト全文 · 1126文字
[Goal]
Morphing from <<<Image1>>> to a werebunny (a anthropomorphic bunny) keeping background .

[Prompt]
The woman seems in great joy, she shakes her head smiling and seductive, her face starts to stretch like bubbling, she makes funny sounds and we see little front tooths. A muzzle starts to stretch  as she continues to move left and right. woman transmorphs into the werebunny, 1990 pratical effects, bunny ears growing , white fur growing , teeths becoming like bunny teeths  : metamorphing into werebunny. Her eyes start glowing red as she transforms her trasformation then suddently turn into kawai eyes. The werebunny cleans her muzzle with her two paws .

[Audio Style] 
live sounds include organic transformation, smoothe funny sounds  .

[Camera & Core Constraints]
Continuous shot filmed hand held with a sony handicam. Camera corrections, focus hunting and minizoom ins and outs, subject always facing camera. Some chromatic artefacts on edges. no magical appear and no alpha blending. do not change the identity of the characters throughout the entire video. Make the transitions smooth and logically plausible.
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Wan 3.0

列車での再会

テキストから動画元映像 30秒 / 16:9
実写風音楽と演奏ワンカット
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長回しで赤い傘と20年前を語る台詞から関係を明かし、小声と無音楽で抑えた演技を保ちます。

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プロンプト全文 · 1107文字
Generate a single continuous shot focused on natural human performance. Nearly empty commuter train at 2:00 a.m., moving through a rain-soaked city. A tired Black woman in her early forties sits opposite an older Asian man holding a familiar red umbrella. Reflections from passing streetlights move realistically across the windows and their faces. The camera begins in a wide symmetrical composition, then slowly dollies toward the woman as she recognizes the umbrella. Her expression changes subtly from fatigue to uncertainty and finally quiet recognition. Without looking directly at him, she asks softly, “Where did you get that umbrella?” The man studies her for a moment and replies, “You gave it to me twenty years ago.” Hold on her restrained reaction rather than exaggerated shock. Grounded contemporary drama, realistic commuter lighting, wet glass, muted blue-gray palette with red as the only strong accent, natural micro-expressions and body language. Audio: train wheels, rain against glass, distant station announcements without intelligible words, quiet American English dialogue. No music.
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Wan 3.0

紙の地図で名所を探す(様式化したアニメ)

参照画像から動画元映像 27秒 / 16:9
アニメ表現アートと表現
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30秒・16:9で人物と画風を画像に合わせ、台詞はHeyの一声だけにして動作で物語を進めます。

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原文プロンプト

プロンプト全文 · 3359文字
Generate a 30-second, 16:9 animated short: a young woman searches a hill town for a landmark with a paper map.

ART STYLE — hold this exactly in every frame, it is the contract: painterly 3D concept art. Sculpted readable silhouette. Planar cheek structure and wedge-shaped hands. Directional hand-painted brush patches locked to the 3D surfaces, never floating. Rough matte cloth. Ivory light anchor against deep oxblood architecture, with cobalt accents. Broad morning key with a restrained rim. 50mm eye-level framing. Layered staging: foreground, character plane, background. NO plastic skin, NO smooth airbrush, NO floating brush texture, NO photorealism, NO gradients, no text, no logos, no watermarks, no extra people beyond those described.

CHARACTER: @Image1 is the woman and the style authority. One original adult courier — long asymmetrical face, cropped silver-black bob, ivory ankle-length coat with oxblood piping, cobalt satchel. Keep her face, hair, coat and satchel identical in every frame. Her expression arc runs from breezy confidence, through mounting frustration, to defeat, to startled indignation, to open joy.

Shot 1 [0-5s]: THE MAP. She stands in a hill-town tram plaza unfolding a paper map far too big for her arms, kiosk stone steps and one wind-bent tree behind her. She turns the map ninety degrees, then upside down.
Shot 2 [5-11s]: THE FIRST GUESS. She strides off down a side street, map held out in front of her like a shield, counting buildings under her breath — and arrives at a blank stone wall. She looks up at it, then back at the map.
Shot 3 [11-17s]: THE SECOND GUESS. She rotates the map and sets off the other way, weaving through market stalls and a fountain square, stepping over a cat, checking the map against a street sign that plainly does not match.
Shot 4 [17-21s]: GIVING UP. She stops dead in the middle of the plaza. The enormous map sags in her hands. Her shoulders drop. She blows a strand of hair off her face, beaten.
Shot 5 [21-25s]: THE BUMP. A passer-by clips her shoulder hard as they hurry past. She staggers half a step, snaps her head round after them, indignant, and calls out sharply: "Hey!" — young female voice, irritated, clipped.
Shot 6 [25-30s]: THE REVEAL. Mid-turn she stops dead — because the landmark she has been hunting is standing directly behind her, enormous, filling the frame. Hold close on her face: her eyes blink once, twice, the irritation draining out of them; her mouth opens slightly; and the expression blooms slowly into an unguarded joyful smile. The camera then pulls back in one continuous move to a wide shot — she stands small at the base of the landmark, her back to camera, head tilted up, looking at it. The map hangs forgotten at her side. Hold on the wide.

CAMERA: tracking shots at her shoulder through the searching beats; locked and still for the defeat; a fast whip round with her on the bump; then one continuous accelerating pull-back for the final reveal that never decelerates before the last frame.

AUDIO: light playful woodwind-and-pizzicato score that stumbles with each wrong turn, drops out completely on the bump, and resolves into one warm full phrase as she smiles. Hill-town ambience, paper crinkling, footsteps on stone, market chatter, a tram bell in the distance. The only dialogue in the entire video is her single word: "Hey!".

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Wan 3.0

浮遊都市の下にいるもの

テキストから動画元映像 30秒 / 16:9
SFと壮大な光景
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30秒で黒い海の上の都市を先に描き、最後に都市を載せる巨大な生物を明かします。

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プロンプト全文 · 2622文字
Create a 30-second cinematic sci-fi short set in a mysterious floating city above a dark, endless ocean during a violent nighttime storm. Build the story around escalating anticipation, visual clues, and a shocking final reveal.0-5 seconds: Begin with an enormous wide shot of the floating city barely visible through thick storm clouds. Lightning briefly illuminates the skyline. The city appears completely abandoned. Rain falls heavily and the ocean below is unnaturally still.5-10 seconds: Slowly descend into the empty city. Flickering lights activate one by one along deserted streets, moving deeper into the city as if something is approaching. A distant mechanical rumble grows louder. No people are visible.10-15 seconds: Follow the lights toward the edge of the city. The camera looks down through the clouds. Far beneath the ocean surface, an enormous circular light suddenly appears. The entire floating city trembles.15-20 seconds: Everything goes completely dark. The storm stops for a moment. The ocean below begins rotating in a gigantic perfect circle. Buildings shake as deep mechanical sounds emerge from beneath the water. Cracks of blue light spread across the ocean surface.20-25 seconds: The camera rapidly pulls backward and upward. Massive structures begin rising from beneath the ocean, initially appearing to be enormous towers. The floating city starts moving upward with them.25-30 seconds: Final reveal. Pull far enough back to reveal that the "floating city" is actually a tiny structure built on the back of a colossal humanoid-like machine that has been lying dormant beneath the ocean for centuries. Its enormous head rises from the darkness, its eyes slowly opening beneath the storm clouds. The city is revealed to be only a small civilization living on its back.End on the creature looking toward the horizon as lightning illuminates its full silhouette.Visual direction: photorealistic cinematic sci-fi, dark storm atmosphere, massive scale, realistic rain and ocean simulation, volumetric clouds, eerie blue illumination, deep shadows, abandoned futuristic architecture, subtle camera shake, slow controlled camera movement that accelerates during the reveal, realistic reflections, cinematic depth of field, high-detail environments, 4K, 24fps.Important: Keep the creature completely hidden until the final 5 seconds. Do not show obvious clues that reveal its true form too early. The audience should initially believe they are watching a floating futuristic city, then realize in the final moments that the entire city has been sitting on something alive and unimaginably enormous.

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Wan 3.0

年配の男性とAIヒロインの格闘

参照画像から動画元映像 15秒 / 16:9
カンフーコメディ
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二枚で主人公と相手を固定し、移動する格闘を追って速いキスで締めます。作者はM7を参考にしたと記しています。

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参照画像は2人分ある。
参照画像1は主人公の20代前半の女性。
参照画像2は対戦相手の成人男性。

主人公は必ず参照画像1の女性にする。
対戦相手は必ず参照画像2の男性にする。

2人とも、顔立ち、髪型、髪色、体格、身長バランス、年齢感、肌の質感、雰囲気を参照画像どおりにできるだけ忠実に維持する。別人化しない。過度に美化しない。顔や体格をランダム化しない。2人の同一性を最優先する。

15秒、16:9、実写フォトリアル。日本を舞台にしたシネマティックで真剣な高速格闘シーン。コミカルな演技やバラエティ的な演出にはしない。本気の映画アクションとして描く。ただし、戦闘技として突然「高速キッス」が何度も挟まる。この高速キッスだけが異様な要素だが、登場人物自身は一切ふざけず、必殺技の一種として扱う。

映像は35mm映画フィルムのような質感。自然なフィルムグレイン、わずかなハレーション、柔らかなハイライト、深い黒、落ち着いた自然な色調、微細なレンズフレア、映画用レンズらしい自然なボケ。デジタル的にシャープすぎず、過剰なHDRやCM調にはしない。日本映画の本編から切り出したようなシネマティックなレンズトーン。文字、字幕、ロゴ、HUDなし。

主人公は参照画像1の20代前半の日本人女性。普段は普通の若い女性に見えるが、戦闘開始後だけ常識外れの超高速格闘能力を発揮する。表情は終始真剣。笑わない。ふざけない。対戦相手は参照画像2の成人男性。男性も最後まで真剣に戦う。驚きや困惑は見せても、大げさなコミカル表現にはしない。

ロケーションは毎回ランダムに変更する。昔ながらの商店街、住宅街の細い路地、大型ショッピングモール、スーパーマーケット、コンビニ前、駅前広場、地下街、飲食店や店舗の店内、ホームセンター、観光地の参道など、日本国内の日常的な場所を選ぶ。必要に応じて通行人、買い物客、店員、学生、会社員、観光客などが自然に存在する。背景人物は主役にせず、戦闘が始まると驚いて振り返る、立ち止まる、距離を取る、道を開ける程度の自然な反応にする。

格闘技の内容も毎回ランダムに組み合わせる。高速前蹴り、高速回し蹴り、ローキック、足払い、膝蹴り、掌底、肘打ち、中国拳法風の連続掌打、八極拳風の短距離突進、太極拳風の受け流し、柔道の崩し、体落とし、小外刈り風の足技、腕を取って体勢を崩す動き、高速ステップ、高速フェイントなどを複数組み合わせる。同じ技だけを連打しない。

映像全体の最重要構造は固定する。

「高速移動 → 一瞬だけ実体化 → 格闘技 → 即離脱 → 別方向から再接近 → 突然急停止 → 高速キッス → 即離脱 → 再び高速格闘」

この反復を15秒間、高密度で繰り返す。

高速キッスは絶対に省略しない。最低5回程度入れる。各キッスのたびに顔の超接近アップを0.2〜0.4秒程度だけ短く差し込む。キッスの直前まで激しく高速移動しているのに、唇が接触する瞬間だけ突然時間が止まったように人物が鮮明になり、接触を明確に見せる。直後には即座に高速で離脱し、そのまま格闘へ復帰する。

キッスの前に長く見つめ合わない。恋愛的な間を作らない。キッス後に照れない。笑い合わない。色気を強調しない。キッスそのものも本気の格闘の中に組み込まれた異様な接触技として扱う。男性は毎回驚くが、コミカルな顔芸にはしない。驚愕と困惑を短く見せた直後に本気で反撃しようとする。

この戦いは同じ場所に固定しない。対峙した開始地点から、戦いながら少しずつ位置を移動していく。攻防のたびに2人の立ち位置がずれ、前進、後退、横移動、回り込み、押し込み、回避によって、画面内の背景が少しずつ変化していく。商店街なら店先から通路中央へ、通路中央から別の店の前へ、ショッピングモールなら柱やベンチやエスカレーター付近へ、スーパーなら通路沿いに移動しながら、路地なら奥へ流れながら戦う。戦闘全体を通して、2人は周囲の環境の中を移動し続け、ひとつの定位置で格闘し続けない。主人公だけでなく、男性も押し返し、踏み込み、かわし、よろけ、追いながら位置を変える。結果として15秒の間に戦場の重心が少しずつ移動していく。

カメラワークも固定しない。カメラは1か所に置いた固定撮影ではなく、戦いに合わせて常に位置と向きを変える。前進、後退、横移動、斜め移動、回り込み、追従、遅れて追うリフレームを自然に組み合わせる。ワイドで全体を捉えた直後に少し寄り、別の角度へずれ、また追いかける。2人の移動に合わせてカメラも数歩分動いてついていく。時には男性の肩越し、時には主人公寄り、時には2人の進行方向に合わせて並走する。カメラ自体を無意味に高速回転させたり、同じ構図を固定し続けたりしない。戦いながらロケーションの別の部分が見えてくる、空間の中を一緒に移動している感覚を出す。16:9の横長画面を活用し、左右方向の移動、距離感、追従感をしっかり見せる。

0.0〜1.5秒。主人公と男性が至近距離で対峙している。両者とも本気の構え。主人公は静かに鋭く男性を見据える。男性も警戒しながら構える。場所に通行人や客がいる場合、まだ周囲は日常の状態。緊張感のある静かな導入。カメラはミディアム〜ややワイドで2人を捉えつつ、完全固定ではなく、じわりと寄るか、わずかに横へ動いて緊張感を高める。

1.5〜2.1秒。男性が先に踏み込む。腕を伸ばす、掴みにいく、蹴りを出す、打撃を仕掛けるなど、毎回違う攻撃を開始する。その瞬間、主人公が突然異常な速度で加速。身体に強いモーションブラーと残像が生じ、男性の攻撃線を紙一重で外しながら一瞬で顔面付近へ入り込む。ここで2人の位置は開始地点から少しずれる。カメラも遅れて追い、横へ流れる。

2.1〜2.4秒。第1高速キッス。突然、顔の超接近アップ。高速移動が完全に止まり、主人公が男性へ一瞬だけキッスする。唇の接触が明確に見える。男性は目を見開く。0.2〜0.4秒だけ鮮明に見せる。

2.4〜3.0秒。キッスを離した瞬間、主人公はすでに高速離脱。男性だけが一瞬その場に残され、驚愕したまま次の方向を探す。主人公の残像が別方向へ走る。男性はそれに引っ張られるように数歩動き、戦場の位置がさらにずれる。カメラもその移動に合わせてリフレームする。

3.0〜3.3秒。第2高速キッス。別方向から主人公が突然真正面へ実体化。顔の超接近アップへ瞬時に切り替わり、再び短いキッス。すぐ離れる。

3.3〜4.5秒。ワイドまたはミディアムへ戻り、高速格闘。主人公が男性の周囲を猛烈な速度で移動しながら、高速蹴り、足払い、掌打、中国拳法風の連撃、柔道の崩しなどからランダムな技を連続で差し込む。1つの動作を長く見せず、0.2〜0.4秒程度の短いアクションを連続させる。男性も本気で防御し反撃する。2人は攻防しながら少しずつ移動し、開始地点とは違う背景が見えてくる。カメラも並走、斜め追従、回り込みを混ぜて追う。

4.5〜4.8秒。第3高速キッス。激しい高速移動の途中で突然主人公が男性の顔の目前へ停止。顔の超接近アップ。短く明確なキッス。直後すぐ高速離脱。

4.8〜5.4秒。高速格闘再開。男性が反撃しようとするが、主人公は側面、背後、正面へ高速で位置を変え、攻撃をかわしながら技を差し込む。強い残像、風圧、衣服の揺れ。男性もそれに合わせて踏み替え、向きを変え、押し戻され、2人はさらに別の場所へ移る。カメラも止まらず一緒に動く。

5.4〜5.7秒。第4高速キッス。再び超接近アップ。キッスだけ一瞬完全に止まり、すぐ高速離脱。

5.7〜8.4秒。ここは高速格闘の密度を最大化する。主人公が男性の周囲を高速で回り込み、0.2〜0.4秒単位で攻撃方向を変える。高速前蹴り、回し蹴り、足払い、掌底、肘、受け流し、崩し、投げへの入り、短距離突進などをランダムに組み合わせる。男性も本気で攻撃を返すが、主人公は直前で回避し、別方向へ抜ける。主人公が複数人に増殖したようには見せず、1人の人物が超高速で位置を変えているように描く。この区間では攻防の流れで2人が通路、路地、フロアなどをさらに移動し、背景が段階的に変化する。通行人や客がいる場合は、戦いを避けるように自然に脇へ下がり、進路が開く。カメラも後退しながら受けたり、横へ動いたり、回り込んだりして空間の変化を見せる。

8.4〜8.7秒。第5高速キッス。激しいラッシュの途中で突然真正面へ実体化。顔の超接近アップ。キッス。その瞬間だけ背景と人物の速度感が止まり、唇の接触が鮮明に見える。即離脱。

8.7〜10.5秒。高速格闘へ即復帰。男性が大きく反撃し、主人公が紙一重でかわす。さらに中国拳法、柔道、キック系などから別の技を高速で組み合わせる。この区間にテンポを壊さない範囲で第6高速キッスを短く1回追加してもよい。その場合も必ず「顔の超接近アップ → 短い接触 → 即離脱」で処理する。この区間でも2人はその場にとどまらず、押し引きしながら戦いの位置が少しずつ移動し続ける。カメラも追い続ける。

10.5〜12.5秒。一度だけ両者の距離が開く。男性は体勢を整え、本気で最後の攻撃に備える。主人公も静かに構える。2人とも相手から視線を外さない。ここだけ短い緊張の間を作る。ただし長く止まりすぎない。この時点ですでに開始地点とは違う位置まで戦いが移動していることが背景から分かる。カメラは少し回り込みながら2人の距離感を見せる。

12.5〜13.4秒。主人公が突然真正面から猛烈な速度で突進。強い残像を引きながら一気に距離を詰める。男性も迎撃しようとするが、その攻撃をかわしながら顔の目前まで到達。直前で完全急停止。ここでも2人はさらに数歩分位置を移し、カメラも一緒に踏み込む。

13.4〜13.9秒。フィニッシュ高速キッス。顔の超接近アップ。最後のキッスはそれまでよりわずかに長く、最も明確に見せる。直前まで超高速だった映像が、この瞬間だけ完全に静止したように見える。恋愛的な演出は一切入れない。真剣な必殺技として扱う。

13.9〜15.0秒。キッス直後、男性が強い衝撃を受けて後方へ大きく吹き飛ぶ、転倒する、床を滑る、壁や什器の方向へ弾かれるなど、ロケーションに合わせた真剣な決着。過剰なギャグ落ちは不要。主人公はその場付近に残り、静かに男性を見る。笑顔、勝利ポーズ、指差し、コミカルな仕草はしない。カメラは決着の勢いに合わせてわずかに流れ、最後に止まる。

高速移動の表現は「急加速 → モーションブラーと残像 → 一瞬だけ実体化 → 鮮明な技またはキッス → 即再加速」を繰り返す。高速中ずっと人物をぼかし続けず、停止した瞬間だけ身体と顔を鮮明にする。主人公が複数人に見えないようにする。常に同一人物1人が高速移動しているように見せる。

カメラは実写映画の格闘シーンとして撮影する。基本はミディアム〜ワイドで、2人の位置関係と技の動線を明確にする。高速移動中は短いパン、急なリフレーム、わずかに遅れる追従、自然な手持ち感、前進、後退、横移動、回り込みを使う。カメラそのものを無意味に高速回転させない。

キッスの瞬間だけ必ず顔の超接近アップへ切り替える。「ワイドで高速格闘 → 突然顔の超アップ → 0.2〜0.4秒のキッス → 即ワイドへ戻って高速格闘」という映像テンポを何度も繰り返す。このアップとワイドの高速な切り替えが映像の重要なリズム。さらに各ワイド、ミディアム、アップの撮影位置や背景は少しずつ変化し、同じ場所、同じ画角、同じ背景で繰り返さない。

登場人物は最後まで真剣。ふざけない。笑わない。キッスだけをギャグとして強調しない。全体としては緊迫した本格高速格闘映画であり、その中に説明不能な高速キッス技が何度も自然に組み込まれている状態を維持する。

毎回ランダムに変更するのは、ロケーション、背景人物、格闘技、技の順番、男性の反撃、戦いながら移動する方向と経路、カメラが追従する方向と角度、最後の決着方法。

毎回必ず維持するのは、参照画像1の女性主人公、参照画像2の男性対戦相手、2人の同一性、35mm映画フィルム調のシネマティックな映像、本気の高速格闘、0.2〜0.4秒単位の高速アクション、最低5回程度の高速キッス、キッスごとの顔の超接近アップ、キッスだけ一瞬完全停止、キッス直後の即高速離脱、即格闘復帰、最後の高速キッスによるフィニッシュ、戦いながら少しずつ空間を移動し続けること、カメラも固定せず戦いと一緒に追従して移動し続けること。

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収集メモ

前進、回り込み、上下の三つを順に収録し、異なる場面でカメラの指示を確認できます。

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Cinematic slow forward dolly shot moving past rugged rocks and weathered foliage toward a lone man standing tall on a jagged mountain peak. In the foreground, an weathered wooden suspension rope bridge with worn timber planks sways gently in the breeze, bridging an alpine cliff trail to the mountainside. The camera pushes in past his shoulder, gradually revealing the dizzying scale of the deep gorge below and the rushing, turquoise-blue river cutting through the canyon floor.

——(作者後續回覆)——
The orbital camera movement. It moves around showing everything around him. 

Prompt: 
Sweeping circular aerial orbit shot smoothly rotating around a solitary man standing at the summit of a dramatic mountain ridge looking down into an abyss. As the camera circles, it reveals the rustic wooden suspension bridge hanging precariously across a deep canyon gap connecting the mountain trail, then sweeps across the vast gorge and the winding white-water river carving through steep rock walls below, set against dramatic golden hour light.

This one is the Tilt-Down / Pedestal Crane Shot which moves down tilting to show what is below. 

Prompt: 
Vertical crane tilt shot beginning at eye level with a man looking out from an isolated rocky mountain peak. The camera rises and tilts steeply downward, tracing the vertical rock face to reveal a narrow suspended wooden plank bridge spanning an expanse along the trail, continuing down to the bottom of the sheer gorge where a powerful river churns with white water amidst rocky rapids.

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Wan 3.0

ケーキ入刀が真剣勝負になる

参照画像から動画元映像 15秒 / 16:9
コメディアクション設計
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Image 1/2で役を分け、15秒の同期音声でケーキ入刀を剣の喜劇にし、笑い声の素材を除外します。

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Wan 3.0 Prompt
Create a 15-second action-comedy video with synchronized audio. Use the selected aspect ratio. Serious sword-action buildup, one spectacular stroke, an ordinary cake-cutting reveal, then A's familiar stunned face.

REFERENCES
A = the black-haired heroine in Image 1.
B = the white-haired heroine in Image 2.
Preserve their exact faces, hairstyles, costumes, accessories, proportions and original 2D anime art style. Appearance references only; new poses and background. Keep identities and character scale consistent.
A's voice timbre references Audio 1. Use its vocal identity, not its recorded words.
B has no voice reference and remains completely silent, with closed lips.
SETTING AND STYLE
Empty rooftop above Shibuya at dusk. Photorealistic rooftop and distant skyline; hand-drawn 2D anime characters with clean lines and cel shading. Match lighting and contact shadows while preserving anime faces.
A stays screen-left, B screen-right. One sturdy table stands between them toward the foreground. Maintain screen direction.
A holds one katana throughout. One plain round white-frosted cake rests on one wooden cutting board, initially on B's side of the table and visible from the first frame. One fork rests on a ceramic saucer beside B.
B uses A's serious sword technique to cut her cake.
Shot 1 (0.0-4.0 seconds): THE FINISHER
Low-angle medium-wide two-shot showing both characters, table and cake.
A plants her feet and raises the katana overhead with a two-handed grip. Bright teal energy coils around the blade. Wind lifts her hair and costume edges; one circular light ripple spreads beneath her feet. Keep her face, hands and sword clearly visible.
B looks from the raised blade to the cake and remains still during the line.
Dialogue, 0.3-1.8 seconds:
A says: "これで、おわりだ!"
Voice timbre reference Audio 1. Lip sync. Speak once in Japanese, confidently and clearly. Finish before 2.0 seconds, then close A's mouth.
Instrumental low strings and percussion build beneath a magical hum. Hard cut.
Shot 2 (4.0-10.0 seconds): THE CAKE CUT
One uninterrupted three-quarter medium shot. Show A's grip and sword, B's hands, the entire cake and tabletop together. Steady camera.
4.0-6.5 seconds: A holds the sword overhead. B pushes the cutting board's edge, sliding board and cake together to the center of the table, directly beneath the blade. The table remains fixed.
6.5-7.2 seconds: B releases the board and withdraws both hands fully to her side. Briefly hold with her hands clearly outside the blade's path.
7.2-8.5 seconds: Only after B's hands are clear, A performs exactly one powerful downward stroke. Feet planted, two-handed grip consistent. A short, brilliant teal arc follows the blade.
Show the blade physically contacting the cake before it separates.
The blade cuts through the cake's center and stops at the board. Exactly two equal semicircular halves remain upright on the board, with a narrow gap and visible fresh sponge cross-sections. The board and table stay intact.
8.5-10.0 seconds: A lifts the blade slightly to reveal the clean cut, then holds still. The teal light fades. B calmly admires the neatly divided cake.
Audio: one sharp sword whoosh, then a soft cake-slicing sound. Stop the dramatic music and magical hum abruptly when the two halves are revealed. No dialogue. Hard cut.
Shot 3 (10.0-12.0 seconds): JUST DESSERT
Medium two-shot, A left and B right. Keep both cake halves visible.
B casually picks up the fork from the saucer. A small ceramic clink. She looks at the cake with her usual calm expression and closed lips.
A looks from the cake to B's fork. Her confidence disappears. Her sword points downward beside her body.
No dialogue. Fork clink and faint rooftop ambience only. Hard cut.
Shot 4 (12.0-15.0 seconds): THE FAMILIAR FACE
Close-up of A, preserving Image 1's facial design.
Eyes widen, pupils become small, eyebrows rise. Lips part slightly once, then remain still. Her familiar stunned, uncomprehending expression.
A short, controlled push-in. Hold her face for the final full second, with only tiny shoulder trembling.
No dialogue or vocal reaction. End directly on A.

AUDIO CONTROL
Exactly one spoken sentence: A's line in Shot 1. After 2.0 seconds, both characters produce zero vocal sound.
Keep the specified instrumental music, sword effects, fork clink and ambient wind.
No improvised speech, narration, inner monologue, gasps, grunts, screams, laughter, vocal breaths, choir or vocal samples. Never replay Audio 1's recorded words.
NEGATIVE PROMPT
Extra characters, duplicate bodies, mixed identities, costume changes, realistic character faces, 3D game-CG, chibi, extra limbs or fingers, fused hands, unstable props, repeated swings, detached energy beams, crushed or exploding cake, extra cake pieces, broken table, building destruction, injury, wedding staging, subtitles, readable text, logos, watermarks, HUD, end card, canned laughter, comedy sting, excessive camera shake.

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収集メモ

細かなmicro-cutの時刻で、成人の二人の動きとカメラを速いポップ音楽に合わせます。

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プロンプト全文 · 4337文字
Create a 30-second  cinematic Japanese idol pop music video featuring two adult female idols. Use energetic micro-cuts, rapid visual variation, and frequent transitions synchronized precisely to an uplifting, high-tempo idol pop beat.

Idol A: adult Japanese female idol, long glossy black hair, bright expressive eyes, elegant and cool presence.
Idol B: adult Japanese female idol, long honey-blonde hair with soft peach-pink highlights, warm confident smile, playful charm.
Keep both faces, hairstyles, and identities consistent throughout the video.

[00:00–00:03]
Extreme close-up of Idol A’s eye. Micro-cuts: eye reflection, lips forming a slight smile, hair moving in soft wind, fingers touching a silver earring, white sneaker stepping onto a glowing stage. Pearl-white studio, pastel-blue shadows, soft beauty lighting.

[00:03–00:06]
Fast graphic transition. Flash cuts between glossy cherry-pink ribbons, light-blue translucent hearts, gold star charms, rotating compact mirrors, and a handwritten pop title card. Idol B appears in a white tailored idol outfit with pink accents. Quick close-ups of her smile, hair flip, wink, and a small dance pose.

[00:06–00:10]
Rapid alternating portraits of both idols. Switch every 0.4–0.8 seconds between:
- high-fashion white studio portraits
- pastel-pink checkerboard set
- reflective sky-blue stage
- close-up of sparkling accessories
- feet landing in synchronized choreography
- camera orbit around both idols
- overhead shot of a heart-shaped stage light
Use smooth whip pans, flash frames, match cuts, and rhythmic jump cuts.

[00:10–00:14]
Both idols perform synchronized idol-pop choreography on a bright pastel stage. Micro-cuts between full-body dance, hand gestures, smiling faces, side profiles, spinning skirts, moving spotlights, and reflections on the glossy floor. Include compact but clear choreography rather than long continuous dancing.

[00:14–00:17]
A rapid fashion-change montage. Idol A alternates between a pearl-white jacket look, a sky-blue short dress, and a refined navy-and-gold idol costume. Idol B alternates between a cherry-pink jacket look, a white-and-gold dress, and a soft peach stage costume. Use snap transitions and motion-match cuts. Keep facial identity unchanged.

[00:17–00:20]
Idol B reaches toward the camera with an energetic smile. Cut instantly to Idol A doing the same gesture from a contrasting blue-lit set. Alternate close-ups, wide shots, lens flare, light leaks, floating glitter, and a brief overhead shot. Shallow depth of field, sharp faces, soft cinematic glow.

[00:20–00:23]
Fast pop-art typography sequence. Huge physical glossy 3D letters reading “SHINE ON” move through a pearl-white and cherry-pink space. Letters rotate, slide, and pass beside the idols without covering their faces. Insert micro-cuts of stars, ribbons, hands, smiles, sneakers, and camera-flash bursts.

[00:23–00:26]
Both idols dance in a stylized split-screen composition. Left side: pearl-white and sky blue. Right side: cherry pink and warm gold. The split changes rapidly from vertical to diagonal to four small panels. Show synchronized gestures, close-up smiles, playful glances, and one clean matching final dance move.

[00:26–00:28]
High-energy climax. Enormous glossy 3D typography reading “MAKE A WISH” rushes toward the lens. Quick flashes of both idols in all three costume looks, glittering stars, heart lights, satin ribbons, rotating mirrors, and bright stage spotlights.

[00:28–00:30]
Final centered close-up: both idols stand together in their pearl-white and gold main costumes. They look directly into the lens with radiant confident smiles. Huge bold typography reading “SPARKLE” appears behind and partly around them. End with prism light leaks, gentle chromatic glow, fine film grain, and a sharp clean white flash.

Visual style: premium Japanese idol pop music video, sophisticated kawaii fashion editorial, cheerful and aspirational mood, pearl white, cherry pink, sky blue, warm gold, and small navy accents. Ultra-detailed adult faces, realistic skin texture, glossy cinematic lighting, shallow depth of field, clean synchronized choreography, polished pop-art typography, fluid camera movement, luxury commercial quality.

photorealistic, cinematic, highly polished, no watermark, no subtitles, no visible text errors.

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Wan 3.0

宇宙のプラズマの光景

テキストから動画元映像 10秒 / 16:9
SFと壮大な光景
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10秒・16:9の連続移動で星雲と船を見せ、低音と結晶のような破裂音で大きさを伝えます。

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プロンプト全文 · 3960文字
Original Wan 3.0 Text-to-Video Prompt (10-second duration)Duration: 10 seconds
Aspect ratio: 16:9
Style: Hyper-realistic cinematic sci-fi, photorealistic space photography mixed with ethereal cosmic fantasy, ultra-detailed 1080p, smooth continuous motion, no cutsStep-by-step structured prompt (copy-paste ready):Global scene setup
In the infinite void of deep space, a vast, luminous nebula of swirling violet, emerald, and molten gold gas clouds drifts like living silk. Countless pinprick stars glitter against the blackness. Delicate ribbons of iridescent cosmic dust catch dual light from a distant binary star system—one cool sapphire, one warm amber. Tiny ice asteroids tumble slowly in the mid-distance, their crystalline surfaces refracting rainbows. Soft volumetric light rays pierce the nebula, creating god-rays that feel almost tangible.Subject
An original alien spacecraft of pure biomechanical design floats at the center: the “Aether-Serpent.” It is elongated and asymmetrical, resembling a living deep-sea predator fused with crystalline architecture. Its hull is covered in overlapping, iridescent scale-plates that shift between deep indigo, opalescent silver, and translucent violet. Organic, vein-like conduits pulse with internal bioluminescent cyan energy. Three pairs of graceful, wing-like solar sails made of semi-transparent membrane stretch outward, currently torn and flickering. At the rear, thruster-gills resemble living orifices that once exhaled plasma. No human or Earth-like technology is present—everything feels ancient, extraterrestrial, and slightly alive.Action & fire (core motion)
The Aether-Serpent is critically damaged and on fire. From a jagged rupture along its midsection, ethereal blue-white plasma flames and molten crystalline shards erupt in zero-gravity. The “fire” does not behave like Earth fire: it blooms in slow, elegant spheres and ribbons of glowing plasma, sparks of liquid light, and drifting embers of pure energy that float outward like fireflies. Glowing cracks race across the scale-plates, releasing soft pulses of cyan light. Small fragments of hull and membrane break away and drift in graceful arcs. The entire craft slowly tumbles end-over-end, rotating once fully during the 10 seconds, while the plasma fire intensifies then softens in rhythmic language
Single continuous 10-second take, no cuts.
Start: medium-wide shot, slightly low angle, 35 mm lens feel.
Camera performs a slow, elegant orbital tracking move clockwise around the craft (approximately 90 degrees of orbit), simultaneously pushing in gently from wide to medium-close.
Shallow depth of field keeps the spacecraft razor-sharp while the nebula and distant stars remain softly dreamy. Subtle lens flare from the binary stars drifts across frame as the camera moves.Timeline (exact 10-second breakdown)  [0–3 s]: Wide establishing shot. The damaged Aether-Serpent drifts into frame, plasma fire just beginning to bloom from the rupture. Slow orbital camera starts. Ambient cosmic stillness.  
[3–7 s]: Camera continues orbiting and pushes closer. The craft completes half its tumble. Plasma flames expand into beautiful, zero-g spheres and ribbons; molten crystal shards and glowing scale fragments float away in elegant trajectories. Bioluminescent veins pulse brighter.  
[7–10 s]: Medium-close as the craft finishes its rotation. Fire reaches a soft peak then begins to calm into lingering embers. Final gentle push-in reveals the intricate scale texture and drifting debris against the glowing nebula. Fade on the beauty of destruction.

Lighting & atmosphere
Dramatic dual-source lighting from the binary stars + self-illumination from the plasma and bioluminescence. High contrast between the cold void and warm-cool plasma glow. Soft volumetric god-rays through the nebula. Subtle film grain and anamorphic lens characteristics 
Deep, resonant low-frequency space hum mixed with crystalline crackling of plasma fire

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Wan 3.0

雨上がりのグラスゴーでのデート

画像から動画元映像 15秒 / 3:4
旅と街感情と演技日々の記録
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写真で二人を固定し、15秒で午後から灯りのともる時間へ歩かせ、環境音と短い会話だけを残します。

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プロンプト全文 · 4260文字
GLASGOW — AFTER THE RAIN | 15-Second Cinematic City Tour | WAN 3.0 Video

Create a hyper-realistic 15-second cinematic fashion and city-tour film set in Glasgow, Scotland, progressing from overcast late afternoon into early evening. Use the supplied image as the opening frame and the definitive reference for both characters, their faces, hairstyles, body proportions, outfits, and relationship.

The couple remains together and clearly visible throughout all five scenes. Preserve their natural chemistry, recognizable identities, and consistent clothing. Glasgow must feel authentic, populated, and geographically recognizable.

Scene 1 | 0–3s — Buchanan Street

Begin with the supplied image. Both characters briefly hold direct eye contact with the camera for less than one second, then naturally walk forward together. His arm rests around her waist. The camera tracks backward at walking speed. Pedestrians pass, storefronts glow, and rain-darkened pavement reflects the surrounding city. Natural movement, confident expressions.

Scene 2 | 3–6s — Royal Exchange Square

Hard cut to the couple walking past the Gallery of Modern Art, with the Duke of Wellington statue and its distinctive traffic cone visible behind them. Smooth lateral camera movement. She notices the cone, smiles, and playfully nudges his arm. He follows her glance and laughs. Genuine spontaneous interaction, with pedestrians crossing the square.

Scene 3 | 6–9s — Ashton Lane

Hard cut to the couple entering Ashton Lane beneath its illuminated overhead lights. The camera moves close alongside them, passing briefly near their shoulders. A woman walking in the opposite direction smiles and exchanges a quick friendly greeting with the female protagonist, who smiles back. Cobblestones, pub windows, and small groups socializing create authentic Glasgow evening activity.

Scene 4 | 9–12s — Finnieston

Hard cut to lively Argyle Street in Finnieston. The couple walks past a busy independent restaurant. He briefly holds the entrance door for a departing customer, who acknowledges him with a nod. She takes his hand and leads him onward. Dynamic close-range tracking captures their hands, expressions, and movement before settling into a medium two-shot. Real restaurant activity continues naturally behind them.

Scene 5 | 12–15s — Kelvingrove

Hard cut to a beautiful early-evening street-level view of Kelvingrove Art Gallery and Museum. The couple walks together, with its recognizable red sandstone architecture in the background. He puts his arm around her shoulders. She looks up at him, smiles, then turns toward the camera. A fluid medium-close tracking shot holds their faces for a strong, intimate final portrait. End naturally while they are still moving.

Cinematography & Performance
Premium editorial fashion-film photography. Five distinct scenes connected by clean hard cuts. Alternate backward tracking, lateral movement, close-range passes, and intimate medium portraits. Natural 35mm and 50mm lens aesthetics, believable handheld motion, realistic depth of field.

Keep both protagonists visually prominent in every shot. The city provides context and atmosphere without overtaking the characters. Expressions are understated, spontaneous, and human. Natural walking speed, realistic gestures, physical contact, and genuine reactions.

Lighting evolves subtly from soft overcast daylight to early-evening illumination, with practical storefront and restaurant lights. Wet streets and autumn atmosphere. No nighttime darkness or exaggerated golden-hour lighting.

Continuity & Realism
Preserve exact facial identities, hair, proportions, and wardrobe across every scene. Reconstruct each Glasgow location accurately from the required camera position. Authentic Scottish architecture, recognizable landmarks, credible street layouts, realistic signage, and believable pedestrian behavior.

No morphing, facial drift, duplicated characters, disappearing objects, teleportation, unnatural hand movements, floating bodies, fake skin, plastic textures, or excessive smoothing. No slow motion, zooms, empty establishing shots, artificial lighting effects, subtitles, titles, or generated music.

Natural ambient city sounds and brief conversational greetings only.

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Wan 3.0

マイアミ、Ocean Driveの朝の光

画像から動画元映像 15秒 / 3:4
旅と街日々の記録ファッション
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15秒の六つのハードカットで陽光と自然な肌を見せ、挨拶と環境音だけで暮らしと服を描きます。

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プロンプト全文 · 4330文字
15-second cinematic lifestyle and fashion film. Six scenes, clean hard cuts, photorealistic cinematography, natural human performances. WAN 3.0 video.

Character & Visual Continuity

Begin with the exact supplied reference image as the opening frame. Preserve the man's facial identity, athletic physique, tousled brown hair, faded mauve graphic T-shirt, oversized khaki cargo shorts, white crew socks, grey sneakers, and arm tattoo throughout.

Keep his appearance consistent across all six scenes. Natural skin texture, realistic facial expressions, accurate anatomy, and physically believable movement. No artificial skin smoothing, identity drift, morphing, or wardrobe changes.

Scene 1 — Ocean Drive | 0:00–0:02.5

Begin with direct eye contact matching the reference image for less than one second. He pushes away from the sticker-covered railing and walks toward the camera with relaxed confidence. The camera tracks backward at close range, then drifts laterally to reveal Ocean Drive's palms, colorful Art Deco buildings, pedestrians, and passing traffic. Strong morning sunlight creates crisp palm shadows across the pink sidewalk.

Scene 2 — Art Deco District | 0:02.5–0:05

Hard cut to a moving medium shot as he walks past the pastel Art Deco façades of Ocean Drive. A friend approaching from the opposite direction recognizes him. They exchange a quick smile, casual greeting, and natural passing hand slap without stopping. The camera sweeps alongside him, catching the interaction before following his forward movement. Café patrons and pedestrians remain active in the background.

Scene 3 — Sidewalk Café | 0:05–0:07.5

Hard cut to a lively outdoor café along Ocean Drive. He approaches the counter and accepts a freshly prepared iced coffee directly from a smiling barista. Their hands make believable contact with the cup during the exchange. He gives a brief appreciative nod and continues walking. A close lateral camera pass captures his face, hands, and shirt texture, with café activity visible behind him.

Scene 4 — Lummus Park | 0:07.5–0:10
Hard cut to the palm-lined pedestrian paths of Lummus Park. He walks toward the beach while a cyclist passes behind him and two runners move along the path. The camera tracks beside him at waist height, then arcs forward into a medium-close composition. He glances toward the beach with a subtle smile. Sunlight filters through palms, casting moving shadows across the pathway.

Scene 5 — South Beach Promenade | 0:10–0:12.5

Hard cut to the beachside promenade near a colorful Miami Beach lifeguard tower. He walks past two friends carrying surfboards. One casually greets him, and he responds with a friendly nod and quick spoken "What's up?" The camera makes a fast, controlled close-range pass across his shoulder, then settles into a moving three-quarter portrait. Ocean, sand, beachgoers, and palm trees remain clearly recognizable.
Scene 6 — Miami Beach | 0:12.5–0:15

Hard cut to the beachfront with the turquoise Atlantic Ocean behind him. He walks a few steps toward the camera, stops naturally, shifts his weight, and looks directly into the lens with a confident, understated smile. The camera moves gently into a medium-close portrait, retaining the recognizable beach environment. Finish on a strong editorial fashion frame in bright morning sunshine.

Cinematography & Performance
Dynamic, cinematic handheld and stabilized tracking shots. Alternate forward tracking, lateral movement, close-range passes, and intimate portrait framing. Every scene features the protagonist prominently. Maintain purposeful walking motion between cuts and believable human interactions.

Use natural Miami morning colors, authentic Art Deco architecture, accurate South Beach geography, realistic street activity, and consistent directional sunlight. Sharp, believable palm-tree shadows. Natural motion blur and realistic fabric movement.

Clean hard cuts only. No dissolves, transitions, artificial slow motion, zooms, empty establishing shots, or sudden camera jumps. No duplicated people, unnatural hand movements, floating objects, or disappearing props.
Audio

Natural environmental sound only: light traffic, footsteps, café conversations, ocean breeze, distant beach activity, and brief human greetings. No music, soundtrack, singing, or background score.

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Wan 3.0

高級カメラの広告案(Seedance 2.5との比較)

テキストから動画元映像 15秒 / 16:9
広告と商品ワンカット
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15秒・16:9の連続した動きで機体の分解と画像カードへの転換をつなぎ、Seedance 2.5とも比べています。

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原文プロンプト

プロンプト全文 · 4461文字
Create a 15-second, 16:9, 30fps premium compact-camera concept ad as one continuous visual narrative around a single unbranded portable camera. Product design: horizontally elongated rounded rectangle, about 2.1:1; large circular lens on the left, about 68% of body height; narrow pure-black display area on the right; silver sandblasted matte-aluminum frame; black micro-textured body; flush circular top shutter; tiny dark-red front status dot; precise continuous edge seam. Lens: six dark-gray aperture blades, brushed-black ring, and layered dark optical glass with subtle blue-gray/cool-white reflections only—no rainbow flare. Show no brand, logo, text, numbers, or settings. Keep this exact design: never turn it into a phone, DSLR, or action camera; add no lenses, buttons, screens, grips, or flash.

Style: premium industrial-design advertising and precision electronics photography; restrained framing, generous negative space, and fast, exact camera moves. Light with a large rectangular soft source upper-left, a thin rim upper-right/rear, and a controlled vertical soft reflection on the lens. Backgrounds shift between black, cool gray, and warm white. Four consistent minimalist art stills: an ivory feather floating on deep graphite gray; black volcanic rock on warm-white seamless; curved silver sheet as minimal sculpture; circular ripples on cool-gray water. Palette: black, white, silver-gray, with only a hint of blue-gray in water. No people, landscapes, flowers, pets, or cluttered desks.

Timeline:
0–1.7s — Extreme macro inside the lens. Six aperture blades rotate outward together; the opening grows from a tiny cool-white point to about 30% of frame height. Pull back rapidly along the optical axis, revealing credible internal lens depth and mechanics.
1.7–3.5s — Continue pulling back while arcing about 25° right. A thin edge light sweeps across and reveals the full body at about 55% frame width.
3.5–5.3s — Rush into the lens center and transition to a warm-white studio. The viewfinder contains only the floating ivory feather between deep gray and warm white, plus four corner marks, a hollow central focus box, thin horizontal line, and small red dot—no text/settings. The box contracts to lock focus as the camera arcs about 12° around the feather for parallax.
5.3–7s — Fire the shutter without a white flash. Aperture closes about 40% inward, briefly dimming exposure. The viewfinder becomes a refined image card with a thin warm-white border; three matching cards fan out behind it, showing rock, metal, and water. All cards have identical size and spacing and float in warm white.
7–9.2s — Cards form a horizontal sequence. Travel quickly left-to-right at low height; nearby edges gain directional blur while distant cards create parallax. Pass feather, rock, and metal, then brake before the water card with a 5% overshoot and settle.
9.2–11.4s — Water card enlarges about 8% and ripples. Accelerate into it until water fills the screen; skim about 3 cm above the cool-gray surface as circular ripples expand and the central highlight gradually assumes the lens shape.
11.4–13.2s — Approach the dark circular reflection at the center. As it fills frame, shape-match cut to the product’s front lens glass. Pull out and arc about 30° up-left to reveal the full camera while the background becomes seamless warm white.
13.2–15s — Product floats at a three-quarter front-left angle. Arc about 20° upward and push in about 12%, decelerating with a slight overshoot and settle. A cool-white highlight crosses the frame and lens ring; the red dot lights once. Hold the final 0.6s perfectly still, product about 48% frame width in generous warm-white negative space; no title or fade to black.
Use shape/position matches among lens, cards, ripples, and product lens. No harsh cuts, flashes, liquid morphs, or impossible deformation. Sound: restrained, precise modern experimental electronics—blade friction, mechanical lock, low air-suck on pullback, focus ping, clean shutter click, paper-like card unfolding, stereo card-pass whoosh, low water immersion, ripple resonance, and subdued final product thump. No narration, vocals, orchestral music, or heavy EDM drums.
Avoid cheap plastic or toy-camera styling, rough chamfers, mirror-like metal, rainbow flare, blue-purple tech glow, neon, and cyberpunk. Avoid thick Polaroid borders, random card rotation, intersections, duplicated images, distortion, or disappearing elements.

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Wan 3.0

近未来の社会を見つめる短編

テキストから動画元映像 30秒 / 16:9
SFと壮大な光景実写風
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30秒で配送、無人の職場、売れない商品を同じ世界につなぎ、静かな場面から不安を積み重ねます。

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原文プロンプト

プロンプト全文 · 1732文字
Create a 30-second cinematic near-future social commentary film with one coherent visual language: sleek photorealistic megacity, cool cyan and steel-blue light, restrained camera movement, subtle electronic ambience, realistic human behavior, no logos, no readable brand names, no on-screen captions. 

Structure the film as six connected beats with clear visual transitions and escalating unease: 0-5s, autonomous delivery drones and small sidewalk bots bring steaming meals to apartment doors while residents receive them through smart lockers; 5-10s, people summon a silent autonomous taxi from their phones, the vehicle arrives with an empty driver’s seat and smoothly carries them through neon traffic; 10-15s, anxious investors sit before transparent AI financial interfaces asking for advice, algorithmic recommendations replace human brokers, no brokers or advisors are present; 15-20s, a wide public square and office district reveal people with no jobs, automated systems operating everywhere while unemployed adults wait quietly, subdued faces and empty workplaces; 20-25s, an enormous clean factory shows robotic arms producing identical consumer products, packaging them and lining them up in immaculate rows, no human workers visible; 25-30s, pull back to a vast silent retail warehouse and storefronts filled with untouched products, no customers buying, a few people stare through glass at the abundance, the final image is still and emotionally cold. End with a slow wide shot emphasizing that automation has optimized production and convenience but removed work, human mediation, and demand. 

Avoid gore, violence, comedy, or exaggerated sci-fi spectacle; make the critique feel plausible, quiet, and unsettling.

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Wan 3.0

折り紙の少女対傘の少女:アニメ格闘

参照画像から動画元映像 29秒 / 16:9
アニメ表現カンフー
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参照動画で追跡と反撃の調子を決め、Image 1/2で姿を固定し、参照ごとの役割を分けます。

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プロンプト全文 · 4691文字
The attached video guides dynamic framing, pursuit, counterattacks and impact rhythm.
Image 1 defines the orange-haired origami heroine.
Image 2 defines the black-haired umbrella heroine.
Preserve their exact character designs, stylized proportions, costumes, colors and signature props across every shot. Replace the water setting with a dry clock tower at sunset.

STORY
At the final sunset bell, a magical clock core will seal the tower. The orange-haired heroine must retrieve it before the last chime. The umbrella heroine guards it, convinced that removing it is a mistake. Their opposing goals drive every action. Open in motion, reveal the objective visually, and finish with a decisive reversal.

ABILITIES
Origami heroine: fast footwork, acrobatic changes of direction and ONE red-and-cream bird-shaped returning blade matching image 1. Its curved flight is deliberate. Track this single weapon continuously; it cannot appear in her hand while flying.
Umbrella heroine: precise counters, opening the reference canopy to block, closing it for staff-like exchanges, drawing short-lived ink barriers with its pen-shaped tip. Maintain the umbrella's exact handle, tip and canopy.

LOCATION
A vast old clock tower, amber light through its monumental glass dial, rotating brass gears, broad stone platforms and a massive pendulum. A small golden clock core floats above a pedestal behind the umbrella heroine. Establish the geography clearly and keep it consistent.

0–4 SECONDS
A bell strikes. Close-up of the golden core and the mechanism beginning to close around it. Immediately track the origami blade racing toward the pedestal. The umbrella heroine steps across its path and snaps her canopy open, deflecting it behind the swinging pendulum. Orange hair is already sprinting after her throw.

4–10 SECONDS
Low lateral tracking as orange hair crosses a gear walkway, ribbons snapping. The umbrella heroine closes her canopy and intercepts.
Three readable exchanges: shaft sweep and leap; descending kick and shaft block; quick forward jab and twisting sidestep. Show anticipation, contact and recovery. Orange hair remains unarmed while her blade is away. Every move brings her closer to the core or forces her back.

10–15 SECONDS
The pendulum sweeps between them. Orange hair uses its passing silhouette to conceal a sudden change of direction, vaulting toward the pedestal.
Her opponent anticipated this: the pen tip draws an ink line across the stone. A curved ink barrier rises directly ahead. Orange hair lands, brakes hard and skids; the path to the core closes.

15–20 SECONDS
Another bell. The core's enclosure narrows.
Close-up: orange hair looks trapped, then smiles and flicks two fingers.
Reveal the opening throw paying off: the SAME paper blade has curved around the pendulum and now approaches the pedestal from the opposite side.
The umbrella heroine notices its reflection in the brass mechanism. Her eyes sharpen. She must turn away from orange hair to intercept it.

20–25 SECONDS
She pivots, opens her umbrella and deflects the returning blade. The ink barrier weakens as her attention shifts.
Orange hair bursts through the fading opening, springs from a low gear housing and visibly catches the blade by its grip.
She immediately redirects her momentum toward the core. The umbrella heroine slides across her route. One sharp close-range clash of blade and umbrella shaft, a brief graphic impact frame, then a wide shot restoring their positions.

25–30 SECONDS
Orange hair releases the blade again, making her opponent raise the canopy. It is a feint: the paper bird folds its wings and slips around the canopy toward the closing mechanism.
It wedges between two brass teeth for one crucial instant.
Orange hair reaches through and pulls the core free just before the final bell.
The mechanism stops. Sudden silence.
They land on opposite sides of the pedestal. Orange hair holds the core; the returning paper bird settles into her other hand. The umbrella heroine lowers her canopy, surprised but composed. End on their unresolved stare in the sunset.

ANIMATION AND SOUND
Classic cel-anime aesthetics: clean expressive lines, flat colors, strong silhouettes, bold perspective and selective smear drawings. Fast 1–3-second shots with clear action continuity. Use only very brief holds at key reversals. Alternate close combat framing with wide spatial views. No random teleportation, prolonged slow motion or generic beam exchanges.
Escalating orchestral-rock music, ticking gears, bell strikes, snapping canopy, blade whistles and sharp magical impacts. Drop the music at the final stopped mechanism. No dialogue, captions, logos, gore or costume changes.

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Wan 3.0

傘泥棒:ピクサー風アニメ

テキストから動画元映像 15秒 / 16:9
アニメ表現
Snow@iamrealsnow元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

台詞なしの15秒でカラスの傘泥棒を見せ、犬を雨から守る目的を明かし、最後に音楽を強めます。

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原文プロンプト

プロンプト全文 · 939文字
Style: Pixar-style 3D animation, warm rainy-day palette, soft cinematic lighting.

A rainy city street at dusk, neon reflections shimmering on wet pavement. A small child walks holding a bright red umbrella. A sleek black crow swoops down, camera following in a quick tracking shot, snatches the umbrella handle in its beak, and flies off with it — child gasps, reaching up in surprise. Cut to the crow flying low over rooftops, umbrella flapping behind it like a cape, rain streaking past camera. It dives under a rusty bridge where a small shivering stray dog huddles against the cold. The crow drops the umbrella, angling it with its beak to shield the dog from the rain. Close-up on the dog’s grateful eyes, tail thumping. Final wide shot: crow perched on the umbrella’s edge, both animals dry together as rain falls softly around them. Sound: gentle rain patter, distant city hum, soft orchestral swell on the final shot, no dialogue.
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Wan 3.0

海辺の町のアニメの夕景

テキストから動画元映像 30秒 / 16:9
アニメ表現
Mr Das@MrDasCreates元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

30秒で崖沿いを走る少女と光の粒を組み合わせ、寄り、回り込み、追従で夕景を描きます。

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原文プロンプト

プロンプト全文 · 1797文字
Create a stunning cinematic anime sequence set in a magical Japanese-inspired coastal town at sunset.

A young anime girl with long flowing dark hair, expressive eyes, and a beautiful white dress stands on a quiet seaside cliff overlooking the ocean. Her hair and dress move naturally in the warm evening breeze.

The video begins with a wide establishing shot of the glowing coastline, colorful clouds, distant mountains, and sparkling ocean. The camera slowly pushes toward the girl as she looks toward the horizon.

She gently closes her eyes, then opens them and smiles softly. Small glowing particles begin floating around her, carried by the wind. The camera smoothly circles around her while her hair and dress flow dynamically.

She starts running along the cliffside path toward the sunset. The camera follows her from behind, then smoothly moves beside her, capturing her joyful expression and flowing hair.

As she reaches the edge of the coastal path, she stops and looks toward the enormous glowing sunset. Hundreds of tiny luminous particles rise into the sky around her. The camera slowly pulls backward and upward, revealing the beautiful ocean, coastline, mountains, and glowing sky.

High-quality cinematic Japanese anime aesthetic, detailed hand-drawn anime characters, expressive eyes, beautiful facial animation, fluid character movement, dynamic hair physics, flowing clothing, detailed backgrounds, atmospheric perspective, dramatic sunset lighting, vibrant colors, soft cinematic glow, subtle depth of field, smooth camera movement, consistent character design throughout, polished feature-film anime quality.

No cuts, no flickering, no character morphing, no distorted anatomy, no extra limbs, no deformed hands, no inconsistent face, no text, no subtitles, no watermark.

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Wan 3.0

料理対決の決勝をJSONで指定

テキストから動画元映像 30秒 / 16:9
構造化プロンプト料理と食スポーツ
プロンプトと制作メモを読む ↗
収集メモ

30秒の決勝をJSONの人物、ショット、音に分け、審査員の口元の微笑みで止めます。

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原文プロンプト

プロンプト全文 · 4181文字
{
  "archetype": "Competitive cooking show finale",
  "duration": "30s",
  "prompt": {
    "concept": {
      "title": "The Judge Who Never Speaks",
      "description": "A legendary, feared food critic known for never speaking during judging takes one bite of a nervous contestant's dish. His face goes through a slow, dramatic silent transformation while the entire kitchen holds its breath.",
      "rhythm_structure": {
        "0-8s": "Tense kitchen setup, contestant plating nervously",
        "8-13s": "Dish is presented, judge picks up fork in total silence",
        "13-15s": "The bite — extreme close-up, no reaction yet",
        "15-25s": "Slow silent facial transformation, crew and contestant frozen watching",
        "25-30s": "Single word verdict, contestant collapses in relief/joy"
      }
    },
    "character_identity_lock": {
      "maintain_same_character": true,
      "identity": {
        "age_gender": "stern man in his 60s",
        "hair": "silver, perfectly groomed",
        "face": "deep set eyes, unreadable resting expression, weathered but composed",
        "clothing": "immaculate black suit, no tie, single cufflink glint",
        "accessories": "antique pocket watch he never uses, always in pocket"
      },
      "strict_consistency": ["Same stern face throughout", "Never speaks until the final word", "Same suit and posture"],
      "color_rule": "Cool steel-blue kitchen lighting throughout; warm golden light isolates his face during the reaction",
      "core_concept": "Maximum tension built entirely through silence and micro-expression, not dialogue",
      "physics_rules": "Fully realistic, no exaggeration — the drama is in restraint, not spectacle"
    },
    "camera_direction": {
      "shot_type": "Slow deliberate cinematography, extreme close-ups, minimal cuts",
      "forbidden": ["No fast cuts during the reaction", "No dialogue until the final word", "No exaggerated cartoonish faces"],
      "camera_journey": "Wide steady shot of tense kitchen, slow push into contestant's shaking hands plating, extreme close-up on the fork lifting, held close-up on judge's face for the full reaction, cut wide for the final word and contestant's collapse."
    },
    "visual_style": {
      "overall": "High-end prestige cooking show cinematography, moody and cinematic rather than bright reality TV",
      "inspired_by": ["The Bear tension", "MasterChef finale drama", "Ratatouille's critic scene gravity"],
      "color_palette": ["Cool steel blue kitchen", "Warm isolated golden spotlight on judge", "Deep black suit contrast"],
      "materials_and_texture": "Realistic steam, plate ceramics, fabric sheen, sweat on contestant's brow"
    },
    "motion_language": {
      "follows_music": true,
      "tension_strings": "Single sustained note building through the silent reaction",
      "silence_beat": "Near-total ambient silence for 8+ seconds during the face transformation",
      "release_hit": "Single soft piano note on the verdict word"
    },
    "storyboard": {
      "total_beats": 6,
      "beats": [
        {"id": "01", "time": "0-8s", "description": "Wide shot of a tense professional kitchen. Contestant's hands shake slightly while plating a delicate dish. Crew watches silently."},
        {"id": "02", "time": "8-13s", "description": "Judge sits at the tasting table, expressionless. Dish is placed before him. He picks up the fork with slow deliberate precision."},
        {"id": "03", "time": "13-15s",
"description": "Extreme close-up as he takes the bite. Chews once, twice. Absolutely no readable expression yet."},
        {"id": "04", "time": "15-25s", "description": "Held close-up on his face as it slowly shifts — eyebrow twitch, eyes widen slightly, jaw tightens, then a barely perceptible softening. Contestant and crew frozen, not breathing."},
        {"id": "05", "time": "25-28s", "description": "He sets down the fork, looks up, pauses, then says one single quiet word: 'Exceptional.'"},
        {"id": "06", "time": "28-30s", "description": "Contestant's knees buckle in relief, crew erupts silently into hugs. Freeze on the judge allowing the faintest smile."}
      ]
    }
  }
}

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Wan 3.0 Prime

街のレース

テキストから動画元映像 15秒 / 16:9
実写風アクション設計
プロンプトと制作メモを読む ↗
収集メモ

15秒に低位置、加速、ドリフトを入れて速度を出し、車の形を固定して文字やロゴを除外します。

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原文プロンプト

プロンプト全文 · 1943文字
Create a 15-second ultra-cinematic street racing sequence with the adrenaline and intensity of a modern arcade racing game.

0–3 sec — Launch:
Midnight in a neon-lit city. A modified supercar sits at a red light, engine vibrating aggressively. Close-up of glowing headlights, spinning rims, driver gripping the steering wheel. The light turns green — instant launch with tire smoke and dramatic camera shake.

3–7 sec — High-Speed Chase:
Low-angle tracking shot beside the car as it blasts through wet streets at extreme speed. Neon signs reflect across the glossy bodywork. Rapid gear shifts, glowing dashboard, realistic motion blur, sparks from a near-miss with a barrier. Camera swings from rear chase view to a dynamic side shot.

7–11 sec — Impossible Corner:
The car approaches a sharp city corner at full speed, slams the brakes, then performs a perfectly controlled drift. Tires scream, smoke fills the street, headlights cut through the haze. Camera rotates around the vehicle in a fast 360° cinematic move.

11–15 sec — Final Sprint:
The car exits the drift and rockets toward a massive illuminated finish line. A second rival car appears beside it. Both accelerate side-by-side through a tunnel of neon lights. Final shot: extreme low-angle rear view as the winning car disappears into the night.

Visual style: photorealistic AAA racing-game graphics, cinematic night lighting, wet asphalt reflections, detailed car materials, realistic tire physics, volumetric fog, dynamic motion blur, lens flares, aggressive camera movement, high-speed perspective, dramatic depth of field, premium VFX, seamless transitions, intense racing atmosphere.

Audio: roaring engine, turbo spool, gear shifts, tire screech, bass-heavy cinematic soundtrack, Doppler effects and a powerful final acceleration hit.

Format: 9:16 vertical, 15 seconds, ultra-detailed, realistic physics, consistent car design throughout, no text, no logos, no watermarks.

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Wan 3.0

東京の夜遊びVlog(MiniMax H3との比較)

テキストから動画元映像 15秒 / 1:1
旅と街実写風料理と食モデル比較
プロンプトと制作メモを読む ↗
収集メモ

15秒の複数ショットでネオン街と食事を行き来し、同じ文章をMiniMax H3とも比べています。

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原文プロンプト

プロンプト全文 · 6398文字
Create a fast-paced 15-second multi-shot smartphone nightlife vlog featuring TWO young adult Japanese women enjoying a wild, energetic night out in Tokyo.

The concept is: “two stylish girls eating and drinking their way through Tokyo at night.”

The tone is loud, playful, chaotic, glamorous, and fun — like spontaneous camera-roll footage from a real girls’ night out.

NOT a commercial.
NOT a polished fashion film.
NOT influencer posing.

Use short 1–2 second clips connected by natural hard cuts.

CHARACTERS

Exactly TWO young adult Japanese women appear throughout the entire video.

They are close female friends in their early 20s, both very stylish, confident, attractive, and full of energy.

WOMAN A:
A beautiful young adult Japanese woman with shoulder-length light-brown hair, soft wispy bangs, fair skin, and natural but slightly glamorous makeup. Slim feminine figure.

WOMAN B:
A beautiful young adult Japanese woman with long dark-brown hair, fair skin, and natural but slightly glamorous makeup. Slim feminine figure.

They must remain clearly distinguishable and consistent throughout every shot.

WARDROBE

Both women wear nightlife outfits built around the same styling theme:

* a metallic silver halter top
* a very short black skirt
* long black boots

The outfits should feel bold, sexy, trendy, and nightlife-appropriate, but still believable for a fun Tokyo girls’ night out.

They may have slightly different skirt cuts or accessories, but both should clearly match this same overall look.

No random outfit changes.

CAMERA STYLE

Authentic smartphone footage.

The women film themselves and each other.

Alternate naturally between:

* selfie shots
* one friend filming the other
* both women in frame together
* quick handheld street shots
* spontaneous close-ups of food and drinks

Natural handheld shake, imperfect framing, slight motion blur, occasional autofocus adjustments, accidental tilts, brief partial frame-outs, and late camera reactions are welcome.

The video should feel spontaneous, noisy, messy, and real — like favorite clips pulled from a real phone camera roll.

FORMAT

15-second multi-shot montage.

Use about 8 short shots.

The energy should build quickly and stay high from beginning to end.

SHOTS

0–2s — START OF THE NIGHT

Tokyo at night, bright neon lights, crowded street, likely Shibuya or Shinjuku.

Woman A holds the smartphone in selfie mode while walking with Woman B beside her.

Both are already dressed in their silver halter tops, short black skirts, and long black boots.

They are laughing and full of energy.

Woman A excitedly says in Japanese:

「今日食べまくるよ!」

Hard cut.

2–3.5s — FIRST DRINK

Outside a casual standing bar or small izakaya.

Woman B holds two drinks toward the camera.

Tokyo nightlife glows behind them.

They quickly clink glasses.

Woman B says:

「乾杯!」

They take a sip and laugh.

Hard cut.

3.5–5s — STREET FOOD

Close handheld shot of one of them eating hot skewers or grilled street food.

The other woman leans into frame, trying to steal a bite.

The first woman pulls it away and laughs:

「ちょっと、それ私の!」

Hard cut.

5–6.5s — WALKING THROUGH NEON TOKYO

Both women walk through a lively neon-lit street packed with signs, people, and nightlife energy.

One films from slightly behind while the other turns back dramatically, smiling.

The silver tops catch the city lights.

They are loud, playful, and moving quickly.

Hard cut.

6.5–8s — CONVENIENCE STORE STOP

Inside a brightly lit Tokyo convenience store.

One woman holds snacks, the other holds canned drinks.

They both laugh at the camera like they are making a chaotic late-night decision.

Woman A says:

「これも買う!」

Hard cut.

8–10s — EATING ON THE STREET

Outside again.

Both women stand on the street eating while holding their drinks.

One has full cheeks because she is mid-bite.

The other laughs at her and points the camera closer.

They look a little more messy and hyper now.

Hard cut.
10–12s — RAMEN

Inside or just outside a late-night ramen shop.

A quick close shot of steaming ramen.

Then a shot of both women slurping noodles, laughing, and reacting to the heat.

One says:

「うまっ!」

The other laughs with food still in her mouth.

Hard cut.

12–13.5s — CHAOTIC NIGHT ENERGY

Back outside in neon Tokyo.

The women are louder, more excited, and slightly chaotic now.

One films while the other spins once in the street and poses for half a second, then breaks character and starts laughing.

They bump into each other and keep walking.

Hard cut.

13.5–15s — FINAL SELFIE

Close selfie shot with both women tightly in frame.

Tokyo neon lights blur behind them.

They are holding food and drinks, laughing hard, hair slightly messy, makeup still good but less perfect, looking like they have had the best night.

Woman B shouts in Japanese:

「東京の夜最高!」

Both laugh loudly.

One reaches toward the camera and covers the lens.

End.

PERFORMANCE

The women should feel like real close friends on a fun night out.

Natural laughter, teasing, talking over each other, fast reactions, casual body language, and spontaneous energy.

They should look like they are genuinely having fun eating, drinking, and wandering through Tokyo at night.

All spoken dialogue must be natural Japanese.

Keep dialogue short, casual, and lively.

VISUAL STYLE

Ultra-realistic smartphone nightlife footage.

Tokyo at night should feel dense, bright, and alive:
neon signs, izakaya lights, convenience store lighting, street reflections, crowds, narrow streets, and late-night food spots.

The silver tops should reflect city lights beautifully.

Food should look delicious, hot, and real.

The overall vibe should feel glamorous but messy in a fun way — a stylish girls’ night with lots of food, drinks, and laughter.

LOCKS

Exactly TWO women throughout.

Both are young adult Japanese women in their early 20s.

Both wear:

* metallic silver halter tops
* very short black skirts
* long black boots

No random outfit changes.

Maintain consistent faces, hairstyles, and body proportions.

No third main character.

No polished commercial look.

No perfect stabilization.

No perfect influencer posing.

No artificial transitions.

No morphing.

No CGI appearance.

No text overlays.

No subtitles.

No logos.

The final video should feel like 15 seconds pulled directly from two stylish girls’ chaotic, delicious, neon-soaked Tokyo night out.

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Wan 3.0

GTA風の強盗をするおばあちゃん

参照画像から動画元映像 30秒 / 16:9
ゲーム表現コメディ
プロンプトと制作メモを読む ↗
収集メモ

30秒の強盗、運転、追跡を同じ祖母の参照で固定し、ゲームの人物と声をつなぎます。

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原文プロンプト

プロンプト全文 · 4404文字
STYLE REFERENCE: A high-fidelity, next-gen open-world video game
visual style — rendered like modern AAA game-engine graphics rather
than live-action footage. Semi-realistic character models, real-time
dynamic lighting, physically-based textures, in-game animation
quality, gameplay-capture camera behavior — not film grain, not
handheld imperfections

DURATION: 30 seconds, mostly continuous, minimal cuts
ASPECT: 16:9

SETTING: A city street leading up to a bank branch (generic
architecture, no real bank names/logos), then a car chase and aerial
pursuit

CHARACTERS:
- MAIN CHARACTER: @image1 — exact locked visual identity, reinterpreted
  as a game-rendered 3D model, same face/hair/proportions from every
  angle. She is an elderly grandmother — voiced with a creaky, raspy,
  spirited old-lady voice for all lines. Holding a rifle, later a
  bazooka
- GUARD: generic bank security guard, uniformed
- EMPLOYEES: generic bank staff behind the counter
- POLICE: unmarked-style cruisers plus a helicopter with loudspeaker
  and spotlight

CAMERA: Third-person, open-world-game-style follow-cam, smooth
programmatic in-game tracking. Behind-the-shoulder during the
robbery, chase-cam once driving. Camera reorients behind each weapon
during aiming, tracking the sightline to the target.

HUD OVERLAY: Small minimap, bottom-left corner, throughout. Subtle
aim reticle appears only while actively aiming a weapon.

BEAT-BY-BEAT:
0:00–0:02 — Grandma driving a car through the city, rifle on the
  passenger seat, approaching the bank
0:02–0:03 — Parks directly in front of the entrance, engine idling
0:03–0:04 — Exits holding the rifle, strides toward the door
0:04–0:05 — The guard steps out to intervene; she raises the rifle
  and points it at him — he yelps in an exaggerated high-pitched
  scream and bolts away in a flailing, cartoonishly panicked sprint,
  hat flying off
0:05–0:06 — Kicks the entrance door open with force
0:06–0:07 — Bursts inside, rifle raised, shouting in her creaky
  grandma voice: "THIS IS ROBBERY!" — employees and customers flinch
0:07–0:08 — Tosses a duffel bag onto the counter: "Put all the money
  in the bag — now, dearies!"
0:08–0:11 — Chaos at the counter: one employee scoops handfuls of
  cash into the bag with shaking hands, another knocks over a coin
  tray scattering change across the floor, a third fumbles a stack
  of bills nearly dropping them, a manager nervously edges toward a
  silent alarm button, all under the rifle's stare
0:11–0:12 — Grabs the full bag and sprints back out
0:12–0:13 — Jumps into the car, tires screech as she peels away
0:13–0:14 — Police cruisers spot the car, sirens blaring, giving
  chase directly behind
0:14–0:15 — A police helicopter roars in overhead, spotlight
  sweeping down
0:15–0:16 — Its loudspeaker blares, distorted: "SURRENDER NOW,
  GRANDMA!"
0:16–0:18 — She reaches into the back seat for a bazooka, leans out
  the window, hefts it onto her shoulder, aiming up; the reticle
  locks on
0:18–0:19 — Fires
0:19–0:20 — Direct hit — the helicopter erupts into a fireball,
  spiraling down trailing smoke
0:20–0:22 — Wreckage crashes in the distance, flames and smoke
0:22–0:24 — A pursuing cruiser swerves hard to avoid falling debris
0:24–0:26 — She tosses the spent bazooka aside, refocuses on driving
0:26–0:28 — Car speeds around a corner, pulling ahead of the cruisers
0:28–0:30 — Final wide shot of the car speeding into the city, smoke
  still rising behind from the crashed helicopter

CHARACTER DIALOGUE: "THIS IS ROBBERY!" / "Put all the money in the
bag — now, dearies!" (both in a creaky, spirited grandma voice) —
POLICE LOUDSPEAKER: "SURRENDER NOW, GRANDMA!" — no on-screen
subtitles beyond the HUD

AUDIO: Engine idle then roar, hard door kick, shouted commands in an
old woman's voice, employees' frightened murmurs, coins scattering,
cash rustling, engine peel-out and tire screech, sirens, helicopter
rotor thump, the distorted loudspeaker line, bazooka launch whoosh,
explosion boom with debris scatter

NEGATIVE PROMPT: no on-screen text/subtitles, no real bank names or
logos, no real police insignia, no extra HUD beyond minimap and
reticle, no watermark, no gore beyond the stylized explosion, no
design drift on the main character, no first-person view, no harm to
the guard or employees beyond fear/fleeing, no live-action film
grain, no low-poly/cartoon rendering — high fidelity only

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Wan 3.0

友人のスマホで撮る夜遊びUGC

テキストから動画元映像 30秒 / 16:9
実写風日々の記録
プロンプトと制作メモを読む ↗
収集メモ

30秒の縦映像に揺れ、露出変化、自然な会話を入れ、友人が撮る不完全さを残します。

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原文プロンプト

プロンプト全文 · 3873文字
Unplanned vertical smartphone recording, shot by a friend moving with the group, imperfect handheld framing, natural night exposure, occasional motion blur, wide phone lens, realistic deep focus.

Characters

The hero is a young woman with long dark brown hair wearing a fitted emerald-green dress with an open back, small black shoulder bag and flat sandals.

Her three friends: one wearing a burgundy dress, a blonde wearing a champagne-colored mini dress, and a brunette wearing a black sleeveless dress — dressed for a night party.

They are laughing, talking loudly and joking together as they walk.

Setting

A glamorous beachfront promenade at night — a wide stone walkway beside the sea, lined with palm trees, beach clubs, outdoor tables and glowing decorative lights.

Warm amber lamps illuminate the promenade while the dark ocean stretches beside the walkway.

A large illuminated beach club pool sits directly beside the promenade, with turquoise underwater lights reflecting across the surface.

Shot list

0.0s–4.0s — Wide tracking shot, eye level, camera moving backward
The camera moves backward in front of the four women as they walk along the beachfront promenade, framed head-to-toe, laughing and chatting in French; palm trees, beach lights and the dark ocean visible behind them, natural handheld bob.

4.0s–6.0s — Medium shot, eye level, backward track + quick pan
The woman in the green dress suddenly runs toward the illuminated pool beside the walkway, raising both arms as her friends shout and laugh; the camera quickly pans to follow her.

6.0s–8.0s — Medium-wide, camera swings right and tilts down
She reaches the pool edge and leaps forward into the water without stopping; the camera swings right and tilts downward to keep her in frame as she disappears below the surface.

8.0s–10.0s — High-angle wide, looking down at the pool, sudden jolt
The camera looks over the pool edge as she crashes into the turquoise water, creating a large splash that spreads across the illuminated surface; the handheld frame shakes from the excitement.

10.0s–13.0s — High-angle medium, looking down, drifting slightly
She pops back above the water, laughing and wiping water from her face, wet hair stuck across her shoulders as she looks directly toward the camera.

13.0s–16.0s — Handheld tilt up and back down, quick reframe
The camera tilts upward toward her three friends standing at the pool edge, laughing and reacting loudly, then quickly tilts back down toward her as she splashes water toward them.

16.0s–20.0s — High-angle medium, following movement
She swims toward the shallow end, grabs the pool ladder and starts climbing out; the camera follows her upward with a loose handheld tilt.

20.0s–23.0s — Low/close medium at pool level, static handheld
She steps onto the stone deck completely soaked, pauses for a second, then bends forward and pushes her wet hair away from her face while water drips from her dress.

23.0s–27.0s — Medium shot, eye level, loose handheld reframe
She walks back toward her friends laughing, flips her wet hair from one side to the other, while the three women surround her and react with loud laughter.

27.0s–30.0s — Medium shot, eye level, camera settles
She turns toward the camera, places one hand on her hip and gives a playful confident smile while her friends laugh behind her; she throws her wet hair backward as the camera holds to the end.

Audio

Live sync sound — loud laughter and excited shouting in French, surprised screams, a large water splash, pool water movement, wet footsteps, distant waves, palm leaves moving and natural beachfront night ambience.
No music.

Style

Raw amateur vertical smartphone footage, realistic night lighting, warm beachfront lamps mixed with turquoise pool illumination, imperfect handheld movement, natural exposure shifts and authentic spontaneous UGC feeling.

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Wan 3.0

SASUKE風の障害物挑戦

参照画像から動画元映像 30秒 / 16:9
スポーツ
プロンプトと制作メモを読む ↗
収集メモ

挑戦者の画像一枚で人物を固定し、30秒を突破、危機、最後の惜敗に分けて番組風にします。

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原文プロンプト

プロンプト全文 · 4337文字
映像コンセプト
2000年代〜2010年代の日本の大型スポーツエンターテインメント特番を思わせる、本格的な障害物競技のテレビ中継映像。
舞台は夜間に開催されている巨大な屋外障害物競技会場。水上に設置された大規模なアスレチックコースを、1人の挑戦者が制限時間内で次々と攻略していく。
映像は実際の地上波スポーツ特番を撮影しているようなリアルな放送スタイル。ENGカメラ、クレーンカメラ、ワイヤーカメラ、レールカメラ、望遠カメラ、水面付近の低位置カメラを障害物ごとに自然に切り替える。
自然なパン、ズーム、フォーカス送り、走る人物への追従撮影、わずかな手持ち揺れを含む。
HD放送初期を思わせる少し柔らかな映像、自然なテレビ圧縮感、現実的な色再現、大型照明による強いコントラスト。
観客席には大勢の観客が集まり、挑戦者の動きに合わせて歓声、悲鳴、拍手がリアルタイムで変化する。
映像は最初から最後までリアルタイム進行。スローモーション、時間停止、リプレイ演出は使用しない。
会場・ロケーション固定
夜間の巨大屋外障害物競技会場。
コースの周囲には深い競技用プールが広がり、その上に大型アトラクションが順番に配置されている。
大型照明塔、鉄骨トラス、観客席、実況席、スタッフエリアが存在する。
障害物は以下の順番で固定する。
ローリングヒル
フィッシュボーンリバース
反り立つ壁
コースレイアウトや障害物の位置関係を途中で変更しない。
メイン被写体・参照画像固定
メインの挑戦者は @Image1の人物。
映像開始から終了まで、同一人物として完全に固定する。
参照画像の、
顔立ち
顔の輪郭
目・鼻・口などの特徴
髪型
髪色
肌色
年齢感
身長感
体型
身体のプロポーション
衣装
アイデンティティ
を維持する。
競技中の激しい動きやカメラ切り替えでも、顔や身体が別人へ変化しない。
衣装は 
をベースにした同一衣装を全編で使用し、途中で色・形・素材・デザインを変更しない。
30秒タイムライン
0–3秒|挑戦者紹介
【ENGカメラ・ニーアップ → 顔寄り】
スタート台に立つ 
。
背景には巨大な障害物コース、大型照明、観客席。
挑戦者はカメラへ自然な笑顔を見せ、片手を軽く上げて観客へ応える。
観客席から拍手と歓声。
実況アナウンサーがテンション高く挑戦者を紹介している。
カメラがゆっくり顔へ寄る。
スタート直前、挑戦者は前方のコースを見る。
笑顔から一転して真剣な表情になる。
短い緊張の間。
3–4秒|スタート
【ワイドクレーンショット】
鋭いスタートブザー。
挑戦者が瞬間的に前へ飛び出す。
クレーンカメラが会場全体と第1障害「ローリングヒル」を同時に映しながら挑戦者を追う。
観客席から一気に大歓声。
実況:
「スタートした!」
第1障害
4–10秒|ローリングヒル
【4–6秒|斜め前方ENG追従】
挑戦者が勢いを落とさずローリングヒルへ突入する。
水面の上に設置された大型円筒状ローラー。
挑戦者が最初のローラーへ飛び乗る。
足が接触した瞬間、ローラーが回転。
身体が一瞬後方へ流される。
しかし両腕を大きく広げてバランスを立て直す。
【6–8秒|サイドレールカメラ】
カメラが挑戦者と並走。
回転するローラーの上を細かいステップで駆け抜ける。
足元ではローラーが逆方向へ回り続ける。
一度大きく足を滑らせるが、上体を前へ倒して踏みとどまる。
観客:
「おおおおっ!」
実況:
「耐えた! ここは落ちない!」
【8–10秒|後方望遠ショット】
最後のローラーから大きくジャンプ。
対岸の固定足場へ両足で着地。
一瞬だけ身体が沈み込むが転倒しない。
そのまま休まず次の障害へ走り出す。
ローリングヒル完全クリア。
第2障害
10–21秒|フィッシュボーンリバース
巨大な水上障害物。
中央の回転軸から複数の細長いバーが魚の骨のように左右へ伸びている。
バー群は一定速度で連続回転する。
通常進行方向とは逆向きに回転するフィッシュボーンリバース。
挑戦者は回転するバーのタイミングを読みながら、狭い足場を前進しなければならない。
【10–12秒|ワイドクレーンショット】
挑戦者がフィッシュボーンリバース手前へ到達。
眼前では複数のバーが高速回転している。
ほんの一瞬だけ動きを観察。
すぐに進入する。
実況:
「続いてフィッシュボーンリバース!」
【12–15秒|斜め前方ワイヤーカメラ】
回転バーが挑戦者の正面から次々と迫る。
挑戦者は身体を低くして1本目をかわす。
直後に次のバー。
身体をひねって横向きになり、ギリギリで通過。
さらに次のバーを小さくジャンプしてかわす。
停止しない。
カメラは挑戦者とほぼ同じ速度で移動する。
【15–18秒|水面付近ローアングル】
水面すれすれの低位置カメラ。
巨大なバーがレンズ手前を高速で横切る。
その奥で 
が細い足場を走る。
回転バーが脚へ接触しそうになる。
挑戦者がとっさに片脚を高く上げて回避。
着地した足が足場の端へわずかに滑る。
身体が水面側へ大きく傾く。
観客から悲鳴。
【18–19.5秒|望遠アップ】
挑戦者が腕を大きく振り、ぎりぎりで体勢を戻す。
表情には明確な焦り。
しかし停止せず再び加速。
実況:
「危ない! しかし残った!」
【19.5–21秒|後方追従】
最後の回転バーを身体を低く沈めて回避。
直後に出口足場へ大きくジャンプ。
両足で着地。
フィッシュボーンリバース完全クリア。
会場からこの日最大級の歓声。
挑戦者はその勢いのまま最終障害へ走る。
最終障害
21–30秒|反り立つ壁
巨大な湾曲した垂直壁。
挑戦者は助走をつけて壁を駆け上がり、最上部の縁を掴まなければならない。
ここまでの競技によって明確に疲労している。
呼吸は荒い。
しかし止まらない。
【21–23秒|正面望遠ショット】
遠方に巨大な反り立つ壁。
挑戦者が一直線に壁へ向かって全力疾走。
カメラが望遠で圧縮し、壁の巨大さを強調する。
観客全員が立ち上がり始める。
実況:
「最後は反り立つ壁!」
【23–25秒|壁横サイドカメラ】
1回目の挑戦。
挑戦者が全速力で壁へ突入。
湾曲面を数歩駆け上がる。
右手を最大限に伸ばす。
指先が最上部へ近づく。
しかし数センチ届かない。
身体がそのまま壁を滑り落ちる。
着地。
【25–26秒|ENGカメラ寄り】
挑戦者はほとんど休まず振り返る。
肩で激しく呼吸。
悔しそうな表情。
一瞬だけ壁を見る。
すぐに助走位置へ戻り、再び前を向く。
観客:
「いけーーー!」
【26–29秒|クレーン+望遠】
2回目の挑戦。
残った力を振り絞って全力疾走。
先ほどより強く踏み切る。
壁を勢いよく駆け上がる。
右腕を伸ばす。
指先が壁上部の縁へ触れる。
一瞬だけ縁を掴みかける。
しかし疲労で握り切れない。
指が滑る。
身体がゆっくりではなく、リアルな速度で壁を滑り落ちる。
その瞬間――
競技終了ブザー。
【29–30秒|ニーアップENGショット】
挑戦者が壁の下で立ち止まる。
膝に両手をつき、荒い呼吸。
数瞬だけ悔しそうに壁を見上げる。
その後、小さく苦笑い。
観客席へ向かって軽く一礼する。
会場全体から大きな拍手と歓声。
実況:
「あとほんのわずか! 惜しい挑戦でした!」
この一礼と大歓声を30秒映像の明確な終端とする。
カメラ設計
実際の日本の大型スポーツ番組のマルチカメラ中継として構成する。
使用カメラ:
ENGカメラ
クレーンカメラ
ワイヤーカメラ
レール追従カメラ
望遠カメラ
水面付近ローアングルカメラ
障害物横固定カメラ
カメラ切り替えは競技者の動きを優先する。
不要な映画的カメラワークは使用しない。
極端な被写界深度、過度なボケ、ドローンPV風旋回、360度カメラ回転、過剰なスピードランプは禁止。
人物を見失わない。
障害物攻略の動作が理解できる距離と角度を維持する。
音響
全編でリアルなテレビ中継音声。
スタートブザー
競技終了ブザー
観客の歓声
拍手
驚きの声
実況アナウンサー
足音
ローラーの回転音
フィッシュボーンの機械的な回転音
足場への着地音
水面の環境音
挑戦者の荒い呼吸
実況は競技内容にリアルタイムで反応する。
競技者本人の声よりも、実況と観客のライブ感を中心にする。
BGMは日本の大型スポーツ特番を思わせる緊迫感のあるインストゥルメンタル。
最終障害へ近づくにつれて少しずつ緊張感を高める。
映像品質・スタイル
2000年代後半〜2010年代の日本の大型スポーツエンターテインメント番組を忠実に再現。
高品質な実写。
テレビ放送用ENGカメラらしい映像。
HD放送初期特有の少し柔らかな質感。
自然なテレビ圧縮感。
過度な映画的カラーグレーディングを使用しない。
大型照明による現実的な人物・設備への光。
水面への照明反射。
鉄骨、障害物、観客席なども物理的に自然なサイズ・位置関係を維持する。
競技者の走行速度、ジャンプ、着地、慣性、重力、回転障害物との接触判定を現実的にする。
放送演出
実在する番組そのものではなく、日本の大型障害物競技番組を思わせるオリジナルのテレビ特番として表現する。
実在番組のロゴ、局名、企業ロゴ、スポンサー名、商品名は表示しない。
画面上には、
番組ロゴ
タイマー
スコア
テロップ
字幕
ウォーターマーク
不要な文字
を一切表示しない。
最重要事項
の人物を全30秒間、同一人物として100%維持する。
顔、髪型、髪色、肌色、体型、年齢感、衣装、身体プロポーションを途中で変更しない。
別人化、顔の変形、身体の変形、手足の増減、衣装変更を禁止。
障害物は、
ローリングヒル → フィッシュボーンリバース → 反り立つ壁
の順序を必ず維持する。
ローリングヒルは落下せずクリアする。
フィッシュボーンリバースも、途中で大きくバランスを崩すが落水せずクリアする。
最後の反り立つ壁のみ攻略失敗。
1回目はわずかに届かない。
2回目は指先が最上部へ触れ、掴みかけるが保持できず失敗する。
その直後に終了ブザー。
最後は挑戦者が悔しさを見せながら観客へ一礼し、大歓声と拍手の中で終了する。
全編リアルタイム。
スローモーション、リプレイ、時間ジャンプ、競技順序の入れ替えを行わない。
「序盤は安定して突破 → 中盤で危機 → 最終障害で惜しくも失敗」という明確な30秒のストーリーラインを維持する。

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Wan 3.0

巨大なカニに追われる漁師

テキストから動画元映像 30秒 / 16:9
実写風コメディ動物の映像
プロンプトと制作メモを読む ↗
収集メモ

30秒を5秒ごとに分け、網を引く動きから追跡までつなぎ、35mmの記録映像風で喜劇を支えます。

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原文プロンプト

プロンプト全文 · 1230文字
0–5s: Wide shot of a sunny seaside fishing pier. A fisherman pulls up his fishing net and discovers a huge crab tangled inside. The crab suddenly escapes and starts running across the wooden pier.
5–10s: The fisherman drops the net and runs after it, trying to catch the crab before it reaches the edge of the pier.
10–15s: Handheld chase shot follows the crab moving sideways at surprising speed, weaving between fishing buckets, ropes, coolers, and tourists.
15–20s: The fisherman tries to block its path with a fishing net, but the crab quickly changes direction and races underneath a wooden bench.
20–25s: The fisherman crawls under the bench after it, gets tangled in his own fishing rope, falls backward, then quickly gets back up as the crab continues toward the water.
25–30s: The fisherman finally corners the crab near the pier edge. He reaches down carefully, but the crab suddenly grabs his fishing hat and runs away wearing it.
Style: ultra-realistic, cinematic action-comedy, natural seaside daylight, realistic ocean and fishing pier, lifelike crab movement, realistic human reactions, dynamic handheld chase camera, subtle camera shake, shallow depth of field, 35mm lens look, natural colors, documentary realism.
166VIDEO / 注目
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画像:@Viniai_の元投稿より ↗

Wan 3.0

名画の人物が写真スタジオへ

テキストから動画元映像 16秒 / 9:16
アートと表現
プロンプトと制作メモを読む ↗
収集メモ

16秒・4Kの縦映像で絵の人物を撮影所へ移し、一拍に一つのカメラ位置と区間ごとのハードカットを指定します。

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原文プロンプト

プロンプト全文 · 2640文字
Style: classical oil-painting warmth blended with modern commercial studio photoshoot - visible softboxes, C-stands, backdrops, crew edges. Filmic grade, rich browns, natural contrast.
Lighting: studio softbox key per shot, matching each painting's original lighting mood.

BEAT 1 - EXPRESSIONIST FIGURE. [00:00–00:04] MS. Photorealistic human recreation of a famous expressionist figure — gaunt pale bald man in dark clothing, hands pressed to cheeks in dramatic surprise, wavy orange-sky backdrop on a studio stand, softbox visible at frame edge. Slight push-in. He holds the iconic pose, eyes darting to the off-camera photographer. Photographer (off-screen, cheerful): "Can you relax your face?" He replies flatly, hands still on cheeks: "This IS my relaxed face."
BEAT 2 - POST-IMPRESSIONIST PAINTER. [00:04–00:08] MCU. Photorealistic 19th-century painter with a red beard, wearing a blue coat and a white ear-muff over his left ear, swirling blue-green backdrop, studio umbrella visible. Locked-off. An assistant's hand extends a small microphone into frame from the right. Photographer (off-screen): "Say something into the mic?" The painter glances at the mic held near his covered ear, deadpan: "Wrong ear."
BEAT 3 - RENAISSANCE GODDESS. [00:08–00:12] MWS. Photorealistic classical goddess — long flowing red-gold hair, fully dressed in an elegant flowing white toga, standing on a giant scallop shell prop in a studio, seashore backdrop, large white diffuser visible on the left. Locked-off. She sways slightly to keep balance. Photographer (off-screen): "Can you step off the shell?" The goddess, serene but firm: "It came with the outfit."
BEAT 4 - VICTORIAN MOTHER. [00:12–00:16] MS profile. Photorealistic elderly woman from a famous 19th-century portrait — black dress, white lace cap, seated rigid in profile on a wooden chair against a gray wall backdrop, C-stand visible. Slight push-in. She does not turn her head. Photographer (off-screen): "Could you stand for this one?" She replies without moving, dry: "I've been sitting since 1871."

Audio: lighthearted upbeat acoustic music bed across the full 16 seconds, resolving on the final frame; clean off-screen photographer voice — young, cheerful male; each character with a fitting deadpan voice (Figure: thin and strained; Painter: weary Dutch-accented; Goddess: serene and melodic; Mother: dry elderly). All dialogue lip-synced except the photographer.
Preserve: each subject instantly recognizable as their classical inspiration; studio equipment visible in every shot; no on-screen text, no captions, no subtitles. One camera setup per beat, hard cut between beats.

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Wan 3.0 Prime

超現実のファッション映像

テキストから動画元映像 30秒 / 1:1
ファッション
プロンプトと制作メモを読む ↗
収集メモ

30秒の正方形画面で大きな服の輪郭、ゆっくりしたカメラ、フィルム粒子を統一した美意識にまとめます。

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原文プロンプト

プロンプト全文 · 815文字
A surreal high-fashion cinematic scene featuring a pale blonde woman in a luxurious oversized white fur coat, beginning with an extreme close-up as she holds a vintage brass saxophone near her face, then staring intensely into the camera and slowly reaching her hand toward the lens, creating dramatic depth and motion blur; the scene transitions to a wide minimalist white architectural interior where she stands and moves forward with both hands extended toward the camera, followed by elegant shots of two versions of the woman seated in sculptural white lounge chairs, maintaining a mysterious editorial mood, soft diffused lighting, clean monochromatic white palette, realistic skin texture, shallow depth of field, smooth cinematic camera movement, subtle film grain, and high-end fashion campaign aesthetics.
168VIDEO
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Wan 3.0

Ziad Nakadの銀のスパンコールドレス

テキストから動画元映像 30秒 / 9:16
ファッション
プロンプトと制作メモを読む ↗
収集メモ

30秒の縦映像で歩き、ポーズ、薄布とスパンコールの反射を同じ照明に置き、最後をブランド表示で締めます。

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原文プロンプト

プロンプト全文 · 721文字
A model with long light-brown hair walks and poses in a luxurious studio setting against a soft beige wall and a towering arrangement of white peonies. She wears a dramatic one-shoulder evening gown in muted gray: a heavily embellished bodice and sheer skirt densely covered in silver sequins and crystal beads, cinched by a slim black belt with a floral buckle, and finished with a long flowing sheer cape that trails behind her. Close-ups highlight the intricate beading, her large sculptural earrings, and bracelet, while full shots show her elegant stance, platform heels, and the gown’s movement as she turns to reveal the back. The clip ends with the Ziad Nakad logo over a soft-focus view of the dress from behind.
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画像:@Mayz1169の元投稿より ↗

Wan 3.0

アニメ短編:速い格闘と感情

参照画像から動画元映像 111秒 / 16:9
アニメ表現カンフーカメラ設計
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収集メモ

REFERENCE PRIORITYで優先順を決め、ショットごとに格闘と音を書き、二人の顔と服を保ちます。

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原文プロンプト

プロンプト全文 · 7252文字
REFERENCE PRIORITY
@ image1 and @ image2 exclusively control character identities, costume details, proportions and weapons. Never reproduce the original video's characters or display the character sheets themselves.

CHARACTERS AND FIGHTING STYLES
Fighter A, @ image1: deep-purple hair in one long thick braid, green eyes, leaf ornaments, pale-green leaf cape and split leaf skirt, dark fitted costume, asymmetric legwear, dark ankle boots, and TWO short inward-curving green blades with plum-colored fittings. Preserve the exact left/right costume asymmetry from the reference. Her style is elusive, precise and relentless: lateral footwork, compact slashes, outside-line evasions, one blade redirecting while the other counters. Pale-green blade trails and scattered pink petals briefly trace actual movements; they are not ranged projectiles.

Fighter B, @ image2: short ivory-white hair with a small side braid, amber eyes, sleeveless plum wrap tunic, orange waist sash, black fitted leggings, practical purple boots, and TWO oversized purple-and-bronze armored gauntlets with glowing amber cores. Her style is grounded, explosive pressure boxing: compact guard, jabs, hooks, body-level punches, forearm parries and forceful advancing steps. Amber hexagonal impact flashes appear only at contact. Her gauntlets have weight, and committed punches require visible recovery.

ENVIRONMENT AND ART DIRECTION
A rain-soaked abandoned botanical conservatory opens directly into a wisteria courtyard. Tall oxidized bronze window frames, cracked glass, mossy stone paving, hanging violet blossoms and tangled vines. A few surviving amber garden lamps contrast with cool overcast daylight. The ground is firm stone beneath shallow puddles, not deep water. Establish a central cracked circular planter in the courtyard as a spatial landmark.
Use expressive 2D anime linework, controlled cel shading, painted backgrounds and sharply choreographed animation. Purple, sage green and amber unify the characters and setting. Keep faces and costume colors readable. Petals, broken leaves, droplets and small stone fragments make acceleration and impacts visible.

0–4 SECONDS — IMMEDIATE COLLISION
Open on an extreme low tracking shot of B’s boot driving through a puddle inside the conservatory. Cut directly into a right straight punch toward A. A slips outside the fist and redirects the gauntlet sideways with one curved blade, immediately countering toward the opposite armored forearm with her second blade. B catches the counter on her raised gauntlet. Two distinct contacts, sharp sparks and water spray. A medium two-shot clearly establishes both fighters before the camera accelerates.

4–9 SECONDS — PRESSURE AND COUNTERPRESSURE
Track laterally through the narrow aisle. B advances with a fast three-beat combination: jab, opposite hook, then a short body-level punch. A evades the jab, ducks beneath the hook and checks the final punch against the reinforced exterior of the gauntlet, never stopping its full force head-on. A pivots toward B’s flank and answers with two compact alternating slashes. B turns with her, blocking one blade on each armored forearm. Show attack, contact and recoil within readable shots. The braid, sash and leaf skirt lag naturally behind every direction change.

9–14 SECONDS — BREAKOUT INTO THE COURTYARD
A crosses her blades against B’s forearm guard and tries to turn her off balance. B lowers her center of gravity, steps inside A’s reach and drives forward behind both gauntlets. A disengages and springs backward through the conservatory’s already-broken doorway. B follows immediately. Whip-pan through the opening, then cut wide to reveal the wisteria courtyard and circular planter. A lands in a low sideways slide, boots throwing two thin fans of water; B closes the distance before the spray settles.

14–20 SECONDS — CLOSE CALL AND ENVIRONMENTAL IMPACT
B throws a committed downward diagonal punch. A twists clear at the last moment; the gauntlet strikes the edge of a low stone planter, breaking a small section into visible fragments. One very brief impact hold, then full speed resumes. A uses B’s recovery window to spring off the intact planter edge and attack from the side with a descending curved blade. B raises one gauntlet to intercept and immediately fires a short opposite hook. A rotates away from the hook and lands beside her. Follow the movement in a continuous three-quarter tracking shot so the near miss and landing remain clear.

20–26 SECONDS — RELENTLESS INFIGHTING
Move into the fastest exchange, with both fighters staying within arm’s reach. A feints high with one blade and cuts toward the outside of B’s lower gauntlet with the other. B retracts that arm, steps diagonally inward and uses her forearm to knock A’s weapon arm off line. A turns with the deflection, recovering her blade while checking B’s next fist with the second blade. B advances with one heavy hook; A drops beneath it and pivots out beside the planter. Use a fast partial camera orbit with visible background landmarks, alternating medium action shots with very brief determined-face inserts. Each fighter repeatedly attacks, defends and regains balance; neither simply waits.

26–30 SECONDS — CLIMACTIC CONTACT
A immediately turns back with a committed crossing double-blade strike as B drives forward behind a reinforced two-gauntlet guard. The blades meet the armored exteriors of the gauntlets between their bodies. One sharp graphic impact frame: pale-green arcs intersect a compact amber hexagonal flash. The collision sends a low circular wave through the puddles, lifting petals and loose leaves.
Both fighters recoil and slide apart under the force, retaining their weapons. Pull rapidly back and slightly upward to reveal the courtyard, damaged planter and settling spray. End with both already leaning into their next attack, eyes locked, leaving the duel unresolved and energetic.

PACING AND PHYSICAL CONTINUITY
Most shots last approximately 0.6–1.5 seconds, with a few longer tracking shots to make complete combinations legible. No opening pose montage, transformation sequence, dialogue break or prolonged slow motion. Keep impact holds extremely brief. Intensity comes from committed movement, near misses, counters and environmental reactions, not constant camera shake or obscuring flashes.

Keep exactly two fighters. Preserve hair, facial features, costume asymmetry, blade count and gauntlet construction in every shot. Blades remain rigid and correctly gripped; gauntlets stay attached to their corresponding hands. Show credible footing, weight transfer, joint movement and recovery. Maintain consistent screen direction, using visible camera movement or wide shots when changing sides. No teleportation, weapon morphing, duplicate limbs, beam attacks, gore, costume damage, captions or logos. Frame the combat around faces, weapons and movement.

SOUND
Rapid splashing footfalls, blade-on-gauntlet clangs, heavy armored punches, brief exertion breaths, cracking stone and snapping foliage. Urgent percussion supports the action without burying contact sounds. Drop the music for a fraction of a second before the final impact, then hit with a deep percussive collision and falling water.

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Wan 3.0

影絵の剣士と巨大なはさみ

参照画像から動画元映像 15秒 / 16:9
アートと表現カンフー
プロンプトと制作メモを読む ↗
収集メモ

赤い衣装の人物を参照で固定し、巨大なはさみと人形の集団戦を影絵の光と実写風CGで描きます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 2292文字
Style
Hyper-realistic CG cinematography with detailed facial features, realistic skin and hair, cinematic lighting, soft shadows, physically accurate reflections, SSS, global illumination, RTX ray tracing, 4K HDR quality, and realistic cloth and rigid-body physics.

Scene

An ancient theater stage illuminated by flickering candlelight, surrounded by translucent shadow-puppet screens and hundreds of faceless wooden assassins.

The female hero, based on Image 2, wears a dark-red opera costume with copper bells and oversized flowing sleeves. She remains elegant, cold, and completely composed throughout the battle.

Shot 1 — 0–3s

Low-angle FPV fly-through

The camera moves beneath the theater stage as hundreds of wooden puppet assassins close in.

The heroine calmly draws a tiny pair of black iron scissors from her sleeve, holding them delicately between her fingertips.

Shot 2 — 3–5s

Extreme close-up

She gently blows cold air onto the scissors, creating visible white mist.

The tiny scissors rapidly expand into enormous black iron shears.

She says:

“The performance is over. Time to take the final bow.”

Shot 3 — 5–9s

Rapid 180-degree orbit

She launches into an elegant, theatrical combat sequence inspired by shadow puppetry.

Each movement of the giant shears releases razor-sharp black energy blades that slice through the wooden assassins like paper puppets.

Shot 4 — 9–13s

Fast tracking shot

She moves between the wooden pillars, using the environment to propel herself forward.

The giant shears crack the floor and pillars while wood splinters and debris fill the air.

Her flowing sleeves, hair, and copper bells react naturally to every movement.

Shot 5 — 13–15s

Low-angle wide shot · Dutch-angle dolly-in

She lands and rests the giant shears on her shoulder.

Behind her, the motionless assassins stand covered in precise cuts.

With a small flick of her wrist, the entire theater cracks apart and collapses.

Smoke, fire, and black ash fill the background as the image freezes on her cold, confident expression and fades to black.

Audio

Diegetic and action sounds only: wooden boards, copper bells, cold wind, breath, metallic transformation, weapon impacts, energy whooshes, splintering wood, and collapsing debris.

No background music. No subtitles.

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171VIDEO / 注目
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画像:@guylookaroundの元投稿より ↗

Wan 3.0

GTA 6のゲーム実機風

画像から動画元映像 23秒 / 16:9
ゲーム表現
Dawin@guylookaround元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

30秒で開始画像とゲームの流れを保ち、UIを生成しないと明記しています。HUDは作者がFigmaで後から加えています。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 6770文字
**FORMAT:** 30 seconds, 16:9, high-end real-time video game graphics, GTA VI gameplay style.

### ABSOLUTE RULE: NO HUD OR UI

This is third-person gameplay footage with ALL interface elements disabled. Absolutely NO HUD, minimap, radar, icons, menus, text, subtitles, interaction prompts, button indicators, overlays, or customization interfaces. NO UI at the beginning, during hairstyle changes, or at the end. The entire video must remain completely free of visible interface elements. Hairstyle changes are accompanied ONLY by audio confirmation sounds.

### REFERENCES

* @Image-1: Exact opening frame. Start the video with this image, preserving its composition and camera position.
* @Image-2, @Image-3, @Image-4: Lucia's appearance. Preserve her identity, face, skin tone, body proportions, and clothing.
* @Image-5: Seated Lucia, three-quarter side camera angle.
* @Image-6, @Image-7, @Image-8: Exact hairstyles in chronological order.

### SCENE 1 — OCEAN DRIVE | 00:00–00:05

The video starts with Lucia standing right in front of the beauty salon entrance, as shown in @Image-1. She immediately pushes the door forward, and it swings open away from her. She walks inside without stopping.

The salon is located on a lively coastal boulevard in a fictional American metropolis resembling Miami's Ocean Drive in Vice City. The ocean is on the LEFT, while colorful shops, boutiques, and storefronts line the RIGHT side.

Palm trees, pastel Art Deco buildings, pedestrians, and moving traffic create a vibrant open-world atmosphere. The camera follows Lucia from behind at a natural third-person gameplay distance.

Her movement is natural and player-controlled, like authentic GTA VI gameplay.

### SCENE 2 — ENTERING THE SALON | 00:05–00:09

Lucia pushes the door open and walks inside. The third-person camera follows her through the entrance.

Inside is a typical American hair salon. Large mirrors and hairdressing stations are arranged in a row along the LEFT wall. Several identical styling chairs stand in front of the mirrors. A female customer sits in one chair while a Black female hairstylist actively cuts her hair.

The empty styling chair Lucia will use is positioned directly in front of one of the mirrors along the wall, alongside the other styling stations. It is NOT in the center of the room and does NOT stand apart from the other chairs. It is an ordinary salon chair, identical in design to the others, distinguished only by a PINK NEON LIGHT OUTLINE surrounding it. The pink glow is part of the physical environment, NOT a UI marker or overlay.

Lucia walks directly toward this highlighted chair.

**STRICT TIMING: Lucia must enter the salon and reach the chair within 10 seconds maximum. No unnecessary pauses or wandering.**

### SCENE 3 — SEATED VIEW | 00:09–00:12

Cut to a closer three-quarter side view matching @Image-5. Lucia is seated in the highlighted styling chair in front of the mirror along the wall, among the other styling stations. The chair is identical to the surrounding salon chairs. Her face and hair are clearly visible.

Keep the camera stable, with the salon visible in the background. Lucia's appearance, clothing, pose, and position remain consistent.

Her hair initially retains its original hairstyle.

### SCENE 4 — HAIRSTYLE CHANGES | 00:12–00:27

Lucia remains seated in the same position. Maintain the same camera angle, framing, lighting, and character placement throughout all three changes.

**00:12–00:17 — Hairstyle 1:** Her hair instantly switches to the exact hairstyle in @Image-6.

**00:17–00:22 — Hairstyle 2:** Her hair instantly switches to the exact hairstyle in @Image-7.

**00:22–00:27 — Hairstyle 3:** Her hair instantly switches to the exact hairstyle in @Image-8.

Each change is abrupt, occurring in a single frame or almost instantaneously, like selecting a hairstyle in a video game. No gradual transformation, morphing, stretching hair, magical particles, or visual effects. The previous hairstyle is immediately replaced by the next.

Play a short, subtle, recognizable video-game UI confirmation sound at the exact moment of each change. **Audio only: absolutely no visible menu, cursor, icon, text, HUD, or interface.**

Only Lucia's hairstyle changes. Her face, head shape, clothing, body, and pose remain unchanged.

**IMPORTANT: The world NEVER freezes during hairstyle changes.** The hairstylist continues cutting the other customer's hair, background characters keep moving, and the salon remains active. Outside traffic and interior ambience continue uninterrupted.

### SCENE 5 — FINAL HOLD | 00:27–00:30

Hold the same three-quarter side gameplay view. Lucia remains seated with the final hairstyle from @Image-8, clearly visible.

The salon continues operating naturally. Environmental audio continues.

End directly on the gameplay image. No fade to black, title card, credits, or end screen.

### CAMERA AND GRAPHICS

Authentic third-person GTA VI-inspired gameplay, not a cinematic trailer. Real-time AAA game graphics, detailed 3D models, realistic hair rendering, natural animations, dynamic lighting, reflections, shadows, and richly detailed environments.

Use a natural third-person follow camera outside and a stable, closer gameplay camera inside. Avoid dramatic camera movements, excessive depth of field, slow motion, or elaborate transitions.

Maintain consistent character identity, environment, lighting, and spatial continuity.

### AUDIO

Exterior: passing cars, pedestrians, footsteps, and subtle coastal ambience.

Interior: hair clippers, scissors, quiet conversations, footsteps, and traffic faintly audible outside.

Each hairstyle change has a short, subtle game-selection confirmation sound. Environmental audio continues throughout without interruption. No music is necessary.

### FINAL NON-NEGOTIABLE REQUIREMENTS

1. ZERO visible HUD/UI elements throughout the entire video.
2. Start exactly with @Image-1, with Lucia already standing at the salon entrance and immediately pushing the door open.
3. Preserve Lucia's appearance using @Image-2, @Image-3, and @Image-4.
4. Reach the salon chair within 10 seconds maximum.
5. The selected chair is against the wall in front of a mirror, alongside the other styling stations. It is identical to the other chairs and is NOT in the center of the room.
6. Use @Image-5 for the seated composition.
7. Change hairstyles in the exact order @Image-6 → @Image-7 → @Image-8.
8. Hairstyle changes are instantaneous and accompanied by audio only.
9. The surrounding world remains active during all changes.
10. No camera or scene changes between hairstyle states.
11. No visible interface, text, subtitles, watermarks, or UI at any point.
12. End on the final hairstyle with uninterrupted gameplay footage.

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Wan 3.0 Prime

火の輪を抜けるサーカスの騎手

テキストから動画元映像 10秒 / 9:16
実写風
プロンプトと制作メモを読む ↗
収集メモ

短い文章に炎、煙、歓声、乗馬をまとめ、現場の空気と危険の大きさを伝えます。

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原文プロンプト

プロンプト全文 · 1381文字
A cinematic live circus performance inside a massive dark arena packed with an excited audience. A highly skilled female acrobat with long blonde hair, wearing a vivid red athletic costume and white shoes, stands on a tall metal platform beside a huge circular ring engulfed in roaring flames. Warm firelight illuminates her face and body against the deep black background.

She takes a moment, gathers momentum, then launches herself dramatically through the center of the flaming ring. Capture her in a powerful backward aerial flip, body fully extended and rotating gracefully in mid-air. As she exits the ring, a majestic white horse gallops beneath her, wearing a dark navy saddle and bridle. She completes the rotation and lands safely onto the moving horse in one fluid, perfectly timed motion.

Camera: vertical 9:16, cinematic telephoto lens, dynamic tracking, slow-motion during the jump, subtle camera shake from the live performance, smooth motion tracking.
Lighting: intense orange firelight, dramatic spotlights, deep shadows, realistic flame illumination, atmospheric smoke and sparks.
Style: photorealistic, high-end cinematic sports footage, realistic anatomy and physics, detailed horse movement, natural crowd reactions, dramatic contrast, shallow depth of field, 4K, ultra-detailed.
Mood: thrilling, dangerous, spectacular, heart-pounding live circus spectacle.
173VIDEO / 注目
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画像:@iam_mian7の元投稿より ↗

Wan 3.0

映画館からゾンビ映画へ吸い込まれる

テキストから動画元映像 30秒 / 16:9
実写風コメディアクション設計
プロンプトと制作メモを読む ↗
収集メモ

30秒の区間で映画館とゾンビの世界、座席への帰還をつなぎ、最後をポップコーンの音で締めます。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3800文字
Generate a 30-second photorealistic supernatural comedy in 16:9landscape format, beginning from the supplied opening frame.

0–4 SECONDS — THE DISTURBANCE:
Continue directly from the opening frame. Dax shifts his sneakers on Lena’s seat back, causing a small jolt. Lena closes her eyes briefly, then opens them with restrained irritation.
Evan notices the shoes and turns slightly toward Dax. Keep the popcorn bucket upright on his lap.

4–8 SECONDS — THE WARNING:
Cut to a side three-quarter view showing the two rows. Evan turns back and quietly says, “Feet down.”
Dax responds with a dismissive half-smile and keeps his shoes in place.
Lena remains still, then slowly directs her attention toward him.

8–12 SECONDS — THE LIFT:
Cut to Lena’s face. Her irises develop a faint violet tint. She raises one hand beside her shoulder and turns her palm upward.

Cut wider. Dax’s shoes lift away from the seat back as his knees bend naturally. His torso rises from his chair, followed by his hips and legs, forming one continuous, physically coherent movement.
He looks down in surprise as he floats just above his seat. Nearby patrons glance upward.

12–17 SECONDS — THE LAUNCH:
Cut to a reverse wide shot from behind the audience, establishing the large cinema screen ahead. It shows a dusty, damaged city street with distant zombie-like figures.

Dax rises clear of the seat backs and turns to face the screen. Lena makes one sudden forward pushing gesture.
He accelerates straight toward the screen above the center aisle, without striking any patrons. His arms reach forward instinctively while his jacket and hair trail behind him.

Follow his movement with a controlled tracking shot. Keep the trajectory continuous and clearly directed toward the screen. Normal speed throughout.

17–20 SECONDS — THROUGH THE SCREEN:
Dax reaches the center of the screen. The projected surface ripples inward like a luminous membrane as he passes through it: head and shoulders, torso, then legs and sneakers.

The screen closes behind him. Cut on the same forward movement into the movie world.
He lands on his palms and knees on the dusty street, absorbs the movement with bent elbows, and immediately begins pushing himself upright.

20–25 SECONDS — INSIDE THE MOVIE:
Use a low medium-wide shot. Dax stands, looks behind him, and sees three zombie-like figures approaching. They have dusty torn clothing, pale faces, and stiff movements without graphic wounds.

He turns and runs down the street, glancing back in comic panic.
Briefly show the cinema screen from the audience’s perspective: Dax is now visibly running inside the projected film. This confirms where he has gone.

25–30 SECONDS — THE PAYOFF:
Return to Lena and Evan in their original seats. Lena’s eyes are dark brown again.
Evan looks at her with astonishment, then gently offers the popcorn bucket.

Lena takes one small pinch of popcorn with her right hand, raises it to her mouth, places it inside, withdraws her fingers, and chews naturally. The popcorn disappears only after entering her mouth.

She looks forward with a faint satisfied smile. Evan lets out a small amused breath. Hold their quiet two-shot as light from the movie flickers across their faces.

PHOTOGRAPHY:
Realistic cinema lighting, deep-red seats, cool screen illumination, natural skin texture, and readable facial expressions. Inside the movie, use dusty daylight, desaturated architecture, and grounded shadows.

Use clear close-ups, side coverage, and establishing wides. Match action and travel direction across cuts. Keep the supernatural event fast and decisive.

AUDIO:
Natural theater ambience, seat movement, Evan’s brief warning, a subtle supernatural hum, a sharp rushing sound during the launch, movie-world footsteps, and a quiet popcorn crunch at the end.

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174VIDEO / 注目
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画像:@Mayz1169の元投稿より ↗

Wan 3.0

レムとラムが迎える退勤後の壁紙

画像から動画元映像 23秒 / 16:9
アニメ表現壁紙アニメ
プロンプトと制作メモを読む ↗
収集メモ

24秒の固定カメラで姉妹と日本語の台詞を動かし、アイコン、メニュー、Dockは動かしません。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3872文字
Use the provided Mac desktop image featuring Rem and Ram as the first frame. Create a 24-second, 16:9 video with a locked-off camera. Preserve the original anime art style: Ram has pink hair, and Rem has blue hair. Keep their faces, hair accessories, and body proportions consistent throughout.

The two characters remain primarily on the right side of the frame, interacting with the viewer beyond the screen. Keep the file icons on the left, the top menu bar, and the bottom Dock stable. Maintain a gentle, intimate atmosphere with natural breathing, blinking, and subtle fabric movement.

0–8 SECONDS | WELCOME HOME AFTER WORK
Rem leans slightly closer to the screen, looks directly at the viewer, and smiles warmly. In a soft, natural Japanese voice, she says:
「ご主人様、今日も一日お疲れ様でした。」

Ram gently tugs Rem's sleeve. They exchange a smile, then turn lightly together. Their swirling skirts sweep up into an arc of pink and blue fabric, briefly concealing their bodies. Switch their outfits instantly during this occlusion. As the fabric falls, they are wearing loose, comfortable loungewear: pale blue for Rem and pale pink for Ram.

At the same time, the wallpaper shifts to soft pink and purple evening tones. Both smile and gently gesture for the viewer to relax.

8–16 SECONDS | OFFERING A WARM DRINK
Rem lifts a pale blue ceramic cup from below the frame, holding its handle with one hand and supporting its base with the other. She slowly offers it toward the viewer beyond the screen. The cup moves naturally closer to the camera as she extends her arms, without covering her face.

Beside her, Ram looks at the viewer and says in a calm, gentle Japanese voice:
「お仕事は、今日はここまでにしましょう。」

Thin wisps of steam rise from the cup, briefly forming a small heart before dispersing naturally. Rem holds the offering pose for a moment, then gently draws the cup back and sets it down below the frame.

16–24 SECONDS | TIME TO SAY GOOD NIGHT
The wallpaper lighting gradually dims. The clock in the top menu bar changes to “23:48,” suggesting that it is now late at night. All other menu text remains unchanged.

Both characters first glance up at the clock, then look back at the viewer. Ram gently folds her arms and speaks in Japanese with mild exasperation and affectionate concern:
「まだ寝ないの? もう遅いわよ。」

Rem smiles and reaches back to pinch the edge of the wallpaper behind her. As if drawing a soft curtain, she pulls the evening background into a deep blue night scene. The moving curtain edge passes across their bodies in sequence. Switch each character's outfit instantly while she is concealed: Rem changes into pale blue long-sleeved pajamas, and Ram into pale pink long-sleeved pajamas.

Finally, they settle close together again. Rem gives a small wave, while Ram wears a subtle smile. Their hair tips and cuffs sway gently. Hold this tender final moment for one second.

AUDIO AND VISUAL REQUIREMENTS
Use natural Japanese dialogue throughout. No Chinese dubbing and no subtitles. Rem's voice is soft and warm; Ram's is slightly more composed, with understated care. Synchronize lip movements with the Japanese lines. Only one character speaks at a time, while the other reacts naturally.

Use gentle piano music with a few delicate bell tones. As night falls, the music becomes progressively more soothing. Keep it quieter than the dialogue at all times. Add subtle fabric rustles and the sound of the cup being set down.

Do not zoom, dolly, pan, or tilt the camera. The characters approach the viewer only through their own movements.

Both outfit changes must be instantaneous switches hidden behind fabric occlusion. Clothing must not melt or morph, and the act of changing clothes must never be shown.

All background transformations occur exclusively within the wallpaper layer. The file icons, menu bar, and Dock remain fixed and do not move with the curtain.

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175VIDEO / 注目
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画像:@Mayz1169の元投稿より ↗

Wan 3.0

壁紙のベアトリスがくしゃみ

画像から動画元映像 9秒 / 16:9
アニメ表現壁紙アニメコメディ
プロンプトと制作メモを読む ↗
収集メモ

10秒・16:9の固定ワンカットで、くしゃみ、否定、片付けを演じ、壁紙とmacOSの表示を固定します。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 3284文字
Create a 10-second horizontal 16:9 video using the provided Beatrice macOS desktop image as the exact first frame.

Scene and character:
Fixed front-facing camera, one continuous shot, no camera movement or cuts. Preserve the rose-pink and champagne wallpaper, English macOS menu bar, left-side application grid, and bottom Dock.

Preserve Beatrice’s blonde spiral twin curls, pink bows, tiny crown accessory, distinctive eyes, elaborate burgundy-pink dress, and original youthful anime proportions.

Personality:
Beatrice is unmistakably tsundere: proud, easily embarrassed, and defensive about showing vulnerability. She accidentally makes a mess, tries to deny her embarrassment, then fixes everything while acting as though she is merely doing the viewer a favor. Express this through averted eyes, flushed cheeks, a stubborn pout, and precise, slightly impatient gestures.

Timeline:

0–1.5s:
Beatrice stands on the right in her original pose. Her nose twitches. She frowns and stubbornly tries to hold back a sneeze, pressing her lips together and lifting her chin.

1.5–2.5s:
A sudden cute sneeze escapes. Her shoulders bounce and her spiral curls spring. The gust knocks Gmail, Discord, and Microsoft Teams from the rightmost icon column. They tumble down separately and land just above the Dock. Their original slots remain empty.

2.5–3.5s:
She freezes, staring at the fallen icons. Then she notices the viewer looking. Her cheeks turn pink; she immediately turns her face slightly away, puffs her cheeks, and gives the viewer a brief defensive sideways glance.

3.5–5s:
Still pretending to be unconcerned, she lifts one hand and flicks her index finger. A small violet glow surrounds Gmail alone. It rises from the lower desktop and visibly travels back into its original slot.

5–6.3s:
She makes a second brisk gesture. Discord lifts and returns to its own position. She keeps her chin raised but secretly follows the icon with her eyes to make sure it lands correctly.

6.3–7.5s:
A third gesture returns Microsoft Teams. It lands slightly crooked. Her brow twitches; she immediately corrects it with one tiny, impatient finger movement. All three icons are now neatly restored.

7.5–10s:
Beatrice folds her arms, turns her face away with a blush, and says in a small, defensive Japanese voice:
「べ、別に、あなたのためじゃないのよ。」
She briefly peeks back at the viewer from the corner of her eyes, then looks away again with a stubborn pout. Her curls gently settle. No friendly wave or openly sweet smile.

Audio:
Playful pizzicato and light harpsichord, a small sneeze, soft icon landing taps, and three delicate magical chimes. Deliver the Japanese line quickly but clearly, with a slight stumble on the first syllable and embarrassed emphasis. Match her lip movements to the dialogue. No subtitles.

Constraints:
Restore the three icons strictly one at a time. Each icon must visibly travel from its landing spot to its original empty slot before the next moves. Keep magical effects small and controlled. No teleportation, duplication, or simultaneous restoration.

All other desktop icons, the menu bar, Dock, and wallpaper remain stationary. Preserve her original character design, clothing, and anatomy. The final emotional beat is concealed embarrassment behind a proud attitude.

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176VIDEO / 注目
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画像:@Ukiyo_ilの元投稿より ↗

Wan 3.0

雫対巨大妖怪(30秒のワンカット)

参照画像から動画元映像 30秒 / 16:9
カンフー怪物と神霊ワンカットアニメ表現
プロンプトと制作メモを読む ↗
収集メモ

30秒のワンカットに攻防、被弾、反撃、決着を書き、人物と武器を固定しています。作者は再現性が低めと注意しています。

プロンプトを見る・コピー

原文プロンプト

プロンプト全文 · 16535文字
Pollo AI Wan 3.0|雫 VS 巨大妖怪 ニコガサネ|30秒ワンカット

Create a 30-second, 16:9, full-screen cinematic Japanese anime battle with synchronized Japanese dialogue, sound effects, music, and environmental audio.

The physical world camera remains ONE CONTINUOUS UNBROKEN SHOT. No hard cuts, montage, split screen, or teleporting camera. The camera continuously dollies, circles, dives, cranes, and passes through debris, but it must not become a third-person game camera behind Shizuku.

Only during the final iai preparation, allow one 0.20-second eye-and-hand anime cut-in overlay. The underlying world camera keeps moving.

Visual style: theatrical hand-drawn Japanese anime, painted sunset background, selective animation, missing in-betweens, extreme smear frames, readable key poses, strong impact deformation, black ink speed strokes, vivid sword effects, and heavy causal building destruction. Avoid smooth 3D-game motion.

REFERENCE ROLES

Reference 1 controls Shizuku’s identity. Preserve her short black bob, face, blue-white-red oversized jacket, gray hood, black loose pants, blue chunky sneakers, patched black backpack with plush toys, and approximately 1.6 m height.

Ignore any sword placement shown on her back in the reference. The prompt’s single left-waist weapon placement has priority.

Reference 2 controls Nikogasane’s identity and scale. Nikogasane is approximately 35 m tall: pale blue-green round body, cream belly, two cat-like ears, exactly two round eyes, one flat red smiling mouth, two thick arms, multiple short feet, and heavy soft bumpy skin. Its head towers above two-story buildings and Shizuku is smaller than one finger.

Reference 3 controls the initially intact sunset town, intersection, shops, houses, poles, wires, weeds, Mount Fuji, orange-pink clouds, cyan sky, and long shadows.

Reference 4 controls only the exact title composition and typography:

「雫 VS 巨大妖怪 ニコガサネ」

Treat the existing title as pre-composed artwork. Do not redraw, translate, shorten, replace, or misspell it.

Reference 5 controls only the final low iai posture: deep crouch, front knee bent, rear knee near the ground, hips low, torso leaning forward, right hand on hilt, left hand pulling the scabbard backward, blade fully sheathed, body compressed like a spring.

Shizuku’s identity and clothing remain from Reference 1.

ABSOLUTE SINGLE-WEAPON LOCK

Exactly one katana blade and one matching scabbard exist. They are one weapon assembly.

The scabbard remains fixed at Shizuku’s LEFT WAIST.

No sword, hilt, or scabbard on her back or backpack.

No second weapon.

No dual wielding.

The scabbard is never removed and never used to block.

Before the first draw, the blade is fully sheathed.

After drawing, exactly one blade is in her right hand and the empty scabbard remains at her left waist.

During final sheathing, the same blade enters the same scabbard and becomes fully hidden.

MONSTER ATTACK READABILITY — ABSOLUTE OVERRIDE

Nikogasane’s mouth is NOT an attack organ.

Its mouth remains a FLAT, CLOSED RED SMILE throughout the battle.

It never opens.

No teeth.

No tongue.

No visible mouth interior.

No vortex.

No suction.

No projectile.

No beam.

No hand, arm, tentacle, or object may emerge from its mouth.

Every attack originates visibly from one of its two shoulders and arms.

For every arm attack, show the complete connected silhouette in the same shot:

shoulder rotates → elbow bends or extends → forearm follows → hand reaches the target.

The shoulder, elbow, forearm, and hand must remain visibly connected to the side of the torso.

Never align an attacking arm with the mouth.

Never frame a hand as though it emerged from the mouth.

Use only these clear monster attacks:

right-arm horizontal backhand sweep
left-forearm block followed by right open-palm backhand
both-hands ground slam

No mouth attack.

No additional special ability.

CAMERA AND FACE RULES

Show Shizuku’s face clearly at least five times:

opening cigarette close-up
confrontation line
first clash
damaged close-up
final iai close-up

During combat, the camera mainly travels across her front hemisphere:

left profile → front three-quarter → right profile.

Rear views last no longer than 0.30 seconds.

Never chase directly behind her.

Never center the backpack during an important action.

For enemy strikes, use a three-quarter side wide angle showing:

Nikogasane’s shoulder
elbow
forearm
hand
Shizuku
the target building

all in one readable composition.

When Shizuku is knocked backward, the camera retreats AHEAD of her while facing her, then enters the building before she crashes through the wall.

For the final iai, use a low lateral side-wide camera approximately 90 degrees to her travel direction. The start position, Nikogasane, and the empty distance between them must be visible.

HIGH-SPEED ANIMATION GRAMMAR

Every Shizuku dash, dodge, or reposition finishes within 0.25–0.50 seconds.

Never show a normal running cycle.

For each movement show only:

compressed anticipation for 2–3 frames
one stretched smear or black-blue silhouette for 1–2 frames
omit all other intermediate body positions
immediate arrival, contact, defense, recoil, or landing

The camera may lose her for 0.10–0.18 seconds and whip to recover her.

Dust and debris react after she has already arrived.

Use only 2–3 frames of hit-stop.

SHORT JAPANESE DIALOGUE

Generate exactly three lines from Shizuku in the same low, dry, slightly husky, restrained young Japanese female voice:

「……ふざけんな。」
「痛ぇな。」
「消えろ。」

No other words.

No repetition.

No subtitles.

No narration.

No translation.

Keep her mouth visible and reduce music while she speaks.

30-SECOND CONTINUOUS TIMELINE

0.00–1.50 — Smoking face close-up

Open directly on Shizuku’s left-front three-quarter face.

Her face fills about 40% of frame.

She crouches beside the intersection with a cigarette at her mouth.

The single katana is fully sheathed at her LEFT WAIST.

No weapon is on her back.

Push toward her eyes while drifting 30 degrees across her face.

She inhales.

The ember glows.

She exhales thin smoke.

Hair, jacket, strap, and plush toys move in the wind.

Nikogasane rises beyond the rooftops.

Audio:

wind
wires
cigarette
cloth
distant giant footstep

No music.

1.50–3.40 — Stand, scale reveal, first line

Shizuku stands.

Arc from her left profile through a frontal three-quarter angle, keeping her face visible.

Nikogasane steps into the intersection at true 35 m scale.

Its flat red smile remains closed.

One arm brushes a roof.

Tiles slide and wires stretch.

Shizuku looks up and says exactly:

「……ふざけんな。」

3.40–4.30 — Exact title

Match Reference 4 and display exactly:

「雫 VS 巨大妖怪 ニコガサネ」

Hold 0.85–0.90 seconds.

Audio:

one taiko hit
metallic resonance
short sub-bass pulse

No speech.

At 4.30 seconds, Nikogasane begins the first attack.

4.30–7.20 — Clear right-arm sweep and omitted dodge

Use a three-quarter side wide shot.

Nikogasane pulls its RIGHT shoulder and elbow backward in a readable anticipation pose.

Its mouth stays closed.

The shoulder rotates.

The connected right forearm and open hand sweep horizontally across the street.

Shizuku compresses low and disappears 14 m sideways in 0.35 seconds.

Show only:

starting pose
one black-blue smear
delayed dust
immediate low landing

No running.

The right hand misses her and physically tears through three storefronts:

hand contact → wall fractures → beams snap → glass bursts → roofs fall a fraction later.

The camera passes through debris and circles toward Shizuku’s front-side face.

7.20–10.80 — First clash and clearly connected counterattack

Shizuku draws the single katana once and closes 12 m in 0.4 seconds.

She slashes Nikogasane’s LEFT forearm.

The left forearm remains visibly connected to the left shoulder and blocks the blade by compressing.

The blade visibly stops with:

white-blue light
orange sparks
pressure ring
2–3 frames of hit-stop

Orbit across Shizuku’s front hemisphere so her focused face is visible.

Nikogasane releases the blade.

It visibly winds up its RIGHT shoulder.

The right elbow bends.

It performs one connected open-palm backhand toward Shizuku’s torso.

Keep the complete shoulder-to-hand chain readable.

Mouth closed.

10.80–15.50 — Heavy hit into building; preserve this impact

The right open palm lands through Shizuku’s partial single-blade guard.

She does not fully evade.

Show:

palm contact
painful face reaction
body folding from impact
2-frame impact flash
one long backward smear

Shizuku is launched about 18 m.

The cigarette flies past the lens and dies on the road.

The camera retreats in front of her while facing her.

It enters an intact shop first and sees her body crash through the exterior wall toward the camera.

Show wood, plaster, glass, shelves, and dust breaking inward around her silhouette.

She strikes an interior pillar.

She falls to one knee.

She remains down briefly.

Arc through dust into a close front three-quarter face shot.

She says exactly:

「痛ぇな。」

This building-impact phase is essential.

Do not shorten or remove it.

15.50–20.60 — Recovery and one compact counter exchange

Shizuku plants one sneaker against the broken pillar and rebounds outside in 0.4 seconds:

compressed pose
one smear
pillar snapping after she leaves
immediate exterior landing

The roof collapses behind her.

She closes 15 m in one omitted burst and attacks the monster’s left arm.

Use exactly three readable beats.

Beat 1

Shizuku performs one horizontal slash.

Nikogasane blocks with the connected left forearm.

The blade stops.

Beat 2

Nikogasane swings its connected right forearm downward.

Shizuku slips to the side in one 0.30-second smear.

The hand destroys a shop façade.

Beat 3

Shizuku pivots from the dodge and lands one short cheek slash.

Cyan mist and orange sparks erupt.

The mouth remains closed and produces no attack.

No extra combo.

20.60–23.30 — Two-hand ground slam creates iai distance

Pull wide to show both fighters.

Nikogasane raises BOTH connected arms high above its head.

Show both shoulders, elbows, forearms, and hands clearly.

Both open palms slam into the intersection.

Create:

one circular shockwave
cracked asphalt
rising road slabs
bending poles
breaking windows
collapse of already-damaged storefronts

Shizuku meets the first pressure edge with the single blade, but the shockwave drives her backward.

Show:

one compressed defensive pose
one 0.35-second backward smear
immediate landing 18 m away

She lands on stable cracked asphalt.

23.30–25.35 — Complete sheathing, low iai, final line

Use a low front-side orbit.

Never move behind her.

Shizuku performs the complete sheathing:

blade tip enters the single scabbard → blade slides fully inside → guard reaches the scabbard mouth → clear metallic click.

After the click, no exposed blade remains.

She instantly drops into the low spring-loaded Reference 5 posture:

front knee deeply bent
rear knee close to road
hips extremely low
torso leaning forward
right hand on hilt
left hand pulling scabbard backward
blade fully hidden
eyes locked on Nikogasane

Move close to her face and hands.

She says exactly:

「消えろ。」

On the final syllable, show the only 0.20-second cut-in:

both eyes
right fingers tightening
left thumb cracking the guard open
thin white-blue glint
black ink diagonal
tiny orange sparks

25.35–25.65 — INSTANTANEOUS IAI CUT-THROUGH

The distance closure and the sword slash are ONE INDIVISIBLE ACTION.

They occur at the exact same instant.

Do not show Shizuku approaching before the slash.

Do not show running.

Do not show stepping.

Do not show jogging.

Do not show repeated leg movement.

Do not show a separate dash followed by a slash.

Use a low lateral side-wide camera.

Continue a slight sideways camera slide, but do not orbit behind her.

Show only THREE VISUAL STATES.

STATE A — 2–3 frames

Shizuku remains in the extremely low, fully sheathed iai pose, 18 m in front of Nikogasane.

STATE B — 1–2 frames

Her rear foot explodes against the asphalt.

The blade clears the scabbard at the exact same instant that her entire body becomes one stretched black-blue silhouette.

A brilliant horizontal white-blue blade streak physically passes through Nikogasane’s torso.

The sword light stays attached to the real moving blade.

The light fills the lens for a 2-frame flash, hiding all intermediate travel.

STATE C — immediate next readable pose

Shizuku is already 8–10 m BEHIND Nikogasane in a low draw-through finish pose.

single katana fully drawn
front knee bent
rear leg extended
torso low
body facing away from the monster

There are ZERO readable body positions between the starting pose and finishing pose.

The slash and spatial displacement are simultaneous.

It must feel like she vanished, cut completely through the monster, and appeared behind it in one instantaneous motion.

No stationary slash.

No energy beam.

No run-up.

No jump.

No air time.

No pursuit camera.

25.65–30.00 — Clear physical defeat motion

After the cut, Nikogasane cannot attack again.

It does not instantly dissolve.

25.65–26.05

Near silence.

Shizuku holds the low finish behind it.

Nikogasane freezes.

A thin horizontal white-blue cut line appears across its torso.

26.05–26.80

The monster’s eyes lose focus.

Its flat smile distorts.

Both connected arms drop.

Its upper body buckles.

Its multiple feet fail.

26.80–27.80

Nikogasane staggers backward with TWO heavy steps.

Each step crushes the road.

Its back hits two already-damaged buildings:

body contact → walls cave inward → columns break → roofs collapse → wires snap.

27.80–28.70

Its feet buckle completely.

The 35 m body falls backward and sideways onto the street.

Create:

massive ground impact
rolling dust wave
collapsing nearby roofs
shaking utility poles

Keep the body fully visible.

28.70–30.00

Only after the physical fall, white-blue cracks spread from the cut line.

Nikogasane gradually dissolves into:

cyan mist
soft glowing fragments
supernatural particles

Curve the camera from Shizuku’s side toward her front three-quarter face.

End with:

Shizuku holding the single drawn katana
fallen and dissolving Nikogasane
collapsed buildings
Mount Fuji
orange sunset

AUDIO

Opening:

wind
wires
cigarette
cloth
distant footstep

Battle:

giant arm displacement
elastic body impacts
initial katana draw
blade resistance
timber
concrete
glass
wires
hybrid taiko
distorted percussion

Building hit:

heavy open-palm impact
air pressure
wall rupture
interior crash
debris settling

Iai preparation:

music strips down
blade sliding into scabbard
metallic click
short breath
「消えろ。」
0.10-second silence

Iai:

explosive rear-foot launch and draw sound occurring as one sound
huge passing slash
sub-bass pressure wave

Defeat:

two heavy backward steps
building collision
structural collapse
full-body impact
delayed supernatural dissolution

ABSOLUTE NEGATIVE CONSTRAINTS

No mouth opening.

No teeth.

No tongue.

No mouth hand.

No arm emerging from mouth.

No mouth projectile, vortex, suction, or beam.

No disconnected limb.

No attack whose shoulder and elbow are hidden.

No unclear monster attack.

No riding, standing, or running on Nikogasane’s arms, head, mouth, or body.

No second sword, blade, hilt, or scabbard.

No weapon on back or backpack.

No scabbard used as a weapon.

No normal running.

No slow jogging.

No repeated steps.

No complete travel animation.

No static game camera.

No prolonged rear view.

No hidden face during dialogue.

No long dialogue.

No extra words.

No repeated speech.

No subtitles.

No removal of the building-impact damage phase.

No skipped sheathing.

No upright iai stance.

No exposed blade before the final draw.

No run-up.

No jump.

No airborne finisher.

No stationary slash.

No detached slash beam.

No separate dash and slash.

No intermediate body positions during the final iai.

No instant monster disappearance.

No mist-only defeat.

No dissolution before staggering, building impact, and full-body collapse.

No extra characters.

No duplicate Shizuku.

No shrinking Nikogasane.

No title misspelling.

No logo.

No watermark.

No blood, gore, or dismemberment.

The final result must clearly show:

readable arm attacks from the shoulders → heavy hit into the building → recovery → complete sheathing → low iai pose → simultaneous instantaneous distance closure and one slash → Shizuku already behind the monster → clear stagger, building impact, fall, and delayed dissolution.

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MiniMax H3

引き潮に現れる静止した人影

テキストから動画15秒 / 画面比率の記載なし
恐怖とサスペンス
プロンプトと制作メモを読む ↗
収集メモ

15秒で異常な引き潮から人影を明かし、一人の主人公と冷たい35mmの質感を先に固定します。

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プロンプト全文 · 1125文字
15-second realistic cinematic horror sequence, shot on 35mm film, grey overcast beach at dusk, cold blue-grey colors, wet sand, subtle film grain.  Exactly one person: a woman in a yellow raincoat standing on the shore.  

[0-5s] Wide shot of a calm beach. The woman stands at the water's edge looking out at the sea. Suddenly the water starts pulling back fast, far faster than any normal tide, exposing wet sand and rocks for hundreds of meters.  

[5-10s] The viewer rises high above her. As the sea drains away, the exposed seabed reveals rows and rows of pale human figures standing perfectly still on the sand, dozens of them, all facing the ocean, their backs to the woman. 

[10-15s] Close-up on the woman's face as she steps back in horror. Cut to wide shot: all the figures on the seabed turn around at the exact same moment and face the viewer. In the far distance, a massive wave is rising.  

Negative prompt: cartoon, anime, 3D render, sunny weather, bright colors, swimmers, figures moving out of sync, static scene, nothing happening, distorted faces, extra limbs, morphing, flickering, slow motion, watermark
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MiniMax H3

氷青色のサイバーパンクの覚醒

テキストから動画15秒 / 16:9
恐怖とサスペンス
astro@ainextastro元投稿 ↗
プロンプトと制作メモを読む ↗
収集メモ

開始画像で機械の人物と白い構図を固定し、ほぼ静止した人物の微表情と青い機械の蛇を動かします。

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原文プロンプト

プロンプト全文 · 6975文字
Use the uploaded image as the exact source image and first frame. Preserve the original character design, composition, face, pale skin, glowing icy blue eyes, braided black hair, cybernetic head implants, exposed mechanical neck and chest structure, white and cobalt-blue jacket, blue serpentine mechanical creatures, labels, symbols, and the clean white background. Keep the result extremely faithful to the original illustration. The animation should feel like the original artwork has come alive, not been redesigned.  Create a premium, stylish, high-end anime animation with a refined cyberpunk aesthetic. The overall impression should be elegant, cold, hypnotic, dangerous, and visually luxurious. Emphasize precise Japanese anime craftsmanship: crisp linework, beautiful cel shading, highly detailed mechanical rendering, controlled highlights, graceful motion, and strong temporal consistency. The animation should look polished, expensive, and intentional.  The central character remains calm, dominant, and nearly still. She faces forward and maintains an unwavering, piercing gaze directly into the camera. Her expression is cool, emotionless, intelligent, and slightly predatory. Avoid exaggerated acting. Only subtle micro-movements are allowed in her eyelids, breathing, neck posture, and facial tension. Her presence should feel powerful even in stillness.  The main animated elements are the multiple blue mechanical serpents surrounding her. They move with smooth, layered, snake-like elegance. Each serpent has slightly different timing, path, and rhythm, so the movement feels organic and sophisticated rather than synchronized. Their bodies undulate in natural S-curves with believable weight, inertia, and continuous motion. Some serpents slowly raise their heads, some glide across her shoulders and around her face, some tighten or loosen their coils, and some subtly cross behind or in front of the composition to reshape the frame. Their movement should feel alive, hypnotic, and controlled, never frantic. Preserve the segmentation, scale texture, metallic fittings, joints, and cable-like details. Small articulated components should shift with delicate mechanical precision.  Her long green tongue moves like a real serpent tongue but remains elegant and stylized. It slowly extends, retracts, and sways with controlled, organic softness. The forked tip performs subtle tasting-the-air flicks. The tongue should feel eerie, sensual, and mesmerizing, never comedic. The tongue motion should complement the serpents’ motion, acting like a focal accent that draws attention toward her mouth and face.  Add subtle secondary motion throughout the scene. Her shoulders and upper torso rise and fall gently with slow breathing. Tiny motions should ripple through the hood, jacket folds, loose blue fabric, fine cables, and a few hair details. The exposed mechanical chest and neck assembly should feel alive through micro-movements: slight cable tension shifts, minute piston adjustments, tiny joint rotations, and restrained vibration. These details must remain subtle and tasteful, never distracting from the face and serpents.  Lighting should remain clean and striking. Preserve the white background and the strong graphic contrast between the white, cobalt blue, black mechanical detailing, and neon green tongue. Let reflections glide softly across the blue serpents’ scales and metallic joints. Metallic parts in the neck and chest may shimmer subtly. The green tongue should remain a vivid accent with slight wet gloss or faint luminous emphasis. Maintain a polished illustration-like finish while introducing dimensionality through moving highlights and soft shadow transitions.  The camera should perform an extremely slow and smooth frontal dolly-in over the full 15 seconds. The framing begins as a stable medium close-up and gradually becomes slightly tighter and more intense. The camera should never move abruptly. No shake, no tilt, no sudden zoom, no spinning, and no dramatic reframing. The face, eyes, and tongue should become increasingly dominant as the sequence progresses, while the surrounding serpents continue to frame the composition. The movement of the camera should feel cinematic and hypnotic, reinforcing tension through slow approach.  Structure the motion over the 15-second duration with deliberate pacing:  Seconds 0–3: begin in near stillness. Only the faintest breathing, tiny hood and cable motion, and a barely perceptible serpent twitch. Establish tension and the character’s unwavering blue-eyed stare.  Seconds 3–6: the serpents begin to awaken. One or two serpents slowly lift their heads and start gentle undulating motion. Reflections start traveling across their blue surfaces. The tongue begins a slight side-to-side sway.  Seconds 6–9: more serpents join the motion. The body language of the serpents becomes richer and more layered, circling her shoulders and face with elegant S-curve motion. The tongue extends a little farther and retracts slowly, with subtle fork-tip flicks. The camera continues its slow push inward.  Seconds 9–12: reach the most hypnotic phase. The serpents are now fully active but still graceful and controlled, framing her face dynamically. Their movement should feel luxurious and predatory. The tongue performs its most visually striking serpent-like motion here, synchronized with the heightened tension. Highlights glide across scales and metal details. Her gaze remains locked and emotionally unreadable.  Seconds 12–15: sustain and slightly resolve the intensity. The serpents continue moving but begin to feel more settled, as if entering a poised equilibrium. The camera reaches its closest framing, emphasizing her eyes and green tongue while still preserving enough serpents in frame for visual impact. End on a powerful, composed, hypnotic final moment that feels elegant and complete.  The emotional tone should be futuristic, eerie, sensual, intelligent, and luxurious. The final result should resemble a high-budget anime opening shot or a premium animated key visual. Prioritize elegance, polish, and controlled visual storytelling over excessive motion. Every motion should feel deliberate and aesthetically composed.  Maintain strict model fidelity and visual stability. Do not alter the character’s face shape, eye design, hairstyle, skin tone, clothing, mechanical anatomy, serpent design, or color palette. Do not add new objects, extra serpents, extra tongues, extra limbs, or background elements. Do not morph the face or let the eyes drift. Do not let the serpents fuse together unnaturally or intersect in broken ways. Do not allow clipping through the body or clothing. Do not change the jacket symbols or graphic details. Do not shift into 3D, live action, or a different illustration style. Avoid flicker, line wobble, perspective drift, detail melting, unstable anatomy, scale inconsistency, random deformation, abrupt motion, or composition changes.

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収集メモ

小舟の左右配置と本の状態を固定し、読書、犬の割り込み、本を閉じる動きを同じ空間でつなぎます。

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原文プロンプト

プロンプト全文 · 9570文字
15-second, 16:9, cinematic realistic fantasy short developed strictly from <Picture 1>. Lock the whole sequence inside the same small lake boat space only: the same yellow-blue old wooden boat, the same dark lake water, the same orange-cyan umbrella, the same reeds and purple flowers, and the same woman, dog, and book. No second location, no extra people, no black ending. Preserve the exact same adult woman: auburn-brown long hair, straw hat, deep blue floral bikini, same face, same proportions, same seat on the right side of the boat. Preserve the same brown-white beagle with cyan collar on the left half of the boat. Preserve the same gilt-edged dark green hardcover book, starting half-open in her left hand between them. The emotional line is restrained: she wants to keep reading, the dog interrupts, the book reveals something unnatural, and she shuts it decisively before settling into wary tenderness.

Blocking and continuity: left dog, right woman, middle book, rear umbrella remain stable throughout. She never stands. The dog never crosses into her side. The book follows one strict state progression only: half-open in her hand -> dragged down by the dog onto the yellow deck while still open -> closed by her own hand. Camera must always remain on the same visible gunwale side as in <Picture 1> and never cross the axis formed by the woman and the book.

[00:00-00:02.5]
Slow push-in, oblique half-body close shot. She leans from a slightly reclined posture toward the book. Her right palm slides along the damp gunwale to stabilize her center of gravity while her left hand lifts the book and teases up half a page with her thumb. One natural inhale lifts the ribcage and swimsuit slightly, then a soft exhale returns it. Water droplets on the shoulder and neck catch light. Focus settles on the page she is about to turn but has not turned yet. White smoke begins to emerge from the page gutter. Reflections on the water and reeds continue moving gently. Her gaze stays on the text, lips slightly parted from concentration.

[00:02.5-00:03.5]
Pan left along the white smoke toward the dog. The dog’s nose follows the smoke. Its eyes shift to the back of her neck before the head fully turns, ears lifting and hind legs storing energy. The dog’s launch toward the right bridges into the next beat.

[00:03.5-00:05.7]
The dog bites the lower-left corner of the page. The page tears with a short rip and a few paper fibers. A whip-flash shake catches the woman to the right. She recoils right-rear, her left hand losing the book, her right palm slamming down on the gunwale, and the boat tilting then rebounding. Keep face, shoulders, and upper torso together in frame. As the shoulders and back pull away, the chest follows with one short natural inertial lift; when her body stops and the boat rebounds, that motion resolves into two restrained offset responses, one vertical and one slight lateral, both physically damped by the swimsuit and body weight. Hair whips late and a few droplets leave the skin. Use only a very brief local slow-down at the rebound peak, then return to normal speed. By the end of the shot, the book falls toward the center deck, still on the dog’s side of the axis, and the dog remains left of her.

[00:05.7-00:08.4]
Cut to a low camera inside the same visible side of the boat. The frame stabilizes and depth shifts smoothly. The hard corner of the book cover hits the yellow deck with a muted knock; a little dry worn corner debris breaks off; the pages tremble and remain open. Show the book first, then shift focus to the continuous white smoke rising from the same page gutter. The smoke is drawn longer by the breeze under the umbrella, twists, and condenses into a semi-transparent hand reaching toward where her face was a moment earlier. The smoke-hand casts a passing hand-shaped shadow under the umbrella, consistent with the existing light direction. Her right hand is still bracing the boat. Her gaze moves from the dog to the hand-shadow. The dog has retreated back to the left side of the book. Lake ripples are caused only by the rocking of the boat. Purple flowers and reeds move irregularly in the breeze.

[00:08.4-00:11.2]
She does not stand. Her abdomen tightens and her body leans from the right toward the left-front. Her right hand continues to stabilize on the gunwale while her left hand reaches and catches the book cover. The camera tracks left along the same side of the boat, holding her eyes, reaching hand, upper torso, and the book corner in one frame. The forward lean lowers the chest with the shift in center of gravity; the abrupt stop before closing the book creates one short inertial rebound; quick breathing adds a small continuous rise-fall through the chest and swimsuit. Hair tips brush the shoulder and the straw-hat brim trembles lightly. She sets her jaw and slaps the book shut with one decisive movement. The pages clap closed, the cover vibrates, and the smoke-hand collapses from the fingertips backward into fine strands that retract rapidly along the original path back into the book gutter. The umbrella shadow of the hand shrinks out in sync. No floating smoke residue remains.

[00:11.2-00:15.0]
Slow pull-back. The book remains closed on the center deck, and her left hand is still pressing it down. Her upper chest rises and falls through two short recovery breaths, then gradually returns toward slower breathing. The dog approaches from the left and touches the back of her hand with its nose. She lifts her eyes once to confirm there is nothing above under the umbrella, then her left hand leaves the book cover and moves to the dog’s cyan collar, while her right hand still steadies the gunwale. She says softly in English, with breath not fully settled yet: <d>[English] Good dog.</d> The line is short and light. The camera pulls back to hold the half-body relationship of the woman and dog under the same umbrella. The boat rocks gently. The dog’s tail flicks only once. Her left hand finally rests on the dog’s collar. Do not cut to black.

Lighting and color: preserve the original warm-umbrella and cold-lake palette. Warm top light filtered through the umbrella illuminates her skin. The lake gives soft cyan reflections in shadow. Her skin stays naturally warm with real water-droplet sheen. The smoke is cold silver-white and only local. When the smoke-hand appears, only the local light under the umbrella and environmental sound are slightly suppressed; do not change sun direction, time of day, or overall color temperature. After the book is closed, the original warm-cool balance returns.

Physical logic: the old wooden boat tilts and rebounds locally from the dog’s leap and her bracing hand, and water slaps the hull into uneven ripples. The umbrella fabric and ribs tremble with the boat’s motion but do not come loose. Page tearing, cover striking wood, tiny dry debris, palms pressing wood, and droplets leaving wet skin all carry correct force and sound. The smoke originates only from the book pages, only inside the boat and under the umbrella, never passing through skin, and never causing weather or location shifts. Hair moves in layers; the wettest strands lag the most. Upper-body motion is always driven by breathing, torso acceleration, abrupt stopping, and boat rebound, with real support and no exaggeration.

Hard negative constraints: no identity drift, no face deformation, no extra people, no extra limbs, no extra animals, no second location, no wide cutaway, no magical particle storm, no fake smoke residue, no zero-gravity hair, no cloth drift, no black ending, no subtitles, no watermark.

overall_soundscape:
The base ambience is intimate and natural: dark lake water lapping the boat, reeds moving, pages rustling, quiet dog breathing, slight umbrella fabric tremor, and soft wet skin or cloth movement. The opening includes page handling, thumb on paper, a subtle breath in, light contact of her hand on the damp gunwale, and the first faint hiss of white smoke from the book gutter. When the camera pans to the dog, bring forward the dog’s sniffing and body tension. At the grab, layer paw scrape on wood, a short paper tear, her sharp inhale, the right palm striking the gunwale, and the boat’s sudden wood-and-water reaction. Immediately after, reduce the environmental bed so the smoke hiss, slight umbrella-rib vibration, and the low uncanny presence of the smoke-hand dominate the foreground. When she lunges back in and shuts the book, the cover closes with a firm muffled clap that cuts the unnatural sound off. Then the lake sound and normal ambience return. In the ending, her breathing is still slightly unsettled as she says <d>[English] Good dog.</d> softly, and the dog answers only with a small nose touch and one tail flick.

non_diegetic_music:
Keep the score restrained and cinematic. Begin with a soft warm-cool suspended texture under the water and reeds, almost imperceptible, supporting the concentration of reading. As the smoke appears and the dog notices it, introduce a faint low unease without overpowering natural sounds. At the book snatch and recoil, give one brief accent and then immediately thin the score so paper, breath, boat movement, and smoke hiss lead. During the smoke-hand section, hold a narrow suspended tone with minimal low-frequency pressure. When the book is shut, let that tension collapse quickly into a lighter, warmer emotional residue. End with only a small intimate undertone beneath the returning lake ambience, with no melodramatic swell and no hard stop.

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湖面と水滴の変化をMORNINGの文字へ導き、文字の完成を動きの終点にします。

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プロンプト全文 · 662文字
Ultra cinematic macro shot: A calm mountain lake at dawn reflects the first golden rays of sunlight. Tiny ripples spread across the mirror-like surface as morning mist drifts gracefully above the water. Billions of sparkling droplets slowly rise into the air, suspended as if gravity has stopped. They spiral together with incredible fluid realism, naturally sculpting the word "MORNING" entirely from crystal-clear water. The liquid letters shimmer with golden reflections before gently collapsing into a spectacular explosion of droplets illuminated by the sunrise. Hollywood title sequence, ultra-realistic fluid simulation, volumetric lighting, IMAX quality.
181VIDEO
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画像:@PixelAigcの元投稿より ↗

MiniMax H3

青龍と白虎が迫る

画像から動画8秒 / 9:16
カメラ設計
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ゆっくりした寄りと回り込みで白虎の前足、赤い衣の女性、霧をつなぎ、字幕や透かしのない緊張した寄りで終えます。

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プロンプト全文 · 505文字
Slow push-in with slow orbital camera movement. A colossal white tiger lowers its head and slowly extends its right front paw toward a woman in a flowing red robe. Mist swirls around the tiger and drifts across the woman, her red garments billowing in the wind. Ends on a tense close-up standoff between the woman and the white tiger. Cinematic dark fantasy, Chinese temple silhouettes, warm orange lantern glow against cold blue-grey mist, high detail fur. No subtitles, no on-screen text, no watermarks.
182VIDEO
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画像:@beginnersblog1の元投稿より ↗

MiniMax H3

暗い門へ近づくSFの探検者

参照画像から動画15秒 / 16:9
SFと壮大な光景
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複数のキーフレームでフードの人物を保ち、巨大な門へのゆっくりした歩みをつなぎます。

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プロンプト全文 · 3416文字
Create a 15-second, 16:9 photoreal cinematic sci-fi mystery sequence with native stereo audio.

Use Image 1 as the strict anchor reference for the explorer’s identity, face, short dark hair, charcoal hooded coat, black tactical clothing, boots, gateway design, wet obsidian landscape, jagged rock formations, lighting, materials, and cold blue/crimson color palette. Use Images 2–4 as sequential visual keyframes and preserve complete character, costume, environment, scale, and screen-direction continuity.

[0–3 seconds] Begin with Image 2. Ultra-wide symmetrical establishing shot from behind the explorer. She walks slowly toward the colossal circular gateway, remaining very small against its immense scale. The camera performs a restrained forward dolly at ground level, following the crimson reflection across the wet surface. Her boots create small splashes. Mist drifts laterally around the distant rocks. The glowing ring pulses faintly, but its center remains completely black.

[3–6 seconds] Cut on her next footstep to a low rear three-quarter tracking shot. Move beside her at walking speed while keeping the gateway fixed ahead. Her coat responds naturally to the wind. The crimson illumination travels across the wet fabric and reflective ground. Do not change her walking direction or position relative to the gateway.

[6–9 seconds] Cut to Image 3. Tight three-quarter facial close-up. Slowly push toward her eyes as she stops walking and looks upward. Preserve her exact facial identity. Her expression shifts subtly from focused caution to disturbed recognition. Fine strands of hair move across her face. The gateway remains softly recognizable behind her. A dim crimson reflection appears in her eyes.

[9–12 seconds] Cut to a close shot of her gloved hand rising cautiously into frame. Track forward with the hand as she approaches the threshold. The air near the black center distorts slightly, pulling mist and loose droplets toward it. Keep the effect restrained and physically coherent, with no lightning, explosions, or fantasy energy.

[12–15 seconds] Transition into Image 4. Medium-wide side view near the gateway. She extends her hand toward the pitch-black center but stops just before contact. The crimson ring suddenly dims for half a second. All ambient wind and rain sound disappear. From inside the void, a quiet version of her own breathing answers one beat later. She freezes. End on a slow push toward the narrow space between her fingertips and the darkness, cutting to black before contact.

Visual style: premium live-action science-fiction film, realistic skin and fabric, cold blue ambient light, restrained crimson rim light, deep blacks, wet reflections, fine atmospheric mist, subtle film grain, controlled contrast, 24 FPS, natural motion blur, cinematic depth of field.

Audio: distant low-frequency gateway resonance, cold wind, light rain, boots splashing through shallow water, fabric movement, restrained breathing, and a deep sub-bass pulse that grows gradually. Remove all environmental sound during the final silence, leaving only the delayed breathing from inside the void.

No dialogue, subtitles, title cards, logos, watermarks, extra characters, vehicles, weapons, creatures, lightning, explosions, camera spins, random zooms, rapid montage, costume changes, facial changes, distorted hands, warped gateway geometry, daylight, or bright saturated colors.

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183VIDEO
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MiniMax H3

光学迷彩の戦闘機が飛び去る

テキストから動画10秒 / 16:9
アクション設計
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飛行と光学迷彩の変化で機体と背景をつなぎ、動きの中の見え方を描きます。

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プロンプト全文 · 2642文字
[FORMAT]
Create a 10-second, 16:9 photoreal cinematic wide-shot flyby of a stealth aircraft activating optical camouflage at extreme speed.

[IDENTITY]
Preserve a wide tailless delta wing, sharp faceted edges, flat wedge-shaped nose, recessed dark cockpit, matte charcoal surface, twin buried exhausts, no insignia, and rigid non-morphing geometry.

[BEATS]
[0–2 seconds] A vast open sky above distant clouds. The stealth aircraft suddenly enters from the far left and races laterally across the wide frame at extreme speed.

[2–4 seconds] The camera performs a fast, controlled pan to track the aircraft. Strong background parallax and slight motion blur emphasize its velocity while its shape remains readable.

[4–6 seconds] Optical camouflage sweeps from the nose across both wings. The solid aircraft rapidly vanishes without slowing down or changing direction.

[6–8 seconds] The camera continues tracking the same trajectory. The invisible delta-wing shape remains clearly perceptible because the sky and clouds inside its exact volume ripple and bend like concentrated heat haze.

[8–10 seconds] The refractive aircraft streaks toward the distant horizon, leaving a narrow turbulent distortion wake before exiting the frame.

[CAMERA]
One continuous very wide lateral tracking shot. The aircraft stays relatively small within the expansive frame. Fast pan tracking, broad environmental scale, strong lateral movement, subtle handheld vibration, and realistic motion blur. No close-up and no chase-camera angle.

[LIGHT]
Bright high-altitude daylight, cool blue sky, white cloud field, natural atmospheric haze, restrained contrast, and realistic cinematic texture.

[EDIT]
One uninterrupted shot. No cuts, transitions, slow motion, or camera repositioning.

[AUDIO]
Audio: violent high-altitude wind rush, rapidly approaching jet roar, a powerful Doppler flyby, and a brief vacuum-like sound as the camouflage activates.
BGM: an original 10-second cue, 80% tension and 20% awe. Low sub-bass pulse and metallic air textures, building sharply during the flyby and fading into a low tone over the final 2 seconds. Do not imitate an existing melody.

[NEGATIVE]
Do not show an empty sky after cloaking. Maintain a coherent, fast-moving delta-wing refraction that bends the background inside the aircraft’s exact volume.
No glowing outline, glass aircraft, force-field bubble, pixel dissolve, smoke camouflage, teleportation, morphing, or reappearance.
No extra aircraft, weapons, explosions, contrails, subtitles, on-screen text, watermarks, platform logos, or stickers.
Do not introduce Chinese text, garbled characters, or misspellings.

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人物と環境を別々の画像で固定し、時刻、無線の音、移動経路で橋が閉じるまでの切迫感を作ります。

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プロンプト全文 · 3526文字
FORMAT
15 seconds | 16:9 | photoreal live-action war thriller
Fictional Sahelian city at blue-hour dawn.
Urgent, human, suspenseful, non-graphic.

REFERENCE CONTROL
Image 1 = locked AMINA identity and wardrobe.
Preserve face, close-cropped hair, deep-brown skin, navy field jacket, silver earpiece, canvas satchel, analogue radio, boots and determined expression.

Image 2 = locked environment.
Preserve concrete bridge, dry riverbed, dense low-rise city, rooftop antennae, dusty atmosphere, cool-blue shadows and restrained amber dawn.

No real countries, flags, organizations or landmarks.

STORY
Amina is the last radio operator keeping an evacuation bridge open. Communications fail during a distant attack. She must activate the backup relay and transmit clearance before automatic controls close the bridge.

00–02s — CHANNEL OFFLINE
Extreme close-up inside a dark concrete communications room.

Amina grips the analogue radio as red emergency lights pulse. Dust trembles, cables quiver, broken static fills the room.

Automated voice:
“Emergency channel offline.”

She looks up and immediately moves.

02–04s — BRIDGE CLOSING
Wide aerial-oblique rooftop view.

Civilians cross the bridge through windblown dust.

Checkpoint signal flickers green → red as shutdown begins.

A distant shockwave moves through city haze. No visible casualties.

04–06.5s — RUN
Low handheld tracking behind Amina running through a damaged service corridor.

Emergency lights flash, dust falls, cables briefly spark, boots hit wet concrete.

She pushes through a heavy metal door into blowing dust.

06.5–09s — FLASHBACK
Two minutes earlier.

Medium side-profile on rooftop.

Amina sees the unstable bridge signal, manually rotates the antenna and connects her radio to backup power.

Slow camera push. Wind moves her satchel strap as first amber sunlight reaches her jacket.

09–12.5s — TRANSMISSION
Rapid cross-cut montage:

frequency dial locks →
antenna aligns →
bridge cables vibrate →
red signal flashes →
Amina speaks into radio:

“Channel Seven, keep the bridge open.”

Overhead shot: civilians continue crossing.

Sharp hard cuts, brief black frames, natural motion blur.

12.5–15s — SIGNAL RESTORED
Sound suddenly drops.

Amina listens on the rooftop.

Clear radio tone.

Checkpoint signal changes red → steady green.

Evacuation continues.

Amina exhales and watches the bridge as dawn reaches the city.

Slow push toward her face.
Cut to black.

CAMERA
Large-format live-action realism.
Precise nonlinear cross-cutting.
Handheld tracking, aerial-oblique coverage, restrained push-ins and close details.
Natural motion blur, fine film grain, subtle gate weave.
No impossible camera movement.

ENVIRONMENT + PHYSICS
Cool-blue shadows against muted amber sunrise.
Deep blacks, dusty atmosphere, weathered concrete.

Wind realistically affects dust, clothing, cables and antenna equipment.
All movement and interactions remain physically believable.

AUDIO
Stereo radio static, electrical hum, wind, boots, antenna creaks, distant low artillery and helicopter rotors.

Restrained suspenseful sub-bass builds through the montage.

VISUAL
Photoreal cinematic war-thriller footage.
Immense scale contrasted with one determined operator.
Grounded, tense and human.

No subtitles, text, logos, watermarks, political messaging, flags or military insignia.

CONTINUITY
Same Amina identity, wardrobe, radio and satchel throughout.
Same bridge, city, atmosphere and dawn lighting.
Maintain geographic and temporal continuity across all shots.

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185VIDEO / 注目
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MiniMax H3

京劇の四大名旦を舞台に

画像から動画約18秒 / 16:9
ファッション
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動画の文章は所作、衣装や背旗の揺れ、ゆっくりした寄りに絞り、同じ投稿の画像生成文を混ぜません。

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プロンプト全文 · 46文字
演员做着京剧传统戏曲动作,表现京剧艺术,服装和靠旗飘动,人物双手戏剧性地挥舞,镜头慢慢推进。
186VIDEO
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画像:@shikoba_86の元投稿より ↗
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10秒で粘土の質感とスローの跳躍の弧を合わせ、動きの間も素材の表現を保ちます。

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原文プロンプト

プロンプト全文 · 855文字
Claymation. A whale breaches from a stormy clay sea and rises in a slow-motion arc above the waves, body fully extended, water sheeting off its flanks. At the top of the arc it rolls onto one flank, hangs for a beat, then falls back toward the surface. Midair, the camera sweeps beneath its belly in a bold dynamic move, revealing the vast churning ocean far below and the full stretch of its clay body against the sky, then holds as it crashes down and white clay foam bursts outward across the frame. Visible fingerprints, tool marks, and material imperfections in the clay. Slightly stepped, handmade movement. The sea is sculpted clay with rolling modelled waves and white clay foam. Audio: a deep rush of water, wind, the dull slap of clay on clay, distant gulls. Composition: subject centered, action contained within the central third of the frame.
187VIDEO / 注目
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画像:@BrentLynchの元投稿より ↗
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開始画像で人物と構図を固定し、実体のあるロボット、集団の反応、台詞を連続性の中で展開します。

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プロンプト全文 · 1925文字
Use the supplied image as the exact opening frame. Create a hilarious, high-budget 1980s live-action family comedy movie scene, photographed on a real soundstage with practical robot costumes, animatronics, handmade props, vintage wardrobe, and authentic 35mm film color.

The entire group suddenly hears something above them. Everyone’s eyes dart upward at the same moment. The men, women, children, and robots dramatically tilt their heads back, point toward the ceiling, and erupt into chaotic celebration. They gasp, scream, laugh, jump, wave their arms, slap each other on the shoulders, and completely lose their minds with exaggerated 1980s comedy reactions. The children bounce excitedly. The adults stumble into one another. The robots flash their eyes, flap their mechanical arms, spin clumsily, and celebrate with funny practical animatronic movements.

One man shouts:

“OPEN SOURCE?!”

The entire crowd answers together:

“MINIMAX H3!”

They cheer wildly as one robot attempts a victory dance, loses its balance, and is caught by the shocked family at the final second.

Fast, energetic comic timing with believable ensemble choreography. Begin with a brief locked group shot, then a subtle handheld push-in as the chaos escalates. Keep every original person, robot, shirt design, and the large headline clearly recognizable. Preserve facial identity, wardrobe, composition, lighting, and 1980s production design.

Authentic optical softness, warm tungsten lighting, rich film grain, slight gate weave, practical effects, natural motion blur, expressive physical acting, polished studio-comedy sound mix, triumphant synthesizer sting, cheering, robot beeps, and comedic percussion.

No CGI, no digital-looking robots, no morphing, no extra people, no duplicated characters, no distorted faces, no rewritten text, no spelling changes, no modern clothing, no style shifts, and do not turn the scene into animation.

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188VIDEO / 注目
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画像:@sipteaandcoffeeの元投稿より ↗

MiniMax H3

竹林の武侠ミステリー

テキストから動画15秒 / 16:9
カンフー
kold Coffee@sipteaandcoffee元投稿 ↗
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16:9の夜の武侠の謎を冷たい青、墨緑、霧で描き、前景の葉でのぞき見る感覚を加えます。

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原文プロンプト

プロンプト全文 · 1116文字
A 16:9 cinematic wuxia mystery set in a bamboo forest at night. Use a low-saturation palette of cold blue, ink green, charcoal, and gray. Thin mist fills the forest and fine snow drifts through the air. The mood is austere, lethal, and controlled, with the tension of a martial-arts sect investigating a case and exchanging secret intelligence.

Deep in the forest, dense vertical bamboo fills the background while cold white mist-light glows in the distance. Soft, out-of-focus leaves partially obscure the foreground, creating the sense of watching from within the grove. A cool, soft front-side key lights the actors’ faces; backlight keeps the foreground dark and the distance luminous. Use shallow depth of field so leaves, snow, and bamboo dissolve into soft bokeh.
Prioritize facial close-ups and measured shot/reverse-shot coverage. Keep the rhythm restrained but tense. Photoreal period-drama production value, cinematic lighting, and no modern elements. No subtitles, on-screen text, watermarks, modern clothing or architecture, animation styling, over-smoothed skin, bright daylight, or comic performance.
189VIDEO / 注目
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画像:@PixelAigcの元投稿より ↗

MiniMax H3

同じ開始・終了画像で360度回り込む

開始・終了フレームから動画長さ・画面比率の記載なし
カメラ設計
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同じ開始・終了画像で船の人物を360度回る短文です。主投稿に媒体がないため、代わりの画像は置きません。

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原文プロンプト

プロンプト全文 · 12文字
男子坐船镜头环绕360度
190VIDEO / 注目
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画像:@doctorwasifの元投稿より ↗

MiniMax H3

雨夜の韓国ノワールの再会

テキストから動画19秒 / 16:9
実写風
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16:9・15秒の韓国ノワール予告として、雨の人物、光、再会の緊張を合わせています。

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プロンプト全文 · 682文字
16:9, 15s, hyper-realistic Korean noir crime teaser.

A rain-soaked Korean woman (late 20s, trench coat) enters an abandoned underground nightclub searching for her missing sister. A scarred crime boss (40s), presumed dead for years, emerges from the shadows with a lit cigarette. Atmosphere: 90s Korean noir, practical neon, rain, smoke, film grain, tactile realism, no CGI gloss.

Shots:

1. She enters: "언니... 여기 있어?"
2. Lighter ignites, revealing his scar. "오랜만이네."
3. She freezes: "당신... 죽은 줄 알았는데."
4. Slow push-in. He smiles: "네 언니가 날 죽였다고 생각했겠지."
5. They lock eyes. Thunder. Cut to black.

Audio: Rain, thunder, jazz crackle, lighter click, intimate silence during dialogue.
191VIDEO / 注目
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画像:@SadiaMalik182の元投稿より ↗

MiniMax H3

高級香水の映画的な広告

テキストから動画15秒 / 16:9
広告と商品ファッション
Sadia@SadiaMalik182元投稿 ↗
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15秒の縦映像で瓶の光の接写、噴霧の変化、台座上の決めのショットへ順に商品を見せます。

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プロンプト全文 · 2450文字
Create a 15-second ultra-premium cinematic luxury perfume commercial designed to fully showcase MiniMax H3's multimodal capabilities.

Output Settings:
• Duration: 15 seconds
• Resolution: 2K (1440p)
• Frame Rate: 24 FPS
• Aspect Ratio: 9:16 Vertical
• Native Stereo Audio
• Commercial-grade quality

Scene 1 (0–3s)
Extreme macro shot of a crystal luxury perfume bottle resting on polished black marble. Golden sunrise light passes through the glass, creating realistic caustics and sparkling reflections. Tiny perfume particles float naturally in the air. Slow cinematic push-in with perfect depth of field.

Scene 2 (3–6s)
A luxury fashion model wearing an elegant black dress walks confidently through a futuristic golden hallway. The camera smoothly circles around her while she gracefully picks up the perfume bottle. Hair moves naturally, realistic fabric simulation, premium fashion campaign quality.

Scene 3 (6–10s)
She sprays the perfume. The mist transforms into flowing golden particles that evolve into blooming flowers, liquid gold ribbons, shimmering butterflies, floating crystal fragments, and elegant light trails surrounding her. Every movement is physically realistic with seamless cinematic transitions.

Scene 4 (10–13s)
Hero beauty sequence. Slow-motion close-ups of the model's face, glowing skin, elegant eyes, glossy lips, luxury jewelry, and the perfume bottle. Beautiful bokeh, premium studio lighting, realistic reflections, cinematic lens movement.

Scene 5 (13–15s)
Epic ending. The perfume bottle rotates slowly on a glossy black pedestal surrounded by floating golden particles and soft luxury lighting. The model stands elegantly in the background. Premium cinematic composition worthy of a global luxury brand campaign.

Visual Style:
Luxury brand commercial, Dior Beauty, Chanel, Tom Ford, Apple-level production quality, Hollywood cinematography, ultra-photorealistic, ray tracing, global illumination, volumetric lighting, realistic reflections, premium color grading, cinematic depth of field, physically accurate materials, ultra-detailed textures, smooth camera movement, flawless facial animation, natural body motion, production-ready advertising quality.

Negative Prompt:
Low quality, blurry, noise, flickering, unstable motion, distorted anatomy, bad hands, bad face, duplicate objects, watermark, logo, text overlay, compression artifacts, oversaturated colors, unrealistic physics, low-detail textures.

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192VIDEO / 注目
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画像:@Just_sharon7の元投稿より ↗

MiniMax H3

現代戦FPSの実機風映像

テキストから動画15秒 / 16:9
ゲーム表現アクション設計
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一人称で移動、武器操作、戦場、HUDを一緒に定め、表示と動作を同じ場面にまとめます。

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原文プロンプト

プロンプト全文 · 3303文字
Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway.  **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation.  **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing.  **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere.  **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player.  **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation.  **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include:  * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations  The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS.

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